One hangar pet I'd love to try, but can't is Tortured Souls, their NPC only pets, but unleashing those against an enemy would be cool. Imagine what Elite Tortured Soul would have, in addition to their claws, Inferno bolts and life draining maybe.
I have severe ethical concerns about giving players the ability to purchase and summon Tortured Souls.
@crypticspartan#0627 Is there any chance of the channeled deconstruction ability that the Epochs have being 360 degrees? So that it isn't constantly interrupted the moment they use it?
Actually, the variant that they use has 360 degree arc.
by the way are they really meant to not build up entropy at all?
if yes then I think some clarification in info tab od the hangar item could be usefull to avoid further misconceptions on this
One hangar pet I'd love to try, but can't is Tortured Souls, their NPC only pets, but unleashing those against an enemy would be cool. Imagine what Elite Tortured Soul would have, in addition to their claws, Inferno bolts and life draining maybe.
I have severe ethical concerns about giving players the ability to purchase and summon Tortured Souls.
@crypticspartan#0627 Is there any chance of the channeled deconstruction ability that the Epochs have being 360 degrees? So that it isn't constantly interrupted the moment they use it?
Actually, the variant that they use has 360 degree arc.
by the way are they really meant to not build up entropy at all?
if yes then I think some clarification in info tab od the hangar item could be usefull to avoid further misconceptions on this
Critter variants of Temporal Operative powers, including the ones that Epoch fighters use, do not interact with Entropy at all. They do not build, consume, or use it.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
One hangar pet I'd love to try, but can't is Tortured Souls, their NPC only pets, but unleashing those against an enemy would be cool. Imagine what Elite Tortured Soul would have, in addition to their claws, Inferno bolts and life draining maybe.
I have severe ethical concerns about giving players the ability to purchase and summon Tortured Souls.
@crypticspartan#0627 Is there any chance of the channeled deconstruction ability that the Epochs have being 360 degrees? So that it isn't constantly interrupted the moment they use it?
Actually, the variant that they use has 360 degree arc.
by the way are they really meant to not build up entropy at all?
if yes then I think some clarification in info tab od the hangar item could be usefull to avoid further misconceptions on this
Critter variants of Temporal Operative powers, including the ones that Epoch fighters use, do not interact with Entropy at all. They do not build, consume, or use it.
so do I understand correctly that all those NPCs in for such example battle of procyon 5 are using entropy-less variant of those abilities?
if yes then what exacly causal reversion skill is refeering to in the part of "removing all hazards and *Entropy* debuffs over X seconds"?
if no then where else can we encounter "Critter variants" of Temporal Operative abilities?
[and really really thank you for answering all these questions ]
so how does that affect temp op powers that scale off entropy? are they at their strongest or weakest possible values for that specific ability?
Critter powers are tuned differently. This would be a question that either @crypticrock or @BorticusCryptic, who were working on the powers and the critters, might be able to answer if they wish to speak to the details of that tuning.
the Thing that annoys me is that you can only use them on certain ships - I have 18 toons now and try to Play at "Discount Price", which means that I try to get good gear but gear that I can use on all my ships.
And actually I don't get it why they are like that. If I buy the T6 Gureamba for example, I get new fighters which I can use on ANY KDF ship. Same for Marauders and so on - so why have These fighters exclusivley on temp ships? I'd rather get Swarmers, tholian fighters or Scorpions as I can use those on all my ships that have a hangar
18 characters
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
And I was in T'Kanis Nebula fighting borg and experimenting when I noticed that the Channeled Deconstruction is better then I thought.
A borg cube shields were still mostly up, but its hull was dropping rapidly.
I wasn't doing anything, and then I realized it had to be the Elite Epochs, 6 Channeled Deconstructions reinforced by Scrambled Fighters was shredding the Borg Cubes hull faster then their beams to take down the Cubes shields.
If the Channeled Deconstruction of does a DoT of 1000 to 2000 per second for 5 seconds, times that 6.
So that's 30000 to 60000 damage direct to hull total over 5 seconds.
Not that I parsed that specific unit or ability, but hangar unit abilities tend to be weaker than player ones. A hangar unit BFAW does not hit anything at all like a player run BFAW, for example.
Even at the low end that 30,000 hull damage, straight to hull, but I suspect its higher.
I don't know how to do a parse, or I would, but I've seen them chew through a Borg Cube hull with the shields still up, so it can't be torpedoes or beam arrays, so I know the damage dealt by the Channeled Deconstruction direct to hull is much larger then people expect.
Comments
by the way are they really meant to not build up entropy at all?
if yes then I think some clarification in info tab od the hangar item could be usefull to avoid further misconceptions on this
Critter variants of Temporal Operative powers, including the ones that Epoch fighters use, do not interact with Entropy at all. They do not build, consume, or use it.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
welp good question, when you think about it...
so do I understand correctly that all those NPCs in for such example battle of procyon 5 are using entropy-less variant of those abilities?
if yes then what exacly causal reversion skill is refeering to in the part of "removing all hazards and *Entropy* debuffs over X seconds"?
if no then where else can we encounter "Critter variants" of Temporal Operative abilities?
[and really really thank you for answering all these questions ]
Still the 360 Channeled Deconstruction by itself makes these pets better. That mean the target gets the full DoT.
PvP exists.
Critter powers are tuned differently. This would be a question that either @crypticrock or @BorticusCryptic, who were working on the powers and the critters, might be able to answer if they wish to speak to the details of that tuning.
So the tactical captain ability to summon redshirts is ok because we don't have to purchase it? Nice, so when we get these they will be free right?
no, its becasue they are redshirts that its okay. everyone in the known universe knows redshirts die.
And actually I don't get it why they are like that. If I buy the T6 Gureamba for example, I get new fighters which I can use on ANY KDF ship. Same for Marauders and so on - so why have These fighters exclusivley on temp ships? I'd rather get Swarmers, tholian fighters or Scorpions as I can use those on all my ships that have a hangar
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
Channeled Deconstruction on a player who knows how to use it is great, but the pet AI won't be able to get the most use out of it.
And I was in T'Kanis Nebula fighting borg and experimenting when I noticed that the Channeled Deconstruction is better then I thought.
A borg cube shields were still mostly up, but its hull was dropping rapidly.
I wasn't doing anything, and then I realized it had to be the Elite Epochs, 6 Channeled Deconstructions reinforced by Scrambled Fighters was shredding the Borg Cubes hull faster then their beams to take down the Cubes shields.
So that's 30000 to 60000 damage direct to hull total over 5 seconds.
welp I wonder how bad AI would have to be to not be able to "make use" of spamming 360-beam-like ability every time it gets of cd >.>
[note dev above have just confirmed epochs to use 360 targeting arc variant :P]
Not that I parsed that specific unit or ability, but hangar unit abilities tend to be weaker than player ones. A hangar unit BFAW does not hit anything at all like a player run BFAW, for example.
I don't know how to do a parse, or I would, but I've seen them chew through a Borg Cube hull with the shields still up, so it can't be torpedoes or beam arrays, so I know the damage dealt by the Channeled Deconstruction direct to hull is much larger then people expect.