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New Visual Slots

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  • waldotrekwaldotrek Member Posts: 310 Arc User
    Nice! Thank You!
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    Former Moderator 10-28-16
  • voyagersixvoyagersix Member Posts: 16 Arc User
    THANKS!!

    Now please make my STO life complete by offering a "unify beam visuals" command so I can stop tasting the rainbow when using a mix like quantum phaser + regular phaser, tetryon + antichroniton tetryon, and so on.

    That wouldn't be a good solution for people who want rainbow visuals but also want unified damage types. Adding a hue shifter for each weapon slot might be better. Adding visual overrides for all weapons would be alright, too.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    Love it! The tweaks and adjustments in Season 11.5 are looking better and better, and this visual customization thing is an awesome addition!
  • wraithshadow13wraithshadow13 Member Posts: 1,703 Arc User
    Given this news, were there any improvements made to these visuals? Some sets seemed lacking, in terms of looks, and others were just older sets, which might need a visual update.

    Also, any word yet on Full body skins for the Borg Captains or aliens using the infected complexion?
  • chipg7chipg7 Member Posts: 1,577 Arc User
    Also, any word yet on Full body skins for the Borg Captains or aliens using the infected complexion?

    Off topic, but seconding for importance. I'm pretty limited with what my Borg captain can wear, for that reason.
  • subzer0d1videsubzer0d1vide Member Posts: 134 Arc User
    Yay! Love the idea.
    --

    "The higher the fewer."
  • kintishokintisho Member Posts: 1,040 Arc User
    nice, but let the Paradox use the aeon (black) costume for the time set please ( I have every temporal ship for that reason and the Paradox not getting set bonuses form its like partners or the use of the costume is bogus)
  • jarfarujarfaru Member Posts: 554 Arc User
    saber1973a wrote: »
    I'm assuming we will need to actually have the visual gear in our inventory/bank?
    And now i have reason to grind for more interesting looking sets :)

    Yeah most of the gear in game don't have visuals at all unless its being added to stuff with the update.
  • ricosakararicosakara Member Posts: 417 Arc User
    Now I can get out my old Aegis set and put that visual on any ship I play. Thanks. =3
  • darkbladejkdarkbladejk Member Posts: 3,373 Community Moderator
    @pwlaughingtrendy I have a bit of a question with this that you may have already answered or I just missed it. Suppose for example I have ship A that I've got decked out the way I want equipment wise and visual wise. For Ship A we'll say I'm using the Jem'hadar Set for visuals. Suppose then that I decide I want to equip the Jem'hadar set to Ship B as the equipment set (non-visual). Would I have to farm out an entirely new Jem'hadar set to keep the visuals on Ship A, or would I be able to move those set pieces to Ship B after I've saved the loadout? I suppose a better way of asking is, would I be able to use a singular set to create a visual look for Ship A, save the loadout, then move those items for equipment use to Ship B and still keep the visuals for Ship A?
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    Awwww yeeeeeeah!

    Looking forward to this.

    Iconian gear with Borg visuals, what a time to be alive!
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  • kiralynkiralyn Member Posts: 1,571 Arc User
    I mean, I don't know, I guess cosmetics is just not that important to me as the damage I put out, which with me takes precedence over all else.

    Different strokes for different folks. :)

    Personally, I've sacrificed stats before in plenty of games, if it gave me a better look. But that's why I'm not a member of the DPS chase. /shrug
  • aliensamongusaliensamongus Member Posts: 285 Arc User
    Thanks Cryptic, love these features.

    Like others may of asked, I'd love to have a unified color for my beams/cannons, it's a bit rediculous with all the different styles of beams being spammed around. It's like 'taste the rainbow' out there.

    At the very least, if a weapon has Polaron and another weapon gives Polaron but with an extra 'prefix' - be able to change it so it appears the same when shot.
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  • anyonkaanyonka Member Posts: 120 Arc User
    Yay, I can have my Borg visuals back. :smiley:
  • nateham101#2745 nateham101 Member Posts: 420 Arc User
    They must be running out of ideas...
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  • rattler2rattler2 Member Posts: 56,060 Community Moderator
    This is a pretty good move. ANYTHING that improves customization is a plus.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    This is a good feature. I know I can make good use of this.

    Any chance this will fix the warp out FX? Some of my ships still shows the wrong colors.
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  • dragonhef01dragonhef01 Member Posts: 378 Arc User
    Now, if only we had an Undine bio-look shield...
  • farranorfarranor Member Posts: 559 Arc User
    I had no idea that this feature was on the radar at all, or that anyone cared so much about it. There are only three total visual slots out of 14 ground equipment slots and 25-30 space equipment slots. Does it really make that much difference? The way it's being implemented is also pretty primitive. My main source of confusion is below:
    jarfaru wrote: »
    saber1973a wrote: »
    I'm assuming we will need to actually have the visual gear in our inventory/bank?
    And now i have reason to grind for more interesting looking sets :)

    Yeah most of the gear in game don't have visuals at all unless its being added to stuff with the update.

    So many shields, deflectors, and engines these days don't even have visuals. This is an addition to an abandoned feature.

    Know what would have been much more practical? Adding the sector speed boosts from Borg/etc. engines as an unlock without needing to equip them, as it currently involves a lot of swapping (unless you're using them for combat). Being able to filter out the single-use Admiralty cards when choosing ships for an assignment would've been nice, too. There are many other practical suggestions out there.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    farranor wrote: »
    So many shields, deflectors, and engines these days don't even have visuals. This is an addition to an abandoned feature.

    Completely and utterly false.
    "All" reputation shields, including the very latest Terran Task Force, have unique visual effects.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • rattler2rattler2 Member Posts: 56,060 Community Moderator
    farranor wrote: »
    So many shields, deflectors, and engines these days don't even have visuals. This is an addition to an abandoned feature.

    Actually rep sets have visuals, as well as the Jem'Hadar and Breen sets. Each rep set has come with visuals. Although I would like to see visuals added to the other free sets.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    Finally! We have been asking for this several years now and better late than never.
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    wow! cool. thx a lot :)
  • tousseautousseau Member Posts: 1,484 Arc User
    Sweeeeet!

    The MACO shields on the Dyson Destroyer... gives it that industrial badass look...
  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    I just have to add look at the blog pic for this and as usual they showcase a totally wrong ship build that can confuse players. lol Beams and turrets together the consoles are just a jumbled hot mess of nonsense. Things like that do not help newer players learn how to build a ship. No wonder so many players in the ques have no clue how to play. This game really needs a way to teach players how the basics work for ship builds other than word of mouth from vets.
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  • coldjaguarcoldjaguar Member Posts: 38 Arc User
    I just have to add look at the blog pic for this and as usual they showcase a totally wrong ship build that can confuse players. lol Beams and turrets together the consoles are just a jumbled hot mess of nonsense. Things like that do not help newer players learn how to build a ship. No wonder so many players in the ques have no clue how to play. This game really needs a way to teach players how the basics work for ship builds other than word of mouth from vets.

    You joking right? The thread is about ship visual and you post about the setup of the ship in the picture showing the new visual system. Wow, and you think people will start by this picture to learn how to use equipment and console. Amazing.

    On a side note, something like that will be cool to use but i think there are more things that need to be fixed or balanced. You already adding the new skill systems, should wait before adding something trivial like this.

  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Also, any word yet on Full body skins for the Borg Captains or aliens using the infected complexion?
    So much want....

    Enh, I actually got the chance to ask a dev as part of the Foundry Roundtable show and it's on their to-do list. When? I don't know.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited March 2016
    To quote ol' Tychus Findlay....

    "Hell, it's about damn time!"

    Super excited that this finally made it into the game. Now, if they could somehow make it so we can customize weapon effects in a similar manner....
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • tousseautousseau Member Posts: 1,484 Arc User
    An extra slot for Energy Waepons and one for Torps... perrrty pleeeeze
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