Players will accompany the Lukari on a mission to an alien solar system, where they will discover the joys of shooting things, the dangers of shooting things in space, and begin to destroy things that will have long lasting consequences.
So i'm guessing the Lukari ship they built is either going to be a winter event reward or the anniversary event reward, similar to how the Samsar was released?
Sounds like it could be fun, assuming we are headed for more exploration, not just another "oh look we found ancient/forgotten/mythical enemy X on the distant world Y and now there's a galactic war for survival".
So this is the big one where the whole PC team is working on.
Don't forget to come over and chat from time to time.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Players will accompany the Lukari on a mission to an alien solar system, where they will discover the joys of shooting things, the dangers of shooting things in space, and begin to destroy things that will have long lasting consequences.
Fixed that for ya.
I hope there's a lot of opportunities for shooting and blowing up things. This sounds like a dangerous mission. My favorite!
I really hope we will see Daniels again and Captain Walker. And I would like to see Captain Shon again too... and what is Kurland doing? And Drake? Some cameos would be nice (but please don't kill them - thank you).
...story arc that will carry Star Trek Online through the next year...
...start an adventure that runs through 2017
This is great! The current in-game stardate 94349 which corresponds to today's real-world date, translates to in-universe stardate of May 2017. So, with this, the in-game clock will FINALLY match the in-game year.
I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...
So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?
Federation- Klingon war was forced in the early stages and that mistake should not be repeated.
The Romulan war, though technically pre TOS, would be far more interesting in my opinion.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
...story arc that will carry Star Trek Online through the next year...
...start an adventure that runs through 2017
This is great! The current in-game stardate 94349 which corresponds to today's real-world date, translates to in-universe stardate of May 2017. So, with this, the in-game clock will FINALLY match the in-game year.
I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...
So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?
..or UFP v. RRF v. KDF v. RSE, and the Cardassians take advantage of this, to break off from the UFP, and become an independent state again, and slap around the True Way, a bit? This would go a long way to introducing a Cardassian faction.
Federation- Klingon war was forced in the early stages and that mistake should not be repeated.
The Romulan war, though technically pre TOS, would be far more interesting in my opinion.
Maybe implementation & early plot/script writing... but not the premise behind it, I don't think. Some people blame power-creep & balance issues for the death of PvP... I tend to blame the end of the Fed-KDF war because, well, why fight your ally? Coincidentally, PvP died with the release of season 9, two years ago, and has never recovered. PvE queues followed suit, albeit more slowly. I could be wrong and it very well may be a coincidence of timing, but I personally think "peace" in a combat-oriented game is the direct cause of a lot of the perceived stagnation in the game.
I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...
This will never happen, its entirely contrary to the point of the game, and Star Trek in general.
How so? Throughout the franchise's history, we've seen myriads of examples of man-vs-man conflict... While Roddenberry perpetuated the idea of "in the future, man will have evolved beyond interpersonal conflict and war" in the early years of TNG, by 1989, Rick Berman (thankfully) realized that utopian future was very boring, and changed from a plot-driven story to a character-driven, conflict-centric story. That in turn saved TNG from being cancelled during the Writer's Strike, leading to it's later success and the creation of DS9. So, with that in mind, I fail to understand how you see that conflict is contrary to the point of a Trek-themed combat-oriented game.
...story arc that will carry Star Trek Online through the next year...
...start an adventure that runs through 2017
This is great! The current in-game stardate 94349 which corresponds to today's real-world date, translates to in-universe stardate of May 2017. So, with this, the in-game clock will FINALLY match the in-game year.
I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...
So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?
..or UFP v. RRF v. KDF v. RSE, and the Cardassians take advantage of this, to break off from the UFP, and become an independent state again, and slap around the True Way, a bit? This would go a long way to introducing a Cardassian faction.
I kinda like my "democracy vs empire" idea, but I can get behind a 4-way conflict, with a "5th faction" maneuvering in the background. The main intent behind my wish/request was:
* 1) PC enemies, because roleplay opportunities against PC enemies are infinitely superior to NPC AI interactions
* 2) rebuilt/reborn RSE (Star Navy, not the Iconian-corrupted Tal'Shiar) because... Romans in Space is waaaay cooler than Federation-puppets-with-pointy-ears.
How so? Throughout the franchise's history, we've seen myriads of examples of man-vs-man conflict... While Roddenberry perpetuated the idea of "in the future, man will have evolved beyond interpersonal conflict and war" in the early years of TNG, by 1989, Rick Berman (thankfully) realized that utopian future was very boring, and changed from a plot-driven story to a character-driven, conflict-centric story. That in turn saved TNG from being cancelled during the Writer's Strike, leading to it's later success and the creation of DS9. So, with that in mind, I fail to understand how you see that conflict is contrary to the point of a Trek-themed combat-oriented game.
I never said conflict was contrary to the point of Trek you dyslexic idiot. I said the breaking up of the alliance is.
We still have plenty of badguys to shoot at. Talarians, Tkzenthi, The Breen, Tholians, The Dominion, the Hur'q, T'Ket and her Iconians, and whatever random other Star Trek stuff Cryptic can pull out of their asses like the T'kon or something.
Maybe it's my dyslexia or my idiocy talking here: but you said, a rather undefined, "this". Without further elaboration, I took the inference of "this" to imply to the conflict which my previous post was referring to--specifically Player vs Player in direct contrast to the Player vs AI that we currently have. Yes, there are plenty of enemies--but none of them have organic brains behind them that are capable of learning and adapting to new situations on-the-fly which is the kind of challenge that my earlier post was referencing.
Since my idiocy and dyslexia mistook your "this" to mean something other than the subject of the post to which you were replying... I sincerely apologize to you, and our fellow forum members, for your inability to maintain a continuity of context within the discussion.
Maybe it's my dyslexia or my idiocy talking here: but you said, a rather undefined, "this". Without further elaboration, I took the inference of "this" to imply to the conflict which my previous post was referring to--specifically Player vs Player in direct contrast to the Player vs AI that we currently have. Yes, there are plenty of enemies--but none of them have organic brains behind them that are capable of learning and adapting to new situations on-the-fly which is the kind of challenge that my earlier post was referencing.
Since my idiocy and dyslexia mistook your "this" to mean something other than the subject of the post to which you were replying... I sincerely apologize to you, and our fellow forum members, for your inability to maintain a continuity of context within the discussion.
Maybe it is, because you weren't talking about conflict in general, but rather, a very specific conflict formed from the dissolution of the alliance. Which is exactly what I originally quoted.
Did you forget what you yourself typed?
I did not forget what I posted. My request offered up was specific in that it suggested a possible means by which the game could re-incorporate PC vs PC conflict in addition to the current PC vs NPC conflict that to which our characters are currently relegated. I think my post was clear in that intent, regardless of the method of which it might be implemented.
I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...
So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?
However, with that said... I do not with to continue to derail this thread any further than we already have. If you would like to continue this discussion and debate the merits of maintaining the in-game alliance story vs Player-against-Player conflict, I invite you to send me a PM or start a new discussion thread in the Star Trek Online General Discussion forum--preferably sans the insults.
Comments
Fixed that for ya.
Sounds like it could be fun, assuming we are headed for more exploration, not just another "oh look we found ancient/forgotten/mythical enemy X on the distant world Y and now there's a galactic war for survival".
Don't forget to come over and chat from time to time.
I hope there's a lot of opportunities for shooting and blowing up things. This sounds like a dangerous mission. My favorite!
I really hope we will see Daniels again and Captain Walker. And I would like to see Captain Shon again too... and what is Kurland doing? And Drake? Some cameos would be nice (but please don't kill them - thank you).
edit. wait we are going back to 2017 ? .... what are the chance that some of the feds will become their own great great great grand father ....
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
I just hope that in the intervening 7 years something interesting happens to break up the cozy uber-Fed puppet-alliance so that our characters can have PC enemies again... Maybe the Fed-KDF armistice breaks down during formal peace treaty negotiations & the Star Empire re-solidifies it's power under new leadership...
So we can have a 2-on-2 (UFP & RRF vs KDF & RSE) power struggle via PVP?!? Maybe? Please?
The Romulan war, though technically pre TOS, would be far more interesting in my opinion.
..or UFP v. RRF v. KDF v. RSE, and the Cardassians take advantage of this, to break off from the UFP, and become an independent state again, and slap around the True Way, a bit? This would go a long way to introducing a Cardassian faction.
Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.
https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
How so? Throughout the franchise's history, we've seen myriads of examples of man-vs-man conflict... While Roddenberry perpetuated the idea of "in the future, man will have evolved beyond interpersonal conflict and war" in the early years of TNG, by 1989, Rick Berman (thankfully) realized that utopian future was very boring, and changed from a plot-driven story to a character-driven, conflict-centric story. That in turn saved TNG from being cancelled during the Writer's Strike, leading to it's later success and the creation of DS9. So, with that in mind, I fail to understand how you see that conflict is contrary to the point of a Trek-themed combat-oriented game.
I kinda like my "democracy vs empire" idea, but I can get behind a 4-way conflict, with a "5th faction" maneuvering in the background. The main intent behind my wish/request was:
* 1) PC enemies, because roleplay opportunities against PC enemies are infinitely superior to NPC AI interactions
* 2) rebuilt/reborn RSE (Star Navy, not the Iconian-corrupted Tal'Shiar) because... Romans in Space is waaaay cooler than Federation-puppets-with-pointy-ears.
Since my idiocy and dyslexia mistook your "this" to mean something other than the subject of the post to which you were replying... I sincerely apologize to you, and our fellow forum members, for your inability to maintain a continuity of context within the discussion.
and DS9's log recording computer.
I did not forget what I posted. My request offered up was specific in that it suggested a possible means by which the game could re-incorporate PC vs PC conflict in addition to the current PC vs NPC conflict that to which our characters are currently relegated. I think my post was clear in that intent, regardless of the method of which it might be implemented.
To wit:
However, with that said... I do not with to continue to derail this thread any further than we already have. If you would like to continue this discussion and debate the merits of maintaining the in-game alliance story vs Player-against-Player conflict, I invite you to send me a PM or start a new discussion thread in the Star Trek Online General Discussion forum--preferably sans the insults.