Is Withering Radiation supposed to be a DoT or a single hit? Tested on PVP, it applies a single hit, and that single hit's damage stacks (x2) on the next hit and so on. Is this how it's supposed to work?
Thanks!
Single hit...the thing that has a timer is just a debuff and not a dot
Don't speak of these any further otherwise they too will be 'adjusted'. You know what I mean. Wink, wink, nudge, nudge, say no more, say no more.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Don't speak of these any further otherwise they too will be 'adjusted'. You know what I mean. Wink, wink, nudge, nudge, say no more, say no more.
What are you talking about? At the moment, this thread seems to indicate that they're under-performing and in need of a buff, not a nerf or "adjustment". Their proc seems like it would only be as useful as other procs, on a ship full of them.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Again without having used them or tried to analyze the numbers and proc chances I don't know if this would really work out, but I have to imagine this at least comes close to standard plasma in terms of additional damage. Additional applications of plasma just refresh the duration, if you had 2 weapons proc on the same salvo, one of those procs is effectively wasted, as is an application between 2 other procs that would have otherwise maintained the DoT regardless. Withering radiation doesn't have that problem because its damage is instantaneous, but its damage is lower to compensate.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
i had a lengthy discussion about what the proc does, and we came to the conclusion that...
1st proc: damage, starts a debuff timer of 60 seconds, and during those 60 seconds each proc adds a proc mark and deals radiation damage multiplied by the number of procs, so for simplicity's sake say the damage is 500 radiation...
1st proc does 500 radiation damage, starts the 60 second debuff timer, a 2nd proc hits, which does 500x2 = 1000 radiation damage, a 3rd does 500x3 = 1500 rad damage, 4 does 2000, and so forth, to a max I think of 6 was it? or 8? i forget. then after the debuff ends it essentially resets and waits for that 1st proc to do it all over again.
last I checked... plasma fire does stack. I know it used to not stack, but AFAIK it does now.
Yeah, I wasn't sure but it's still basically the same issue regardless. Eventually a max stack size is reached and further plasma procs are of questionable use as I described earlier. Withering Radiation procs are always useful. The question becomes the reliability of the procs on either of them to maintain their max damage output and how many plasma procs end up being more or less wasted. And of course average damage output regardless of the above. I thought that perhaps Withering could equal out simply because of the instantaneous nature and therefore lack of damage loss due to redundant stacking, but I'm not good enough at statistics and data analysis to actually figure it out for myself.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
i had a lengthy discussion about what the proc does, and we came to the conclusion that...
1st proc: damage, starts a debuff timer of 60 seconds, and during those 60 seconds each proc adds a proc mark and deals radiation damage multiplied by the number of procs, so for simplicity's sake say the damage is 500 radiation...
1st proc does 500 radiation damage, starts the 60 second debuff timer, a 2nd proc hits, which does 500x2 = 1000 radiation damage, a 3rd does 500x3 = 1500 rad damage, 4 does 2000, and so forth, to a max I think of 6 was it? or 8? i forget. then after the debuff ends it essentially resets and waits for that 1st proc to do it all over again.
Max stacks of 5 is listed, meaning eventually it would in your example reach 500*5=2500 rad dmg instantly, but 1 or more hits to a main target from most dot/instajib torps = more dmg.
This is why I said, the timer is nifty, but the insta-rad dmg despite the stacks = fairly weaksauce!!!
last I checked... plasma fire does stack. I know it used to not stack, but AFAIK it does now.
I can't speak for energy weapons since I don't use Plasma energy weapons much but torpedo dots do stack...so I would imagine that the energy weapons can?
Can't have a honest conversation because of a white knight with power
As others have mentioned the "debuff" WIthering Radiation applies isn't really a debuff. It's more just there to keep track of stacks.
The proc does damage based on the number of stacks, counting itself -- your initial stack will also deal a single hit of damage to the target.
The damage itself is called "Withering Barrage" in the combat log when its triggered by a Torpedo, and Withering Radiation when its triggered by an energy weapon. I figured people would want to be able to track the different sources, but it is certainly confusing in retrospect.
As others have mentioned the "debuff" WIthering Radiation applies isn't really a debuff. It's more just there to keep track of stacks.
The proc does damage based on the number of stacks, counting itself -- your initial stack will also deal a single hit of damage to the target.
The damage itself is called "Withering Barrage" in the combat log when its triggered by a Torpedo, and Withering Radiation when its triggered by an energy weapon. I figured people would want to be able to track the different sources, but it is certainly confusing in retrospect.
So the dmg can only be triggered by withering weapons?
I am from Belgium and english isn't my main language, sorry if I make mistakes.
That said though, I'm thinking Withering Barrage needs a bit of a buff. A 33% proc rate starting at around 500 or so damage (off the game now so couldn't check the exact number) is a bit underwhelming. Things are dead before you get a good stack going.
That said though, I'm thinking Withering Barrage needs a bit of a buff. A 33% proc rate starting at around 500 or so damage (off the game now so couldn't check the exact number) is a bit underwhelming. Things are dead before you get a good stack going.
I'd say that's more a reflection on the current state of the game to give us far too many sources of damage than it is on the proc. Stuff like this should affect plasma (and any other weapon procs that add stacking damage debuffs) in much the same way, possibly more so because plasma's damage is dealt over time, but the target dies before the full damage is applied. At least with Withering Radiation you get the full benefit immediately.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Thoron Infused Polaron does not even have the Polaron Proc. Maybe cryptic just forgot it.
On thoron infused polaron, they replaced the polaron proc with the thoron proc. You still get three mods on your weapons at very rare. If it had both procs, you would only be able to have two mods at very rare.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I'd say that's more a reflection on the current state of the game to give us far too many sources of damage than it is on the proc. Stuff like this should affect plasma (and any other weapon procs that add stacking damage debuffs) in much the same way, possibly more so because plasma's damage is dealt over time, but the target dies before the full damage is applied. At least with Withering Radiation you get the full benefit immediately.
I get more from a Plasma torp's burn than Withering Barrage though. Combing through my logs, I get between 500-800 DPS from Plasma Burn while from Withering Barrage I only get 60-80 DPS.
As others have mentioned the "debuff" WIthering Radiation applies isn't really a debuff. It's more just there to keep track of stacks.
The proc does damage based on the number of stacks, counting itself -- your initial stack will also deal a single hit of damage to the target.
The damage itself is called "Withering Barrage" in the combat log when its triggered by a Torpedo, and Withering Radiation when its triggered by an energy weapon. I figured people would want to be able to track the different sources, but it is certainly confusing in retrospect.
My only confusion comes from that fact that, the Tactical Escort T6, get the Starship Mastery Trait called Withering Barrage. Which is why I mentioned that I did not think it was the correct proc and it was the ship mastery proc.
That said though, I'm thinking Withering Barrage needs a bit of a buff. A 33% proc rate starting at around 500 or so damage (off the game now so couldn't check the exact number) is a bit underwhelming. Things are dead before you get a good stack going.
Well my setup that I use has Torp Spread III on it, and firing at a single target will usually put at least 3 to 4 stacks on said Target, you figure, running this on something like the command battle cruiser or one of the Fleet Galaxy Class Cruisers with a second torpedo and all Withering Disruptor, you could easily max out at 5 stacks.
Does Withering Barrage and Withering Radiation stack though?
I'm using it with both TS2 or TS3 depending on my ship. Just now I slotted it fore on my Intrepid (which is built to boost radiation damage) and I still got more from the plasma burn of my PEP which I had slotted aft (100 vs 70 DPS).
Either the proc is really weak or CLR isn't reading the proc properly.
Yeah that's why I brought it up too. Given that SCM isn't reporting it (and this parser is updated more frequently), it's possible CLR isn't reading it right either.
Edit: It's now showing up on SCM (or maybe it always did but my lack of sleep this morning meant I couldn't spot it), and it reads the same 60-80DPS on average for Withering Barrage.
Comments
OK then this is working as intended. Thanks!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
What are you talking about? At the moment, this thread seems to indicate that they're under-performing and in need of a buff, not a nerf or "adjustment". Their proc seems like it would only be as useful as other procs, on a ship full of them.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
My character Tsin'xing
That I cannot disagree with. The thoron infused polaron proc tries to do too many things and ends up being bad at all of them.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
1st proc: damage, starts a debuff timer of 60 seconds, and during those 60 seconds each proc adds a proc mark and deals radiation damage multiplied by the number of procs, so for simplicity's sake say the damage is 500 radiation...
1st proc does 500 radiation damage, starts the 60 second debuff timer, a 2nd proc hits, which does 500x2 = 1000 radiation damage, a 3rd does 500x3 = 1500 rad damage, 4 does 2000, and so forth, to a max I think of 6 was it? or 8? i forget. then after the debuff ends it essentially resets and waits for that 1st proc to do it all over again.
Yeah, I wasn't sure but it's still basically the same issue regardless. Eventually a max stack size is reached and further plasma procs are of questionable use as I described earlier. Withering Radiation procs are always useful. The question becomes the reliability of the procs on either of them to maintain their max damage output and how many plasma procs end up being more or less wasted. And of course average damage output regardless of the above. I thought that perhaps Withering could equal out simply because of the instantaneous nature and therefore lack of damage loss due to redundant stacking, but I'm not good enough at statistics and data analysis to actually figure it out for myself.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Max stacks of 5 is listed, meaning eventually it would in your example reach 500*5=2500 rad dmg instantly, but 1 or more hits to a main target from most dot/instajib torps = more dmg.
This is why I said, the timer is nifty, but the insta-rad dmg despite the stacks = fairly weaksauce!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
I can't speak for energy weapons since I don't use Plasma energy weapons much but torpedo dots do stack...so I would imagine that the energy weapons can?
The proc does damage based on the number of stacks, counting itself -- your initial stack will also deal a single hit of damage to the target.
The damage itself is called "Withering Barrage" in the combat log when its triggered by a Torpedo, and Withering Radiation when its triggered by an energy weapon. I figured people would want to be able to track the different sources, but it is certainly confusing in retrospect.
So the dmg can only be triggered by withering weapons?
That said though, I'm thinking Withering Barrage needs a bit of a buff. A 33% proc rate starting at around 500 or so damage (off the game now so couldn't check the exact number) is a bit underwhelming. Things are dead before you get a good stack going.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
I'd say that's more a reflection on the current state of the game to give us far too many sources of damage than it is on the proc. Stuff like this should affect plasma (and any other weapon procs that add stacking damage debuffs) in much the same way, possibly more so because plasma's damage is dealt over time, but the target dies before the full damage is applied. At least with Withering Radiation you get the full benefit immediately.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
On thoron infused polaron, they replaced the polaron proc with the thoron proc. You still get three mods on your weapons at very rare. If it had both procs, you would only be able to have two mods at very rare.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
My only confusion comes from that fact that, the Tactical Escort T6, get the Starship Mastery Trait called Withering Barrage. Which is why I mentioned that I did not think it was the correct proc and it was the ship mastery proc.
Well my setup that I use has Torp Spread III on it, and firing at a single target will usually put at least 3 to 4 stacks on said Target, you figure, running this on something like the command battle cruiser or one of the Fleet Galaxy Class Cruisers with a second torpedo and all Withering Disruptor, you could easily max out at 5 stacks.
I'm using it with both TS2 or TS3 depending on my ship. Just now I slotted it fore on my Intrepid (which is built to boost radiation damage) and I still got more from the plasma burn of my PEP which I had slotted aft (100 vs 70 DPS).
Either the proc is really weak or CLR isn't reading the proc properly.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
My character Tsin'xing
Edit: It's now showing up on SCM (or maybe it always did but my lack of sleep this morning meant I couldn't spot it), and it reads the same 60-80DPS on average for Withering Barrage.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!