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Standard orbit

goodscotchgoodscotch Member Posts: 1,680 Arc User
Would like to see the ability to put our ships into standard orbit around a planet after getting close enough to it. Or at least be asked or told by our helmsman that we're in standard orbit. Thoughts? How could this work or why would it never work?
klingon-bridge.jpg




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    monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    We'd end up with a bunch of Klingons orbiting Uranus. ;)

    It's a nice idea for immersion, but I don't really see a need for it. I'm not against it though.
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    For what purpose? When would you actually do this (other than RP). What would you gain from doing so?
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Not worth the dev time imo when they can be working on much more important issues at hand. But, not an unreasonable request for a ST game.

    Just don't think it'd be worth spending any Dev time on.
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    ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    Geez - you launch a relatively bug-free expansion with no major downtime, with a new systems players like, and you will still get complaints ;) Welcome to Star Trek Online.

    Some aspects of tv show had to be dropped to make the game relative to the largest group of people possible. It's why we say north and south on the minimap instead of 'take us to 110 mark 8'. While I'd love the ships, solar systems and planets to be to scale, the reality would make this current version of the game unplayable. Cool looking, but unplayable.

    Frankly if they made a mini game where you had to calculate orbital insertion, the majority of the purists we squeal with glee, but no one would ever be successful. Cue the 'you've made it impossible for my elementary school math to handle.'
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    tacofangs wrote: »
    For what purpose? When would you actually do this (other than RP). What would you gain from doing so?

    what did you gain from doing so in bridge commander? (yes, that game had this feature, and the only time it was actually used was when a mission objective made you do it)​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    I'm not complaining. I log a lot of play hours in STO. Nothing wrong with adding immersion to the game? I think it would be neat. If it's impractical...don't give it a second thought. Didn't intend to upset anyone. Keep up the good work. :)
    klingon-bridge.jpg




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    anazondaanazonda Member Posts: 8,399 Arc User
    Requested function was in Bridge commander, and even had a few instance where it was required...

    Other than that, I honestly don't remember anyone using it or even mentioning it.

    There really is no point.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    tacofangs wrote: »
    For what purpose? When would you actually do this (other than RP). What would you gain from doing so?
    We should definitely get a dilithium reward for doing so. And marks, CHOICE marks WITH the daily bonus applied.

    /I would do a winking emoji but I'm categorically against using emojis.
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    jslynjslyn Member Posts: 1,784 Arc User
    tacofangs wrote: »
    For what purpose? When would you actually do this (other than RP). What would you gain from doing so?

    Every. Time. You. Enter. A. System. With. A. Planet. :|

    Seriously, you always have to Approach The Planet.

    Plus, the planets are nicely done for the most part. Sometime I just like to look at them.
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    jslyn wrote: »
    tacofangs wrote: »
    For what purpose? When would you actually do this (other than RP). What would you gain from doing so?

    Every. Time. You. Enter. A. System. With. A. Planet. :|

    Seriously, you always have to Approach The Planet.

    Plus, the planets are nicely done for the most part. Sometime I just like to look at them.

    You always have to approach a planet . . . and as soon as you do so, you click and beam down. . .
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    echattyechatty Member Posts: 5,914 Arc User
    jslyn wrote: »
    tacofangs wrote: »
    For what purpose? When would you actually do this (other than RP). What would you gain from doing so?

    Every. Time. You. Enter. A. System. With. A. Planet. :|

    Seriously, you always have to Approach The Planet.

    Plus, the planets are nicely done for the most part. Sometime I just like to look at them.

    So stop your ship once it hits the beam-down point by hitting your 'R' button, turn it sideways and look to your heart's content. Problem solved.
    Now a LTS and loving it.
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    feiqafeiqa Member Posts: 2,410 Arc User
    Point for it.
    Nothing to do in the system but get to the orbit point. Hit "Helm, Standard orbit." and the ship flies to the standard orbit point. Then you can have the beam down command come up. It also lets you do a script fake out. Order a standard orbit. But on the way the Klingons intercept you at P'jem instead of we detected cloaked ships the second we came out of warp. You can slip all kinds of interrupts to our going to standard orbit. When you don't use it is when there is not a body for us to properly orbit or we have things to do in system other than orbit. IE flying escort or investigating anomalies. That way those anomalies seem more rare than all the time. It also leaves room to aim the ship properly on beam up. How many times have I launched my ship through the planet I am near because go to warp just does instead of pointing away?

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    daviesdaviesdaviesdavies Member Posts: 277 Arc User
    The devs cant even prevent our ships got trapped onto a star in the sectormap...
    I doubt they ever gonna be able to make a feature of Standard Orbit

    "standard orbit" should be part of Doffing * Exploration
    fed can provide humanitarian aides to some shittty planets
    klingon can bomb their enemies back to stone age
    xenophobes can build a wall mhehehe

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    echattyechatty Member Posts: 5,914 Arc User
    The devs cant even prevent our ships got trapped onto a star in the sectormap...

    I always make sure to park my ship away from suns before entering a system. Especially if the system has twin suns and the autonav puts me between them.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    psiameesepsiameese Member Posts: 1,646 Arc User
    tacofangs wrote: »
    For what purpose? When would you actually do this (other than RP). What would you gain from doing so?

    That's like asking us, "What would you gain from the docking maneuver at ESD?" While I never did get that cutscene of my own starship pulling inside, I still use the docking maneuver anyway. Docking and achieving standard orbit of a planet are touchstones of Star Trek.
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    farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2016
    echatty wrote: »
    The devs cant even prevent our ships got trapped onto a star in the sectormap...

    I always make sure to park my ship away from suns before entering a system. Especially if the system has twin suns and the autonav puts me between them.

    I do this, and still get stuck. Specially on my Romulan, I think the sector map hates her.
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    atctexx#9688 atctexx Member Posts: 38 Arc User
    @darthmeow504 you can change your fov in space to achieve this. I was browsing the interwebz and found a cool article or forum thread on doing exactly this. I'll see if I saved it. I tried it because I wanted the same thing, more "scale".

    Now when I warp into the Sol System, ESD is not some tiny speck against a tiny planet, it has some friggin size to it! Space battles have that little bit of extra difficulty because I am not looking at an entire sector of space, but rather a smaller portion.

    tl;dr

    Use /setregionfov space ## to change fov (I believe default is 55, I personally use between 25-35)

    I thought it was cool, maybe old news but fun as heck for me.
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