Apparently someone doesn't know the rule about posting unreleased content in the forums. I suspect a sig will be removed forcefully and sig capability removed from someone soon....
Nope, it is what I think/want it to be based on what Cryptic have leaked in their own tweet's.
No idea if this is actually how it will be, just a guess..
Lets say you got "Lucky" and nailed the stats in your sig. There are a few things I would like see changed. To make the ship more diverse and more desirable IMO. The console layout 5 tac, 3 eng, 3 sci OR 4 tac, 3 Eng and 4 sci. Everything else seems pretty nice. The special console that comes with it I think should be this, A extended arm (just like in the movie) that fires 6 vollys of Torpedo spreed 3 or Toggle for 3 vollys of High Yield 3. It needs to be something with a WOW factor, like holy **** did you see that. The cloak should be a battle cloak but NOT a enhanced Battle cloak. You know what. Now that I think about it. Make it a 3 pack and call it a day. That way everybodys happy.
Your "more desirable" stats would blow the general rule for cruisers right out of the water. For a start, the Vengeance is a Dreadnought CRUISER, and, like every other cruiser at [T6], it will have no less than 5 Engineering console slots. As for Tactical and Science, the stats in @sunfrancks sig are more than sufficient for a Dreadnought Cruiser-classed ship - which is effectively a heavy battlecruiser - to be balanced.
Asking for anything more is both ridiculous and pointless, we never got a god-mode GCS or Defiant when they became T6 - in spite of their many appearances in the shows and movies - so why should the Vengeance (a C23rd ship) be absolutely godly, just because it smashed the Gray Lady into smithereens?
The actual rule for consoles is only tactical ships (escorts, destroyers, warships, dreadnought carriers) can have 5 Tac slots, only engineering ships (cruisers, dreadnought cruisers) can have 5 eng consoles, and only science ships can have 5 sci slots. Basically the 5 slot type has to match the commander BOFF seat.
There are exceptions from before those rules were established like the Scimitar and Bortasqu, but as of Delta Rising, those are the established limits.
You need to look at it as they will need to pay out Paramount. This ship is Paramount's property and probably they want a huge cut for it.
Also if the sig is true this will be the most OP ship ever. Unless it has a turn rate of 1. Then it's ok lol...
Yeah, I get it.. I just think it's overkill. I'll just try and look at the bright side.. it will generate money and keep the game alive.
I don't think the ship will 'break the game,' but the thing is ridiculous. I mean really? Intel, a Cloak and a hangar? Really?
It needs to have either a 1 turn rate or a lock box drop rate of .00001% so that they'll be ultra rare.
Prior to the release of the T6 Scimitar when everyone was speculating on stats, I said then that they would never give that ship Intel seating because it would be 'over the top.' Turned out, that was correct, and I figured that was 'the line' so to speak. Now this thing just blows it all out of the water.
The most powerful ship in the game will be a 23rd century ship built at the time when the Constitution class was 'cutting edge.' Yeah.. that makes perfect sense.
((shrug)) It's obviously been refitted from the original spec. The Temporal seating has nothing to do with its screen appearance and if it still had the high levels of automation presented in STO terms we could have seen a Boff layout with fewer-but-higher-ranking seats.
I don't like the cloak - all creator discussion and screen presence say it's built for Mask Energy Signature not full cloaking and I'll probably cram that skill in on mine when I fly it.
I also don't think for one second it's going to use the fat-buzzard turn rate and inertia. It'll either be like an Arbiter or the Ranger... which is a Federation Battlecruiser even more nimble than the Arbiter...
On the issue of cloak, I think it's to match the surprise attack of the Enterprise while at warp. Since we don't have attacking at warp mechanics for the most part, the closest surprise attack available is de-cloaking. Kinda like 'advanced Borg sensors' for the Tal Shiar ships being made into Sensor Analysis.
On the subject of Eng consoles, going off the rules they posted for T5-U'ing ships (not that they followed those rules very closely anyway), the minimum would be 4 Eng consoles. Also, a few of the already released T6 Dreadnought Cruisers, like the Sheshar and Tarantula, have 4 Eng.
On the issue of cloak, I think it's to match the surprise attack of the Enterprise while at warp. Since we don't have attacking at warp mechanics for the most part, the closest surprise attack available is de-cloaking. Kinda like 'advanced Borg sensors' for the Tal Shiar ships being made into Sensor Analysis.
On the subject of Eng consoles, going off the rules they posted for T5-U'ing ships (not that they followed those rules very closely anyway), the minimum would be 4 Eng consoles. Also, a few of the already released T6 Dreadnought Cruisers, like the Sheshar and Tarantula, have 4 Eng.
Huh? They've followed the rules for every ship since Delta Rising. The only rule was regarding 5 console slots, and how they can only get 5 slots of the type that match the commander slot. All other configurations were designers' discretion, but usually they used the commander and lt. commander slots as guides as to what to add a slot to, so consoles synergized with the boff loadout.
On the issue of cloak, I think it's to match the surprise attack of the Enterprise while at warp. Since we don't have attacking at warp mechanics for the most part, the closest surprise attack available is de-cloaking. Kinda like 'advanced Borg sensors' for the Tal Shiar ships being made into Sensor Analysis.
more likely they're keeping it in line with the other "intel" ships with their built in cloak
The most powerful ship in the game will be a 23rd century ship built at the time when the Constitution class was 'cutting edge.' Yeah.. that makes perfect sense.
You forget it was designed by a literal demi-god who's blood actually brings the dead back to life. It was built using the same level of script writer fiat that allowed Kirk to steal the Enterprise from ESD. Finally, it is equipped with Plot-armor piercing weapons. It is, without a doubt, the MOST POWERFUL ship ever built by Starfleet.
On the issue of cloak, I think it's to match the surprise attack of the Enterprise while at warp. Since we don't have attacking at warp mechanics for the most part, the closest surprise attack available is de-cloaking. Kinda like 'advanced Borg sensors' for the Tal Shiar ships being made into Sensor Analysis.
On the subject of Eng consoles, going off the rules they posted for T5-U'ing ships (not that they followed those rules very closely anyway), the minimum would be 4 Eng consoles. Also, a few of the already released T6 Dreadnought Cruisers, like the Sheshar and Tarantula, have 4 Eng.
Huh? They've followed the rules for every ship since Delta Rising. The only rule was regarding 5 console slots, and how they can only get 5 slots of the type that match the commander slot. All other configurations were designers' discretion, but usually they used the commander and lt. commander slots as guides as to what to add a slot to, so consoles synergized with the boff loadout.
The JHDC has a Commander Tac, so which console did it get for T5-U? A 5th Engineering slot... That's the kind of exceptions I was talking about, I don't know any exceptions in T6 off-hand, but that one T5-U exception stuck in my craw for a while. The JHDC was considered too powerful by Geko, so it was over-ridden... nevermind the power-leap that was Delta Rising.
The most powerful ship in the game will be a 23rd century ship built at the time when the Constitution class was 'cutting edge.' Yeah.. that makes perfect sense.
You are comparing 23rd Century [PRIME universe] with 23rd Century [Alternate Reality universe]
PRIME universe was not affected/interfered with the same way AR universe was. As noted above, Kahn was instrumental with the design and construction of the AR ship building.
Asking for anything more is both ridiculous and pointless, we never got a god-mode GCS or Defiant when they became T6 - in spite of their many appearances in the shows and movies - so why should the Vengeance (a C23rd ship) be absolutely godly, just because it smashed the Gray Lady into smithereens?
Actually, it smashed the Gray Lady's ugly stepsister, not the Lady herself.
Whatever your opinion, KTprise is still that quantum reality's Gray Lady. She may not be the Gray Lady that we all know and most of us love, but she is still a Gray Lady regardless - and she still got smashed by the Black Whale.
Asking for anything more is both ridiculous and pointless, we never got a god-mode GCS or Defiant when they became T6 - in spite of their many appearances in the shows and movies - so why should the Vengeance (a C23rd ship) be absolutely godly, just because it smashed the Gray Lady into smithereens?
Actually, it smashed the Gray Lady's ugly stepsister, not the Lady herself.
Whatever your opinion, KTprise is still that quantum reality's Gray Lady. She may not be the Gray Lady that we all know and most of us love, but she is still a Gray Lady regardless - and she still got smashed by the Black Whale.
I think we should call it as it is - the KT 1701 is the big white woman, not the grey lady.
You are comparing 23rd Century [PRIME universe] with 23rd Century [Alternate Reality universe]
PRIME universe was not affected/interfered with the same way AR universe was. As noted above, Kahn was instrumental with the design and construction of the AR ship building.
So, I'm supposed to believe that the effect of the Kelvin Incursion caused Star Fleet technology to evolve so rapidly that 23rd century ships in the Kelvin timeline are superior to 24th century ships in the Prime Timeline?
So this vessel belongs to the federation according to wiki, but it was build in secrecy somewhere around Jupiter and had no markings whatsoever... Since one of the assumptions is that it's going to be a lockbox ship, I imagine my Klingon main toon, who happens to get all the good stuff first, to go at it in a fed looking ship, which isn't a fed ship at all, but officially (again, wiki) it is?
A lot of it remains to be seen, but the boff seating indicates it will be a lockbox ship (this far, only lockbox ships have had two specs on the same ship). Question remains, since there are 4 KT ships coming, and lockboxes up to now have only had 2-3, how will they be released? We'll find out in a week or so.
So this vessel belongs to the federation according to wiki, but it was build in secrecy somewhere around Jupiter and had no markings whatsoever... Since one of the assumptions is that it's going to be a lockbox ship, I imagine my Klingon main toon, who happens to get all the good stuff first, to go at it in a fed looking ship, which isn't a fed ship at all, but officially (again, wiki) it is?
I am slightly confused...
A lot of folks would (reasonably) argue that Section 31 --at least the prime version-- isn't "real Star Fleet" at all. Its rogue intelligence organization nesting inside Star Fleet. So it's sort of like saying a Hydra Battleship is aligned with the US Army. They share design features, but one of them is a lot more likely to turn up on the black market.
Plus in STO we've seen Section 31 reach out to KDF captains before.
So, I'm supposed to believe that the effect of the Kelvin Incursion caused Star Fleet technology to evolve so rapidly that 23rd century ships in the Kelvin timeline are superior to 24th century ships in the Prime Timeline?
lol.. yeah, alright.
Yes. That is exactly right.
As a result of Nero's shenanagans, Admiral Robocop looked into his tea leaves and was told if he increased patrols of space, he would find the answer. His answer was JJ Kahn, who was more bad-TRIBBLE than old busted Kahn, due to having a British accent. JJ Kahn was able to super-charge Starfleet's techno-magic to over 9000 (see personal transporter).
This is the exact reason given in Into Darkness (... more or less).
romulans finally get a carrier and a t6 one and its locked in a gambler's remorse box? Oh the sale of pitchforks and torches will be grand
You can still get it from the exchange....
No the hyper rich that spend endless hours grinding can get it from the ex. Normal and casual players most likely cannot.
Normal and casual players buy keys, sell them on the exchange, and use that money to get ships. $30 you would have spent on a C-Store ship = 35 keys with the sale starts, 35 x 4.5m ec = 157m, most of the way to a ship.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
So, I'm supposed to believe that the effect of the Kelvin Incursion caused Star Fleet technology to evolve so rapidly that 23rd century ships in the Kelvin timeline are superior to 24th century ships in the Prime Timeline?
lol.. yeah, alright.
Yes. That is exactly right.
As a result of Nero's shenanagans, Admiral Robocop looked into his tea leaves and was told if he increased patrols of space, he would find the answer. His answer was JJ Kahn, who was more bad-**** than old busted Kahn, due to having a British accent. JJ Kahn was able to super-charge Starfleet's techno-magic to over 9000 (see personal transporter).
This is the exact reason given in Into Darkness (... more or less).
Exactly - Kahn was the variable affect in the AR universe that slingshotted federation technology ahead further than anything anyone in that universe had ever thought of. Now, I find this extremely odd since Kahn had been in cryo sleep for hundreds of years prior to Admiral Marcus waking and forcing him to work for him. He's Shuper Shmart!
Between Nero and the Narada, Kahn, and Future Spock (afterall, he did divulge Scotty's transwarp transport equation)... I can certainly see how the Kelvin Timeline could leap forward by quite a bit...
For the 23rd Century ship issue, easily avoidable by making it not technically a 23rd century ship, either by having the Lobi Crystal Consortium get them from a alt 25th century where they do what the STO universe is doing and releasing ships that look older but are actually new ships, or having the 23rd century guts pulled and replaced with modern equipment by the Consortium.
romulans finally get a carrier and a t6 one and its locked in a gambler's remorse box? Oh the sale of pitchforks and torches will be grand
You can still get it from the exchange....
No the hyper rich that spend endless hours grinding can get it from the ex. Normal and casual players most likely cannot.
Normal and casual players buy keys, sell them on the exchange, and use that money to get ships. $30 you would have spent on a C-Store ship = 35 keys with the sale starts, 35 x 4.5m ec = 157m, most of the way to a ship.
i think keys are closer to 6m than 4.5 at current, so that would be 210m if they are
Even if the keys are at 6M (as of two hours ago they were ~4.8M in singles) and stayed there, $30 still might not be enough for those that aren't grind orientated. The Tholian Tarantula didn't drop below 300M for even a full day during it's run, and just demand could push it to those numbers for a normal drop lockbox ship. If it's an uber-prize ship, it's very doubtful to be at much below the Exchange cap during it's run.
Comments
The actual rule for consoles is only tactical ships (escorts, destroyers, warships, dreadnought carriers) can have 5 Tac slots, only engineering ships (cruisers, dreadnought cruisers) can have 5 eng consoles, and only science ships can have 5 sci slots. Basically the 5 slot type has to match the commander BOFF seat.
There are exceptions from before those rules were established like the Scimitar and Bortasqu, but as of Delta Rising, those are the established limits.
Yeah, I get it.. I just think it's overkill. I'll just try and look at the bright side.. it will generate money and keep the game alive.
I don't think the ship will 'break the game,' but the thing is ridiculous. I mean really? Intel, a Cloak and a hangar? Really?
It needs to have either a 1 turn rate or a lock box drop rate of .00001% so that they'll be ultra rare.
Prior to the release of the T6 Scimitar when everyone was speculating on stats, I said then that they would never give that ship Intel seating because it would be 'over the top.' Turned out, that was correct, and I figured that was 'the line' so to speak. Now this thing just blows it all out of the water.
The most powerful ship in the game will be a 23rd century ship built at the time when the Constitution class was 'cutting edge.' Yeah.. that makes perfect sense.
I don't like the cloak - all creator discussion and screen presence say it's built for Mask Energy Signature not full cloaking and I'll probably cram that skill in on mine when I fly it.
I also don't think for one second it's going to use the fat-buzzard turn rate and inertia. It'll either be like an Arbiter or the Ranger... which is a Federation Battlecruiser even more nimble than the Arbiter...
On the subject of Eng consoles, going off the rules they posted for T5-U'ing ships (not that they followed those rules very closely anyway), the minimum would be 4 Eng consoles. Also, a few of the already released T6 Dreadnought Cruisers, like the Sheshar and Tarantula, have 4 Eng.
Huh? They've followed the rules for every ship since Delta Rising. The only rule was regarding 5 console slots, and how they can only get 5 slots of the type that match the commander slot. All other configurations were designers' discretion, but usually they used the commander and lt. commander slots as guides as to what to add a slot to, so consoles synergized with the boff loadout.
The JHDC has a Commander Tac, so which console did it get for T5-U? A 5th Engineering slot... That's the kind of exceptions I was talking about, I don't know any exceptions in T6 off-hand, but that one T5-U exception stuck in my craw for a while. The JHDC was considered too powerful by Geko, so it was over-ridden... nevermind the power-leap that was Delta Rising.
Whatever your opinion, KTprise is still that quantum reality's Gray Lady. She may not be the Gray Lady that we all know and most of us love, but she is still a Gray Lady regardless - and she still got smashed by the Black Whale.
I think we should call it as it is - the KT 1701 is the big white woman, not the grey lady.
Catchy, I like it.
So, I'm supposed to believe that the effect of the Kelvin Incursion caused Star Fleet technology to evolve so rapidly that 23rd century ships in the Kelvin timeline are superior to 24th century ships in the Prime Timeline?
lol.. yeah, alright.
I am slightly confused...
You can still get it from the exchange....
A lot of folks would (reasonably) argue that Section 31 --at least the prime version-- isn't "real Star Fleet" at all. Its rogue intelligence organization nesting inside Star Fleet. So it's sort of like saying a Hydra Battleship is aligned with the US Army. They share design features, but one of them is a lot more likely to turn up on the black market.
Plus in STO we've seen Section 31 reach out to KDF captains before.
No the hyper rich that spend endless hours grinding can get it from the ex. Normal and casual players most likely cannot.
As a result of Nero's shenanagans, Admiral Robocop looked into his tea leaves and was told if he increased patrols of space, he would find the answer. His answer was JJ Kahn, who was more bad-TRIBBLE than old busted Kahn, due to having a British accent. JJ Kahn was able to super-charge Starfleet's techno-magic to over 9000 (see personal transporter).
This is the exact reason given in Into Darkness (... more or less).
Normal and casual players buy keys, sell them on the exchange, and use that money to get ships. $30 you would have spent on a C-Store ship = 35 keys with the sale starts, 35 x 4.5m ec = 157m, most of the way to a ship.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Exactly - Kahn was the variable affect in the AR universe that slingshotted federation technology ahead further than anything anyone in that universe had ever thought of. Now, I find this extremely odd since Kahn had been in cryo sleep for hundreds of years prior to Admiral Marcus waking and forcing him to work for him. He's Shuper Shmart!
Even if the keys are at 6M (as of two hours ago they were ~4.8M in singles) and stayed there, $30 still might not be enough for those that aren't grind orientated. The Tholian Tarantula didn't drop below 300M for even a full day during it's run, and just demand could push it to those numbers for a normal drop lockbox ship. If it's an uber-prize ship, it's very doubtful to be at much below the Exchange cap during it's run.