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Jupiter vs other dreadnoughts

STAR TREK
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Holy Gigantism, Batman!

    Mustrum "and here I was trying to nitpick that the Carrier is not a Dreadnaught" Ridcully
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    I mean, sheer size does not a dreadnought make, you know.
    But yeah, that thing is bananas in scope. I guess it'd have to be, to contain the sheer amount of support systems for its crew and its contingent of support craft.
    ".... you're gonna have a bad time."
  • qweeble#7491 qweeble Member Posts: 164 Cryptic Developer
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.
    I make space ships!
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  • pattonianpattonian Member Posts: 47 Arc User
    It's Sci.... bleech.... an overgrown sci ship... /pouts.
    Don't want.
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  • johnwatson71johnwatson71 Member Posts: 187 Arc User
    edited November 2015
    EDIT: saw the dev comment after i made mine. so nvm lol
    7aamriW.png
  • johnwatson71johnwatson71 Member Posts: 187 Arc User
    edited November 2015
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    thanks for clearing it up. Even if not actual size you have made a beautiful ship sir. And I can't wait to fly her.
    7aamriW.png
  • yakodymyakodym Member Posts: 363 Arc User
    Fear the mighty Miranda Dreadnought!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2015
    pattonian wrote: »
    It's Sci.... bleech.... an overgrown sci ship... /pouts.
    Don't want.

    Obviously, if there's another thing this game needs is another TAC Cruiser.

    Obviously.
    Post edited by warmaker001b on
    XzRTofz.gif
  • natejam101natejam101 Member Posts: 172 Arc User
    Any other dreadnought is better than this pile of work..its a fleet atrox rehash. it should have been more of a universal carrier like the Tholian recluse. At least a LT COM universal or tactical seat vs the Lt tactical with a LT universal. A few might buy it just for vanity, but thats it.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    Yeah, thanks to perspective the image doesn't provide a good size comparison.

    That and the fact that the Jupiter is not a Dreadnought. It is also neither a Light Cruiser, nor a Cruiser, nor a Dreadnought Warbird. The title and image are a bit of a non sequitur, since the Jupiter is none of the things it is being compared to. The Jupiter is a Carrier.

    If torches are to be lit and pitchforks sharpened, let us at least complain in context. :tongue:
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  • lianthelialianthelia Member Posts: 7,902 Arc User
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    Yeah...the sucker looks like it could hold a couple Odyssey's from the looks at that picture.
    natejam101 wrote: »
    Any other dreadnought is better than this pile of work..its a fleet atrox rehash. it should have been more of a universal carrier like the Tholian recluse. At least a LT COM universal or tactical seat vs the Lt tactical with a LT universal. A few might buy it just for vanity, but thats it.

    To quote Warmaker,


    "Obviously, if there's another thing this game needs is another TAC Cruiser.

    Obvioiusly. "


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  • koraheaglecrykoraheaglecry Member Posts: 250 Arc User
    People dont get exactly what they were wanting and suddenly they think somehow bashing what we're actually getting is 'cool'.

    Not every ship is going to be for you you selfish petulant children. I dont even like playing Science or Carriers but Im glad to see the Jupiter added to the lineup of ships Fed players can access.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2015
    The stats of the Jupiter itself is fine. 2 amusing observations reading the news page for it though:

    1. DC/DHC capable in a very sluggish ship with non-optimal TAC BOFF seating, even if you use the Universal as TAC. I know what Carriers tend to play as with these handling characteristics, and DHC play is not one of them. Even the also very sluggish KDF Vo'Quv is a horrible DHC platform and that thing has a LtCmdr TAC station. Making the Jupiter DHC capable is a joke but... whatever. It doesn't prevent me from equipping her more suitably. It's just funny.

    2. The Frigates. The Elite Callisto hangar units if you look at the armament and skills is decent. However, any serious Carrier player in STO knows this inescapable fact:

    Frigate hangar units in this game have very mediocre turn rates.

    If a Frigate is heavily dependent on narrow arc weapons like torpedoes and DC/DHCs, then the slow maneuvering is going to make them pointless. This has been a complaint of mine with hangar units for years and years now. Case in point:

    The KDF Vo'Quv has access to the Battle Cloak capable Elite Qaw'Dun BOPs which on paper look freakin' fabulous. DHCs, CRF3, Quantums with HYT3. If you deploy them right (which requires a separate forum post in itself...), they'll decloak and unleash a terrific spike capability. But past that initial onslaught their usefulness diminishes sharply. The AI makes Frigates take very long, leisurely wide, slow turns. So Frigates with those narrow weapon arcs hardly shoot.

    The only way the Callisto hangar units will be of any use is if they break the Cryptic tradition and actually be maneuverable. Otherwise, like all narrow arc focused Frigates, it will be DOA on the ship's release but lots of guys will only figure that out after splurging for huge FC and Dil for the Elites.
    XzRTofz.gif
  • grtiggygrtiggy Member Posts: 444 Arc User
    the window size on the juptier makes it feel ALOT smaller than it actually is i mean the odyssey is a freaking huge ship with alot of decks i think the windows need to be made alot smaller on the Jupiter with alot more decks
  • lianthelialianthelia Member Posts: 7,902 Arc User
    The stats of the Jupiter itself is fine. 2 amusing observations reading the news page for it though:

    1. DC/DHC capable in a very sluggish ship with non-optimal TAC BOFF seating, even if you use the Universal as TAC. I know what Carriers tend to play as with these handling characteristics, and DHC play is not one of them. Even the also very sluggish KDF Vo'Quv is a horrible DHC platform and that thing has a LtCmdr TAC station. Making the Jupiter DHC capable is a joke but... whatever. It doesn't prevent me from equipping her more suitably. It's just funny.

    2. The Frigates. The Elite Callisto hangar units if you look at the armament and skills is decent. However, any serious Carrier player in STO knows this inescapable fact:

    Frigate hangar units in this game have very mediocre turn rates.

    If a Frigate is heavily dependent on narrow arc weapons like torpedoes and DC/DHCs, then the slow maneuvering is going to make them pointless. This has been a complaint of mine with hangar units for years and years now. Case in point:

    The KDF Vo'Quv has access to the Battle Cloak capable Elite Qaw'Dun BOPs which on paper look freakin' fabulous. DHCs, CRF3, Quantums with HYT3. If you deploy them right (which requires a separate forum post in itself...), they'll decloak and unleash a terrific spike capability. But past that initial onslaught their usefulness diminishes sharply. The AI makes Frigates take very long, leisurely wide, slow turns. So Frigates with those narrow weapon arcs hardly shoot.

    The only way the Callisto hangar units will be of any use is if they break the Cryptic tradition and actually be maneuverable. Otherwise, like all narrow arc focused Frigates, it will be DOA on the ship's release but lots of guys will only figure that out after splurging for huge FC and Dil for the Elites.

    On 1...well they give pretty much every carrier access to cannons, they've done it since the Vo'Quv...I don't know why but they do lol.

    On 2...I agree...find most pets with cannons mostly using just their turrets which is little to no damage considering weapon power is only 50 I imagine. The only saving grace I can see...perhaps is while lock trajectory is up maybe it will be more useful...

    Of course I just thought of...firing 2 cannons and 2 turrets...will leave them with almost no weapon power if it is set generically to 50...so umm...not sure how these frigates will perform.
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  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    pets do appear to have no weapon drain like players. Just the power stats to govern their base damage, and to enable power drains via effects to affect them.
  • thetaninethetanine Member Posts: 1,367 Arc User
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    LaHX6C7.png

    HMMM??? It's sitting right there beside it. Please explain.​​
    STAR TREK
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  • tomoyosakagami1tomoyosakagami1 Member Posts: 146 Arc User
    edited November 2015
    thetanine wrote: »

    LaHX6C7.png

    HMMM??? It's sitting right there beside it. Please explain.​​

    That the Jupiter can actually use 2 Odysseys instead of frigates? Look at the hangar, it's almost as tall as the Odyssey. It really doesn't look right.

  • wildweasalwildweasal Member Posts: 1,053 Arc User
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    thanks for clearing it up. Even if not actual size you have made a beautiful ship sir. And I can't wait to fly her.

    you cant "fly" her .....no air in space....you can "command' ...or pilot...or take the helm.
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  • alphahydrialphahydri Member Posts: 391 Arc User
    thetanine wrote: »
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    LaHX6C7.png

    HMMM??? It's sitting right there beside it. Please explain.​​
    There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.

    I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2015
    lianthelia wrote: »
    The stats of the Jupiter itself is fine. 2 amusing observations reading the news page for it though:

    1. DC/DHC capable in a very sluggish ship with non-optimal TAC BOFF seating, even if you use the Universal as TAC. I know what Carriers tend to play as with these handling characteristics, and DHC play is not one of them. Even the also very sluggish KDF Vo'Quv is a horrible DHC platform and that thing has a LtCmdr TAC station. Making the Jupiter DHC capable is a joke but... whatever. It doesn't prevent me from equipping her more suitably. It's just funny.

    2. The Frigates. The Elite Callisto hangar units if you look at the armament and skills is decent. However, any serious Carrier player in STO knows this inescapable fact:

    Frigate hangar units in this game have very mediocre turn rates.

    If a Frigate is heavily dependent on narrow arc weapons like torpedoes and DC/DHCs, then the slow maneuvering is going to make them pointless. This has been a complaint of mine with hangar units for years and years now. Case in point:

    The KDF Vo'Quv has access to the Battle Cloak capable Elite Qaw'Dun BOPs which on paper look freakin' fabulous. DHCs, CRF3, Quantums with HYT3. If you deploy them right (which requires a separate forum post in itself...), they'll decloak and unleash a terrific spike capability. But past that initial onslaught their usefulness diminishes sharply. The AI makes Frigates take very long, leisurely wide, slow turns. So Frigates with those narrow weapon arcs hardly shoot.

    The only way the Callisto hangar units will be of any use is if they break the Cryptic tradition and actually be maneuverable. Otherwise, like all narrow arc focused Frigates, it will be DOA on the ship's release but lots of guys will only figure that out after splurging for huge FC and Dil for the Elites.

    On 1...well they give pretty much every carrier access to cannons, they've done it since the Vo'Quv...I don't know why but they do lol.

    On 2...I agree...find most pets with cannons mostly using just their turrets which is little to no damage considering weapon power is only 50 I imagine. The only saving grace I can see...perhaps is while lock trajectory is up maybe it will be more useful...

    Of course I just thought of...firing 2 cannons and 2 turrets...will leave them with almost no weapon power if it is set generically to 50...so umm...not sure how these frigates will perform.

    Lock Trajectory is a short duration buff though. Also, seeing as even most players can't use Lock Trajectory right, I foresee the NPCs doing the same exact thing... They'll use the ability and move in a straight line until they're completely wayyyy out of range of the target :D Since the ships have cannon-based weaponry, when they quickly start putting distance away, their damage drops off dramatically.

    Frigates in general need to be given fighter level maneuverability. The balancing factor is that Frigates in general are restricted to the true, 2 hangar carriers.
    XzRTofz.gif
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    I here there is a way to use BoPs effectively is to use they recall then attack commands often, alot more work then say my Elite Orion Slavers, who just fire they're beam, torps, and mines with little to no input from me (well that's changed abit with some starship traits, like Coordinated Assault, Scramble Fighters).

    Still even when the Callistos don't have someone in thier front arc it should do okay damage thanks to having 2 turrets instead of 1 in the back.

    still for pure effectiveness with the Jupiter's trait fighters are better, 4 torpedoes vs. 12 torpedoes.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2015
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    I wasn't even going to do that. I was going more for:

    wallpaper_20100308102014_4984145182.jpg?itok=WwslnK7J
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

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  • alphahydrialphahydri Member Posts: 391 Arc User
    edited November 2015
    alphahydri wrote: »
    thetanine wrote: »
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    LaHX6C7.png

    HMMM??? It's sitting right there beside it. Please explain.​​
    There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.

    I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
    LOL, nevermind! I found what the issue is with your weird sizing. It appears that using the Type 7 hull material on the Jupiter in Foundry nearly triples its size when viewed in-game. In the picture below you can see the Jupiter with the Type 6 hull material on the left, and then the massively-oversized Jupiter with the Type 7 material on the right.

    There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.

    This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.
    Capture%201_zpsfng5xykr.jpg
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Even the normal sized verison of the Jupiter is big, at least as big a D'D.

    But the bugged one must rival Deep Space 9!
  • tick0tick0 Member Posts: 243 Arc User
    edited November 2015
    alphahydri wrote: »
    alphahydri wrote: »
    thetanine wrote: »
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    HMMM??? It's sitting right there beside it. Please explain.​​
    There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.

    I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
    LOL, nevermind! I found what the issue is with your weird sizing. It appears that using the Type 7 hull material on the Jupiter in Foundry nearly triples its size when viewed in-game. In the picture below you can see the Jupiter with the Type 6 hull material on the left, and then the massively-oversized Jupiter with the Type 7 material on the right.

    There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.

    This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.

    I was just in the foundry comparing the Jupiter with the Type 7 material to another Jupiter with the Type 6 material and I had no such issue, so it must be something else you did. :tongue:

    Here's a screenshot I took to see the size differences:
    XAjv6Zu.jpg
    And another one:
    kdDDjOv.jpg
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
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  • alphahydrialphahydri Member Posts: 391 Arc User
    edited November 2015
    tick0 wrote: »
    alphahydri wrote: »
    alphahydri wrote: »
    thetanine wrote: »
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    HMMM??? It's sitting right there beside it. Please explain.​​
    There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.

    I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
    LOL, nevermind! I found what the issue is with your weird sizing. It appears that using the Type 7 hull material on the Jupiter in Foundry nearly triples its size when viewed in-game. In the picture below you can see the Jupiter with the Type 6 hull material on the left, and then the massively-oversized Jupiter with the Type 7 material on the right.

    There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.

    This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.

    I was just in the foundry comparing the Jupiter with the Type 7 material to another Jupiter with the Type 6 material and I had no such issue, so it must be something else you did. :tongue:

    Here's a screenshot I took to see the size differences:
    XAjv6Zu.jpg
    Apparently, but the OP was also having the issue of the Jupiter being oversized. Regardless, I feel I need to say that the Jupiter needs more windows! The ship is massive, and has at least 30 decks in total, probably many more, yet there's so few windows on the ship! I mean, just look at it compared to the original Jupiter and you can see the disparity between them in terms of window count!

    P.S. the new Jupiter looks nothing like the old one aside from some very, very superficial silhouette similarities. Don't know why everybody kept saying the Omega design looked like the old Jupiter, smh... #longliveteamalpha

  • tick0tick0 Member Posts: 243 Arc User
    edited November 2015
    alphahydri wrote: »
    Apparently, but the OP was also having the issue of the Jupiter being oversized. Regardless, I feel I need to say that the Jupiter needs more windows! The ship is massive, and has probably close to 50-60 decks in total, yet there's so few windows on the ship! I mean, just look at it compared to the original Jupiter and you can see the disparity between them in terms of window count!

    Agreed! The top is pretty bare compared to other ships, but the underside is even worse.
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • tousseautousseau Member Posts: 1,484 Arc User
    I'm fine with the reduction in window space... being a structural weakness and all.
  • lianthelialianthelia Member Posts: 7,902 Arc User
    alphahydri wrote: »
    tick0 wrote: »
    alphahydri wrote: »
    alphahydri wrote: »
    thetanine wrote: »
    Not accurate depiction of actual size. The Odyssey is also far too small.

    Please disregard, keep your pitch forks sheathed, and your torches unlit.

    HMMM??? It's sitting right there beside it. Please explain.​​
    There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.

    I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
    LOL, nevermind! I found what the issue is with your weird sizing. It appears that using the Type 7 hull material on the Jupiter in Foundry nearly triples its size when viewed in-game. In the picture below you can see the Jupiter with the Type 6 hull material on the left, and then the massively-oversized Jupiter with the Type 7 material on the right.

    There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.

    This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.

    I was just in the foundry comparing the Jupiter with the Type 7 material to another Jupiter with the Type 6 material and I had no such issue, so it must be something else you did. :tongue:

    Here's a screenshot I took to see the size differences:
    XAjv6Zu.jpg
    Apparently, but the OP was also having the issue of the Jupiter being oversized. Regardless, I feel I need to say that the Jupiter needs more windows! The ship is massive, and has at least 30 decks in total, probably many more, yet there's so few windows on the ship! I mean, just look at it compared to the original Jupiter and you can see the disparity between them in terms of window count!

    P.S. the new Jupiter looks nothing like the old one aside from some very, very superficial silhouette similarities. Don't know why everybody kept saying the Omega design looked like the old Jupiter, smh... #longliveteamalpha

    That is what I've thought the whole time...but apparently people voted for it because it looked like the Jupiter and they thought they were going to get a Dreadnought...
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