Ok, so I just did a PvP test against a fleetmate of mine, to test out the Withering Photon Torpedo Launcher that I got as a random box drop. My question is, what exactly is this suppose to do. He had a 5 stack of Withering Radiation on him, and it was doing nothing to him at all, the torpedo said it was going to do 334 radiation damage per stack of Withering Radiation, and it was doing like 100 hp a pop, which means that the Terran Task Force Weapons are completely useless, as they don't have the normal disruptor proc which would have been a better fit, with the chance to apply radiation, over this small dot that is not going to do anything to another player or anything in PvE.
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Exactly what I myself asked, as well as another thread that was started a few weeks back.
The desciption comes off, as a completely useless proc no matter how you understand the description, as it seems like a single dmg dot that lingers for 60secs., waiting for the next stack to apply, only to inflict 1 dmg value again.
It comes off looking far worse, than any individual instant dmg applied effect, while also looking far worse than any standard dot that does dmg over times as well!!!
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I forgot about the Bio-Molecular Phasers/Disruptors. Those are good and will easily go right into existing Phaser / Disruptor builds without breaking their integrity. I was never sold however on the Iconian Resistance Rep's AP weapons.
My character Tsin'xing
And yes, I'm rather fond of the word 'withering.'
Is the debuff suppose to be the normal disruptor debuff, or is it something different, because the tool tip that I am reading is a rather unclear on what the debuff is:
Withering Photon Torpedo Launcher Mk XII [Acc] [CrtH]
Kinetic Damage
90 degree Targeting Arc
4,940.9 Kinetic Damage (823.5 DPS)
+50 Armor Pen vs. Exposed Targets
20% Chance: Improve recharge time by 5 sec.
20% Chance: Improve recharge time by 5 sec.
to target: 33% Chance: Apply stack of Withering Radiation
(Lasts for 60 sec, 5 stack max)
345.9 Radiation Damage to target per stack of Withering Radiation
20% Chance: Improve recharge time by 5 sec.
+2% Critical Chance
+10% Accuracy
I am not seeing anything about a debuff. The ground weapons I am getting out of the rep boxs, for daily and hourly rep missions, say they are dealing disruptor damage, but are not making note of the disruptor proc chance. I think you guys are doing a great job, but would it be possible to get a bit of a cleaning up of the tool tips for the Terran Task Force weapons, so what exactly what players should expect?
It's a "debuff" in that it's something that persists on the target even if it has no immediate effect.
If I undestand the mechanics correctly, the stack of Withering Radiation does nothing in and of itself. However, when a second stack is added, either 345.9 or 345.9 x2 (not sure on this point, depends on the order of stack application and damage application) Radiation damage is applied to the target. When a third stack is added, either 345.9 x2 or x3 damage is applied, etc. I would imagine that's the reason the duration is so long, to actually give you a chance to max out the stacks and therefore deal the maximum radiation damage. Eventually it becomes a 2.5% chance for energy weapons to deal an additional 1729.5 damage on the first shot and 33% chance for torpedoes to deal an additional 1729.5 damage.
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I'm not sure that matches this, which implies the first stack will . . . eventually? apply 1x damage:
Perhaps crypticrock could give a concrete example of the behavior for a single withering proc by itself, with no later procs? Then one with multiple procs?
Right now I'm not clear on whether only procs 2-on cause damage, or proc 1 causes damage but only after 60 seconds, or what. So confused!
I salute you for being the one to own up to that
Thanks for the clarification in what the proc is supposed to do.
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Any withring disruptor weapon have a chance to apply a stack of whitering radiation up to 5 times.
Then you need a radiation dmg weapon or ability to proc these stacks.
Which make for exemple a good combo with whitering disruptors and bio molecular weapons and ability like aceton.
And that's why they added a new radiation dmg ability.
Am I right?
Not all radiation damage is exotic. Radiation damage from weapons for example are not exotic so this isn't exotic.
@crypticrock thank you for explaining the mechanics. I'll have to retest the rep Photon Torp but from my old parses it did not seem like the procs were stacking properly. Just to confirm, in my logs the procs are the "Withering Barrage" entries?
Looking at some recent Crystalline Catastrophe runs (where I get to use the Terran Taskforce Photon torpedo fairly constantly), I average between 10-16 normal shots with this torp and an additional 3 torps from a torp spread (because I switch my spreads to these torps towards the end). So that's an average of about 13-19 "hits" from the torp. Over the course of that run, I'll be lucky to have around 5 "shots" of Withering Barrage for 215 damage/tick. It seems to me it should be procc'ing more often that that. I know my gravimetric torp (which has a similar 33% chance to proc a rift) procs more often than this.
Thanks!
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The Withering Barrage, is from the Pilot Starship Trait the Tactical one I think, if anything would be in your log it would show up as Withering Radiation, one would think.
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My character Tsin'xing
Yes I am using the array for the set bonus. In CCA however I have this mounted aft and it never gets a shot out.
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My character Tsin'xing
Did a test in CCA. Went in with only this torp and heals, fired 21 normal shots, no entry in the logs for "Withering Radiation" but I did get 5 ticks from "Withering Barrage". There is something wrong with the procs of this torp.
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Is Withering Radiation supposed to be a DoT or a single hit? Tested on PVP, it applies a single hit, and that single hit's damage stacks (x2) on the next hit and so on. Is this how it's supposed to work?
Thanks!
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Single hit...the thing that has a timer is just a debuff and not a dot