This is something that has bothered me about the PvP races in the summer and winter events simply because it makes zero sence from both a gameplay veiw and a programing view. Gameplay because have you ever been to a race irl where the place a person was in was determined by what place flag they grabbed at the end? Programing because there are moments where passing through a set area is used as a trigger. Case in point, the mission Night of the Commet where, at the very begining, you have to pass through some specified areas in sequence to progress the mission. What's preventing Cryptic from doing the same for the PvP races in the summer and winter events? All it would take is making it so that it keeps track of how many participants crossed the finish line and giving rewards appropriately.
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Its like Lag in a FPS. In some games it may let you continue to do something almost seemlessly and it LOOKS like you're getting hits on someone, only to discover that is not the case and you are in fact dead because you didn't move at all.
Also there's the fact that its not always the same amount of people participating. Too many variables.
Unfortunately that means that the only fair option left is the flag mechanic. Lag or no lag, everyone participating has an equal chance of grabbing that flag. That includes people who don't have top end boards.
One has to be able to make corrections to their direction from further out....meaning the folks coming in behind have a greater chance of grabbing the next place flags.
I am not sure how this can be fixed. And the problem gets worse as the power boards get faster.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I see the angle you're coming from on your first point.
Your second point makes no sence because the total amount of participants would be irrelevant to the simplest line of questioning it could follow. That is "Is X player participating?" If yes, go to next question. If no, end. "was X player disqualified?" If no, go to next question. If yes, end. "How many participants crossed finish line before them?" If 0, first place rewards. If 1, second place rewards. If 2, third place rewards. If 3 or more, last place rewards. Notice how the total number of participants was NEVER mentioned in this line of questioning.
My character Tsin'xing
surely there has never been a race like that in history, has there?
https://www.youtube.com/watch?v=OaEFJOyxWXU
not quite the "have you ever been to a race irl where the place a person was in was determined by what place flag they grabbed at the end?" but it basically boils down to the same kind of thing.
failing to grab a hat would put the 2nd place runner in the winning position as you need to grab one to get a place.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
But in general the flag grabbing has never seemed a bad thing to me.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
iirc we have had a dev actually make a rare appearance a couple times to give us the real technical reasons they use this, knowing full well (near)everyone hates it.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
My character Tsin'xing
I could halfway understand it if there was no tokens for taking part, ok so you might have to run the race a few times to get the 6 tokens you need daily, big deal.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
The only time I can come in 1st place is if I race alone. The only time I can come in 2nd place... well, you get the idea.
Edit - Not blaming the Devs for this, btw. I'm just saying that 20 or even 10 folks with lots of special effects suddenly jumping "At Speed" there's bound to be some jinky screen stuff happening.
There is no walking to the next flag....the people coming up behind you are already there.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
My character Tsin'xing
My character Tsin'xing
you might be trying to move to quickly after getting off of your powerboard, you need to wait until you actually make contact with the ground to move and that can take a couple of seconds otherwise you are actually trying to move while you are in mid air, also pressing the key to move while in mid air and holding it down will lock the move action out try taking your finger off the key and pressing it again to move.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Really, complaining about it won't help, grabbing the flag is what the race is about, not who crosses first. Grabbing the flag is the real challenge, you have to learn how to either jump off your board or when to stop so your inertia puts you where you want to be.
Lag is just part of online gaming. Whatever mechanic is used. lag will always spoil it. I am in Europe and I think it is a disadvantage against U.S. players. Last winter event, I ran the winter race each day a couple of times. I ran it a lot and each day I could get a first place. However all my close finishes, the ones where I had no clear lead, I lost, no matter spamming the f key. So, probably, my signal is just a little slower.
Well, I do not mind. I would like to see an improvement. Make all the flags present, instead of having them spawn each after another. As it is now, if you are short after another, there is nothing to grab.
btw - Love that sig.
sure players would complain, then it becomes play more to win which is unfair on players who cant spend a lot of time in game so cant afford to get the faster boards, at least with the way it is its not just all about speed its about having the skill to grab the flag at the end of the race so this puts players with slightly slower boards on a more even playing field.
so no it should not be about who crosses the finishing line first just because they have the best board, defiantly not.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
My character Tsin'xing
There is always something.
Now I am in it for the fun as with most other aspects of the game.
And then there's the very, very rare moments when I capture first. And it's because I zipped out front and never looked back, so it was also 'mine', as I was able to coast right to it and grab it before anyone else got close.
Okay. Now I want to know the techincal reasons they use to defend the use of this almost universally hated mechanic.