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""Logically, it is Best that Prize Ships are RNG (T6-TOS EDITION!)""

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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited August 2016
    Respectfully disagree with the OP. I understand that it's absolutely the companies right to offer products and conduct business any way they choose, but if this practice continues, they just may start to lose interest and customers. I think they'll generate more revenue with this method...at least for a while. But if the very popular ships continue to be released in this way, people will tune it out over time and settle for ships that are not as popular, but still work just fine. It'll eventually backfire and they'll wish they would have set a price tag on them from the start. And now that I've said it, I think, eventually, that's exactly what they'll do with ships like this. After selling lock boxes and R&D packs for a period of time, suddenly you'll be able to get these same ships by purchasing them outright for a fixed price. This way, they'll have the initial lock box/R&D Pack revenue and then later, with an outright purchase, even more money generated for the same exact product.

    They should have just sold these ships for $75 - $100 each. That method would maintain all three of the OP's originally posted points and also would save the respectability of the company. What they're doing with lock boxes and R&D packs is running a Trekkie casino in the middle of a PC game. At the very least it's distasteful, at its worst it sheds a bad light on the Star Trek franchise.

    I got the D7 Temporal Cruiser on the 8th R&D pack I opened. I was lucky...VERY LUCKY. Most players won't be lucky or very lucky, but Cryptic is counting on that...counting all the way to the bank. And they're also counting on Star Trek fans to be Star Trek fans. This really leaves a bad impression. If you put it out for a price tag, even a high one, that's one thing. At least the amount is clearly seen by anyone entering into the transaction. But it's another thing entirely to entice people to pay to spin the wheel, knowing that the odds are against them, and they may never even get the item. That's a Trekkie Casino. This is badly done.

    OK...so who's up for a poll? What popular ship will be released this way next? Sovereign, Vor'cha, Miranda, etc. etc.? Step right up and buy a spin! After seeing this done twice now...first with Kelvin Timeline ships and now with the TOS era ships, it makes me feel badly that I purchased a lifetime subscription. All in all, it speaks volumes about how Cryptic feels concerning customer satisfaction. Make a note folks. There's something topping the rise and it looks like a one-armed bandit with warp nacelles attached. It's a sad day on the USS Enterprise.

    I really like this game. They've done a great job with it in my opinion and the future looks bright. But if this dark cloud keeps blocking out the light...not good.
    Post edited by goodscotch on
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2016
    goodscotch wrote: »

    I got the D7 Temporal Cruiser on the 8th R&D pack I opened.

    Whohooo, GZ to you!

    I also agree with your post. Considering who the OP represents though and what his motives are, I didn’t find it necessary to comment on topic.

    Whatever, I’m happy for you. Qapla and fly your D7 well. :)
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  • smokebaileysmokebailey Member Posts: 4,667 Arc User
    goodscotch wrote: »
    Respectfully disagree with the OP. I understand that it's absolutely the companies right to offer products and conduct business any way they choose, but if this practice continues, they just may start to lose interest and customers. I think they'll generate more revenue with this method...at least for a while. But if the very popular ships continue to be released in this way, people will tune it out over time and settle for ships that are not as popular, but still work just fine. It'll eventually backfire and they'll wish they would have set a price tag on them from the start. And now that I've said it, I think, eventually, that's exactly what they'll do with ships like this. After selling lock boxes and R&D packs for a period of time, suddenly you'll be able to get these same ships by purchasing them outright for a fixed price. This way, they'll have the initial lock box/R&D Pack revenue and then later, with an outright purchase, even more money generated for the same exact product.

    They should have just sold these ships for $75 - $100 each. That method would maintain all three of the OP's originally posted points and also would save the respectability of the company. What they're doing with lock boxes and R&D packs is running a Trekkie casino in the middle of a PC game. At the very least it's distasteful, at its worst it sheds a bad light on the Star Trek franchise.

    I got the D7 Temporal Cruiser on the 8th R&D pack I opened. I was lucky...VERY LUCKY. Most players won't be lucky or very lucky, but Cryptic is counting on that...counting all the way to the bank. And they're also counting on Star Trek fans to be Star Trek fans. This really leaves a bad impression. If you put it out for a price tag, even a high one, that's one thing. At least the amount is clearly seen by anyone entering into the transaction. But it's another thing entirely to entice people to pay to spin the wheel, knowing that the odds are against them, and they may never even get the item. That's a Trekkie Casino. This is badly done.

    OK...so who's up for a poll? What popular ship will be released this way next? Sovereign, Vor'cha, Miranda, etc. etc.? Step right up and buy a spin! After seeing this done twice now...first with Kelvin Timeline ships and now with the TOS era ships, it makes me feel badly that I purchased a lifetime subscription. All in all, it speaks volumes about how Cryptic feels concerning customer satisfaction. Make a note folks. There's something topping the rise and it looks like a one-armed bandit with warp nacelles attached. It's a sad day on the USS Enterprise.

    I really like this game. They've done a great job with it in my opinion and the future looks bright. But if this dark cloud keeps blocking out the light...not good.

    Yep, to me, executives are just bean counters who THINK they have intelligence and talent, when they really don't...and are just a bunch of prats in suits.
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  • alisticalalistical Member Posts: 5 Arc User
    Kurland here!
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    azrael605 wrote: »
    @goodscotch

    Selling these ships for 75 to 100 dollars would permanently put them out of my price range, thus defeating the idea that everyone has a chance at them. The way things are now I can earn EC without spending real money and scoop up promo packs off the exchange and actually have a chance.

    Guarantees that not everyone will have them. Fulfills point #1 on the OP's list:

    The prize ships are rare and desirable. -If nothing is rare and desirable, the game is tepid and boring.

    People are paying way more than $75 - $100 now and still not coming up with a ship. They would have made $55 - $80 more dollars on me if they had set a price up front. I understand that not everyone will shell out that kind of money. Of course, you could always save up for it and get it over time like anything else that's expensive that you really want.
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    azrael605 wrote: »
    I do not have the ability to save up for things. I have far too many bills, its just life, things I would need to save up for I just do without. Point 2 by the way was that everybody gets a chance at the ship, this way I get a chance, the other I don't.

    Everyone has the ability to save up for things, even if the rate is very slow.
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    stobg2015 wrote: »
    I spent my 800 zen on a 4-pack, got 40 Lobi and a bunch of mats, and now I'm done. The RNG gods had 4 chances to bestow their random gift. They did not. If I were playing for the random gift, which I was not, I would now be out $8. By buying during the promotion and stopping there I am showing the marketing team that I'm willing to take a limited risk but not enough to empty out my checking account. They got $8 when they could have gotten $30 plus some future purchase of R&D packs when I felt like crafting. That is logic. As far as I'm concerned, it's the only logic that matters to me, personally.

    I like the way you are thinking BG. A very healthy attitude/perspective you have here.
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    goodscotch wrote: »
    azrael605 wrote: »
    @goodscotch

    Selling these ships for 75 to 100 dollars would permanently put them out of my price range, thus defeating the idea that everyone has a chance at them. The way things are now I can earn EC without spending real money and scoop up promo packs off the exchange and actually have a chance.

    Guarantees that not everyone will have them. Fulfills point #1 on the OP's list:

    The prize ships are rare and desirable. -If nothing is rare and desirable, the game is tepid and boring.

    People are paying way more than $75 - $100 now and still not coming up with a ship. They would have made $55 - $80 more dollars on me if they had set a price up front. I understand that not everyone will shell out that kind of money. Of course, you could always save up for it and get it over time like anything else that's expensive that you really want.

    Did you just read the first few lines of the OP and skip the rest?

    Could say the same about your comment to my post. Was replying to azrael605's comment. If these ship's were sold straight up for $75 to $100 a piece, not everyone would buy one, but some players would. The ships would be available to all players for purchase, whether they decided buy one or not is entirely up to them...and yes, even if they had to save up to buy it, ...and Cryptic would definitely make money. The way they're being presented now, defeats your 2nd point: 2) Everyone has a chance to get one. This isn't true. With the R&D Pack method, most players who want one will never get one and worse yet, will spend a lot of money trying.
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User

    What you say can't be true can it? A single promo pack is within the means of any interested sto player, and a single promo pack confers a chance to get the ship.

    I should also point out that you seem to concede that people spend a lot of money trying to get the new ship, which fulfills the third premise of my argument.

    I believe they would make less money if the ships cost 75-100$ and fewer people bought them, than if the ships are RNG.

    We can't see cryptic's internal data about sales, but we can be confident about their motives. It's not unreasonable to believe that their motive is to make a lot of money.

    If they have data that lets them know which method results in more money for them, and they choose the RNG model over the expensive-cash-shop model, then we have a good reason to believe that this is evidence that the RNG model is likely to make more money for them.

    By having the ships be RNG ships, we therefore obtain all three good outcomes:

    1. The ships are rare and desirable
    2. Everyone has a chance to get one, not just people who can afford 100 dollars.
    3. The company prospers.

    Having all 3 outcomes is better than having just 1 or 2 of them, so, if we think like a Vulcan, we come to the conclusion that the RNG scheme is the best one.

    "What you say can't be true can it?" - Yes it can be true. This method casts a bad light on Cryptic and speaks volumes about their willingness to satisfy their customers' desire for a product they know will be popular. Without question, by offering these very popular ships in this manner, they've let down their customer base. A quick read through the forums testifies to that.

    This is bad business, plain and simple. A set amount would be a more honest approach. The customer would know going into the transaction what the outlay would be and that, once they pay it, they would get the item.

    If you can't afford $100 in one shot, save up. The save up part has already been discussed. If someone can spend $20 a week gambling on R&D packs, in five weeks they can buy the ship outright if the price was set at $100.
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  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited August 2016
    Why not both? Having a fixed, MAXIMUM price and RNG?

    For example, instead of Lobi, you get a unit of currency, I'd call them Phased Lobi Crystals, which once you hit 300 PLC, you get to buy the T6 package off the lobi store. If applied to lockboxes, this gives you access to the store that lets you buy 1 grand prize item out of EVERYTHING available in that box.

    At the end of the promo, all of this phased lobi crystals turn into normal lobi.

    This keeps the RNG mechanics in play and yet sets a theoretical albeit appropriately exhorbitant maximum price on the item as in order to get 300 PLC you would have to have opened 300 packs. Reduce the number required as balanced.


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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    khayuung wrote: »
    Why not both? Having a fixed, MAXIMUM price and RNG?

    For example, instead of Lobi, you get a unit of currency, I'd call them Phased Lobi Crystals, which once you hit 300 PLC, you get to buy the T6 package off the lobi store. If applied to lockboxes, this gives you access to the store that lets you buy 1 grand prize item out of EVERYTHING available in that box.

    At the end of the promo, all of this phased lobi crystals turn into normal lobi.

    This keeps the RNG mechanics in play and yet sets a theoretical albeit appropriately exhorbitant maximum price on the item as in order to get 300 PLC you would have to have opened 300 packs. Reduce the number required as balanced.

    Something like this would be good. Set a maximum amount that a player can spend before they're guaranteed a drop.
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited August 2016
    I don't believe in this 'casting in a bad light' thing at all.

    And that's why we'll never agree on this issue. Players shouldn't have to buy the ship from other players. They should be able to purchase it from Cryptic. Purchase it...not gamble for it.

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  • stobg2015stobg2015 Member Posts: 800 Arc User
    edited August 2016
    What you say can't be true can it? A single promo pack is within the means of any interested sto player, and a single promo pack confers a chance to get the ship.

    Again, conveniently ignoring that a single promo pack is statistically highly unlikely to yield a ship prize.

    Only the repetitive act of opening many promo packs increases the probability that a ship will drop.
    I believe they would make less money if the ships cost 75-100$ and fewer people bought them, than if the ships are RNG.

    We can't see cryptic's internal data about sales, but we can be confident about their motives. It's not unreasonable to believe that their motive is to make a lot of money.

    If they have data that lets them know which method results in more money for them, and they choose the RNG model over the expensive-cash-shop model, then we have a good reason to believe that this is evidence that the RNG model is likely to make more money for them.

    On this we agree. The RNG model has been very successful for them. I can't fault them for taking advantage of the fact that players are willing to take risks.
    By having the ships be RNG ships, we therefore obtain all three good outcomes:

    1. The ships are rare and desirable
    2. Everyone has a chance to get one, not just people who can afford 100 dollars.
    3. The company prospers.

    Having all 3 outcomes is better than having just 1 or 2 of them, so, if we think like a Vulcan, we come to the conclusion that the RNG scheme is the best one.

    Point 3 is predicated on the assumption that the prosperity of the company is of benefit to the players. It is, up to a point, in so far as it allows the company to treat its' employees well and continue to produce the game. This we can agree is a good outcome... at least for some people. However, the RNG box model also encourages players to take risks with money against poor odds. That is the very definition of gambling, even if it's not a legal definition. Gambling is potentially addictive behavior and financial loss beyond a few dollars is obviously not a good outcome.

    Point 2 is factually correct ('everyone has a chance') but implies that the ships are far more available than they are. If only one in 100 players will ever get one, a %1 ratio is not that good an outcome. I'm just throwing out a number because we don't know the real numbers. I suspect the number among the playerbase who get one is even lower than %1. We'll never know how many tried and how many boxes they opened in the attempt.

    Point 2 also makes the unwarranted assumption that the value of the ship is set at 100 dollars. We don't know what Cryptic values the ship at.

    Point 1 is only a good outcome if you're one of the people who lucked out and only had to open a few boxes to pop the ship.

    If you think like a Vulcan, you'd come to the conclusion that it is a money-making scheme that benefits only a relative few and that you are statistically likely to either risk a lot of money or not obtain a ship at all.

    If you think like a Ferengi, you'd wish you'd thought of it first. And your second thought would be, "if player A is trying so hard to convince me this is a good deal when it's clearly just a sales promotion to get people to buy something they don't need to try to get something else they really want, what is player A getting out of it?" And your third thought would be, "how can I turn this to my advantage and get in on the profit?"
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    I'm doing the Vulcan logic. It's a $ scheme and I will no longer buy R&D boxes or master keys. And what lock boxes I get from missions. Will be tossed out the air lock.
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  • litchy74litchy74 Member Posts: 417 Arc User
    Why not after the event has ended put them in the lobi store, but, at a ultra rare price, say,...1500 lobi. The only way of getting lobi involves at some point a real money purchase, chance to win in event or spend and save after the event for a inflated price.
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    because adding them to the lobi store means cruptic cannot replay this promotion later. most of the earlier promoships have run more than once. i think the bulwark is the exception.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    STO isn't set in the TOS period, it would be bizarre indeed to see everyone doing contemporary star trek in the TOS ships.
    ^^^
    But, (and lets be honest here - STO ALSO ISN'T set in the TNG?DS9/VOY era either. It's a NEW era 40+ years after the TV series and 30+ years after the last TNG feature film. By that logic NONE of the former series or Prime Universe feture films should be appearing much - and NONE should be at 'Top Tier Tech' endgames levels.

    And yet - They are - and the 24th century fans have had no trouble arguing or getting their base 'Hero' ships into the C-Store for the most part. And lets also be fair and realize that more than a year and a half ago Cryptic has been introducing content to make this game 'era agnostic'; and if this were REALLY a game just based on TV or feature film Star trek in general, you WOULDN'T have Federation Captains flying 200% alien ships (like the Tholian Dreadnaught; or many other Non-Fed alien ships.)

    What my point? If you really look, at this game, the "It's not set in the TOS era" is no longer a valid excuse for saying "That's why they need to keep an endgame Connie (JJ-Prise or TOS Prime Univers era) rare."

    That became invalid a LONG time ago.

    And lets face is the ONLY reason you saw Miranda Class and Excelsior Class ships in the early seasons of TNG were because those feature film models were available - still of high quality for TV and allowed them to save on costs AND still look like a higher end TV production.

    The "Ambassador Class Heavy Cruiser"; was mentioned on screen by Lt. Worf (although the model never made/seen until the third Season TNG Episode "Yesterday's Enterprise") in the TNG first season episode "Conspiracy". Again, my point? If TNG had the budget, they WOULD have built and used 100% new ship models for 24th century ships, and have shown them on screen.

    So yeah, don't trot out the old: "STO isn't set in the TOS era" -- Because it's not set in the TNG era either; yet those fans get all their Hero ships in the C-Store, or a Lockbox meaning there is no 'Limited Time then possibly never again component." <-- And that's the aspect that's REALLY unfair to TOS era fans who want a TOS era prime Universe T6 Connie.
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  • stobg2015stobg2015 Member Posts: 800 Arc User
    farmallm wrote: »
    I'm doing the Vulcan logic. It's a $ scheme and I will no longer buy R&D boxes or master keys. And what lock boxes I get from missions. Will be tossed out the air lock.

    Eh, I don't go that far. Lockboxes contain all kinds of things I actually want. And R&D boxes are actually useful if you plan on crafting or upgrades.

    I just don't blow hundreds of dollars every time a new promo comes around.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2016
    stobg2015 wrote: »
    farmallm wrote: »
    I'm doing the Vulcan logic. It's a $ scheme and I will no longer buy R&D boxes or master keys. And what lock boxes I get from missions. Will be tossed out the air lock.

    Eh, I don't go that far. Lockboxes contain all kinds of things I actually want. And R&D boxes are actually useful if you plan on crafting or upgrades.

    I just don't blow hundreds of dollars every time a new promo comes around.

    I never bought R&D boxes until they threw in the Connie. Creating a $ scheme out of it. Since I went through my Dil for them. I'm done with the promo. And I will refuse to buy anymore. Since I never really needed them to start with. And I craft as well. I just craft certain items. And what I do get works well for my characters.

    Lock Boxes I only get a few ground weapons that others put on the exchange. If it got my attention. That is what I usually get out from those. Those are a little more useful. Other than that I will keep on my purge as I get them. I don't need them, and I'm not wasting time with it.
    Post edited by farmallm on
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2016
    farmallm wrote: »
    I'm doing the Vulcan logic. It's a $ scheme and I will no longer buy R&D boxes or master keys. And what lock boxes I get from missions. Will be tossed out the air lock.

    I don't think that's what a Vulcan would do. It certainly isn't logical!

    Its very logical. As it clogs up my inventory space as I need it for other items from the mission. So out the air lock they go. To make room for better stuff. That I can actually use.
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  • theotherscotty#9105 theotherscotty Member Posts: 385 Arc User
    I personally wouldn't toss the lock boxes out the airlock outright; if I knew I wasn't going to use them, I'd sell them on the exchange. I figure why not make a little extra EC off of them? Of course it's not a lot of profit per box, but all those boxes add up (and I have a lot of them). But that's just me.
  • thlaylierahthlaylierah Member Posts: 2,985 Arc User
    edited August 2016
    I figure anybody that comes up with the cash to get a T6 Connie shows their "unwavering support to Cryptic" and should be awarded a gold D'Kora.
  • hartzillahartzilla Member Posts: 1,177 Arc User
    There already is, you can buy the ship from someone for about 950m ec if you don't want to gamble for it.

    Yeah, totally using a system where you can easily get scammed becuase some rich dude doesn't get the Cryptic doesn't want you having craptons of EC (hence the caps) is totally better.
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited August 2016
    How can you possibly get scammed?

    You have to trade them the ec then they trade you the ship, they could always just leave after getting the ec. There is no handing the item over sends EC to you automatically with trade windows.
  • thlaylierahthlaylierah Member Posts: 2,985 Arc User
    edited August 2016
    No the ship box is in the same window where you need to type the ec in.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2016
    I personally wouldn't toss the lock boxes out the airlock outright; if I knew I wasn't going to use them, I'd sell them on the exchange. I figure why not make a little extra EC off of them? Of course it's not a lot of profit per box, but all those boxes add up (and I have a lot of them). But that's just me.

    I saw them on the exchange. And not worth the time to put them up. Since they are practically worthless. Its faster to get rid of them.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    stobg2015 wrote: »
    What you say can't be true can it? A single promo pack is within the means of any interested sto player, and a single promo pack confers a chance to get the ship.

    Again, conveniently ignoring that a single promo pack is statistically highly unlikely to yield a ship prize.
    It is, but look at it like this:

    They cna put it in for a high Zen price. Then you can only get if you really spend a lot of money on it.

    Or they can do it like now, and put it in a lockbox or promotion box. Now you have a (tiny) chance to get it for cheap, and still a guarantee to get it you spend a lot of money on it. For the latter part you need to trade with a player, but it can't be bad for a massive multiplayer game if there are actual reasons to have other players in the game and interact with them.





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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Consider this for a moment;

    Something does not have to be rare to be desirable.

    For example, if they had made this a regular 30$ ship in the CStore, it would still be highly desirable. There is a large segment of the game population who covet this ship. And always will. No matter how many others have one, to the individual who wants one, for the iconic nature, it will always hold the same value.


    Even if people were flying around everywhere in T6 Connies, most people who covet this ship would still want one just as badly, due to its iconic nature.

    But perhaps by "Desire" you actually mean "prestigious" ?
    Also, desire is highly subjective and personal. I know many people who desire a Toyota Corolla, but in fact you can find them everywhere.
    Just saying, rarity doesn't always determine desirability.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2016
    @taylor1701d

    Very true. I desire it for that is my #1 ship in Star Trek. I would used the TRIBBLE out of it in my AOY. I didn't care if it was 4000 Zen. I would pay more than that. As long it was in the c store so I could save up for it to buy in due time. Even throw it the lobi store. Even that would give me a goal and spend $ to get it. What they did is a fool's game.
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  • jagdtier44jagdtier44 Member Posts: 376 Arc User
    goodscotch wrote: »
    I don't believe in this 'casting in a bad light' thing at all.

    And that's why we'll never agree on this issue. Players shouldn't have to buy the ship from other players. They should be able to purchase it from Cryptic. Purchase it...not gamble for it.

    Why? What's good about that?


    Hmm whats better about a 100% chance of getting the ship unlocked on all your characters for 30 bucks vs a 1% chance out of an R&D box (which costs around $2.50) for a single character..

    Yeah I can't see anything better either

    It's a money making idea that has nothing to do with giving everyone a 'chance' (and I use chance loosely because it's a BS arguement)
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