test content
What is the Arc Client?
Install Arc

The Breach can be annoying.

kylethetruekylethetrue Member Posts: 205 Arc User
Especially that dreadnought. It one-shots many of my ships with it's torpedo volleys even on normal mode and with my shields up.

Then there's my character who uses Disruptors. The dreadnought has some sort of "Reflect Disruptors" ability that just kills me.

And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.

I've been doing them on normal mode just to speed things along but these things make me wonder if there's a point in doing it on normal. Either way I'm just going to get straight up killed at certain times.
"Thou shalt respect the weak and shalt constitute thyself defender of them."
-3rd Commmandment of Chivalry
FAWhard_zpsssqnai1l.jpg
«1

Comments

  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    I think it's a pretty cool mission. Reminds me of Descent. The best space game of the 90's.

    My only complaint is the dysfunctional communication between Cryptic's departments. (In this case the UI team and mission builders.)

    2drkS4W.jpg
    Tck7dQ2.jpg
    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Especially that dreadnought. It one-shots many of my ships with it's torpedo volleys even on normal mode and with my shields up.

    Then there's my character who uses Disruptors. The dreadnought has some sort of "Reflect Disruptors" ability that just kills me.

    And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.

    I've been doing them on normal mode just to speed things along but these things make me wonder if there's a point in doing it on normal. Either way I'm just going to get straight up killed at certain times.


    ^^ L2P. No, really. Don't blindly spacebar at the Citadel when it has its Deflection shield up. On a normal TBA run, for me, Citadel is gone within 30 secs, and offers no real struggle.

    As for the Core, how on earth do you get blown up by it?! Keeping a bit of distance maybe? I usually sit at ca. 3-5k distance from it, and am not at all affected when it blows. Then you Evasive Maneuver right over it, and you're at the exit. Easy-peasy.
    3lsZz0w.jpg
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    meimeitoo wrote: »
    Especially that dreadnought. It one-shots many of my ships with it's torpedo volleys even on normal mode and with my shields up.

    Then there's my character who uses Disruptors. The dreadnought has some sort of "Reflect Disruptors" ability that just kills me.

    And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.

    I've been doing them on normal mode just to speed things along but these things make me wonder if there's a point in doing it on normal. Either way I'm just going to get straight up killed at certain times.


    ^^ L2P. No, really. Don't blindly spacebar at the Citadel when it has its Deflection shield up. On a normal TBA run, for me, Citadel is gone within 30 secs, and offers no real struggle.

    As for the Core, how on earth do you get blown up by it?! Keeping a bit of distance maybe? I usually sit at ca. 3-5k distance from it, and am not at all affected when it blows. Then you Evasive Maneuver right over it, and you're at the exit. Easy-peasy.

    This, that deflection shield can also be flanked as well
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • ltminnsltminns Member Posts: 12,572 Arc User
      On Normal aren't we scaled to Level 50? Well the Citadel is Level 60. On Advanced you are 60, so what is the Citadel, 70? Elite 80? ;)

      I think they may have messed up scaling on Normal.
      'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
      Judge Dan Haywood
      'As l speak now, the words are forming in my head.
      l don't know.
      l really don't know what l'm about to say, except l have a feeling about it.
      That l must repeat the words that come without my knowledge.'
      Lt. Philip J. Minns
    • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
      And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.
      I've actually noticed that elsewhere in the mission too, no idea why it happens.
      -=-=-=-=-=-=-=-
      My character Tsin'xing
      Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
    • edrogenedrogen Member Posts: 202 Arc User
      And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.
      I've actually noticed that elsewhere in the mission too, no idea why it happens.

      After the final core blows up the core's defenses don't immediately die, they keep attacking. If you're unlucky and hit -- no full impulse for you!
    • sirmaydaysirmayday Member Posts: 535 Arc User
      edrogen wrote: »
      After the final core blows up the core's defenses don't immediately die, they keep attacking. If you're unlucky and hit -- no full impulse for you!

      I've actually yet to die from that; I've gotten pinged into staying in Red Alert for a few more seconds, but I still make it out (just) in time. That's even with a T6 Battlecruiser or the T6 Krenim Anniversary ship.
    • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
      Worst so called "revamp" mission EVER! Easy but very time consuming with too many little bosses or wanna be bosses. Better to re-vamp the Vampire salt mine event rather than this one IMO.​​
      Wiki editor http://sto.gamepedia.com
      Original STO beta tester.
    • aesicaaesica Member Posts: 736 Arc User
      And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.
      Try to have your ship positioned near (and facing) the exit as the core is ready to die. Make sure Evasive Maneuvers is off cooldown so the moment it blows, you can pop it and get far enough away from the core defenses to not get hit. Do this and you'll likely be the first (or second) person out.
      Rubberband Dance has been unlocked!
      kNqxcCf.gif
    • risian4risian4 Member Posts: 3,711 Arc User
      edited March 2016
      aesica wrote: »
      And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.
      Try to have your ship positioned near (and facing) the exit as the core is ready to die. Make sure Evasive Maneuvers is off cooldown so the moment it blows, you can pop it and get far enough away from the core defenses to not get hit. Do this and you'll likely be the first (or second) person out.

      Diverting power to the engines is also a good idea when doing this.

      As for the Dreadnought: beside its weird scaling and the fact that it is thus ten levels higher in rank than everyone else, some of its weapons like the spatial charges are also invisible sometimes. And that can be quite annoying.

      I remember when I was in the Voth Contested Zone a while back. Suddenly, out of nowhere something hit me with full shields. It was just powerful enough to kill me with no warning. I think I had somewhere near 31k hull and it dealt a bit over 31k, out of nowhere, and it was invisible.

      Those are things that may need to be looked at, as these things are as much fun as the Borg torpedoes that used to instantly kill players. In the Breach, some of those shield-ignoring charges are also too powerful in the sense that engineering team, Aux to SIF, Hazard emitters and Brace for Impact combined sometimes cannot even negate it, but I assume that's because of the incorrect level scaling.

    • pulserazorpulserazor Member Posts: 590 Arc User
      edited March 2016
      I do believe the 'deflect disruptors' effect you are seeing in your combat log is the result of the NPC's version of 'Reflective Immunity Matrix' meaning that it isn't just reflecting disruptors. You are essentially vaping yourself by firing on a feedback pulse.

      If you have aggro during this fight you need to be ready to 'Brace for Impact' or activate 'Evasive Maneuvers' or at least have some defensive measures ready to respond to the Torpedo Salvo. If you dont have 'Polarize Hull' or something like it you will get Tractor Beamed, your speed will reduce to zero and with it, your defensive values and you will be susceptible to taking catastrophic damage.

      There is a large Yellow shield graphics effect that will appear over one of the ship's arcs. Do not fire on it. It is predictable.

    • dracounguisdracounguis Member Posts: 5,358 Arc User
      Breach is only annoying when you play it.
    • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
      Especially that dreadnought. It one-shots many of my ships with it's torpedo volleys even on normal mode and with my shields up.

      Well... it is 10 levels higher than the player, and those are Transphasic Chronitons, so they have shield pen.
      Then there's my character who uses Disruptors. The dreadnought has some sort of "Reflect Disruptors" ability that just kills me.

      Solution to that is to stop firing when the shield goes up, or get to the opposite side as fast as you can. The Dread's reflector covers one half of the ship, so 180 degrees. Watch for the shield to pop up, and try to NOT be on that side when it is up.
      And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.

      Speed boosting abilities help. Also... Location Location Location. Try and be on the "left" side of the chamber (map orientation wise). That will put you closer to the exit.
      I've been doing them on normal mode just to speed things along but these things make me wonder if there's a point in doing it on normal. Either way I'm just going to get straight up killed at certain times.

      It hasn't been available for a long time, revamp or no revamp. Everyone was probably rusty. My advice, take these defeats, learn from them, adapt, and come back stronger for the next run.

      I personally found that beam builds are good for this one as there are many points where you have a target rich environment. Cannons aren't very useful when you're doing the Trench Run along the hull because of how fast you're going. I would also suggest having abilities like Emergency to Engines and anything else that can augment engine power. More power = more speed.

      Also... I find that some good music helps the grind too. I actually tore down the Trench Run with Magic Carpet Ride blasting over my speakers. ^^
      db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
      I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
      The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
      normal text = me speaking as fellow formite
      colored text = mod mode
    • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
      rattler2 wrote: »
      Especially that dreadnought. It one-shots many of my ships with it's torpedo volleys even on normal mode and with my shields up.

      Well... it is 10 levels higher than the player, and those are Transphasic Chronitons, so they have shield pen.
      Then there's my character who uses Disruptors. The dreadnought has some sort of "Reflect Disruptors" ability that just kills me.

      Solution to that is to stop firing when the shield goes up, or get to the opposite side as fast as you can. The Dread's reflector covers one half of the ship, so 180 degrees. Watch for the shield to pop up, and try to NOT be on that side when it is up.
      And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.

      Speed boosting abilities help. Also... Location Location Location. Try and be on the "left" side of the chamber (map orientation wise). That will put you closer to the exit.
      I've been doing them on normal mode just to speed things along but these things make me wonder if there's a point in doing it on normal. Either way I'm just going to get straight up killed at certain times.

      It hasn't been available for a long time, revamp or no revamp. Everyone was probably rusty. My advice, take these defeats, learn from them, adapt, and come back stronger for the next run.

      I personally found that beam builds are good for this one as there are many points where you have a target rich environment. Cannons aren't very useful when you're doing the Trench Run along the hull because of how fast you're going. I would also suggest having abilities like Emergency to Engines and anything else that can augment engine power. More power = more speed.

      Also... I find that some good music helps the grind too. I actually tore down the Trench Run with Magic Carpet Ride blasting over my speakers. ^^

      I'd love to see what sort of time an all cannon pre-made could pull off with the trench run from hell.
      This is my Risian Corvette. There are many like it, but this one is mine.
    • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
      Don't forget appropriate music. ;)
      db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
      I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
      The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
      normal text = me speaking as fellow formite
      colored text = mod mode
    • trejgontrejgon Member Posts: 323 Arc User
      as for full impulse in escaping period it's somewhat locked out byt that "Redirecting ambient energy levels throught deflector dish to increase speed" that your first officer does when the core blows out - at that phase you get really nice speed boost, with full impulse slapped ontop of it the challenge of "run away fast enought" would change into "can I turn fast enought to not crash into the wall over there?"
      as for dready... nah the only times ti killed me was when I wasn't paying enought attention :P

      The_Science_Channel_Signature_Gen_2_-_Elenortirie_xSmall.png
    • This content has been removed.
    • ultimatenewbieultimatenewbie Member Posts: 269 Arc User
      Some thoughts for the next time The Breach is brought in:

      With the revamp to The Breach, the NPC ships at the start advance on their own and just explode at random points for no apparent reason. I greatly preferred the old way, where all the players and the NPCs rushed forward together, and the City Ship fired a large energy weapon that killed the NPCs as you advanced... This has a much more realistic feel that someone was going to get hurt in the mission.

      Having said that, I think that the 'Subpower Core' stage of the mission could be abolished without any detriment to the storyline - the idea that a main energy core just teleports around but can be exposed by a ship in a 2 second flyby is just crazy. Noone would build something like that. However, the final core which has defensive turrets and some punch behind it - I can imagine that happening. It would also have the advantage of speeding up the level a bit - but not a lot.

      Still, many thanks for bringing it back.
    • nikephorusnikephorus Member Posts: 2,744 Arc User
      Thanks for the laugh op.
      Tza0PEl.png
    • edited March 2016
      This content has been removed.
    • hanover2hanover2 Member Posts: 1,053 Arc User
      Nearly a week into the event, I'm forced to conclude that some people just do not want to learn the mission, do not want to think about what they're doing, and do not want to follow instructions from teammates.
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      I've been enjoying the challenge of varying pug groups. Some days you zip through and others you get a real fight on your hands.
      For a once of twice a day run of 20 mins a piece it's not too bad really, and on advance I'm netting over 200 marks each run; that's a darn good payout.
      Last night I had to tank a swarm of Bulwark and Bastion cruisers in my sci boat whilst the team hammered the hell out of the subpower core. That felt epic, and once they were done we all ganged up on the grav well'd Voth. After that I constantly drained and debuffed the main core with tykens rifts and ionic turbulence, helped the team a fair bit.
      SulMatuul.png
    • tfcivtfciv Member Posts: 65 Arc User
      Might be my imagination, but on my science alts I noticed scattering field keeps me in combat much longer than without it. So I avoid using that ability at all costs, seems to get me out of combat quicker.
    • bernatkbernatk Member Posts: 1,089 Bug Hunter
      ruinthefun wrote: »
      bernatk wrote: »
      My only complaint is the dysfunctional communication between Cryptic's departments. (In this case the UI team and mission builders.)

      2drkS4W.jpg
      Aww, come on. You can't mentally flip the image upside down? You're supposed to be a starship captain, you should have an IQ better than 80! This is like saying you can't execute a sports play your coach drew on the chalkboard because at game-time, you happened to be playing from the opposite side of the field. Even handegg players can figure this out, and those guys have serious brain damage from all the concussions.

      It's not a flip. It's a rotate.
      Tck7dQ2.jpg
      Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
    • risian4risian4 Member Posts: 3,711 Arc User
      pulserazor wrote: »
      I do believe the 'deflect disruptors' effect you are seeing in your combat log is the result of the NPC's version of 'Reflective Immunity Matrix' meaning that it isn't just reflecting disruptors. You are essentially vaping yourself by firing on a feedback pulse.

      If you have aggro during this fight you need to be ready to 'Brace for Impact' or activate 'Evasive Maneuvers' or at least have some defensive measures ready to respond to the Torpedo Salvo. If you dont have 'Polarize Hull' or something like it you will get Tractor Beamed, your speed will reduce to zero and with it, your defensive values and you will be susceptible to taking catastrophic damage.

      There is a large Yellow shield graphics effect that will appear over one of the ship's arcs. Do not fire on it. It is predictable.

      It's more likely to be the Aceton drones that they tend to drop. That, and the Spatial charges that are almost impossible to detect and way too strong (2 are enough to instantly kill someone due to the weird scaling) are the most important reasons why people are being killed.

      The yellow shield is just that: a full immunity shield. Nothing else. Unless these Dreads are different from those in the Contested Zone.
    • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
      risian4 wrote: »
      The yellow shield is just that: a full immunity shield. Nothing else. Unless these Dreads are different from those in the Contested Zone.

      The Dread's always had the ability to reflect attacks with that shield. I think Bulwarks also have a weaker version, but that one is easily circumvented because its not a full 180 degree shield like on the Dread.
      db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
      I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
      The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
      normal text = me speaking as fellow formite
      colored text = mod mode
    • lucho80lucho80 Member Posts: 6,600 Bug Hunter
      edited March 2016
      Especially that dreadnought. It one-shots many of my ships with it's torpedo volleys even on normal mode and with my shields up.

      Then there's my character who uses Disruptors. The dreadnought has some sort of "Reflect Disruptors" ability that just kills me.

      And then after the core is blown up I get stuck in combat for no reason and die in the explosion because I can't go to full impulse.

      I've been doing them on normal mode just to speed things along but these things make me wonder if there's a point in doing it on normal. Either way I'm just going to get straight up killed at certain times.

      Ship uses the NPC version of the Voth shield console, just swing around and shoot on the other side. Also uses a couple of other abilities that players would love all NPCs to spam like it.

      Boff skills:
      1) Tactical team II
      2) Attack patter delta

      NPC:
      1) Subsystem offline immunity
      2) Voth 1 sided immune shield

      Every time I get to the citadel, I find it hillarious that it spams TT. If you want to bring it down easy, have every ship in the team carry a skilled version of tachyon beam 2 or 3. If a sci ship add the solanae 2nd delfector. Once that shield is down, it goes boom very very quickly. The beauty of attack pattern delta is that you shoot at it, and you're shooting yourself on the foot. I love that ability, lol.
    • risian4risian4 Member Posts: 3,711 Arc User
      rattler2 wrote: »
      risian4 wrote: »
      The yellow shield is just that: a full immunity shield. Nothing else. Unless these Dreads are different from those in the Contested Zone.

      The Dread's always had the ability to reflect attacks with that shield. I think Bulwarks also have a weaker version, but that one is easily circumvented because its not a full 180 degree shield like on the Dread.

      Maybe. I've never been killed by that though. It's always something called 'Spatial charge'. An explosion that will usually hit out of nowhere.
    • risian4risian4 Member Posts: 3,711 Arc User
      And right after I typed that post, I was killed by one spatial charge that dealt 85k straight to my hull according to the 'toggle damage' thingy. While having a bit over 47k hull due to being downscaled.

      I'm all for more abilities for NPC's, but it'd be nice if it could at least be countered.
    • ssbn655ssbn655 Member Posts: 1,894 Arc User
      edited March 2016
      Was caught by the reflection thing ONCE before I was informed stay as far out as you can and attack from the rear. The annoying one is the Spatial charges. IMHO this is to easy did it many times with a T-4 just for the challenge!
    Sign In or Register to comment.