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New Rom T6 Flagships.. No Thalaron Style Weapon Deployment?

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  • qziqzaqziqza Member Posts: 1,044 Arc User
    semalda226 wrote: »
    Why do people keeping saying it's 7 consoles to use thalaron... the console set bonus isn't even that good let alone the consoles. You only need the 3 from.the T5 scims to use a Thalaron (and no you don't have to sacrifice PrtG for it my T5-U Tulwar runs 420 PrtG)

    i love how people cherry pick the exact 3 or 4 words that suit their reply.. i have said, several times, that in order to use the full ship as it should be, it is 3 from the old set to get the scimitar signature effect, and then the 4 from the actual set it comes with for what it comes with. so that is 7, when it should only be either the 4 it comes with in the pack, or to keep it in keeping with other ships with specials (such as cloak, saucer sep or vector) 1 extra console to take it to 5.. there is no other ship in game that requires 7 consoles to be what it is.​​
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  • qziqzaqziqza Member Posts: 1,044 Arc User
    qziqza wrote: »
    qziqza wrote: »
    The consoles from the original bundle are compatible with the new vessels -- and thus, the thalaron weapon.
    so basically we need to own the old ships, in order to make the new ships, do what that design feature is for? is that not a little.. i dont know.. tight? if the wing deployment isn't a feature of the new ships without the old consoles, does that not make it superfluous on the new ships? i wonder how many players are going to be upset with their purchase of these ships when find out they won't do what it looks like they rightfully should, out of their own 3 pack?

    Dude, how many ships in this game at different tiers come with the lower tiered ship's console? Seriously.

    And the wings move, as per:
    The wings move.

    Do people not read? I can give anyone a pass if this was some mega-thread of a crazy amount of pages. But we're only on ONE page and people can't even take note of the dev posts negating the worries here???

    maybe.. but all we have is a dev post stating that the you can use the old consoles, and then a post confirming the wings move.. is that not 2 in the same thing? further, if you look at the description for the new ships, you will note that all the console bonuses and set bonuses are passives.. passives.. so where exactly in that can you see a wing deployment?

    so, as my post above said.. in essence we will need 7 consoles to have a fully functional ship with its signature move.. 7. in this case it isn't just a matter of a Romulan overhaul to the old ship, it is a totally different ship altogether that just happens to look like the old scimitar. and if that is the case, why include the wing design at all, or allow the older consoles to be used in it? so is it a scimitar or isn't it?

    i could understand this if we were talking a single ship with a single console to get the benefit.. like saucer separation, cloak, or multi vector, but if this is the way it is.. it is just all kinds of wrong.

    Losing console slots for the sake of gimmicks is what you pay to have said gimmicks. If the Galaxy-X player wanted the "full works" of said ship, they had to give up console slots. If the Defiant player wanted "the full works" which now includes Battle Cloaks, they had to give up equipment & console slots to do it. If the T'Varo player wanted "the full works" for his T'Varo, he definitely is giving up slots to get it.

    There is a price to be paid if you want gimmicks and that that price has been well known long before T6 even existed. No ship is an exception.

    i agree.. but 7 consoles? the scimitar is what it is, and having to give up that many slots for a single ability that the ship should have, especially an updated version, is just plain ridiculous.​​
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    What are you talking about 7 consoles to do what? The flagship set is 4 the old set is 3 it's not a 7 piece thalaron set now...
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,689 Community Moderator
    I have to agree with semalda. The T5 Scimitar set is what grants the Thaleron. You can CHOOSE to mount the T6 Scimitar consoles if you want, but they are NOT required for the Thaleron blast.
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    Tbh I woukd be ok with them making thalaron a 7-piece set IF AND ONLY IF they seriously buffed thalaron to the point it actually feels like a weapon that should be banned. I'm talking popping 500k to 600k on a PartG build kinda buffed and for a 7-piece set that's not unreasonable.
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  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited February 2016
    semalda226 wrote: »
    What are you talking about 7 consoles to do what? The flagship set is 4 the old set is 3 it's not a 7 piece thalaron set now...

    please read what im writing, not what you think im writing.. i know it isnt a 7 pc set for the thalaron.. its the old set for the "wing deployment" ie signature ability, man i dont even care if its thalaron or tribbles that it fires, then you need the 4 for the current set. so basically if you want to have a new updated scimitar.. with its signature ability, you need all 7 consoles, otherwise its the old scimitar with a new skin more or less. or its not a scimitar.

    they said in the post it is an updated version with the romulan aesthetic. they are allowing the use of the old consoles meaning it is still a scimitar, likewise allowing backward compatibility of the new consoles to the old ships supports that.. do they want you to buy all 6.. is it as simple as that?​​
    Post edited by qziqza on
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  • toivatoiva Member Posts: 3,276 Arc User
    Hmm, they do make the new consoles a bit useful by having passives, I admit (and I do even use some on my CBCs). But that you "have to" use them?!

    Let's see:
    - If you really want to have all the crazy situational effects, there's nothing stopping you. There is vastly place for even 7 consoles. How so? The Scimitars are so OP that you need no consoles to perform fine (to a large extent, any ship can).
    - If you want to push record numbers in whatever discipline, you should most likely forget about all these consoles anyway. At most you'd want a couple and not all of the available special consoles.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    aliguana wrote: »
    Thalaron weapons are illegal, btw, and would probably cause a rift/war with the other alliance members should the Romulan Republic's FLAGSHIP be using one. Bad enough we use cloaks... lol

    The Romulan Republic's flagship, Tulwar-class R.R.W. Lleiset does have a thalaron weapon. According to the wiki, it could even be fired during the Republic Day event. Feddybears didn't dare complain.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    I think it's pretty safe to say that the STO version of the Scimitar Thalaron Weapon is not identical to the one that Shinzon had on the original Scimitar. He intended to wipe out planet earth with that thing, the Thalaron Weapon in game is concentrated in a small area. It's possible that the weapon has been changed or scaled down to be less of a 'genocide gun' and is therefore tolerated. Of course, we're left to make that determination on our own because it's not addressed directly in game.

    It's certainly not the first case of something like this though, remember the Voyager Episode 'The Omega Directive?' In that episode all Federation Captains have standing orders to destroy Omega Particles without question. It's an order of such severity that it even trumps the Prime Directive. Yet here we are in STO collecting them like Candy and using them to make weapons.

    Sometimes you just have to accept that the game doesn't handle things in a way that's consistent with Star Trek Lore. The Thalaron Pulse is one of those things. It's ok to use it because.. STO. That's all the explanation you get.
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  • schloopdooschloopdoo Member Posts: 373 Arc User
    Having some familiarity with the T5 Scimitar's 3-set bonus, and having looked at the t6 set bonuses, I'd say that we're really stretching the definition of "need" if we say that the ship needs all 7 installed in order to work as intended. The Tulwar console that lets you cloak without having to lower your shields is still the only real game changer in this ship class, in my opinion.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I think it's pretty safe to say that the STO version of the Scimitar Thalaron Weapon is not identical to the one that Shinzon had on the original Scimitar. He intended to wipe out planet earth with that thing, the Thalaron Weapon in game is concentrated in a small area. It's possible that the weapon has been changed or scaled down to be less of a 'genocide gun' and is therefore tolerated. Of course, we're left to make that determination on our own because it's not addressed directly in game.

    It's certainly not the first case of something like this though, remember the Voyager Episode 'The Omega Directive?' In that episode all Federation Captains have standing orders to destroy Omega Particles without question. It's an order of such severity that it even trumps the Prime Directive. Yet here we are in STO collecting them like Candy and using them to make weapons.

    Sometimes you just have to accept that the game doesn't handle things in a way that's consistent with Star Trek Lore. The Thalaron Pulse is one of those things. It's ok to use it because.. STO. That's all the explanation you get.
    Actually, the Omega directive seems to have been superseded when we realized we CAN'T erase it.
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  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited February 2016
    schloopdoo wrote: »
    Having some familiarity with the T5 Scimitar's 3-set bonus, and having looked at the t6 set bonuses, I'd say that we're really stretching the definition of "need" if we say that the ship needs all 7 installed in order to work as intended. The Tulwar console that lets you cloak without having to lower your shields is still the only real game changer in this ship class, in my opinion.
    i do like the old set bonuses, especially the deployment visuals, not enough to purchase the old 3 pack as well as the new though. thankfully im able to afford this new 3 pack as a result of the introductory sale, and as much as i would have loved to have some wingwavium awesomeness included.. even if it was re-purposed into something non ballistic, the lack of such wont stop me grabbing a pack. the design team have done an incredible job on them.​​
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited February 2016
    I think it's pretty safe to say that the STO version of the Scimitar Thalaron Weapon is not identical to the one that Shinzon had on the original Scimitar. He intended to wipe out planet earth with that thing, the Thalaron Weapon in game is concentrated in a small area. It's possible that the weapon has been changed or scaled down to be less of a 'genocide gun' and is therefore tolerated. Of course, we're left to make that determination on our own because it's not addressed directly in game.
    It's just gameplay dissonance. Just like the Undine planet killer beam, it does something lesser for the purpose of gameplay balance.

    Thalaron weapons are still very much planet killers in STO cutscenes.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited February 2016
    so i grabbed the Romulan pack yesterday and these ships look, and feel, great to fly. while it is disappointing i wont be getting to spread my raptors wings (wont be purchasing the old 3 pack just for a visual) i must say that, while i wont be using it, the inclusion of the old Scimitar skin as a free option in the ship tailor is a very nice touch.

    i am definitely happier than sad.. so thanks to the design team for a beautiful job.​​
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