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Veteran gone Noob question: why is the queues dead?

considering that i've played this game since 2012, it is a bit embarresing that i have to ask this: why is it that the queues are dead?
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    Mostly due to them being inefficient and old compared to newer queues. There are always solo methods to get the Marks and the majority of people will be working on the newest Reputation instead of one that has been around for years. Although, it seems like the Red Alerts are popular due to the lack of Mark restrictions.
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  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    ppl play either whats fun or whats giving most DIL/time
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  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    Like others said older reps that most have completed see much less use plus things such as battle zones like the Badlands,etc have seen a rise in players looking for the rewards. Also players putting together teams from fleets,friends list and channels like the DPS chats cut into that and it all adds up.
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited August 2016
    People only play the best time vs fun vs reward queues, which is totally understandable.
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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Plus it becomes a self-fulfilling prophecy in a way. I liked the Voth and Undine queues when I first leveled that rep up and would still play them from time to time if they were available more easily. But they're not that great that I would sit around 15 minutes to wait if others would join.
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  • imadude3imadude3 Member Posts: 825 Arc User
    i can totally understand your replies, i just think it is funny, they broke the queues a long time ago (was it pre-Delta rising?) and the queues just died, before then the queues were very populated, then they fixed them and made them playable again, but it just seems like the queues never recovered, or is it just me?
    Maintaining peace through overwhelming firepower.
  • garaks31garaks31 Member Posts: 2,845 Arc User
    there are players like going to stfs without researching what to do or afkers. because of this facts different chat channels has been created. but public queues are mostly death
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    They should add some more unique rewards again, like they did with the very rare materials once. It should be something you could collect, similar to events like crystaline or the mirror event or even the admiralty special assignments, which you could then turn in for a special item or what not, repeatable of course.
  • tc10btc10b Member Posts: 1,549 Arc User
    There is no real reason to do queues at all since they introduced the reputation system.

    The main reason people still run things like ISA and CCA is for Epeen, with a bit of dilithium thrown in. Since everyone runs these to test their DPS, they tend to complete in less than 5 minutes. (Sometimes less than this with a very good group.) As a result, these are considered efficient and lots of people run them for a quick hit of marks/dilithium/epeen.

    Not that any of the other maps are "bad" per se they just aren't as straight forward as those maps.
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Of the voth and undine queues the dps channel people will do uaa quite often, and you'ff get a decent group. UIE runs in public queues but its often ruined by idiots and griefers, and with drse paying out so much more quickly good players mostly stay clear, which has the idiots and griefers doing more drse. The voth queues and other undine space queues just aren't very popular. Any queue that can be made hard work or wrecked by bad players tends to drive good players into private runs. Qualifying for the 10k and g200 dps channels shouldn't be a problem for the OP.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Because Cryptic made all the queues have the same reward, most people only go for the fast easy ones.
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  • tc10btc10b Member Posts: 1,549 Arc User
    warpangel wrote: »
    Because Cryptic made all the queues have the same reward, most people only go for the fast easy ones.

    But that was because when they tried to tie STF length to reward gained, players objected and so they changed it back to the flat rate.
  • velimattialavelimattiala Member Posts: 111 Arc User
    Agreed, public queues for the most part are dead in the water. For marks purposes they are unnecessary and for "fun" purposes atleast my fleet runs them semi-regularly in private sessions (with people who know what they are doing or training runs for fresh fleet members).
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    They should seriously do an entire season dedicated to fixing Queues, there are so many potential unique rewards that could be added to each and every one of them.

    Like what about adding Epic Quality Doffs and Admiralty ships as a Rare drop for Advanced or Elite Difficulties, dropped by the final bosses, representing them?
    Like a Borg Queen Doff from HGE, or an Iconian Dreadnaught Admiralty Card from Gateway to Grethor Elite? We could even have things like incredibly rare unique ships that drop in boxes. And then we also always have the option of Vanity pets, Vanity costumes etc.

    But ultimately each and every single one of the queues MUST have a unique reward that sets them apart from eachother to make them worthwhile to play.
    This is something that was proven to work before the Reputation systems came around and ruined everything, people would be playing ALL the Borg STF's and not jus farming ISA over and over again.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • tc10btc10b Member Posts: 1,549 Arc User
    Like what about adding Epic Quality Doffs and Admiralty ships as a Rare drop for Advanced or Elite Difficulties, dropped by the final bosses, representing them?
    Like a Borg Queen Doff from HGE, or an Iconian Dreadnaught Admiralty Card from Gateway to Grethor Elite? We could even have things like incredibly rare unique ships that drop in boxes. And then we also always have the option of Vanity pets, Vanity costumes etc.

    No, the sheer amount of rage put forward by players when the Mark XII gear worked like that brought about the current system as it stands. It's not casual friendly.

    Not that I disagree, but I don't think the player base is keen to go back to the old ways.
  • doublechadoublecha Member Posts: 241 Arc User
    Because noobs, private teams are favored.
    Qapla'
  • tc10btc10b Member Posts: 1,549 Arc User
    doublecha wrote: »
    Because noobs, private teams are favored.

    It's a self fulfilling cycle though. Noobs don't learn if the vets hide in private queues.

  • stonewbiestonewbie Member Posts: 1,454 Arc User
    tc10b wrote: »
    doublecha wrote: »
    Because noobs, private teams are favored.

    It's a self fulfilling cycle though. Noobs don't learn if the vets hide in private queues.


    That isn't the only way for a noob to learn...
  • trennantrennan Member Posts: 2,839 Arc User
    imadude3 wrote: »
    considering that i've played this game since 2012, it is a bit embarresing that i have to ask this: why is it that the queues are dead?

    Because dilithium is easier to get from other sources that takes less time. The only real reason to run any que is to get the item needed to craft whatever piece of rep gear you want.
    Mm5NeXy.gif
  • warpangelwarpangel Member Posts: 9,427 Arc User
    tc10b wrote: »
    Like what about adding Epic Quality Doffs and Admiralty ships as a Rare drop for Advanced or Elite Difficulties, dropped by the final bosses, representing them?
    Like a Borg Queen Doff from HGE, or an Iconian Dreadnaught Admiralty Card from Gateway to Grethor Elite? We could even have things like incredibly rare unique ships that drop in boxes. And then we also always have the option of Vanity pets, Vanity costumes etc.

    No, the sheer amount of rage put forward by players when the Mark XII gear worked like that brought about the current system as it stands. It's not casual friendly.

    Not that I disagree, but I don't think the player base is keen to go back to the old ways.
    Any reasonable "rage" about the random drop STF sets was because they were the only source of mk12 engines/deflectors/shields in existence.

    In 2012, I agreed with moving them into the rep system because of that. But in this age of bazillion rep/mission reward space sets and the upgrade system, I'd actually support removing the MACO/KHG/Omega sets from the Omega rep and putting them back in the STFs. With 4th piece (warp core/kit frame) drops from Hive.

    And various other unique stuff for other queues of course.

    There would of course be complaining if they added rare random drops to the queues again, but that doesn't mean anything. People complained when they were removed, too. This is an MMO, people complain about everything.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    warpangel wrote: »
    tc10b wrote: »
    Like what about adding Epic Quality Doffs and Admiralty ships as a Rare drop for Advanced or Elite Difficulties, dropped by the final bosses, representing them?
    Like a Borg Queen Doff from HGE, or an Iconian Dreadnaught Admiralty Card from Gateway to Grethor Elite? We could even have things like incredibly rare unique ships that drop in boxes. And then we also always have the option of Vanity pets, Vanity costumes etc.

    No, the sheer amount of rage put forward by players when the Mark XII gear worked like that brought about the current system as it stands. It's not casual friendly.

    Not that I disagree, but I don't think the player base is keen to go back to the old ways.
    Any reasonable "rage" about the random drop STF sets was because they were the only source of mk12 engines/deflectors/shields in existence.

    In 2012, I agreed with moving them into the rep system because of that. But in this age of bazillion rep/mission reward space sets and the upgrade system, I'd actually support removing the MACO/KHG/Omega sets from the Omega rep and putting them back in the STFs. With 4th piece (warp core/kit frame) drops from Hive.

    And various other unique stuff for other queues of course.

    There would of course be complaining if they added rare random drops to the queues again, but that doesn't mean anything. People complained when they were removed, too. This is an MMO, people complain about everything.

    Talking about the old loot system right? where the item dropped from bosses and you had to trade them in at the MACO place? haha i remember that. Lots of vet players mentioned running STF's for weeks and months and never getting that last item to drop that completed their set. I actually only did normal runs when the loot system was still like that and i remember getting 2 brand new 50's geared up in 3-4 days in full MACO/Borg gear. That was D/E/S, all weapon slots and i think all special gear too like KCB and console...yah the loot system was crazy weird back in the early days.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    more Queues and fewer active Players - ie Players who don't just doff, do the admirality or hunt the Exchange.

    Also the difference between god and bad Players has increased a lot - not all Players improved since XIV gear became available, but requirements for advanced missions have been raised. IE: it's more unpredictable to pug. You may get 4 Players who do less than 10k damage or 4 Players who do more than 50k dps in your Team. Therefore more Players do private PvEs.

    I guess that longer wait times for normal queues means that more Players Play advanced - even if they aren't good enough. Which in turn means that they "ruin" the advanced Queues as Players rather create private ones.

    Now I am no "DPS is everything" Player. And I do not like People bullying weaker Players. But I have been in ISAs where 3 teammembers did under 5k damage. I had a few teammates with loads of injuries on their ship - who unsurprisingly underperformed as well.







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  • tc10btc10b Member Posts: 1,549 Arc User
    warpangel wrote: »
    Any reasonable "rage" about the random drop STF sets was because they were the only source of mk12 engines/deflectors/shields in existence.

    I see I touched a nerve with that comment, it was rage and a lot of it was of entitlement but we can agree to disagree on that point.

    It's also untrue, you still can get MK XII consoles from Childrens Toys, the other gear was possible, if rare from other sources particularly Kerrat. You also got them from other queues but granted they were the only ones that provided a set bonus and unique powers.
    You could however get the Mk X and XI sets practically from running a mission a few times and be an effective contributor.

    That was never where the rage was directed though. It was at the indignity of having to suffer through "grinding" in PVE in order to obtain an item, in that particular case it was not for the gear per se, but the costume unlocks that you could only get by completing the ground content properly, which only a few people wanted/knew how to do.
    coolbatman wrote: »
    change que's so that single players can run them.......

    Single players CAN run ISA. It's been done, there are videos of it on Youtube. That's how ridiculous the DPS obsession has become.

  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    edited August 2016
    tc10b wrote: »
    Like what about adding Epic Quality Doffs and Admiralty ships as a Rare drop for Advanced or Elite Difficulties, dropped by the final bosses, representing them?
    Like a Borg Queen Doff from HGE, or an Iconian Dreadnaught Admiralty Card from Gateway to Grethor Elite? We could even have things like incredibly rare unique ships that drop in boxes. And then we also always have the option of Vanity pets, Vanity costumes etc.

    No, the sheer amount of rage put forward by players when the Mark XII gear worked like that brought about the current system as it stands. It's not casual friendly.

    Not that I disagree, but I don't think the player base is keen to go back to the old ways.

    That rage came from a subset of players with serious entitlement issues who begrudged more hardcore players any kind of content aimed at them, truly.

    The difference between Mk XI and XII sets in stats was so extremely marginal back then that it was inconsequential. Cryptic rightly made provisions so that there were rewards to be had for everyone, from casual players to the hardcore crowd.

    What I will say about the old system is that the drop rates could have used a little tweaking, but other than that it was perfect.
    I still remember the euphoria I felt when I finally completed my Mk XII Elite Honor Guard set, the joy I felt cannot be put into word.
    But this reputation system.... I feel nothing... it's just a glorified store and the queues are "nothing more" than just another glorified currency grind.

    A reward is not a reward when you have to pay for it, and the old loot system understood that.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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  • echattyechatty Member Posts: 5,916 Arc User
    coldnapalm is right. The RAs, Patrols and BZs are pretty heavily populated.
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    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
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