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Warp Geometry - Why the Constellation has 4 nacelles?

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  • jonathan#1031 jonathan Member Posts: 105 Arc User
    edited October 2016
    Yes, I believe I have it... I was interested in some of the theory. its the one Micheal Okuda's and Rick Bergian??? I also have the (TOS book... but its kind of a joke mostly. :) ) Anyways, the ship I did (pre-ENT) was more to say that there could be a better way of travel besides burning fuel on thrusters... When I said thrust earlier.. I meant planned directional motion... I still worry about exhausting our planets resources or just altering the planet density to make it fall over on its side and kill everyone on Earth... more astro-phobic from trajectory getting you to a solar system that quickly alters the distance home... and communication problems with years to radio back. (Subspace fields are used in trek for communications... basically a communication satellite that activates a subspace field inversion??? to send data through subspace)
    <|>< . . . <z^>< . . . <zX^>< <( (..) )> oO(There's always a bigger Fish in the sea.)
  • jonsillsjonsills Member Posts: 10,459 Arc User
    ...there are existing explanations of how/why the Cochrane Drive works... B)
    Which boil down to:

    Q. How does warp drive work?

    A. Pretty well, most of the time. Next question?​​
    Lorna-Wing-sig.png
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    draoki wrote: »
    Yes, I believe I have it... I was interested in some of the theory. its the one Micheal Okuda's and Rick Bergian??? I also have the (TOS book... but its kind of a joke mostly. :) ) Anyways, the ship I did (pre-ENT) was more to say that there could be a better way of travel besides burning fuel on thrusters... When I said thrust earlier.. I meant planned directional motion... I still worry about exhausting our planets resources or just altering the planet density to make it fall over on its side and kill everyone on Earth... more astro-phobic from trajectory getting you to a solar system that quickly alters the distance home... and communication problems with years to radio back. (Subspace fields are used in trek for communications... basically a communication satellite that activates a subspace field inversion??? to send data through subspace)
    You're over-thinking it... It's sci-fi... Explanations for how it works, have been released... Just enjoy it B)

  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    jonsills wrote: »
    ...there are existing explanations of how/why the Cochrane Drive works... B)
    Which boil down to:

    Q. How does warp drive work?

    A. Pretty well, most of the time. Next question?​​
    Precisely... B)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    artan42 wrote: »
    lordrezeon wrote: »
    artan42 wrote: »
    It takes a near Black Hole level gravity well to disrupt Trek Warp Drives, a level of power that I don't think the Imperials can generate...
    They can...

    They're powerful enough to keep an entire fleet trapped.
    If I remember right the SW Interdictors were actually relatively limited in their usage... at least during the Thrawn trilogy. The gravity wells functioned more like tractor beams and had a narrow area of effect and range. They were only effective when you knew exactly where a ship was going to travel, which is easier in SW because of hyperspace lanes.

    Eh, but this was their legends portrayal... so who knows how the details will be tweaked in the new canon, afterall they already removed the limit on using hyperdrives in a planets gravity well (happened once in Clone Wars and again in Ep. VII).
    I've never read any EU work. I was referring to Endor where the entire Rebel fleet was trapped.
    They weren't. They chose not to retreat. The concept of Interdictors was first created by Zahn for his books.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • dareaudareau Member Posts: 2,390 Arc User
    stobg2015 wrote: »
    dareau wrote: »
    The way I've always read/understood "Warp" drive:

    The nacelles generate a field of "subspace" (the same region that subspace radio works in) around the ship. In said "subspace" the value of C (light speed) is astronomically higher, so that the effects of travelling say, 1/2 C in subspace = 512*C in "our" space.

    Mucking with the field some (original transwarp theories, what the Traveller did to Enterprise-D) can cause the "mathematics" of warp drive to change (such as when they went from the warp factor cubed = light speed equivalent TOS scale to logarithmic curve of TNG. Different field construction = different values of C around ship = different values of speed equivalencies...

    Roddenberry, in an effort to "decanonize" the Franz Joseph Designs, unilaterally declared that nacelles had to work in pairs. And of course, once Rodenberry passed, TPTB slipped in the Galaxy-X to "recanonize" the possibility of odd-nacelle designs.

    Though one theory I vaguely recall seeing is that the center nacelle on the Gal-X isn't part of the propulsion system, it's a "warp power plant" stuck in a nacelle body so that the ship can generate the warp power necessary to transmit to the phasers (because phasers run off of warp power as per TMP), especially the "phaser lance"... This was cited to explain how the Gal-X still retained functionality while staying within Roddenberry's restrictions...

    Which, incidentally, is the basis one of my arguments that ST will beat SW. While SW "leaves" normal space to go to hyperspace, ST brings "hyperspace" to them, and has figured out how to see through the differences (advanced sensors) so they can zip around faster than the enemies can track peppering them with the death of a million paper cuts...

    1. Define "subspace" in Star Trek terms. I don't know that there was ever a consistent explanation of what subspace actually is, but I'll stick with Memory Alpha which states:

    "Subspace is an integral part of the space-time continuum, distinct, yet coexistent with normal space. Subspace and normal space are confluenced together. However, in some regions an interfold layer forms between the two realms." -- http://memory-alpha.wikia.com/wiki/Subspace

    And:

    "A subspace distortion, subspace disturbance, or subspace deformation is a warp in the fabric of space. Subspace distortions could be caused by spacecraft utilizing warp drive, or by other, more exotic phenomenon." -- http://memory-alpha.wikia.com/wiki/Subspace_distortion

    Based on my reading and understanding of Star Trek warp drives, they are relatively consistent with the theory for the Alcubierre drive which warps space in such a way that a ship is riding the spacetime fabric like a surfer rides a wave. They do NOT create subspace fields. They do, however, interact with subspace as an effect and we know from descriptions of the Omega particle that the destruction of subspace will render normal space incapable of forming a warp field.

    2. The explanation for the Gal-X third nacelle is that it is supposed to generate additional power for the phaser lance. However, if it's a warp nacelle it is still generating a warp field and therefore must be interacting with the other warp nacelles. If it's not a warp nacelle, and is not generating a warp field, then there's no reason for it to be a nacelle. So yes, it breaks the "rule".

    The Memory Alpha definition is accurate enough for this discussion, cuts out a lot of the "why we can't warp straight through a planet, etc." stuffs, and the fact that it's a pair of realms (or other dimentional spaces, or whatever) is covered.

    However, it still does not state what "the speed of light" is in subspace. And that's the "key" to determining whether the Alcubierre theory or something else (say, "my" theory) is appropriate.

    Let's say that the "only" difference between subspace and normal space is the value of C. So when you put an Electromagnetic Transmission (radio) fully into this "subspace realm", said transmission behaves exactly as it would in "our" universe. Which means it would travel "at the speed of light", whatever "number" that may be.

    And, like "modern" transmissions, it needs a repeater/relay/whatever to cover further distances, even though those distances are being covered in a "different realm".

    And this is where "my theory" of warp bubbles "bridging" or "bringing" subspace over begins to really work. The Subspace Communications relay maintains "just enough" of a warp bubble around the antenna, so that it can "sense" the transmissions travelling through subspace, pick it up, amplify it, and beam it on the next leg of the journey. Just like we're "used to radio/EM transmissions behaving", but because of the speed differences in the realms, the activities are taking place at "warp 15", not "warp 1/C".

    And Warp Propulsion? Surround ship in a bubble/field of this "subspace stuffs", accelerate to a portion of the "other space's" light speed, and off you go. If Kirk's "warp 15" number is accurate, then we're looking at "subspace's" C = 3375 (our)C. Accelerate to ~15% of "subspace's C", you get "warp 8". That time the Enterprise did Warp 14? 81.3% of subspace's C (and possibly right on the border of time space dilations...)

    Also, this "surround oneself in subspace" theory holds out in other episodes/examples. That field diagram shown above? Delenates the regions/areas/etc. of how the bubble is built and the various amounts of subspace being "pulled across" at those points. Traveller episode with the funky look of "warp space"? Let's change exactly which "branch" of subspace (or honeycomb portion as Geordi mentioned) we punch into, with a whole different value of C. Transwarp and/or TNG's "new warp" scale? New packet of subspace, same "let's just push ourselves at a fraction of the new universe's C".

    Funny thing, if I had to convert Alcubierre drive to Trek, it might be more akin to one reading of Impulse Drive I caught in the long-lost past - "bunching" up space in such a way that the ship was "pushed" or "wave-rode" along the path, and it would put the compressions "behind" the ship (so their "re-expansion" pushed the ship through the "thinned" space in front of it)... Though the examples I read focused on "gravimetrics" more than "exotic matters or altering some constants..."
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    Warp Drive is magic pure and simple. There's no science behind it nor logic.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    artan42 wrote: »
    lordrezeon wrote: »
    artan42 wrote: »
    It takes a near Black Hole level gravity well to disrupt Trek Warp Drives, a level of power that I don't think the Imperials can generate...
    They can...

    They're powerful enough to keep an entire fleet trapped.
    If I remember right the SW Interdictors were actually relatively limited in their usage... at least during the Thrawn trilogy. The gravity wells functioned more like tractor beams and had a narrow area of effect and range. They were only effective when you knew exactly where a ship was going to travel, which is easier in SW because of hyperspace lanes.

    Eh, but this was their legends portrayal... so who knows how the details will be tweaked in the new canon, afterall they already removed the limit on using hyperdrives in a planets gravity well (happened once in Clone Wars and again in Ep. VII).
    I've never read any EU work. I was referring to Endor where the entire Rebel fleet was trapped.
    They weren't. They chose not to retreat. The concept of Interdictors was first created by Zahn for his books.

    they hypered in almost on top of the death star 2; that would've put them well within endor's gravity well, so yes - they were trapped​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jonathan#1031 jonathan Member Posts: 105 Arc User
    edited October 2016
    Borg Cube was explained to me that a group of Scientists argued that a cube ship was no more or no less obstructed by travel at warp... so... evidently the cube would be an example of field dynamics that put the ship with propulsion systems that could emit from any angle...and set the other best efficiency chosen points to generate field harmonics..

    Def:

    Warp field geometry: how the fields in warp create a structured warp field (that can be bad for subspace or good)
    Warp field harmonics: inter-Relational fields used in conjunction for warp drive or used during warp travel.
    Warp field dynamics: Pre-Planning or Planning of ship operational placement into the warp field for travel. (usually on design of a ship, but sometimes re-configured for mission necessity)
    Warp theory: Any theory relating warp drive, its functions and/or possibilities for faster than light travel using Cochrene's warp method or another method consisting of space travel with a warp field to propel an object, ship, or probe.
    Warp travel: A method to travel the galaxy at greater pace or equal pace to light speed.
    Warp mechanics: The functional engineering of warp travel involving the implication of warp theory(s).
    Warp specialist: An engineer or science specialist on warp theory, mechanics, and anything relational to warp travel.
    Warp drive: The propulsion systems involving the mechanics to operate(or attempt to operate) a ship traveling at or above warp speed.
    Post edited by jonathan#1031 on
    <|>< . . . <z^>< . . . <zX^>< <( (..) )> oO(There's always a bigger Fish in the sea.)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    artan42 wrote: »
    lordrezeon wrote: »
    artan42 wrote: »
    It takes a near Black Hole level gravity well to disrupt Trek Warp Drives, a level of power that I don't think the Imperials can generate...
    They can...

    They're powerful enough to keep an entire fleet trapped.
    If I remember right the SW Interdictors were actually relatively limited in their usage... at least during the Thrawn trilogy. The gravity wells functioned more like tractor beams and had a narrow area of effect and range. They were only effective when you knew exactly where a ship was going to travel, which is easier in SW because of hyperspace lanes.

    Eh, but this was their legends portrayal... so who knows how the details will be tweaked in the new canon, afterall they already removed the limit on using hyperdrives in a planets gravity well (happened once in Clone Wars and again in Ep. VII).
    I've never read any EU work. I was referring to Endor where the entire Rebel fleet was trapped.
    They weren't. They chose not to retreat. The concept of Interdictors was first created by Zahn for his books.
    they hypered in almost on top of the death star 2; that would've put them well within endor's gravity well, so yes - they were trapped​​
    Enh.. Ackbar mentioned that they had the option to retreat at some point, but was countered by another admiral who favored using the Imperial fleet as a shield against the DS2's cannon. So they never actually tried to retreat at the Battle of Endor.

    When (real world) was the gravity well limitation first mentioned?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    artan42 wrote: »
    lordrezeon wrote: »
    artan42 wrote: »
    It takes a near Black Hole level gravity well to disrupt Trek Warp Drives, a level of power that I don't think the Imperials can generate...
    They can...

    They're powerful enough to keep an entire fleet trapped.
    If I remember right the SW Interdictors were actually relatively limited in their usage... at least during the Thrawn trilogy. The gravity wells functioned more like tractor beams and had a narrow area of effect and range. They were only effective when you knew exactly where a ship was going to travel, which is easier in SW because of hyperspace lanes.

    Eh, but this was their legends portrayal... so who knows how the details will be tweaked in the new canon, afterall they already removed the limit on using hyperdrives in a planets gravity well (happened once in Clone Wars and again in Ep. VII).
    I've never read any EU work. I was referring to Endor where the entire Rebel fleet was trapped.
    They weren't. They chose not to retreat. The concept of Interdictors was first created by Zahn for his books.
    they hypered in almost on top of the death star 2; that would've put them well within endor's gravity well, so yes - they were trapped​​
    Enh.. Ackbar mentioned that they had the option to retreat at some point, but was countered by another admiral who favored using the Imperial fleet as a shield against the DS2's cannon. So they never actually tried to retreat at the Battle of Endor.

    When (real world) was the gravity well limitation first mentioned?

    That was Lando, he's no admiral. :tongue:

    I don't know offhand when the Thrawn trilogy came out, so I can't answer the question.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    yeah, they COULD have retreated after finding out the superlaser was optional, but they would've had to go through the imperial fleet to do it as they would've had to put significant distance between the gas giant and their ships

    and even if the gravity well from a gas giant doesn't actually extend that far, they still would've had to get past the fleet because trying to hyperspace with massive ships in front of you is just ASKING for a collision

    but as lando pointed out, they never would've gotten another chance if they fled, so gravity well or not, they were still trapped​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2016
    dalolorn wrote: »
    I don't know offhand when the Thrawn trilogy came out, so I can't answer the question.
    what I was really getting at was that if the Thrawn Trilogy is the original source.... Legends.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • jonsillsjonsills Member Posts: 10,459 Arc User
    dalolorn wrote: »
    That was Lando, he's no admiral. :tongue:
    Wasn't that the rank they gave him? "Someone must have told them about my little maneuver at the Battle of Tanaab."

    The warp drive can only be putting the ship into a subspace with differing laws of physics if we assume that, like an A-W warp, it's surrounding the ship in a bubble of normal space as well. If you TRIBBLE with things like c, and thus electromagnetics as a whole, you kill your entire crew. (That was part of why Asimov's Jump drive freaked out the computer assigned to figure it out, in one of his old stories - it was programmed with the Three Laws, and using the Jump drive killed everyone aboard. Kicker was that the deaths were only temporary, and they'd be revived on arrival, but since activating the drive would violate the First Law, and refusing to complete the calculations would violate the Second Law, the computer kept locking up. It took a pair of human troubleshooters to actually try the drive out and find the solution.)​​
    Lorna-Wing-sig.png
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    jonsills wrote: »
    dalolorn wrote: »
    That was Lando, he's no admiral. :tongue:
    Wasn't that the rank they gave him? "Someone must have told them about my little maneuver at the Battle of Tanaab."

    The warp drive can only be putting the ship into a subspace with differing laws of physics if we assume that, like an A-W warp, it's surrounding the ship in a bubble of normal space as well. If you **** with things like c, and thus electromagnetics as a whole, you kill your entire crew. (That was part of why Asimov's Jump drive freaked out the computer assigned to figure it out, in one of his old stories - it was programmed with the Three Laws, and using the Jump drive killed everyone aboard. Kicker was that the deaths were only temporary, and they'd be revived on arrival, but since activating the drive would violate the First Law, and refusing to complete the calculations would violate the Second Law, the computer kept locking up. It took a pair of human troubleshooters to actually try the drive out and find the solution.)​​

    Nope, Lando was a general (the rank Lucas liked to throw at any character acting above and beyond 'getting shot by a stormtrooper'... ;) )
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    jonsills wrote: »
    dalolorn wrote: »
    That was Lando, he's no admiral. :tongue:
    Wasn't that the rank they gave him? "Someone must have told them about my little maneuver at the Battle of Tanaab."

    The warp drive can only be putting the ship into a subspace with differing laws of physics if we assume that, like an A-W warp, it's surrounding the ship in a bubble of normal space as well. If you **** with things like c, and thus electromagnetics as a whole, you kill your entire crew. (That was part of why Asimov's Jump drive freaked out the computer assigned to figure it out, in one of his old stories - it was programmed with the Three Laws, and using the Jump drive killed everyone aboard. Kicker was that the deaths were only temporary, and they'd be revived on arrival, but since activating the drive would violate the First Law, and refusing to complete the calculations would violate the Second Law, the computer kept locking up. It took a pair of human troubleshooters to actually try the drive out and find the solution.)

    "We have no choice, General Calrissian. Our cruisers can't repel firepower of that magnitude!"​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jonsillsjonsills Member Posts: 10,459 Arc User
    I knew they handed him some flag rank. The Rebel Alliance passed out officer's commissions like candy. That quote, however, does point out that Ackbar believed it was possible to retreat; Calrissian was countermanding that order because they were never going to get another chance at taking out Death Star II: Electric Boogaloo.​​
    Lorna-Wing-sig.png
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited October 2016
    so did the empire...i mean, just HOW MANY grand admirals do you need? that's something that seems like it should be a one-only deal, maybe 3 at the most, but THIRTEEN?!

    and at least the rebels hand their commissions out based on merit, not because officer john doe's brother's wife's cousin knows a man who is friends with the emperor's personal barber​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    I think some people are vastly underestimating the scale of the Empire or the Rebellion. It's like Starfleet. Those organisations exist on a multi planetary scale. Large numbers of senior officers and really high ranks are a must. You can't organise it all on the same scale as the US Military (everybody's favourite comparison for everything) because that's a single military confined to one country on one planet with a minute fraction of the planet's population.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    jonsills wrote: »
    I knew they handed him some flag rank. The Rebel Alliance passed out officer's commissions like candy. That quote, however, does point out that Ackbar believed it was possible to retreat; Calrissian was countermanding that order because they were never going to get another chance at taking out Death Star II: Electric Boogaloo.​​
    Not just the Rebel Alliance, but the Gungans too... They made JarJar 'Bombad General'... ;) Lucas definitely seems to have a thing for the rank...

  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    now the question remains...is that a word they just tacked on because it sounded good or is bombad their version of brigadier, since they don't seem like the type of species that would be able to pronounce brigadier...​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    now the question remains...is that a word they just tacked on because it sounded good or is bombad their version of brigadier, since they don't seem like the type of species that would be able to pronounce brigadier...​​
    I forget if 'Bombad' had been used by other Gungans, but I think it might have been, almost as if it meant 'General Bada55'...

  • ryan218ryan218 Member Posts: 36,106 Arc User
    now the question remains...is that a word they just tacked on because it sounded good or is bombad their version of brigadier, since they don't seem like the type of species that would be able to pronounce brigadier...​​
    I forget if 'Bombad' had been used by other Gungans, but I think it might have been, almost as if it meant 'General Bada55'...

    This. Bombad is generally used as an expression of greatness or might. Presumably because Lucas (incorrectly) thought bombad was funny.
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    well, the word itself may not be funny, but jar-jar's reaction certainly was to me

    BOSS NASS : So, wesa maken yousa Bombad General.
    JAR JAR : General??! Oh, no.. *faints*​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Yeah, something along the lines of 'Grand General', that sort of thing.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    artan42 wrote: »
    I think some people are vastly underestimating the scale of the Empire or the Rebellion. It's like Starfleet. Those organisations exist on a multi planetary scale. Large numbers of senior officers and really high ranks are a must. You can't organise it all on the same scale as the US Military (everybody's favourite comparison for everything) because that's a single military confined to one country on one planet with a minute fraction of the planet's population.

    The rank of Grand Admiral would probably not really be sufficient to cover it...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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