test content
What is the Arc Client?
Install Arc

How many AFK'ers have you seen in CCA?

Last night in CCA I had 3 AFK'ers on my team. Two never bothered to respawn after being destroyed. The other respawned but did not move from the starting point.

I only managed to report two of 'em when the mission ended because they quickly left the instance... I think shouting at a deaf person is more effective than reporting AFK'ers...

What is your experience?
«13

Comments

  • This content has been removed.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    I haven't had a chance to notice any AFK'ers as the run generally lasts 20 seconds or less.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    None, its over so quickly I barely notice.
    Longest CCA I've had so far has been like 2.5 mins.

    Most are done within 1.5 mins.

    No time to see if anybody is afk'ing tbh.
    [img][/img]OD5urLn.jpg
  • arabaturarabatur Member Posts: 410 Arc User
    1 that I noticed and reported; I do so enjoy the auto response from PWE :open_mouth:

    But as already mentioned, the event rarely lasts more than a few minutes at most :)
    Definitely not an Arc User.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    i cant really tell alot of times i get in and less then a minute later the crystal is dead even before i get a shot in :/
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    some
    [SIGPIC][/SIGPIC]
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    edited November 2016
    Hopefully it wasn't me, cause last night geezus I had so much lag... In part due to popping in to an instance and the entity being almost dead
    6tviTDx.png

  • ltminnsltminns Member Posts: 12,572 Arc User
    None. They don't last long enough for that. I have run it about 140 times so far.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • kurumimorishitakurumimorishita Member Posts: 1,410 Arc User
    None. I concentrate on my own performance and don't care about what the others are doing in CCA.
    "We might get pretty singed at that range, but not as singed as they're going to get. Engage."
    - Captain Six of Nine aka Ashley "Don't Call Me Ash" Campbell
    q4F10XV.jpg
    ALWAYS OUTNUMBERED, NEVER OUTGUNNED
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    None, its over so quickly I barely notice.
    Longest CCA I've had so far has been like 2.5 mins.

    Most are done within 1.5 mins.

    No time to see if anybody is afk'ing tbh.

    Well, I noticed in this particular run since it was taking way longer than usual and the enemies were targeting my ship more than usual.
    i cant really tell alot of times i get in and less then a minute later the crystal is dead even before i get a shot in :/

    That happened a few times. Though I suspect it was because I joined instances that were already in progress. I mean by the time I closed the double message pop up from "Admiral Annoying" the mission ended.... At least I got credit for "completing" the mission and didn't get hit with an AFK. :)
  • This content has been removed.
  • This content has been removed.
  • theotherscotty#9105 theotherscotty Member Posts: 385 Arc User
    I've yet to see any AFKers in CCA, but then my ship isn't exactly a DPS monster so I'm usually too busy just trying to stay alive in CCA to even notice what others are doing or not doing.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Not noticed any afk players, it's over so fast anyway these days. And with a powerful sci/torp build like I run I'm probably gjving people and afk penalty by doing too much damage.
    SulMatuul.png
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    azrael605 wrote: »
    Haven't wasted any of my time trying to monitor the actions of other players.

    It's called "situational awareness".

    It comes in handy in some queues like in BotSE where I notice from time to time that for whatever reason everyone seems to gravitate towards one of the two consoles that needs to be deactivated. I have counted far too many time where I am deactivating one console and all the other players are simply grouped around me. So if I am deactivating one console, and the other 4 players are hovering around me, then who's deactivating the other console?

    Yeah... times like that is when situational awareness comes in handy so that I can I adjust my actions based on the lack of attention of the other players so that the mission does not fail.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    jaguarskx wrote: »
    azrael605 wrote: »
    Haven't wasted any of my time trying to monitor the actions of other players.

    It's called "situational awareness".

    It comes in handy in some queues like in BotSE where I notice from time to time that for whatever reason everyone seems to gravitate towards one of the two consoles that needs to be deactivated. I have counted far too many time where I am deactivating one console and all the other players are simply grouped around me. So if I am deactivating one console, and the other 4 players are hovering around me, then who's deactivating the other console?

    Yeah... times like that is when situational awareness comes in handy so that I can I adjust my actions based on the lack of attention of the other players so that the mission does not fail.

    And how is any of that relevant to CCA? The mission where the only relevant action is "shoot/spacemagic at the big snowflake" and it's not possible to fail anyway.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited November 2016
    warpangel wrote: »
    jaguarskx wrote: »
    azrael605 wrote: »
    Haven't wasted any of my time trying to monitor the actions of other players.

    It's called "situational awareness".

    It comes in handy in some queues like in BotSE where I notice from time to time that for whatever reason everyone seems to gravitate towards one of the two consoles that needs to be deactivated. I have counted far too many time where I am deactivating one console and all the other players are simply grouped around me. So if I am deactivating one console, and the other 4 players are hovering around me, then who's deactivating the other console?

    Yeah... times like that is when situational awareness comes in handy so that I can I adjust my actions based on the lack of attention of the other players so that the mission does not fail.

    And how is any of that relevant to CCA? The mission where the only relevant action is "shoot/spacemagic at the big snowflake" and it's not possible to fail anyway.

    It's just a habit. I don't switch off my situational awareness just because a mission does not demand it.

    Kinda like walking down the street and registering details around you when you are not even trying to and it is also not particularly important either such as when walking to a store to buy milk. I suppose it's automatic for me so trying to ignore such detail takes more effort.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Not such as I've noticed. Usually get 2nd or 3rd place (1st on my torpedo/death magic Pardox). Usually done about 3-5 seconds after second pulse. If they're sitting out, we (the active participants) don't seem to need them. AFKer's sucked donkey balls in the Mirror Invasion, but they're pretty harmless here.

    And I'm not exactly exerting myself - I'm still coming in on directed energy builds for around half my captains and just chewing up the secondary targets while it's absorbing, then stacking buffs and hammering it while it's vulnerable to my weapons.
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    Last night was funny and frustrating at the same time during a CCA run. 3 of the 10 person group was fighting the Entity, while the other three were drawing Tholians to the spawn point where the 4 AFKers were. We didn't get the time optional, but it was still funny seeing all that effort put in by others to get the AFKers killed.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Why report AFK'ers? What is the point? If they didnt get an AFK penalty then do you hope they receive a delayed sanction of some sort? Like what is reasonable for that?

    The queue has 10 players and it lasts on average 3 minutes. You dont need 10 to carry the queue. Whats the point.
  • This content has been removed.
  • discojerdiscojer Member Posts: 533 Arc User
    On one run there were only 3 people (including me) not AFK. Took us almost 10 minutes. Only time didn't beat the 5 minute timer.
  • leemwatsonleemwatson Member Posts: 5,477 Arc User
    Why report AFK'ers? What is the point? If they didnt get an AFK penalty then do you hope they receive a delayed sanction of some sort? Like what is reasonable for that?

    The queue has 10 players and it lasts on average 3 minutes. You dont need 10 to carry the queue. Whats the point.

    The point is they shouldn't be getting rewarded for doing nothing! Cryptic finally implemented the penalty for Mirror, so why they didn't have the foresight to do it for this, God knows! End of the day, there is NO excuse to AFK.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Again, its only a problem if you consider it one. If you get what you want then why stress out. Focus on your own thing. CC is that easy.
  • wylonuswylonus Member Posts: 471 Arc User
    edited November 2016
    hey,, i am deaf, but that dont bother me.
    i hadnt seen any AFKers, it went down too easy by 45 secs to 1min/30secs each time i went, didnt noticed or seen anyone idled.
    most just leave as soon it was over.

    i also wish they were not allow to "claim" any greed/need on the drops, not fair if they win any bids even they did nothing for efforts.
    i got very few 1st place and some 3rd place prizes, so i meant to say thank you guys. it was nice even it was mark 10 greens or blues, it nice for my newer captains that need few upgrades. wish it was mark 12.
  • This content has been removed.
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited November 2016
    On 3 seperate occasions now, I have been dc'd from the game on CCA event startup. Once, I managed to get back in after my rewards had timed out (and had to wait 30 minutes for queue cooldown to try again). Another time it kicked me from the team with no penalty. The last time it happened, I got back in time to claim rewards without firing a shot. So I'd say before you continue reporting people for what seems to you be an "egregious" offense, consider this game sometimes gets broke as TRIBBLE when they update or change things for events. It might not be the fault of the one you perceive as the offender. Notice also that they are doing a maintenance for disconnects...just saying.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2016
    Not many.

    I parsed 120 CCa runs the past 2 weeks to see where I stand compared to others. Only on very few occasions I recall missing players in the log or ones with zero contribution.

    What I did notice however is a mass of players (50-60%) contributing very little towards the completion of each run. It’s also not as if the other half would compensate for them. In every instance it is rather only one sometimes two or three at most who bankroll the entire party.

    If cryptic has any sort of similar data at their disposal it is quite clear why we don’t get an elite mode for CCa (and probably ISa as well). Too few could handle it and if they’d stick together 90% of the player base simply could not.

    In short: This community is not interested in engaging PvE!
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Not many.

    I parsed 120 CCa runs the past 2 weeks to see where I stand compared to others. Only on very few occasions I recall missing players in the log or ones with zero contribution.

    What I did notice however is a mass of players (50-60%) contributing very little towards the completion of each run. It’s also not as if the other half would compensate for them. In every instance it is rather only one sometimes two or three at most who bankroll the entire party.

    If cryptic has any sort of similar data at their disposal it is quite clear why we don’t get an elite mode for CCa (and probably ISa as well). Too few could handle it and if they’d stick together 90% of the player base simply could not.

    In short: This community is not interested in engaging PvE!

    I see you've come to the same conclusion as I did many months ago. People complaining of ultra-fast CCAs often fail to realize it's usually 1 or 2 people in the entire team doing 90% of the work. I'm not saying that's good (it's not to be honest), but it shows that it may not be ideal to make the current normal and advanced versions more difficult.

    As for the AFK'ers... I was probably one of them in 2 or 3 runs. I've been getting massive SNR spikes the past few weeks. Sometimes my ping is fine and when I enter a CCA map, it just SNR's for a good 30 seconds or so. Sometimes I start the run fine, then I SNR at the middle of the run, die and never get to respawn. Only when the entity is dead does my ping return to normal when I SNR like that.

  • fovrelfovrel Member Posts: 1,448 Arc User
    Not many.

    I parsed 120 CCa runs the past 2 weeks to see where I stand compared to others. Only on very few occasions I recall missing players in the log or ones with zero contribution.

    What I did notice however is a mass of players (50-60%) contributing very little towards the completion of each run. It’s also not as if the other half would compensate for them. In every instance it is rather only one sometimes two or three at most who bankroll the entire party.

    If cryptic has any sort of similar data at their disposal it is quite clear why we don’t get an elite mode for CCa (and probably ISa as well). Too few could handle it and if they’d stick together 90% of the player base simply could not.

    In short: This community is not interested in engaging PvE!

    You can better say that the game is too disbalanced to form a proper community be it PvP or PvE. If the difference between the best build and the worst build is as big as we have it, then you get problems as we have them; how should the game work if the best build and a couple of worst build team up. PvP and competitive PvE, which is a kind of PvP, only work in this game when players stick to their premades and subcommunities.

    I think Cryptic does not care about this disbalance. Their stance is probably let as much players enjoy the game the way they want. They are right, I mean, what really is the problem here.
Sign In or Register to comment.