Anyone else tried the new graphics and finding they ruin the game? Scenes swap from being so dark you cannot see anything to being over bright, washed out and full of haze, fog and loss of detail.
Shadows are a massive step backwards. I am standing in the doorway next to the exchange and no shadows then a few steps forward and shadows grow around me. Completely unnatural and look really bad as you move around, worse then what we have now. It doesn’t look good having shadows appear and disappear as you move. It’s almost like the new graphics cannot handle shadows from further then 2 meters away. The screenshot shows how drastically shadows change in a short matter of steps.
I am starting to get very worried about this so called upgrade. Almost all the after dev screenshots look worse and now after trying the upgrade on Tribble its just as bad if not worse then the screenshots and the devs seem to be ignoring player feedback. Most of the feedback in the screenshots threads has been how the after shots look worse but zero feedback on all the comments.
A large amount of graphics effects seem to be downgraded or are missing. This has caused the atmosphere in many areas to be ruined. Areas that used to be spooky and should be spooky are now washed out and overly bright. Other areas like the Na’kuhl bridge are now cartoony. A large amount of areas have lost nice graphics effects like the Vorgon bridge which used to look stunning no longer has crystal inlays, no moving colours, no reflective materials. The Xindi bridges have lost all shadows. Ground plasma leaks have vanished, water no longer catches light, water ripple effects and reflections are mostly gone and well I don't have time right now to list all the graphics effects that are missing or look worse.
The short version is many areas that used to look stunning have turned into washed out blandness and have lost a lot of detail. I hope the upgrade is far from finished as what's on tribble and the before and after screens shots are a massive step backwards. The new lighting is technically a graphics upgrade as its more advanced but the new graphics looks far worse then the old less advanced graphics.
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QFT.
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I decided, since it is the first run at it, I am just going to wait until the next Tribble update and see if things improve.
Then, I will start complaining. LOL!
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
This 'graphics update' seems to be to be just what the OP said.. they just made everything brighter which in a lot of cases does more to expose the limitations of the graphics engine. In a lot of cases, the darker areas are a good thing, they mask the horrible texture problems and inferior shadowing.
I'm not all that into this 'upgrade' myself, I haven't tried it live yet, but the screen shots have been underwhelming in my opinion.
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I have seen a few areas where the after was better, but most of the time I thought they were either equal, or I like the 'before' better.
To be perfectly honest, it's not going to make a huge difference to me either way, half the time I'll be unlikely to even notice because I'll be too busy fending off enemies to stop and look at the lights.
Oh and screen shots will lock up the STO program on Tribble, now...I have to force windows to exit out of it.
So. Yeah. Waiting for the next incarnation on Tribble...
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
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Been playing some more and rushed some side by side shots that are not perfect. Would have been better to use the same alt copied over to tribble and same position but not got time now. Still the new shots are washed out and have far too much haze all over.
https://s12.postimg.org/m8cc7fxz1/sidebyside_1.jpg
https://s12.postimg.org/t02raamyl/sidebyside_2.jpg
https://postimg.org/image/s9a14ikl5/
https://postimg.org/image/e4482pbjt/
Invariably, there are going to be some bad spots. Perhaps the exchange is one of those. When you see places where the shadows are popping in directly in front of you (not down the hallway a ways), post about it, and we'll take a look.
In the above case, we might be able to turn off shadows on some nearby lights to keep them from competing so much.
Thanks for the Info, will you or anyone else implement a feedback tread about the lighting?, we would love to help!
Not a huge fan of the new lightning, at least not in the stills I have seen. The bright lights really seems to just wash everything out.
This. Stop ignoring AMD issues. I haven't been able to use a maxed out DX11 in a very, very long time.
It could be the reflection on the glass?, as its not receiving lightprobe information, it just reflect White light from the enviroment light?
It seems silly for static objects to have dynamic shadows. Those should be baked-in lightmaps.
Thank you for the information although I wonder why its so much worse in STO then other game engines. I have not seen shadow pops that bad in years.
What about the environments that should be clean and controlled like inside star ships but are full of haze/fog so bad you cannot see clearly to the other side of the room. Can the washed out and bland look that appears in lots of areas be fixed? Well all the missing nice lighting effects be re added like “water no longer catches light, water ripple effects and reflections are mostly gone”
What about the areas that jump from super dark to super bright in a matter of seconds? Another area that I found overly washed out is beaming to your star ship bridge then travel in the turbolift. Its so bright and washed out the doors look pink ish and my characters red hair is all faded and washed out almost towards pink.
Indeed. Elachi interiors or Hassan's stronghold for example, look a lot better when it's actually a bit darker.
And the OP has some point too. That shadow looks like there's an entire star somewhere inside that room. It's just way too big. New lighting may be good, but in cases like these it's just too much and very unnatural. Especially since it's an interior room. No one lights his rooms that much, certainly not when the Remans are an allied species
With a system that simulates bounced light its silly to have lightmaps.
usualy casted shadows are avoided in "calm" or "peacefull" interior scenes
especialy Federation themed places for gathering
in real public space ( library, international airport, malls )
you can see there are multiple tiny (spot)lights spaced evenly over ceiling,
the lack of such measures indicates a low quality place ( crappy public parks in poor cities )
or non-living space which isnt meant for people to stay around ( like outhouse , storage or garage )
more shadows => more crappy place