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New graphics on tribble are horrible, gaint step backwards so far.

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    risian4risian4 Member Posts: 3,711 Arc User
    Another example: I actually like the interior of Starbase 39 a lot. It's more dimly lit with darker bluish and greenish colours instead of white and yellow and other bright colours. Which makes it a really serene and somewhat relaxed place, instead of the ever-busy atmosphere you experience when visiting ESD. Or DS9 for that matter.
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    KKdwPo1.jpg

    Call me newb, but I don't recognize the location. Especially light change I would like to experience myself, there is a difference between realism and playability here (a blinding dark-light change would be quite annoying).

    I am not entirely won over, like others I was thinking along the lines "some stuff is better, some worse" in the after pictures. But here's hoping that a new setup which can then be tweaked and improved will in the long run make most places look better.
    My mother was an epohh and my father smelled of tulaberries
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    Thankyouverymuch. As I don't have the Odyssey bridge, I won't experience it I think. Looks nice though.
    My mother was an epohh and my father smelled of tulaberries
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    risian4risian4 Member Posts: 3,711 Arc User
    It's been the best looking bridge in the game, nowadays only second to the Vengeance bridge :)

    I wish it could be used on more ships. Anyway, yeah, it's too bright in there.
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    raxicoricoraxicorico Member Posts: 58 Arc User
    The biggest issue that worries me is, if the new upgrades force me to stop playing on the current PC I use, if my current specs are not up to minimum requirements anymore for the upgrade.

    STO runs on an old machine for me- perfectly at the moment, and it's set up solely for STO. I do sometimes do run STO on an emulator on my reasonably recent 'family Mac', but I do no think the emulator will run well enough for the new lighting system when the change happens either.

    If the dev's don't give the option to turn-off the new lighting and some way of keeping existing backwards compatibility with new expansions moving forward, I think that will be the end for me and my Gold account with STO -which will really be a disappointment having been on here since Beta.

    Given what I am seeing is a mixed bag with the new lighting in samples, and comments I'm seeing from players, I think a lot of people will be wanting to have the option to pick the older lighting system they currently prefer too, if they choose to.
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    risian4 wrote: »
    Anyway, yeah, it's too bright in there.

    I see what you did there, my Reman sunshine.
    My mother was an epohh and my father smelled of tulaberries
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2016
    zbzzn wrote: »
    pottsey5g wrote: »
    Shadows are a massive step backwards. I am standing in the doorway next to the exchange and no shadows then a few steps forward and shadows grow around me. Completely unnatural and look really bad as you move around, worse then what we have now. It doesn’t look good having shadows appear and disappear as you move. It’s almost like the new graphics cannot handle shadows from further then 2 meters away. The screenshot shows how drastically shadows change in a short matter of steps.

    Shadows.jpg

    It seems silly for static objects to have dynamic shadows. Those should be baked-in lightmaps.

    With a system that simulates bounced light its silly to have lightmaps.
    Its not silly when the new graphics upgrade is so outdated compared to other engines that it can only handle a small number of lights and shadows. Lightmaps often look better then more advanced options that simulate and bounce light. Just look at the Xindi bridges which look x10 worse now. Anyway the more I play with the new graphics the more upset I get, its like playing a game from 10 years ago in how bad it looks. I played though the starting missions and 80% of the time the content looks far worse. Every so often the odd spot looks better.
    Post edited by pottsey5g on
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    jcswwjcsww Member Posts: 6,790 Arc User
    raxicorico wrote: »
    The biggest issue that worries me is, if the new upgrades force me to stop playing on the current PC I use, if my current specs are not up to minimum requirements anymore for the upgrade.

    STO runs on an old machine for me- perfectly at the moment, and it's set up solely for STO. I do sometimes do run STO on an emulator on my reasonably recent 'family Mac', but I do no think the emulator will run well enough for the new lighting system when the change happens either.

    If the dev's don't give the option to turn-off the new lighting and some way of keeping existing backwards compatibility with new expansions moving forward, I think that will be the end for me and my Gold account with STO -which will really be a disappointment having been on here since Beta.

    Given what I am seeing is a mixed bag with the new lighting in samples, and comments I'm seeing from players, I think a lot of people will be wanting to have the option to pick the older lighting system they currently prefer too, if they choose to.

    It would be nice if they added a way to turn that off on the console version as well. On the XBOX One S, the KDF bridge int he tutorial looks awful! Ajusting the brightness helps but not enough to fully counter the effect.
    scarling wrote: »
    jcsww wrote: »
    What makes the new worse lighting effect worse is, that AMD cards are still doing to experience the Device Driver Hung issue. It would be nice if the people at PWE could actually fix this issue when using medium or high shadows. )=

    This. Stop ignoring AMD issues. I haven't been able to use a maxed out DX11 in a very, very long time.

    That's what we get for trying to enjoy the game. Not even an acknowledgement they are investigating the issue and hopefully working towards a resolution. It's issues like the one with AMD cards and the games implementation of Dynamic Lighting and Shadows that ensure I never touch another PWE ever, even if that game happens to be Star Trek Online 2 or Bridge Commander 2.
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    questeriusquesterius Member Posts: 8,320 Arc User
    For me Tribble still crashes which is probably due to the DX9 setting which i use after i continuously crashed on the DX11 setting.
    It is still a work in progress, but if this results in a smoother experience on the holodeck i am all for it.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    fluffymooffluffymoof Member Posts: 430 Arc User
    Those shadows look creepy. Take them away.
    One of the many Tellarite Goddesses of Beauty!

    If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
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    saurializardsaurializard Member Posts: 4,394 Arc User
    This whole thing reminds me of the Return to Arkham re-release (which consists of Arkham Asylum and Arkham City, remastered to "meet next-gen graphics quality"): sometimes it works, other times it fails horribly, other times you don't notice much difference ; and ultimately, you can't help but wonder: "was this really necessary?"
    #TASforSTO
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    phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    raxicorico wrote: »
    The biggest issue that worries me is, if the new upgrades force me to stop playing on the current PC I use, if my current specs are not up to minimum requirements anymore for the upgrade.

    STO runs on an old machine for me- perfectly at the moment, and it's set up solely for STO. I do sometimes do run STO on an emulator on my reasonably recent 'family Mac', but I do no think the emulator will run well enough for the new lighting system when the change happens either.

    If the dev's don't give the option to turn-off the new lighting and some way of keeping existing backwards compatibility with new expansions moving forward, I think that will be the end for me and my Gold account with STO -which will really be a disappointment having been on here since Beta.

    Given what I am seeing is a mixed bag with the new lighting in samples, and comments I'm seeing from players, I think a lot of people will be wanting to have the option to pick the older lighting system they currently prefer too, if they choose to.

    My machine is somewhat older, and I have no problems running the game with the new lighting on Tribble. Best way to find out is to log on to Tribble and see for yourself really.

    As for the changes, I mostly like them, though I agree that things are too bright, and I'm disappointed that there are a lack of shadows in some locations (to me, realistic shadows help draw me into a game. Without them, it just looks like an older game to me for some reason).

    This being a purely aesthetic update, there's bound to be people that don't like some of it, since it's a subjective thing. But there's also the fact that this a change from something that most of us have been looking at for over 6 years now. I'm all for it personally, though I think it's got a long way to go before it looks as good as it potentially can. That seems to be the consensus, at least among the forum crowd.

    Thankfully, that's what Tribble is for. Testing out things like this and seeing what works and what doesn't work. I'm sure we'll be seeing a lot of tweaks before it goes to Holodeck.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    some machines do not have hardware that is compatible with DX11. They will crash if the game tries to use DX11 graphics functions. Forcing it to DX9 is no longer supported after the graphics update.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    darkwyredarkwyre Member Posts: 4 Arc User
    > @angarus1 said:
    > Runs a lot better than the graphics on Holo though. :p
    Well yeah, it would given they downgraded the graphical effects to get them running on the weaker consoles. Why they're calling this an "upgrade" for PC users with better hardware, I don't know.
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    zbzznzbzzn Member Posts: 221 Arc User
    With a system that simulates bounced light its silly to have lightmaps.
    The two aren't mutually exclusive and have been used together frequently. Killing performance by making every light and shadow dynamic is just lazy design.

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    alexraptorralexraptorr Member Posts: 1,192 Arc User
    zbzzn wrote: »
    With a system that simulates bounced light its silly to have lightmaps.
    The two aren't mutually exclusive and have been used together frequently. Killing performance by making every light and shadow dynamic is just lazy design.

    I disagree entirely, Making every light and shadow dynamic makes it all so much more realistic.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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    jcswwjcsww Member Posts: 6,790 Arc User
    some machines do not have hardware that is compatible with DX11. They will crash if the game tries to use DX11 graphics functions. Forcing it to DX9 is no longer supported after the graphics update.

    Tell that to my i7 4770k, 16GB RAM, and AMD R390 8GB. There have been lighting issues with STO since the Devidian series made it's debut way back when. They were fixed temporarily for a while but have been back for more than a year now at the very least. PWE just doesn't seem to give a TRIBBLE, doesn't acknowledge the issues that have been reported by many people, and doesn't seem interested in fixing what they caused in the first place.
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    alexraptorralexraptorr Member Posts: 1,192 Arc User
    PWE has absolutely nothing to do with it.
    This is a Cryptic Studios matter and their responsibilities and involvment in PWE titles do not stretch beyond STO, CO and Neverwinter.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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    jcswwjcsww Member Posts: 6,790 Arc User
    PWE has absolutely nothing to do with it.
    This is a Cryptic Studios matter and their responsibilities and involvment in PWE titles do not stretch beyond STO, CO and Neverwinter.

    PWE owns Cryptic and that makes them PWE employees.
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    alexraptorralexraptorr Member Posts: 1,192 Arc User
    Clearly you don't understand how company ownership works, they are still two entirely separate entities. Mere bugs and balancing fixes aren't even things the parent company PWE would have any knowledge or interest about whatsoever.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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    zbzznzbzzn Member Posts: 221 Arc User
    I disagree entirely, Making every light and shadow dynamic makes it all so much more realistic.
    Are you honestly saying that of two visibly static shadows that look identical, you'd prefer the one that uses more system resources just because you know it's being calculated in real time?
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    zbzzn wrote: »
    I disagree entirely, Making every light and shadow dynamic makes it all so much more realistic.
    Are you honestly saying that of two visibly static shadows that look identical, you'd prefer the one that uses more system resources just because you know it's being calculated in real time?
    Except that the dynamic one is only static while the environment is static.

    Also... some of the AMD issues seem to be AMD issues.... not actual flaws in the game.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    zbzzn wrote: »
    With a system that simulates bounced light its silly to have lightmaps.
    The two aren't mutually exclusive and have been used together frequently. Killing performance by making every light and shadow dynamic is just lazy design.

    I disagree entirely, Making every light and shadow dynamic makes it all so much more realistic.
    I don't see how losing shadows, losing detail, getting haze and washed out screens and losing reflections and other nice effects is more realistic. One big problem is the upgrade cannot handle many shadows so areas that used to look nice now have half the shadows missing and crazy shadow popup which looks bad.

    Look at this screenshots the right side is the new one and its looks less Star Trek like and everything's overly bright. once the door opens its the same down the corridor. Doors should not have glare like that. Most areas of the game look far worse after the upgrade.

    https://imageupload.co.uk/image/BZlk
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    The default settings are way too bright and washed out. Turning the brightness down to 50% worked out ok for me though I have to adjust in on a map-by-map basis. Certain elements in the new visuals are really nice. Some maps shadows make the game look super clean. Hopefully the issues can be ironed out as there is some potential here.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2016
    It seems there may be two issues here, the overall glare and brightness is too high, hopefully a simple fix and shadows don't seem to be working for some, seems that the latter may be an AMD issue as those with Nvidia seem to have no problems.
    I have a Nvidia card and half the shadows are missing. Not just shadows but many nice effects like reflections are now missing in the upgrade. Water is the worst is no longer bounces and reflects on anything.

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    alexraptorralexraptorr Member Posts: 1,192 Arc User
    pottsey5g wrote: »
    zbzzn wrote: »
    With a system that simulates bounced light its silly to have lightmaps.
    The two aren't mutually exclusive and have been used together frequently. Killing performance by making every light and shadow dynamic is just lazy design.

    I disagree entirely, Making every light and shadow dynamic makes it all so much more realistic.
    I don't see how losing shadows, losing detail, getting haze and washed out screens and losing reflections and other nice effects is more realistic. One big problem is the upgrade cannot handle many shadows so areas that used to look nice now have half the shadows missing and crazy shadow popup which looks bad.

    Look at this screenshots the right side is the new one and its looks less Star Trek like and everything's overly bright. once the door opens its the same down the corridor. Doors should not have glare like that. Most areas of the game look far worse after the upgrade.

    https://imageupload.co.uk/image/BZlk

    I was speaking of the merits of Dynamic lighting period in game development, not STO's currently poor implementation of it in tribble.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    darkwyre wrote: »
    > @angarus1 said:
    > Runs a lot better than the graphics on Holo though. :p
    Well yeah, it would given they downgraded the graphical effects to get them running on the weaker consoles. Why they're calling this an "upgrade" for PC users with better hardware, I don't know.

    Weaker!? Lol. Not a console fan are you? As a player of PC and Console, Consoles are better than the vast majority of PC set-ups as they are dedicated machines. If you make a PC with similar specs, it will always run worse than the console.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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