What's wrong with my Fleet Phantom? (And possibly yours too). It's very fragile: more so than any other Escort I own. And, according to its stats, it really shouldn't be. It's always been like that. I wonder if there's really some sort of bug going on with it?!
Anyone else notice this too?
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Odd. As I also own the 3 Pilot ships. And, to me, they feel 10x sturdier than the Phantom.
And yes, I know it shouldn't be flown like a regular Escort. I just don't get why this one is so weak. Maybe just mine is broken!? :P
These types of escorts are already very powerful due to their basic lay outs. It's only logical that they're more fragile.
I've found that putting a Na'kuhl space warfare specialist on active duty does help a bit with hull repair in my Kumari, a very similar ship. These doffs will get fixed soon so they'll only add hull repair in 20% of the cases when you activate a tactical/engineering/science/captain ability (depending on which one you have) but it should still be a nice source of extra hull repair.
I loved my Fleet Phantom, then I got the Icarus - which is far superior in every way.
Phantom has 4/3
You're right... I guess I switch ships too often. At least now I know why my Kumari feels even more squishy and why it blows up even more often without that doff.
Yeah, I can make it very sturdy, if I want to. But the thing is, I kinda look at it from a ceterus paribus perspective: when fit like every other Escort I own, the Phantom, and *only* the Phantom, feels like wet paper. And there's nothing in its stats, near as I can tell, which should make it so weak.
I know it's weaker then my Icarus, but that's largely because well timed use of Pilot Maneuvers makes the Icarus drastically more durable. I'm not much of an Escort Captain though, the only other one I even own is the Fleet Patrol Escort Refit.
Overall, I just really hated flying the Phantom, I usually take it out just long enough to unlock Reciprocity and pick up the Admiralty card before sending it to the scrap yard.
The Icarus, that's the science leaning pilot ship right?
I'm curious, do you run the Icarus as a beamscort too? Just curious.
I did run it with beams, max throttle, EPtE + Aux2Damp. I called it the USS Starfox. The thing moves like nothing else I have.
I've been running the Paradox for a while, what a whale lol. I'm looking forward to the 31c Temp ship pack once it goes on sale.
I, for one, do. It's got a perfect dual-DRB thing going for itself, that kinda demands a forward-arc approach. At least in the way I play.
Yea ive noticed, some other guy posted in another thread that all of his builds were popping way too easy.
Not seeing that however in a mission today i literally went from 100% shields and hull to warp core explosion in the phantom.
It's not that it happened, it's that i have no idea "how" it happened, i saw nothing whatsoever happen onscreen that should have caused it.
Some combat engagements are getting a bit strange.
Shield strength at times almost feels like playing dabo, bleedthrough is beyond old now, i have a sci who has literally died from bleedthrough in the badlands with 100% shields, this is total bs and should not be happening.
Not to mention the enemy torp shield dmg as well as them hitting you 13 kms out after youve hit evasive, also total bs.
Either its just a graphics glitch or cryptic has got some really broken TRIBBLE going on lol.
Glad I'm not the only one.
If it's stats were significantly weaker than any other Escort, I'd understand. But they aren't.
Im not sure how yours is built, mine had solid gear on it, i was however flying it with a Temporal Sci just to get the mastery trait, sure yours is probably built better than mine was.
This guy talking about ships popping too easy now in general i dont know about, i have been away from my rommy tac for a couple wks now doing temporal stuff on new toons for the perks/fleet help.
If i went back and played her a bit in her rommy tac pilot warbird, which is a dps nightmare id have a much better picture.
Perhaps compared to bulky cruisers or tanking science ships, but i rarely die in my ghost.
Maybe the pilot ships are sturdier, but since i have not flown them i really cannot comment on that.
Qurr, a fleet-mate of mine and my favorite wing-gnome flies it with passion. The two of us often pug ISA and start doing right side on our own. Like my Jhss it’s fast and deadly and emits some scrious dps. I also know that the little worm made a + threat build on it and stacked a lot of defence in order to utilize the native trait. Of course one has to stay in motion. The energy refrequencer rep trait sees to the rest. We take the pressure just fine when on a 2-man.
Phantom is not weak when set up right. Try not to hull tank (my jhss is a tiny bit forgiving there), rather speed tank and you should be fine on it.
Edit: Qurr, if you read this: I hate you! Now… shall we troll another ISA?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The premiss is pretty simple: the Phantom is very weak compared to other Escorts (not that fitting a Phantom like a typical Escort is the best way to play one, but just for comparison). So weak, in fact, that I wonder whether perhaps it's bugged somehow.
It's a valid question, but personally i have not experienced issues with Survivability on either my engineer, science or tactical characters.
Even with the free sets and prior to the energy resequencer trait i had no problems. The intel ships do have 10% less hull than their counterparts, but that should not be an issue with survival.
Only thing to keep in mind is that the latest batch of NPC does physical damage, a damage type which is not resisted by most common shields and consoles. One of the latest mission rewards is an engineering console with physical resist and if survival is an issue against the latest batch of NPC then i advise you to use that console.
I am curious how far your Phantom build is, specs, traits etc., i found on that rommy tac i mentioned and for that matter any full on scort oriented dps build that there is a hill you climb and a wall you push through in relation to how far the build has progressed.
That rommy tac spent more time running than shooting at one point, she was simply too squishy, once she had all her gear slotted and upgraded and everything else in place it no longer mattered, because whats dead no longer hurts you.
I have a feeling you hate running, thats ok, so do i.
"If" i played her in elite she would die, and often, she is a crystal cannon, i do not because i do not want to listen to people who have it all down, and will demand i swap this for that etc, i play my way, and enjoy it.
People say glass cannons no longer exist in sto, thats pure bs and hasn't changed since launch, builds are builds, change this for that you lose this for that, there are still only so many console slots on ships, one buffs this, the other something else.
Ignore people who simply have "no" desire to try and help, focus on those who do, even if its someone you see as a strawman vendor like me lol.
Strawman=no meaning at all, lol.
Sometimes ships that are very similar on paper provide very different subject experiences to pilot. I have enjoyed the nandi, t'varo, pilot ships and vorgon and really not liked the phantom at all, I'm not sure if it should objectively be like that. Had similar experiences with cruisers and dreads.
I suspect that those who have problems are (too) heavily invested in tactical skills and have neglected necessary science and engineering.
That skill point distribution can be pulled off with bulkier cruisers and science ships, perhaps even with the sturdier pilot ships and their fancy abilities. Not with a phantom however.
The phantom can alpha, debuff and hit like a truck but it does not have the hull to tank without at least a basic investment in engineering and/or science.
For the record, the old http://sto.gamepedia.com/Omega_Force_(Space) works like a charm with the phantom and yet it is not a tank set.
Just my opinion but people who put the words escort and tank together are dreaming, this isn't aimed at you.
I have heard this before, any escort slotting any gear or boff abilities to "tank" is slowly becoming a dps wimp every time that option is chosen.
I am not saying no heals etc. should be used.
I am saying there is "no such thing" as an escort tank, never has been, anyone saying so is just saying so.