test content
What is the Arc Client?
Install Arc

Time and Tide

12357

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    saber1973a wrote: »
    Hey - i just got the Krenim Science ship on Tribble and:
    It comes with the Chronometric (i think was the name) torpedo from the set from "Time and Tide" Episode
    what's the Admiralty card?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited January 2016
    .....
    what's the Admiralty card?

    The Admirality card is:
    26 ENG
    34 TAC
    66 SCI
    18 h maintenance
    +8 SCI per EngShip or TacShip


  • carcosa#4225 carcosa Member Posts: 161 Arc User
    Ok, so I would have started a new thread under "Acadamy" but I can't start new threads yet so here it goes: I did this mission, and when I went to claim the rewards, it said that a new one will open up on Feb 4th ( I could really use that tactical console). If I wait till then to claim my rewards, will that open up for me, or am I stuck because I didvthe mission too soon. Thanks, I have only been playing for a couple weeks.
  • piotrtiberiuspiotrtiberius Member Posts: 55 Arc User
    Ok, so I would have started a new thread under "Acadamy" but I can't start new threads yet so here it goes: I did this mission, and when I went to claim the rewards, it said that a new one will open up on Feb 4th ( I could really use that tactical console). If I wait till then to claim my rewards, will that open up for me, or am I stuck because I didvthe mission too soon. Thanks, I have only been playing for a couple weeks.

    They expect you to play the mission a second time next week, then a third, fourth, ect for all of the prizes.

  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    Now the cat is out of the bag, i expect Noye to try wipe essential elements from time, nx-01, shran, sovaal, kronos one, USS enterprise as this where the most damage can be done. it would be quite an irony from noye and a cruel one at that, without the federation there would be no peace with klingons after 8472 there would be no republic as the peaceful romulans have no vulcans to look upto, there would be no one slowing down the iconians or even the construction of a krenim facility in the kyana system. so while noye is angry at starfleet, if he wiped all that out to get his wife back.. also the temperal shielding would have to remain up indefinately but i expect noye and his ship to be destroyed in an altered timeline, one where the protagnist is protected from the timeline until noyes ship explode's causing a temperal wave that resets everything back before the weapon was used.

    then armed with that knowledge from a future that never happened but back on the original course before all the time manipulations, you manage to convince kagren and the krenim to instead target back to the iconian fall to recover the sphere of knowledge and gift it to the iconians in a sign of peace before they could mount their final charge in the beta quadrant. many lives are saved, noye no longer has a reason to be angry as clauda still lives with child and the iconian conflict ended. then fast forward to the signing of the accord without issue.

    this is what i expect to see in future content :P.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    Now the cat is out of the bag, i expect Noye to try wipe essential elements from time, nx-01, shran, sovaal, kronos one, USS enterprise as this where the most damage can be done. it would be quite an irony from noye and a cruel one at that, without the federation there would be no peace with klingons after 8472 there would be no republic as the peaceful romulans have no vulcans to look upto, there would be no one slowing down the iconians or even the construction of a krenim facility in the kyana system. so while noye is angry at starfleet, if he wiped all that out to get his wife back.. also the temperal shielding would have to remain up indefinately but i expect noye and his ship to be destroyed in an altered timeline, one where the protagnist is protected from the timeline until noyes ship explode's causing a temperal wave that resets everything back before the weapon was used.

    then armed with that knowledge from a future that never happened but back on the original course before all the time manipulations, you manage to convince kagren and the krenim to instead target back to the iconian fall to recover the sphere of knowledge and gift it to the iconians in a sign of peace before they could mount their final charge in the beta quadrant. many lives are saved, noye no longer has a reason to be angry as clauda still lives with child and the iconian conflict ended. then fast forward to the signing of the accord without issue.

    this is what i expect to see in future content :P.

    Hey, that's a great idea. Hey, Noye! You want to erase NX-01? I'll help!
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • dalolorndalolorn Member Posts: 3,655 Arc User
    starswordc wrote: »
    Now the cat is out of the bag, i expect Noye to try wipe essential elements from time, nx-01, shran, sovaal, kronos one, USS enterprise as this where the most damage can be done. it would be quite an irony from noye and a cruel one at that, without the federation there would be no peace with klingons after 8472 there would be no republic as the peaceful romulans have no vulcans to look upto, there would be no one slowing down the iconians or even the construction of a krenim facility in the kyana system. so while noye is angry at starfleet, if he wiped all that out to get his wife back.. also the temperal shielding would have to remain up indefinately but i expect noye and his ship to be destroyed in an altered timeline, one where the protagnist is protected from the timeline until noyes ship explode's causing a temperal wave that resets everything back before the weapon was used.

    then armed with that knowledge from a future that never happened but back on the original course before all the time manipulations, you manage to convince kagren and the krenim to instead target back to the iconian fall to recover the sphere of knowledge and gift it to the iconians in a sign of peace before they could mount their final charge in the beta quadrant. many lives are saved, noye no longer has a reason to be angry as clauda still lives with child and the iconian conflict ended. then fast forward to the signing of the accord without issue.

    this is what i expect to see in future content :P.

    Hey, that's a great idea. Hey, Noye! You want to erase NX-01? I'll help!

    You'll just wreak havoc with the timeline that way. Erase the scripts for Enterprise, instead, so they don't manage to introduce the inconsistencies in the first place.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • nrankonranko Member Posts: 19 Arc User
    edited January 2016
    Walker: *blah* *blah* benevolent use of time travel *blah* if misused *blah* even genocide *blah blah blah*
    Me: *sweating* *eyes darting around the room* Yeah, can you imagine? Some people, huh? *whispering to First Officer* Elisa, *cough* orders from Starfleet Command regarding Iconians *cough* paper shredder.
    Elisa Flores: Don't worry, Admiral. Clearly history has already forgotten our war with the Iconians.
    Me: *rolling my eyes* If only I could forget that Season.
  • shevetshevet Member Posts: 1,667 Arc User
    Oh noes! [name redacted] has stolen the super-ship!

    Whatever can we do about this? We can't go back in time half an hour and take the key out of the super-ship's ignition. We can't go back in time twenty years and book [name redacted] into a high-quality anger management course. We can't even go back in time five minutes and whack [name redacted] over the head with a length of lead pipe....

    ... wait a minute, actually we can do any and all of these things, because we have got *bleep*ing time machines.

    This is the problem with time travel as a plot element; two minutes of thinking through the implications, and you can come up with ways to break the story.

    You go run around doing what Captain Walker tells you. Me, I have a length of lead pipe and am shortly going to have an appointment with [name redacted]. (And if some skinny twerp pops up, ranting about "fixed point in time" and "I'm sorry, I'm so, so sorry", I'll just whack him over the head as well.)
    8b6YIel.png?1
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    Grateful for the new content/episode. Thanks, Cryptic.
    klingon-bridge.jpg




  • irm1963irm1963 Member Posts: 682 Arc User
    shevet wrote: »
    Oh noes! [name redacted] has stolen the super-ship!

    Whatever can we do about this? We can't go back in time half an hour and take the key out of the super-ship's ignition. We can't go back in time twenty years and book [name redacted] into a high-quality anger management course. We can't even go back in time five minutes and whack [name redacted] over the head with a length of lead pipe....

    ... wait a minute, actually we can do any and all of these things, because we have got *bleep*ing time machines.

    This is the problem with time travel as a plot element; two minutes of thinking through the implications, and you can come up with ways to break the story.

    You go run around doing what Captain Walker tells you. Me, I have a length of lead pipe and am shortly going to have an appointment with [name redacted]. (And if some skinny twerp pops up, ranting about "fixed point in time" and "I'm sorry, I'm so, so sorry", I'll just whack him over the head as well.)

    Isn't that why the Annorax and presumably other Timeships have Temporal Shielding ? Basically exist in their own "moment" and can't be messed with by timeline shenanigans. Or the TIC's job would be far easier.
  • shevetshevet Member Posts: 1,667 Arc User
    Oh, right, I was forgetting the temporal shielding! - which conveniently fails every time we need it, but remains indestructible and impervious when the script says the bad guys have got to succeed. That stuff. Yeah.
    8b6YIel.png?1
  • velquavelqua Member Posts: 1,220 Arc User
    Time and Tide is a basically all about Noye blaming the Federation for not getting the chance to have a son who he can call a "dumbass" like Annorax. So much for Noye getting his own That 70's Show.

    That being said, I did like the episode overall. I do wonder why Nog and the rest of the alliance team didn't report what was on the logs from the temporal shielded core. Nog sounded like he was going to be all over that information.
    18662390068_f716cd60e3.jpg
  • dareaudareau Member Posts: 2,390 Arc User
    starswordc wrote: »
    Still Kagran. He's missing the forest for the trees with the Krenim Mary Sueperweapon. Ignore the wave motion gun for a minute and look at the rest of its features, like, I dunno, the temporal shielding that renders it invulnerable to enemy fire.

    And yet, that temporal shielding did such a great job keeping the Annorax "safe" during the "Borg Assault" portion of Butterfly.

    Yeah, she held together, in one complete piece, under massive amounts of Borg Sphere fire, as it wiped the transwarp gateway to "de-assimilate New Romulus".

    And since said temporal shields failed in both their job of keeping the KIS Annorax "safe" and keeping the crew aware of what they came from - we now have an oddball situation...
    First off, I propose a name change from Temporal "Investigations" to "Instigations". Because it's pretty obvious that they don't just "investigate" what could go wrong with temporal shenanigans and fix them - they participate in creating temporal issues that need "new agents" to fix. Because is not the Temporal Shielded Core from the KIS Annorax a "dangerous bit of temporal information" that needed to be "sterilized" so that, oh, Noye didn't go ballistic?

    Secondly, Why aren't we just rushing off to do just that? I just saw a log that says "Noye's entire manipulation of the Timeline / restoration of the Krenim to time-manipulator status, etc. etc. is caused 100% by his "love" for an "non-existant" person". Remove said information from his head (again), remove the rationale for this muck-up-the-timeline.

    Obviously, Temporal Instigations thinks that leaving one item from an alternate timeline and allowing their carefully tracked timelines to "go bonkers" was what "needs" to happen.

    Thirdly, I'd like to know who is in charge of deciding what timeline is the one that needs to be "maintained"? I have a bone to pick with him about letting Nero's "accidental incursion" fly... and/or how long they elected to "let it ride" before they reintegrated it into the "one true timestream" that's necessary to prevent a universe ending paradox caused by two timelines existing" in the same instant"...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • aliguanaaliguana Member Posts: 262 Arc User
    [quote="velqua;12838964"That being said, I did like the episode overall. I do wonder why Nog and the rest of the alliance team didn't report what was on the logs from the temporal shielded core. Nog sounded like he was going to be all over that information.[/quote]

    he probably filed it with Starfleet, but then we beat the Iconians so it didn't matter much anymore. Probably some clerk would have read the memo in a few months

    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
  • keletteskelettes Member Posts: 488 Arc User
    edited January 2016
    velqua wrote: »
    I do wonder why Nog and the rest of the alliance team didn't report what was on the logs from the temporal shielded core. Nog sounded like he was going to be all over that information.

    IIRC, going over the files in the temporally shielded computer core was a project given to Noye. After he found Clauda's files, it was only a matter of filtering information in his reports to Nog and Alliance Command.

    The characters had no way to suspect Noye was going to turn on them:

    Remember, when the temporal shielding collapsed the Annorax crew's lives conformed to the changes made as they reintegrated into this new, altered reality. After the second incursion they had no clue that the Tuterians ever existed. They also had no idea (Noye himself included!) that Noye had a Tuterian wife that acted as a counterbalance to his... uh... a-Noye-ing attitude... The revelation that his calculations cost him his family was probably too much to bear, so he decided to blame us instead.

    Administrator Traala should have listened to that security officer sooner... she's lucky to be alive after Noye rigged that console and got her zapped.
    Post edited by kelettes on
    "Ad astra audacter eamus in alis fidelium."
    -
    "To boldly go to the stars on the wings of the faithful."
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    He could even not known what really happened at the end - they did the calculations, and then immedatelly after it tried to 'fix' the timeline back to the orginal one - i doubt they had time (heh) to leave long logs entry for themselves (if any, it would be short note or something like that).
    And with Noye attitude to Federation, (and as you noted - not balanced by Claude) it's not that strange, that he blamed Federation for any possible failure...
    That was even noted, when they finished that mission - there was talk with Noye, when he says something like "You must make some error..." - Yep it was all ours fault, not his... right ...
  • stobg2015stobg2015 Member Posts: 800 Arc User
    shevet wrote: »
    Oh noes! [name redacted] has stolen the super-ship!

    Whatever can we do about this? We can't go back in time half an hour and take the key out of the super-ship's ignition. We can't go back in time twenty years and book [name redacted] into a high-quality anger management course. We can't even go back in time five minutes and whack [name redacted] over the head with a length of lead pipe....

    ... wait a minute, actually we can do any and all of these things, because we have got *bleep*ing time machines.

    This is the problem with time travel as a plot element; two minutes of thinking through the implications, and you can come up with ways to break the story.

    You go run around doing what Captain Walker tells you. Me, I have a length of lead pipe and am shortly going to have an appointment with [name redacted]. (And if some skinny twerp pops up, ranting about "fixed point in time" and "I'm sorry, I'm so, so sorry", I'll just whack him over the head as well.)

    No argument. That mission was disappointing on a number of levels. Visually outstanding, but a hot mess plot-wise. Worst of all, it's far too long and the combat is repetitive and tiresome. That last sequence chasing the Annorax was completely unnecessary. Can't say that Noye going supervillain was totally unexpected, though somehow I managed to miss seeing the Sphere Builder connection.

    So most of the last couple of years has been about tying up loose threads from "Voyager". Apparently now it's "Enterprise"'s turn... while I agree there are a lot of loose ends to choose from there, I can't say I'm happy about it. Because it pretty much signals that we're in for a long stretch of "Back to the Future" missions and the time traveling shenanigans are already starting to wear thin because as Shevet says, the implications of time travel are being ignored.

    The fact that we know exactly when Noye makes his move and how, because he's dumb enough to tell us, means that it should take all of five minutes or less in real time to neutralize him by showing up in his past at a time of our own choosing.

    The lesson learned from the Temporal Cold War and from the DTI novels -- and even from "Back To the Future, Part II" -- is that you only have an advantage in a time war when you can keep your enemies in the dark about who you are and what you manipulate. Once the secret is out and they can pin you down to a particular time and place, a patient time traveler WILL find you and wreck your plans and if he/she is really good you'll never remember they did it. Though to be fair, the bad guys always have an advantage because they know the history you're trying to protect while the good guys don't always know what the bad guys are trying to change.

    In this case, we know exactly what Noye wants, how he plans to do it, and that the Annorax is a vital part of his plan. We know when and where the Annorax will be in the past and he can't stop us from derailing his plan before he finishes dreaming it up. He, on the other hand, can't afford to destroy the Federation too early because of the Iconians, who would end up targeting the Krenim sooner or later in any timeline, and the Annorax would never be built.

    If the Dev team is smart, they will shift gears and focus more heavily on the Na'Khul... they're the real threat. The history that turns them into a time-travelling enemy of the Federation is history that the Federation's temporal agents can't afford to tinker with, while the Na'Khul have nothing to lose. This should be a cat-and-mouse game, a cloak-and-dagger affair. A series of events trying to figure out their strategy while doing damage control and a well-planned operation to defeat it by driving the Na'Khul into the events of "Stormfront" that ultimately destroy them. THAT could be a heck of a story arc. I now fear that is not the story arc we're going to get.
    (The Guy Formerly And Still Known As Bluegeek)
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    just boring: Annorax is back with an other name. the lack of imagination is pitiful
  • stobg2015stobg2015 Member Posts: 800 Arc User
    just boring: Annorax is back with an other name. the lack of imagination is pitiful

    I will admit that tying the Krenim in with the Sphere Builders is a bit of a twist, that could end up as a good plot if it were executed well. But until and unless they fix the holes in their time travel cause-and-effect and make it more convincing, it's going to be dicey.
    (The Guy Formerly And Still Known As Bluegeek)
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    My only problem with that mission, oddly enough, is that the future wasn't futuristic enough. Technology didn't seem to be any more advanced (we can take out a 28th century Na'Kuhl warship in a 25th century vessel), and all of the major factions present at the conference were exactly the same as they are in 2410. They even wore the same uniforms for the most part! Apparently not one of those cultures underwent changes in four centuries.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • tinyfistedtinyfisted Member Posts: 193 Arc User
    Ok, so I would have started a new thread under "Acadamy" but I can't start new threads yet so here it goes: I did this mission, and when I went to claim the rewards, it said that a new one will open up on Feb 4th ( I could really use that tactical console). If I wait till then to claim my rewards, will that open up for me, or am I stuck because I didvthe mission too soon. Thanks, I have only been playing for a couple weeks.

    Don't worry about it. Open the rewards. Just play it again next weekend, you'll get new options next week. Hit 'l' to open your log panel, flip to the 'episodes' tab. Select the 'featured episode' arc, and replay the mission. You can replay it as often as you like, with the usual 30 minute cooldown between runs.
    86B6EC45459D17DB8AE6CD5F51C13A90CDC00A85
  • tinyfistedtinyfisted Member Posts: 193 Arc User
    Playing the mission with my SO just now:

    "Holy [bleep]! It's the Annorax!"
    "I bet Noye's over there saying 'Oh [bleep], it's Borealis and Shogun."
    "... Yeah, I'm _sure_ he's saying that."

    (I am soooo watching Top Gun this weekend.)
    86B6EC45459D17DB8AE6CD5F51C13A90CDC00A85
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    You know, i wonder if devs checked the mission for this possible situation:
    after 18th Febr. my 15th level toon will choose Admirality Bundle reward... oops - my Admirality is still not unlocked... possible effect: i do not get the Pastak ship card, but system will remember, that i choose it, and will not allow me to get it when i hit level 52 :s ... oww!
  • dalolorndalolorn Member Posts: 3,655 Arc User
    saber1973a wrote: »
    You know, i wonder if devs checked the mission for this possible situation:
    after 18th Febr. my 15th level toon will choose Admirality Bundle reward... oops - my Admirality is still not unlocked... possible effect: i do not get the Pastak ship card, but system will remember, that i choose it, and will not allow me to get it when i hit level 52 :s ... oww!

    I think you can (theoretically) get Admiralty cards early, just not mission slots or missions. Might be misremembering, though.

    It's possible that it won't let you open the box until level 52.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • tinyfistedtinyfisted Member Posts: 193 Arc User
    velqua wrote: »
    It's possible that it won't let you open the box until level 52.

    This is likely. Usually how it ends up working with level-restricted stuff like spec points.
    86B6EC45459D17DB8AE6CD5F51C13A90CDC00A85
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    dalolorn wrote: »
    saber1973a wrote: »
    You know, i wonder if devs checked the mission for this possible situation:
    after 18th Febr. my 15th level toon will choose Admirality Bundle reward... oops - my Admirality is still not unlocked... possible effect: i do not get the Pastak ship card, but system will remember, that i choose it, and will not allow me to get it when i hit level 52 :s ... oww!
    I think you can (theoretically) get Admiralty cards early, just not mission slots or missions. Might be misremembering, though.

    It's possible that it won't let you open the box until level 52.
    with Doffs, you can actually acquire doffs through mail or exchange before getting to level 10.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • willdojinnwilldojinn Member Posts: 57 Arc User
    I'm still annoyed nobody bothered explaining why we needed to bury a sunkiller/restorer in a hole in the ground BEFORE bothering to even attempt to fix where the tholians turned off the sun for Nak'hul. Will we get any sort of anything on that? Why did the tholians do it? Why did anyone think burying it in a hole in the ground was a good idea? why didn't we even try using it to undo the damage?
  • dalolorndalolorn Member Posts: 3,655 Arc User
    ruinthefun wrote: »
    willdojinn wrote: »
    I'm still annoyed nobody bothered explaining why we needed to bury a sunkiller/restorer in a hole in the ground BEFORE bothering to even attempt to fix where the tholians turned off the sun for Nak'hul. Will we get any sort of anything on that? Why did the tholians do it? Why did anyone think burying it in a hole in the ground was a good idea? why didn't we even try using it to undo the damage?
    I dunno. In theory, doing this would TRIBBLE up the timeline, but the thing is never discussed, and it has been bugging me for some time. It is even pointed out in the mission itself, when the Na'kuhl are pissed off about it.

    It would definitely do a lot of damage to the timeline. The Na'kuhl seemed to be a major player in the Temporal Cold War (even going so far as to escalate it into a full-out conflict before Archer and company fixed things), and we know of at least one non-ENT instance where they attempted an incursion.

    Remember, in the Doomsday Device mission, K'valk said B'vat had found the planet killer using information given by the Na'kuhl in the 22nd century. The bulk of this information has apparently been used by B'vat's predecessors to guide the Empire's development - it is conceivable that removing the Na'kuhl incursion by restoring their homeworld would significantly impact the way Klingon history (and by extension, the history of the quadrant/galaxy) plays out.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • sotsogmsotsogm Member Posts: 67 Arc User
    shevet wrote: »
    Oh noes! [name redacted] has stolen the super-ship!

    Whatever can we do about this? We can't go back in time half an hour and take the key out of the super-ship's ignition. We can't go back in time twenty years and book [name redacted] into a high-quality anger management course. We can't even go back in time five minutes and whack [name redacted] over the head with a length of lead pipe....

    ... wait a minute, actually we can do any and all of these things, because we have got *bleep*ing time machines.

    This is the problem with time travel as a plot element; two minutes of thinking through the implications, and you can come up with ways to break the story.

    You go run around doing what Captain Walker tells you. Me, I have a length of lead pipe and am shortly going to have an appointment with [name redacted]. (And if some skinny twerp pops up, ranting about "fixed point in time" and "I'm sorry, I'm so, so sorry", I'll just whack him over the head as well.)

    Yeah, but, but, but, see, De Nomolos can then go back in time to right before you got the lead pipe, and keep you from hitting him in the head with it, except you could go back in time to right before he kept you from hitting him... but then... but then... but then you could also go back in time to before he went back in time, and....

    Look, bottom line is that this can only end one way: you go back in time with the Princesses, learn how to play good, and then return to the present to win the San Dimas Battle of the Bands and launch a golden era of peace and understanding with a cover of Argent's "God Gave Rock & Roll To You." WYLD STALLYNS!!!1!
Sign In or Register to comment.