I think Breach was simply too hard for the casual player. You could seriously die in there, if you weren't careful. Me, I kinda liked it; but, as other have mentioned, it kinda took too long for any meaningful rewards. (I'm talkimg about Breach Advanced, of course).
Its not unusual dungeons being removed in other MMOs for reasons, problem with STO is that 4 years ago we had a decent selection of missions that wasnt just the Borg STFs, then they started adding and every season we end up with at least 2 new Queues that simply push players towards them at the expense of the existing ones.
No, its the exact opposite. Every season we get these new queues and none of them ever manage to outdo the old Borg STFs in reward/time. Thus they get played mainly by people who currently need their specific marks.
I think Breach was simply too hard for the casual player. You could seriously die in there, if you weren't careful. Me, I kinda liked it; but, as other have mentioned, it kinda took too long for any meaningful rewards. (I'm talkimg about Breach Advanced, of course).
Casual players should stick to Normal. I didn't die there (casual, normal). Got lost inside the first time, though
These days anything with objectives different than "kill kill kill" seems to be too hard for some folks. Just do Counterpoint, and see how many people close portals or transport teams. Don't be shocked when you're the only one.
According to my experience, RHihoo station Elite , Brotherhood of the Sword Elite, Counterpoint A., Crystalline A. and Infected Advanced pop very often. Borg disconnected A. , Fleet alert and Nukara Transdimensional E. pop often. As for time/rewards ratio, Rhihoo station E. is the best one.
It was a bit difficult sometimes when you'd get into a duel with those ships protecting the turrets... man could they punch... but if the rewards were a bit higher, people would run it.
The biggest issue with The breach, aside from the rewards, was that the voth generally counter BFAW pretty good with their aceton and as a result many people struggle.
Having a solid science ship with GW and TR and possibly FBP demolishes the Voth though.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
yep, was simply too long. Should have been 2 missions from the start, exteriour and interiour part. Sure it was also alittle harder, but from my experiance, people had a hard time finding their way, and not really problems with the voths.
I loved the breach... was always fun as heck hitting a slipstream then activating my 2k impulse burst, ending up on the other end of the map before the others had hit the first node area
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yep, I am also responsible for the high ship loses in 'Broken Circle', and the loss of Starbase 234 and the Preserver's Archives in the Laenas System in 'Blood of the Ancients'.
It is an extremely huge burden to bear.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I think Breach was simply too hard for the casual player. You could seriously die in there, if you weren't careful. Me, I kinda liked it; but, as other have mentioned, it kinda took too long for any meaningful rewards. (I'm talkimg about Breach Advanced, of course).
This...it took time and skill to go through that place...both of which the common player doesn't have.
Months and months after the breach launched...people would constantly blow up the fake power cores...I mean from the beginning to the last breach I ever played I think I can safely say that 95-98% of the runs people would destroy every core with the ? next to it.
Time...like I said is the other factor...you just can't steamroll it in 5 minutes or less like you can most other stf's.
Can't have a honest conversation because of a white knight with power
After Delta rising, The Breach was a nasty piece of work. Its advanced type already wrecked most pugs simply by virtue of voth swarm-sciencee-fckery. Also seen some brilliant dps master racers kill themselves via feedback trollshield.
Add to that the secondary objectives that never get done because people are too stupid to read or listen to orders...
The secondary core whack a mole core also was something straight out of the galaxy quest guidebook to "did not age well at all attempts at parody", heck the final core also was straight out of that book.
I hope the refurbished version throws those things out and repalces them with something less TRIBBLE. Heck, the mechanics from the badlands zone should be adaptable here, and at least those do not raise my eyebrows.
Mine Trap and The Breach played a few people not because they were bad, but because they were very long . A simple solution would be to increase the rewards , but it probably seemed for Cryptic " unsystematic " . So it is better to remove. * double- facepalm*
boarding party+aceton beam+mask emissions vs. beam:fire at will+attack pattern beta+kemocite - who won?
Here's a funny thought: what would you think of "the Breech" as single player content?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
They did that with 'Atmospheric Assault' and 'Defend Rh'ioo Station' which were single player Romulan Missions, adapted to also be PVE Queues. There is some debate on how well they did.
Edited to correct incorrect information. Thanks to @markhawkman for the correct information.
Post edited by ltminns on
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
They did that with 'Atmospheric Assault' and 'Defend Rh'ioo Station' and adapted them to be single player Romulan Missions, while retaining the PVE Queues. There is some debate on how well they did.
Adapted? Sort of, but you have it backwards. They were Romulan story missions first.
Better yet, they should add incentives to participating in the ques that no one ever plays.
That's exactly what they should do. Harder and longer missions would be welcomed by many, if there was some reason to actually play them.
I doubt it...people want it quick and easy in this game...so much they refuse to adapt and overcome...like some people don't want to get better...like they literally feel entitled to be carried.
Can't have a honest conversation because of a white knight with power
Too much queues aren't good because most of them are empty. This is probably the reason why they removed several queues.
Most of them? As far as space queues go, ALL of them are empty. At the time of this writing, all of them list a play time of --, with no players playing any of them. 0 players playing. Not a one.
And honestly, this isn't really a new situation. Nobody played Breach before, either. The reason is clear: When all rewards were homogenized into generic marks during S7, with no reason to choose one mission over another except by paycheck efficiency, every other queue but the most favored ones died. Maybe if we had tech pieces we could once again trade for our rep rewards so that they would actually be rewards again...
Yes, I think that is the major issue. The Breach was not seen as reward-efficient by players, so it wasn't played much. To make it reward-efficient, Cryptic has to rework it in some way. Since it wasn't played much, removing it means that players don't even get a "false" choice offered - a queue they likely can't start in a reasonable time frame.
Cryptic needs to find a way to keep all queued missions relevant, without creating so many choices that there are rarely (or ever) enough players to start a mission in the first place.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
They should scrap a lot more then that, the empty ques give off the impression that the game isn't doing well.
Better yet, they should add incentives to participating in the ques that no one ever plays.
A simple "bribe" system:
The queue that was played the last the last week, gets +50 % marks, free choice of mark type, and an elite mark this week.
Could also be applied to factions.
Faction least played the last week gets +50 % bonus dilithium, +50 % marks, and +50 % skill points.
Feds would probably never get this.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I thought 'Breach' was supposed to be more reward friendly than the other Dyson Sphere Queue - 'Storming the Spire'. Go figure.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Sorry that I had it reversed, but the end result was the same. Single Player Missions also PVE Queues. So there is precedent there.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Breach was fun but had it's flaws. The whole fly through the ship insde was cool but the path you had to follow could have used a feature that showed the flight path like the ground mission against Hakeev.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I feel the voth as an adversary are underdeveloped. There's the background from Voyager with their doctrine and superiority complex nothing about the events leading to them trying to take possession of the Solonae Dyson sphere.
The Breach could be used in a featured episode of sorts. Combining the breach with a ground component to actually find out which opponent drove them to desperately seek the power of the omega molecule.
Was it the undine, vaadwaur, the Borg or another yet unnamed adversary.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
As far as PVE queues go there are way to many PVE missions and due to that a bunch of the harder or less popular ones are ghost towns. Waiting 3 or 4 hours for a pug at 3 am is quite discouraging. IMHO the Devs need to look back at the older list and cull the ones from back then that drew zero players for a year or more instead of adding more and more PVE's at this point. There just are to many. Plus those who think that empty quques for a given pve is a bad sign I feel are missing the third number that is the number of players in a particular pve mission not the waiting to join list. I would be nice if somehow with the admialty sytem you could have the ships you own join you if there are not enough "real" players to form a group. They could function like the shuttles from a carrier i.e. escort you and defend gainst incoming attacks or attack your target. This would help a lot when you are trying to run one of these "ghost town" pves.
Comments
Casual players should stick to Normal. I didn't die there (casual, normal). Got lost inside the first time, though
These days anything with objectives different than "kill kill kill" seems to be too hard for some folks. Just do Counterpoint, and see how many people close portals or transport teams. Don't be shocked when you're the only one.
Borg disconnected A. , Fleet alert and Nukara Transdimensional E. pop often.
As for time/rewards ratio, Rhihoo station E. is the best one.
Having a solid science ship with GW and TR and possibly FBP demolishes the Voth though.
Too bad they just scrapped the whole thing. All that hard work wasted, you'd think they could have done something with it, yesh.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
My character Tsin'xing
It is an extremely huge burden to bear.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
This...it took time and skill to go through that place...both of which the common player doesn't have.
Months and months after the breach launched...people would constantly blow up the fake power cores...I mean from the beginning to the last breach I ever played I think I can safely say that 95-98% of the runs people would destroy every core with the ? next to it.
Time...like I said is the other factor...you just can't steamroll it in 5 minutes or less like you can most other stf's.
Better yet, they should add incentives to participating in the ques that no one ever plays.
Add to that the secondary objectives that never get done because people are too stupid to read or listen to orders...
The secondary core whack a mole core also was something straight out of the galaxy quest guidebook to "did not age well at all attempts at parody", heck the final core also was straight out of that book.
I hope the refurbished version throws those things out and repalces them with something less TRIBBLE. Heck, the mechanics from the badlands zone should be adaptable here, and at least those do not raise my eyebrows.
That's exactly what they should do. Harder and longer missions would be welcomed by many, if there was some reason to actually play them.
boarding party+aceton beam+mask emissions vs. beam:fire at will+attack pattern beta+kemocite - who won?
Edited to correct incorrect information. Thanks to @markhawkman for the correct information.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
My character Tsin'xing
I doubt it...people want it quick and easy in this game...so much they refuse to adapt and overcome...like some people don't want to get better...like they literally feel entitled to be carried.
Cryptic needs to find a way to keep all queued missions relevant, without creating so many choices that there are rarely (or ever) enough players to start a mission in the first place.
A simple "bribe" system:
The queue that was played the last the last week, gets +50 % marks, free choice of mark type, and an elite mark this week.
Could also be applied to factions.
Faction least played the last week gets +50 % bonus dilithium, +50 % marks, and +50 % skill points.
Feds would probably never get this.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The Breach could be used in a featured episode of sorts. Combining the breach with a ground component to actually find out which opponent drove them to desperately seek the power of the omega molecule.
Was it the undine, vaadwaur, the Borg or another yet unnamed adversary.