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Agents of Yesterday - Artifacts

The mission continues for Star Trek Online: Agents of Yesterday!

On October 25 captains will have access to Agents of Yesterday – Artifacts!

~Morrigan "LaughingTrendy"
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Comments

  • thay8472thay8472 Member Posts: 6,164 Arc User
    I want my statue!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I'd be happy to get together with one of the Lukari... If you know what I mean and I think you do.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    Looking forward to the lighting changes.
    klingon-bridge.jpg




  • hyplhypl Member Posts: 3,719 Arc User
    Players will accompany the Lukari on a mission to an alien solar system, where they will discover the joys of shooting things, the dangers of shooting things in space, and begin to destroy things that will have long lasting consequences.

    Fixed that for ya. :p
  • thestargazethestargaze Member Posts: 1,020 Arc User
    So far ahead.. I want it now :P
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    So i'm guessing the Lukari ship they built is either going to be a winter event reward or the anniversary event reward, similar to how the Samsar was released?

    Sounds like it could be fun, assuming we are headed for more exploration, not just another "oh look we found ancient/forgotten/mythical enemy X on the distant world Y and now there's a galactic war for survival".
    SulMatuul.png
  • questeriusquesterius Member Posts: 8,497 Arc User
    So this is the big one where the whole PC team is working on.
    Don't forget to come over and chat from time to time.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Great!, i'll be waiting for it!
    The forces of darkness are upon us!
  • szimszim Member Posts: 2,503 Arc User
    Ah, so this is the second half of the expansion. I knew it was incomplete and rushed when it came out. I'm super excited, can't wait!
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    hypl wrote: »
    Players will accompany the Lukari on a mission to an alien solar system, where they will discover the joys of shooting things, the dangers of shooting things in space, and begin to destroy things that will have long lasting consequences.

    Fixed that for ya. :p

    I hope there's a lot of opportunities for shooting and blowing up things. This sounds like a dangerous mission. My favorite!

    1393356617_blowup.jpg
    klingon-bridge.jpg




  • tharilion#8359 tharilion Member Posts: 9 Arc User
    Oh that is nice :)

    I really hope we will see Daniels again and Captain Walker. And I would like to see Captain Shon again too... and what is Kurland doing? And Drake? Some cameos would be nice (but please don't kill them - thank you).
  • megawolf0megawolf0 Member Posts: 114 Arc User
    So it will be like Star Trek Enterprise but in reverse in a way. Should be interesting.
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    edited September 2016
    Cry havoc and let slip the dogs of grind!!!

    edit. wait we are going back to 2017 ? .... what are the chance that some of the feds will become their own great great great grand father ....
    Mzd8i1c.gif
  • salvation4salvation4 Member Posts: 1,167 Arc User
    Can I shoot philips in the new content???????? I hate that guy popping up everytime I log in!!! >:)
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • gawainviiigawainviii Member Posts: 328 Arc User
    ...story arc that will carry Star Trek Online through the next year...

    ...start an adventure that runs through 2017
    This is great! The current in-game stardate 94349 which corresponds to today's real-world date, translates to in-universe stardate of May 2017. So, with this, the in-game clock will FINALLY match the in-game year.

    I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...

    So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?
    newstosiggy.png
  • questeriusquesterius Member Posts: 8,497 Arc User
    Federation- Klingon war was forced in the early stages and that mistake should not be repeated.
    The Romulan war, though technically pre TOS, would be far more interesting in my opinion.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • bltrrnbltrrn Member Posts: 1,322 Arc User
    gawainviii wrote: »
    ...story arc that will carry Star Trek Online through the next year...

    ...start an adventure that runs through 2017
    This is great! The current in-game stardate 94349 which corresponds to today's real-world date, translates to in-universe stardate of May 2017. So, with this, the in-game clock will FINALLY match the in-game year.

    I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...

    So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?

    ..or UFP v. RRF v. KDF v. RSE, and the Cardassians take advantage of this, to break off from the UFP, and become an independent state again, and slap around the True Way, a bit? This would go a long way to introducing a Cardassian faction. B)
    R E M A I N

    Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.

    https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
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  • tvirxtvirx Member Posts: 92 Arc User
    Pretty excited for this. Thank you :)
  • gawainviiigawainviii Member Posts: 328 Arc User
    questerius wrote: »
    Federation- Klingon war was forced in the early stages and that mistake should not be repeated.
    The Romulan war, though technically pre TOS, would be far more interesting in my opinion.
    Maybe implementation & early plot/script writing... but not the premise behind it, I don't think. Some people blame power-creep & balance issues for the death of PvP... I tend to blame the end of the Fed-KDF war because, well, why fight your ally? Coincidentally, PvP died with the release of season 9, two years ago, and has never recovered. PvE queues followed suit, albeit more slowly. I could be wrong and it very well may be a coincidence of timing, but I personally think "peace" in a combat-oriented game is the direct cause of a lot of the perceived stagnation in the game.
    gawainviii wrote: »
    I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...
    This will never happen, its entirely contrary to the point of the game, and Star Trek in general.
    How so? Throughout the franchise's history, we've seen myriads of examples of man-vs-man conflict... While Roddenberry perpetuated the idea of "in the future, man will have evolved beyond interpersonal conflict and war" in the early years of TNG, by 1989, Rick Berman (thankfully) realized that utopian future was very boring, and changed from a plot-driven story to a character-driven, conflict-centric story. That in turn saved TNG from being cancelled during the Writer's Strike, leading to it's later success and the creation of DS9. So, with that in mind, I fail to understand how you see that conflict is contrary to the point of a Trek-themed combat-oriented game.
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  • edited September 2016
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  • gawainviiigawainviii Member Posts: 328 Arc User
    edited September 2016
    bltrrn wrote: »
    gawainviii wrote: »
    ...story arc that will carry Star Trek Online through the next year...

    ...start an adventure that runs through 2017
    This is great! The current in-game stardate 94349 which corresponds to today's real-world date, translates to in-universe stardate of May 2017. So, with this, the in-game clock will FINALLY match the in-game year.

    I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...

    So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?

    ..or UFP v. RRF v. KDF v. RSE, and the Cardassians take advantage of this, to break off from the UFP, and become an independent state again, and slap around the True Way, a bit? This would go a long way to introducing a Cardassian faction. B)

    I kinda like my "democracy vs empire" idea, but I can get behind a 4-way conflict, with a "5th faction" maneuvering in the background. The main intent behind my wish/request was:
    * 1) PC enemies, because roleplay opportunities against PC enemies are infinitely superior to NPC AI interactions
    * 2) rebuilt/reborn RSE (Star Navy, not the Iconian-corrupted Tal'Shiar) because... Romans in Space is waaaay cooler than Federation-puppets-with-pointy-ears.
    newstosiggy.png
  • thay8472thay8472 Member Posts: 6,164 Arc User
    How about we tell Jarok and D'Tan about how the Romulans entered the Dominion War. and bla bla bla .. FEDS vs KDF vs ROMS
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • gawainviiigawainviii Member Posts: 328 Arc User
    gawainviii wrote: »
    How so? Throughout the franchise's history, we've seen myriads of examples of man-vs-man conflict... While Roddenberry perpetuated the idea of "in the future, man will have evolved beyond interpersonal conflict and war" in the early years of TNG, by 1989, Rick Berman (thankfully) realized that utopian future was very boring, and changed from a plot-driven story to a character-driven, conflict-centric story. That in turn saved TNG from being cancelled during the Writer's Strike, leading to it's later success and the creation of DS9. So, with that in mind, I fail to understand how you see that conflict is contrary to the point of a Trek-themed combat-oriented game.
    I never said conflict was contrary to the point of Trek you dyslexic idiot. I said the breaking up of the alliance is.

    We still have plenty of badguys to shoot at. Talarians, Tkzenthi, The Breen, Tholians, The Dominion, the Hur'q, T'Ket and her Iconians, and whatever random other Star Trek stuff Cryptic can pull out of their asses like the T'kon or something.
    Maybe it's my dyslexia or my idiocy talking here: but you said, a rather undefined, "this". Without further elaboration, I took the inference of "this" to imply to the conflict which my previous post was referring to--specifically Player vs Player in direct contrast to the Player vs AI that we currently have. Yes, there are plenty of enemies--but none of them have organic brains behind them that are capable of learning and adapting to new situations on-the-fly which is the kind of challenge that my earlier post was referencing.

    Since my idiocy and dyslexia mistook your "this" to mean something other than the subject of the post to which you were replying... I sincerely apologize to you, and our fellow forum members, for your inability to maintain a continuity of context within the discussion.
    newstosiggy.png
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    edited September 2016
    ^Never happen. That's a secret between Sisko and Garak. Sisko died and went to wormhole heaven and Garak is very good at keeping secrets.
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  • thay8472thay8472 Member Posts: 6,164 Arc User
    ^Never happen. That's a secret between Sisko amd Garak. Sisko died and went to wormhole heaven and Garak is very good at keeping secrets.

    and DS9's log recording computer.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • galattgalatt Member Posts: 708 Arc User
    thay8472 wrote: »
    ^Never happen. That's a secret between Sisko amd Garak. Sisko died and went to wormhole heaven and Garak is very good at keeping secrets.

    and DS9's log recording computer.
    Sisko last line :" Computer, erase that entire log"
    sig_picture_resize_by_gx_9901-db9d1v1.png
  • gawainviiigawainviii Member Posts: 328 Arc User
    edited September 2016
    gawainviii wrote: »
    Maybe it's my dyslexia or my idiocy talking here: but you said, a rather undefined, "this". Without further elaboration, I took the inference of "this" to imply to the conflict which my previous post was referring to--specifically Player vs Player in direct contrast to the Player vs AI that we currently have. Yes, there are plenty of enemies--but none of them have organic brains behind them that are capable of learning and adapting to new situations on-the-fly which is the kind of challenge that my earlier post was referencing.

    Since my idiocy and dyslexia mistook your "this" to mean something other than the subject of the post to which you were replying... I sincerely apologize to you, and our fellow forum members, for your inability to maintain a continuity of context within the discussion.
    Maybe it is, because you weren't talking about conflict in general, but rather, a very specific conflict formed from the dissolution of the alliance. Which is exactly what I originally quoted.

    Did you forget what you yourself typed?

    I did not forget what I posted. My request offered up was specific in that it suggested a possible means by which the game could re-incorporate PC vs PC conflict in addition to the current PC vs NPC conflict that to which our characters are currently relegated. I think my post was clear in that intent, regardless of the method of which it might be implemented.

    To wit:
    gawainviii wrote: »
    I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...

    So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?

    However, with that said... I do not with to continue to derail this thread any further than we already have. If you would like to continue this discussion and debate the merits of maintaining the in-game alliance story vs Player-against-Player conflict, I invite you to send me a PM or start a new discussion thread in the Star Trek Online General Discussion forum--preferably sans the insults.
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