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Official Feedback Thread for the Skill System Revamp

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    nebfabnebfab Member Posts: 672 Arc User
    dabelgrave wrote: »
    I would like to know more about the Threat Control. It says it applies while in a threatening stance, but I am uncertain if that just means any combat, or if it's something else.

    I am also unsure why, as an escort captain, would I need to choose between Threat Control (which in the Holodeck version I need to avoid like the plague because of the increased aggro) and Stealth (which does not apply to my ships). I keep hearing mention of meaningful choices, but this is just asking me to choose between do not want and do not need. The same applies to the choice between two things affecting hangar pets since none of my ships have hangar bays.​​

    Threatening stance isn't a choice, it's a new captain clicky, you get it instead of Abandon Ship.

    Without threat control it just increases threat. With it it increases more, and actually reduces it if you're not using it. So, you'll get something out of choosing threat control even if you want less threat.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    dabelgrave wrote: »
    I would like to know more about the Threat Control. It says it applies while in a threatening stance, but I am uncertain if that just means any combat, or if it's something else.

    As detailed in the original Dev Blog, there is a new toggle ability that has taken the place of Abandon Ship, called "Threatening Stance." While this toggle is active, you generate increased Threat.
    dabelgrave wrote: »
    I am also unsure why, as an escort captain, would I need to choose between Threat Control (which in the Holodeck version I need to avoid like the plague because of the increased aggro) and Stealth (which does not apply to my ships).

    The Threat Control unlock actually reduces the amount of Threat you generate while the Threatening Stance toggle is disabled.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    dabelgravedabelgrave Member Posts: 979 Arc User
    dabelgrave wrote: »
    I would like to know more about the Threat Control. It says it applies while in a threatening stance, but I am uncertain if that just means any combat, or if it's something else.

    As detailed in the original Dev Blog, there is a new toggle ability that has taken the place of Abandon Ship, called "Threatening Stance." While this toggle is active, you generate increased Threat.
    dabelgrave wrote: »
    I am also unsure why, as an escort captain, would I need to choose between Threat Control (which in the Holodeck version I need to avoid like the plague because of the increased aggro) and Stealth (which does not apply to my ships).

    The Threat Control unlock actually reduces the amount of Threat you generate while the Threatening Stance toggle is disabled.

    Thanks. I must have missed that, and will have to look for it tonight. Decreased aggro is what I need.
    :)​​
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    battykoda0battykoda0 Member Posts: 959 Arc User
    dabelgrave wrote: »
    I would like to know more about the Threat Control. It says it applies while in a threatening stance, but I am uncertain if that just means any combat, or if it's something else.

    As detailed in the original Dev Blog, there is a new toggle ability that has taken the place of Abandon Ship, called "Threatening Stance." While this toggle is active, you generate increased Threat.
    dabelgrave wrote: »
    I am also unsure why, as an escort captain, would I need to choose between Threat Control (which in the Holodeck version I need to avoid like the plague because of the increased aggro) and Stealth (which does not apply to my ships).

    The Threat Control unlock actually reduces the amount of Threat you generate while the Threatening Stance toggle is disabled.

    It's a little high up the tree though, Bort. I think that one would do better as the first unlock. And engi or a sci going for their ultimate ability would have no way of getting it. Engi cruiser is the classical tank and would want that threat. Sci tends to make things very angry (which is good in a lot of cases IE feedback pulse and bad in others).
    Wow. There is a new KDF Science ship. I'll be!
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    dabelgrave wrote: »
    I would like to know more about the Threat Control. It says it applies while in a threatening stance, but I am uncertain if that just means any combat, or if it's something else.

    I am also unsure why, as an escort captain, would I need to choose between Threat Control (which in the Holodeck version I need to avoid like the plague because of the increased aggro) and Stealth (which does not apply to my ships). I keep hearing mention of meaningful choices, but this is just asking me to choose between do not want and do not need. The same applies to the choice between two things affecting hangar pets since none of my ships have hangar bays.​​

    Also, as I understand it, Threat Control was supposed to lower your threat if you do not activate Threatening Stance. So it seems it's not a bad choice for squishy ships, either.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2016
    battykoda0 wrote: »
    It's a little high up the tree though, Bort. I think that one would do better as the first unlock. And engi or a sci going for their ultimate ability would have no way of getting it. Engi cruiser is the classical tank and would want that threat. Sci tends to make things very angry (which is good in a lot of cases IE feedback pulse and bad in others).

    But what would you sacrifice on your Cruiser to put in a later step? Something will have be unlocked late in that tree - is Threat Control really that much more useful to a tank than something that buffs his damage output and in turn will also raise his threat?

    The later threat control is in the tree, the earlier other picks will be. Picks that might help make your build more rounded.


    Edit:
    Oh, and are you certain that you will need so much points in other trees? The heal buffing unlocks are all low tier, and are quickly covered, assuming you don't try to max everything out (you don't gain that much by the 3rd point usually). The energy related buffs are not that relevant for keeping your ship alive. It's usually more to enable more offensive power - but you can get that from the tactical tree anyway, since as a tank, you're likely a weapon user.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    battykoda0 wrote: »
    dabelgrave wrote: »
    I would like to know more about the Threat Control. It says it applies while in a threatening stance, but I am uncertain if that just means any combat, or if it's something else.
    As detailed in the original Dev Blog, there is a new toggle ability that has taken the place of Abandon Ship, called "Threatening Stance." While this toggle is active, you generate increased Threat.
    dabelgrave wrote: »
    I am also unsure why, as an escort captain, would I need to choose between Threat Control (which in the Holodeck version I need to avoid like the plague because of the increased aggro) and Stealth (which does not apply to my ships).
    The Threat Control unlock actually reduces the amount of Threat you generate while the Threatening Stance toggle is disabled.
    It's a little high up the tree though, Bort. I think that one would do better as the first unlock. And engi or a sci going for their ultimate ability would have no way of getting it. Engi cruiser is the classical tank and would want that threat. Sci tends to make things very angry (which is good in a lot of cases IE feedback pulse and bad in others).
    So I went and looked and made a quick chart:
    2e: EptS3, HE3, and MDP:B3
    2s: ES3, PS3, B:TS-W3
    2t: DEM3, TachB3, MDP:A3
    5: choose a bonus skill
    7e: EptE3, FBP3, AP:O3
    7s: RSP3, GW3, B:TS-S3
    7t: EWP3, JS3, CSV3
    10: bonus skill set 2
    12e: EptW3, PH3, AP:B3
    12s: A2SIF3, TR3, B:FaW3
    12t: BoardP3, TractorB3, CRF3
    15: bonus skill set 3
    17e: EptA3, TSS3, APD3
    17s: Aux2ID3, TBR3, B:O3
    17t: AcetonB3, VM3, TS3
    20: bonus skill set 4
    25: ultimates:
    26-28? improved ultimates

    which level do you think it should go at, and what should it replace?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    makocallowaymakocalloway Member Posts: 455 Arc User
    edited March 2016
    Someone brought up the point about the passive hull/shields healing. On Tribble I don't have it high because the boffs powers are better. But can anyone tell me if that has now changed with the new skill setup and removal of the crew mechanic? Is hull/shield gen now more viable? That's important, because that 6 (3 shield 3 hull) valuable points that have to be invested.
    5rFUCPd.png

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    nebfabnebfab Member Posts: 672 Arc User
    edited March 2016
    Someone brought up the point about the passive hull/shields healing. On Tribble I don't have it high because the boffs powers are better. But can anyone tell me if that has now changed with the new skill setup and removal of the crew mechanic? Is hull/shield gen now more viable? That's important, because that 6 (3 shield 3 hull) valuable points that have to be invested.
    Seems it's currently bugged (Bort made a thread about it ADD: HERE http://www.arcgames.com/en/forums/startrekonline/#/discussion/1212622/investigation-regen-issues) so we can't tell yet.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    As detailed in the original Dev Blog, there is a new toggle ability that has taken the place of Abandon Ship, called "Threatening Stance." While this toggle is active, you generate increased Threat.

    i actually have a question related to the removal of Abandon Ship...what effect did the Doff that used to improve Abandon Ship (as seen here: http://sto.gamepedia.com/Specialization:_Explosives_Expert#Abandon_Ship_variant ) get in its place? i presume something that improves Threatening Stance instead​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    i actually have a question related to the removal of Abandon Ship...what effect did the Doff that used to improve Abandon Ship (as seen here: http://sto.gamepedia.com/Specialization:_Explosives_Expert#Abandon_Ship_variant ) get in its place? i presume something that improves Threatening Stance instead​​

    Not yet decided, but most likely.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    darkhorse281darkhorse281 Member Posts: 256 Arc User
    battykoda0 wrote: »
    dabelgrave wrote: »
    I would like to know more about the Threat Control. It says it applies while in a threatening stance, but I am uncertain if that just means any combat, or if it's something else.

    As detailed in the original Dev Blog, there is a new toggle ability that has taken the place of Abandon Ship, called "Threatening Stance." While this toggle is active, you generate increased Threat.
    dabelgrave wrote: »
    I am also unsure why, as an escort captain, would I need to choose between Threat Control (which in the Holodeck version I need to avoid like the plague because of the increased aggro) and Stealth (which does not apply to my ships).

    The Threat Control unlock actually reduces the amount of Threat you generate while the Threatening Stance toggle is disabled.

    It's a little high up the tree though, Bort. I think that one would do better as the first unlock. And engi or a sci going for their ultimate ability would have no way of getting it. Engi cruiser is the classical tank and would want that threat. Sci tends to make things very angry (which is good in a lot of cases IE feedback pulse and bad in others).

    They had both pets and threat lower in the tree. Of course these passives are now pretty much useless to all but a small group. A sci captain with a sci based carrier like the Vo'Quve, Atrox, and Jupiter, will need points in other places and usually wont put 15-20 points in tac. If they do its either a very specialized build or they don't know the game. Tanking eng's are in the same boat with Threat but not as bad off, I could easily find 15 points in tac with an eng. Even with the new pet skills in the tac tree I only managed 12 points in tac with my kdf sci in the paradox, bumping that up by another 8 points severely gimps the ship and its build in most cases. The 20 point passives can be used without gimping a tac/eng in an HEC maybe. If your gonna put the bulk of your points into tac you might as well just be a tac in an escort or battlecruiser, which pretty much makes the pet passive useless anyways. They need to be split up in order to make the 10, 15, and 20 point choices somewhat useful to people without pets.

    Now I understand you want the training manuals on the bar's but at least gives useful skills to train. Mine dispersal is on probably 85 percent of the BOFFS out their already and we have more useful skills to train such as HY3. If mines are as useless as everyone says(I believe they are) then why are we wasting time training the mine dispersal skills, especially since mines are getting no love anyways.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    Please post all future Skill Revamp feedback to the new "v2.0!" Feedback Thread. Thanks!

    http://www.arcgames.com/en/forums/startrekonline#/discussion/1212701/official-feedback-thread-for-skill-revamp-v2-0
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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