I thought about this the other day.
STO Should have a Space Boomer Faction.
Space Boomers would be factionless, they could ship cargo, do jobs.
They would naturally be excellent EC Farmers.
The story Arc could involve both KDF and FED story arcs.
They're also canon, They're mentioned throughout Enterprise,
and Merchants like Mudd are seen throughout Star Trek Cannon.
They would even be able to fit in nicely with the endgame missions.
Space Boomer Ships
Space Boomers, being the keen business owners that they are, would have access to some of the best equipment and weapons in the game. In some cases... better than FED or KDF. In Star Trek, The Enterprise D would occasionally come across Unaffiliated ships that easily matched, and rarely but sometimes outmatched them. Consider the real life counterpart. The US Military's equipment isn't as good as Private Military Contractor Equipment. Ship customization could also go further than FED and KDF allow. Space boomers could even have old retired Klingon or Federation ships that they purchased (or stole) and revamped.
Space Boomer Fleet Affiliation
Unlike the Romulans, who are locked with one affiliate faction, Space Boomers could be able to join KDF or FED fleets at any time during the game, but could choose a path such as Pirate vs Business owner or something along those lines.
I think this would be a great addition to Star Trek Online as it would add a faction that isn't Good or Bad. Human or Klingon. They're wildcards.
What do you all thing?
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As far as them being able to do Starfleet and KDF missions, that is simply not going to happen. The most we can get for missions would be what Han Solo did before he met Luke Skywalker. So we would be commanding a cargo hauler not a warship with better equipment than Starfleet. The whole point about being a Space Boomer is that they are free. Free from being ordered to their deaths by some Admiral, free to travel where they wish, and free to do what they want. Taking on a suicidal mission to save the galaxy is not in their best interests. If a Space Boomer do Starfleet or KDF missions, then they would become a Starfleet or KDF Captain with a Space Boomer background since there is absolutely no way that Starfleet or KDF will allow a civilian to fight their battles.
If a Space Boomer faction was added to the game, then they would have their own civilian missions, have their own ships, and join up with some Merchant guild.
No Man's Sky is coming out next week and Star Citizen might come out this year. Both are games that have a serious focus on trading that STO will never achieve.
NOPE!. Everything in it was a holo story
Here is my response, with all the respect that your suggestion merits: "lolno".
Wouldn't the episodes before Spock's Brain also be canon since Spock's brain has to be removed to come up with the delusion. Unless Star Trek is merely the fevered dreams of a Tribble.
Because the chef was not important enough to be on-screen?
Why looking for far-fetched explanations when it can be so simple?
Troi even specifically mentioned that what happened in the holo-program just before they closed it would lead to the birth of the Federation. That alone proves that the adventures of Archer and his crew were significant in the real world, which wouldn't have been the case if it had been just a holo-thing.
Or do you really think that Troi meant that some holo-program itself was the main reason the 'true' Federation was founded?
While I wouldn't really care about a merchant faction, a civilian one might be interesting.
But since it's not really feasible to have another faction that is truly independent -which it would have to be to keep it somewhat 'real' - perhaps the better option is to release more civilian stuff. Some special ships (something they will keep releasing anyway), civilian clothing (besides the very formal stuff we already have) and perhaps another thing that has been requested for a while: a home for our characters. The latter wouldn't have to be made specifically for just civilians, the current existing factions could use them too once designed.
The closest thing I have to a civilian is my engineering expert who graduated from Starfleet Academy and eventually left Starfleet after the conflicts with the Voth and Na'Kuhl because he could no longer agree with Starfleet's policies. He'll still fight the Borg and protect the Federation against other threats but mostly he serves as an engineering expert on board the ship of one of my other toons (as we do need ships unfortunately: it would be nice if we could play the game in a shuttle lol - it would make more sense for this character to have his own shuttle but not a ship).
Some extra clothes and smaller ship options would be nice for characters like these, but I don't think we'll ever see an independent faction.
I can imagine them in a uniform, but the devs just removed the "abandon ship" ability!
I guess we can throw out our history books then.. none of it is canon.
(emphasis mine)
And you know what? I don't see any problem with that. STO's mini-faction system is already set up for it, in a way. I could totally see a storyline where the player starts out as a civilian 'rogue' and ends up joining either Fed or KDF.
All those missing races people want included in the game? BOOM. Want to play a Gorn who joins Starfleet? There's your rationale, right there.
True, they wouldn't continue to get 'civilian' missions past a certain point. So what? We all get funneled into the same endgame progression anyway.
The payoff would be an unprecedented effort to make all the costume pieces work on every character, as much as possible, and to wipe out all of the restrictions that pigeonholes a species into one faction.
This is why it won't happen. Sorry, but MMO's are Skinner Boxes. Just giving the reward isn't enough to keep people.
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I do have a couple of toons who are just miners, though I take them through story arcs once in awhile since I want them leveled enough to do Admiralty with their DOFFing. That's as close as I'll get to what is being proposed, I think.