I mean, sheer size does not a dreadnought make, you know.
But yeah, that thing is bananas in scope. I guess it'd have to be, to contain the sheer amount of support systems for its crew and its contingent of support craft.
It's Sci.... bleech.... an overgrown sci ship... /pouts.
Don't want.
"Khan Noonien Singh is the most dangerous adversary the Enterprise ever faced. He is brilliant, ruthless,
and he will not hesitate to kill every single one of you."
Any other dreadnought is better than this pile of work..its a fleet atrox rehash. it should have been more of a universal carrier like the Tholian recluse. At least a LT COM universal or tactical seat vs the Lt tactical with a LT universal. A few might buy it just for vanity, but thats it.
Not accurate depiction of actual size. The Odyssey is also far too small.
Please disregard, keep your pitch forks sheathed, and your torches unlit.
Yeah, thanks to perspective the image doesn't provide a good size comparison.
That and the fact that the Jupiter is not a Dreadnought. It is also neither a Light Cruiser, nor a Cruiser, nor a Dreadnought Warbird. The title and image are a bit of a non sequitur, since the Jupiter is none of the things it is being compared to. The Jupiter is a Carrier.
If torches are to be lit and pitchforks sharpened, let us at least complain in context.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Any other dreadnought is better than this pile of work..its a fleet atrox rehash. it should have been more of a universal carrier like the Tholian recluse. At least a LT COM universal or tactical seat vs the Lt tactical with a LT universal. A few might buy it just for vanity, but thats it.
To quote Warmaker,
"Obviously, if there's another thing this game needs is another TAC Cruiser.
Obvioiusly. "
Can't have a honest conversation because of a white knight with power
People dont get exactly what they were wanting and suddenly they think somehow bashing what we're actually getting is 'cool'.
Not every ship is going to be for you you selfish petulant children. I dont even like playing Science or Carriers but Im glad to see the Jupiter added to the lineup of ships Fed players can access.
The stats of the Jupiter itself is fine. 2 amusing observations reading the news page for it though:
1. DC/DHC capable in a very sluggish ship with non-optimal TAC BOFF seating, even if you use the Universal as TAC. I know what Carriers tend to play as with these handling characteristics, and DHC play is not one of them. Even the also very sluggish KDF Vo'Quv is a horrible DHC platform and that thing has a LtCmdr TAC station. Making the Jupiter DHC capable is a joke but... whatever. It doesn't prevent me from equipping her more suitably. It's just funny.
2. The Frigates. The Elite Callisto hangar units if you look at the armament and skills is decent. However, any serious Carrier player in STO knows this inescapable fact:
Frigate hangar units in this game have very mediocre turn rates.
If a Frigate is heavily dependent on narrow arc weapons like torpedoes and DC/DHCs, then the slow maneuvering is going to make them pointless. This has been a complaint of mine with hangar units for years and years now. Case in point:
The KDF Vo'Quv has access to the Battle Cloak capable Elite Qaw'Dun BOPs which on paper look freakin' fabulous. DHCs, CRF3, Quantums with HYT3. If you deploy them right (which requires a separate forum post in itself...), they'll decloak and unleash a terrific spike capability. But past that initial onslaught their usefulness diminishes sharply. The AI makes Frigates take very long, leisurely wide, slow turns. So Frigates with those narrow weapon arcs hardly shoot.
The only way the Callisto hangar units will be of any use is if they break the Cryptic tradition and actually be maneuverable. Otherwise, like all narrow arc focused Frigates, it will be DOA on the ship's release but lots of guys will only figure that out after splurging for huge FC and Dil for the Elites.
the window size on the juptier makes it feel ALOT smaller than it actually is i mean the odyssey is a freaking huge ship with alot of decks i think the windows need to be made alot smaller on the Jupiter with alot more decks
The stats of the Jupiter itself is fine. 2 amusing observations reading the news page for it though:
1. DC/DHC capable in a very sluggish ship with non-optimal TAC BOFF seating, even if you use the Universal as TAC. I know what Carriers tend to play as with these handling characteristics, and DHC play is not one of them. Even the also very sluggish KDF Vo'Quv is a horrible DHC platform and that thing has a LtCmdr TAC station. Making the Jupiter DHC capable is a joke but... whatever. It doesn't prevent me from equipping her more suitably. It's just funny.
2. The Frigates. The Elite Callisto hangar units if you look at the armament and skills is decent. However, any serious Carrier player in STO knows this inescapable fact:
Frigate hangar units in this game have very mediocre turn rates.
If a Frigate is heavily dependent on narrow arc weapons like torpedoes and DC/DHCs, then the slow maneuvering is going to make them pointless. This has been a complaint of mine with hangar units for years and years now. Case in point:
The KDF Vo'Quv has access to the Battle Cloak capable Elite Qaw'Dun BOPs which on paper look freakin' fabulous. DHCs, CRF3, Quantums with HYT3. If you deploy them right (which requires a separate forum post in itself...), they'll decloak and unleash a terrific spike capability. But past that initial onslaught their usefulness diminishes sharply. The AI makes Frigates take very long, leisurely wide, slow turns. So Frigates with those narrow weapon arcs hardly shoot.
The only way the Callisto hangar units will be of any use is if they break the Cryptic tradition and actually be maneuverable. Otherwise, like all narrow arc focused Frigates, it will be DOA on the ship's release but lots of guys will only figure that out after splurging for huge FC and Dil for the Elites.
On 1...well they give pretty much every carrier access to cannons, they've done it since the Vo'Quv...I don't know why but they do lol.
On 2...I agree...find most pets with cannons mostly using just their turrets which is little to no damage considering weapon power is only 50 I imagine. The only saving grace I can see...perhaps is while lock trajectory is up maybe it will be more useful...
Of course I just thought of...firing 2 cannons and 2 turrets...will leave them with almost no weapon power if it is set generically to 50...so umm...not sure how these frigates will perform.
Can't have a honest conversation because of a white knight with power
pets do appear to have no weapon drain like players. Just the power stats to govern their base damage, and to enable power drains via effects to affect them.
HMMM??? It's sitting right there beside it. Please explain.
That the Jupiter can actually use 2 Odysseys instead of frigates? Look at the hangar, it's almost as tall as the Odyssey. It really doesn't look right.
Not accurate depiction of actual size. The Odyssey is also far too small.
Please disregard, keep your pitch forks sheathed, and your torches unlit.
HMMM??? It's sitting right there beside it. Please explain.
There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.
I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
The stats of the Jupiter itself is fine. 2 amusing observations reading the news page for it though:
1. DC/DHC capable in a very sluggish ship with non-optimal TAC BOFF seating, even if you use the Universal as TAC. I know what Carriers tend to play as with these handling characteristics, and DHC play is not one of them. Even the also very sluggish KDF Vo'Quv is a horrible DHC platform and that thing has a LtCmdr TAC station. Making the Jupiter DHC capable is a joke but... whatever. It doesn't prevent me from equipping her more suitably. It's just funny.
2. The Frigates. The Elite Callisto hangar units if you look at the armament and skills is decent. However, any serious Carrier player in STO knows this inescapable fact:
Frigate hangar units in this game have very mediocre turn rates.
If a Frigate is heavily dependent on narrow arc weapons like torpedoes and DC/DHCs, then the slow maneuvering is going to make them pointless. This has been a complaint of mine with hangar units for years and years now. Case in point:
The KDF Vo'Quv has access to the Battle Cloak capable Elite Qaw'Dun BOPs which on paper look freakin' fabulous. DHCs, CRF3, Quantums with HYT3. If you deploy them right (which requires a separate forum post in itself...), they'll decloak and unleash a terrific spike capability. But past that initial onslaught their usefulness diminishes sharply. The AI makes Frigates take very long, leisurely wide, slow turns. So Frigates with those narrow weapon arcs hardly shoot.
The only way the Callisto hangar units will be of any use is if they break the Cryptic tradition and actually be maneuverable. Otherwise, like all narrow arc focused Frigates, it will be DOA on the ship's release but lots of guys will only figure that out after splurging for huge FC and Dil for the Elites.
On 1...well they give pretty much every carrier access to cannons, they've done it since the Vo'Quv...I don't know why but they do lol.
On 2...I agree...find most pets with cannons mostly using just their turrets which is little to no damage considering weapon power is only 50 I imagine. The only saving grace I can see...perhaps is while lock trajectory is up maybe it will be more useful...
Of course I just thought of...firing 2 cannons and 2 turrets...will leave them with almost no weapon power if it is set generically to 50...so umm...not sure how these frigates will perform.
Lock Trajectory is a short duration buff though. Also, seeing as even most players can't use Lock Trajectory right, I foresee the NPCs doing the same exact thing... They'll use the ability and move in a straight line until they're completely wayyyy out of range of the target Since the ships have cannon-based weaponry, when they quickly start putting distance away, their damage drops off dramatically.
Frigates in general need to be given fighter level maneuverability. The balancing factor is that Frigates in general are restricted to the true, 2 hangar carriers.
I here there is a way to use BoPs effectively is to use they recall then attack commands often, alot more work then say my Elite Orion Slavers, who just fire they're beam, torps, and mines with little to no input from me (well that's changed abit with some starship traits, like Coordinated Assault, Scramble Fighters).
Still even when the Callistos don't have someone in thier front arc it should do okay damage thanks to having 2 turrets instead of 1 in the back.
still for pure effectiveness with the Jupiter's trait fighters are better, 4 torpedoes vs. 12 torpedoes.
Not accurate depiction of actual size. The Odyssey is also far too small.
Please disregard, keep your pitch forks sheathed, and your torches unlit.
I wasn't even going to do that. I was going more for:
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Not accurate depiction of actual size. The Odyssey is also far too small.
Please disregard, keep your pitch forks sheathed, and your torches unlit.
HMMM??? It's sitting right there beside it. Please explain.
There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.
I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
LOL, nevermind! I found what the issue is with your weird sizing. It appears that using the Type 7 hull material on the Jupiter in Foundry nearly triples its size when viewed in-game. In the picture below you can see the Jupiter with the Type 6 hull material on the left, and then the massively-oversized Jupiter with the Type 7 material on the right.
There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.
This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.
Not accurate depiction of actual size. The Odyssey is also far too small.
Please disregard, keep your pitch forks sheathed, and your torches unlit.
HMMM??? It's sitting right there beside it. Please explain.
There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.
I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
LOL, nevermind! I found what the issue is with your weird sizing. It appears that using the Type 7 hull material on the Jupiter in Foundry nearly triples its size when viewed in-game. In the picture below you can see the Jupiter with the Type 6 hull material on the left, and then the massively-oversized Jupiter with the Type 7 material on the right.
There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.
This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.
I was just in the foundry comparing the Jupiter with the Type 7 material to another Jupiter with the Type 6 material and I had no such issue, so it must be something else you did.
Here's a screenshot I took to see the size differences:
Not accurate depiction of actual size. The Odyssey is also far too small.
Please disregard, keep your pitch forks sheathed, and your torches unlit.
HMMM??? It's sitting right there beside it. Please explain.
There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.
I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
LOL, nevermind! I found what the issue is with your weird sizing. It appears that using the Type 7 hull material on the Jupiter in Foundry nearly triples its size when viewed in-game. In the picture below you can see the Jupiter with the Type 6 hull material on the left, and then the massively-oversized Jupiter with the Type 7 material on the right.
There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.
This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.
I was just in the foundry comparing the Jupiter with the Type 7 material to another Jupiter with the Type 6 material and I had no such issue, so it must be something else you did.
Here's a screenshot I took to see the size differences:
Apparently, but the OP was also having the issue of the Jupiter being oversized. Regardless, I feel I need to say that the Jupiter needs more windows! The ship is massive, and has at least 30 decks in total, probably many more, yet there's so few windows on the ship! I mean, just look at it compared to the original Jupiter and you can see the disparity between them in terms of window count!
P.S. the new Jupiter looks nothing like the old one aside from some very, very superficial silhouette similarities. Don't know why everybody kept saying the Omega design looked like the old Jupiter, smh... #longliveteamalpha
Apparently, but the OP was also having the issue of the Jupiter being oversized. Regardless, I feel I need to say that the Jupiter needs more windows! The ship is massive, and has probably close to 50-60 decks in total, yet there's so few windows on the ship! I mean, just look at it compared to the original Jupiter and you can see the disparity between them in terms of window count!
Agreed! The top is pretty bare compared to other ships, but the underside is even worse.
Not accurate depiction of actual size. The Odyssey is also far too small.
Please disregard, keep your pitch forks sheathed, and your torches unlit.
HMMM??? It's sitting right there beside it. Please explain.
There are like 5 or 6 different Odysseys you can choose from in the costume creator in Foundry. I went to check to see if this picture was accurate and it's not. I used the "Fleet Odyssey" variant, the one with the Aquarius in the back, and when I compared the two in space they are much closer in size than that.
I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
LOL, nevermind! I found what the issue is with your weird sizing. It appears that using the Type 7 hull material on the Jupiter in Foundry nearly triples its size when viewed in-game. In the picture below you can see the Jupiter with the Type 6 hull material on the left, and then the massively-oversized Jupiter with the Type 7 material on the right.
There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.
This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.
I was just in the foundry comparing the Jupiter with the Type 7 material to another Jupiter with the Type 6 material and I had no such issue, so it must be something else you did.
Here's a screenshot I took to see the size differences:
Apparently, but the OP was also having the issue of the Jupiter being oversized. Regardless, I feel I need to say that the Jupiter needs more windows! The ship is massive, and has at least 30 decks in total, probably many more, yet there's so few windows on the ship! I mean, just look at it compared to the original Jupiter and you can see the disparity between them in terms of window count!
P.S. the new Jupiter looks nothing like the old one aside from some very, very superficial silhouette similarities. Don't know why everybody kept saying the Omega design looked like the old Jupiter, smh... #longliveteamalpha
That is what I've thought the whole time...but apparently people voted for it because it looked like the Jupiter and they thought they were going to get a Dreadnought...
Can't have a honest conversation because of a white knight with power
Comments
Mustrum "and here I was trying to nitpick that the Carrier is not a Dreadnaught" Ridcully
But yeah, that thing is bananas in scope. I guess it'd have to be, to contain the sheer amount of support systems for its crew and its contingent of support craft.
Please disregard, keep your pitch forks sheathed, and your torches unlit.
Twitter! STO_JamJamz
Don't want.
"Khan Noonien Singh is the most dangerous adversary the Enterprise ever faced. He is brilliant, ruthless,
and he will not hesitate to kill every single one of you."
thanks for clearing it up. Even if not actual size you have made a beautiful ship sir. And I can't wait to fly her.
Obviously, if there's another thing this game needs is another TAC Cruiser.
Obviously.
Yeah, thanks to perspective the image doesn't provide a good size comparison.
That and the fact that the Jupiter is not a Dreadnought. It is also neither a Light Cruiser, nor a Cruiser, nor a Dreadnought Warbird. The title and image are a bit of a non sequitur, since the Jupiter is none of the things it is being compared to. The Jupiter is a Carrier.
If torches are to be lit and pitchforks sharpened, let us at least complain in context.
Yeah...the sucker looks like it could hold a couple Odyssey's from the looks at that picture.
To quote Warmaker,
"Obviously, if there's another thing this game needs is another TAC Cruiser.
Obvioiusly. "
Not every ship is going to be for you you selfish petulant children. I dont even like playing Science or Carriers but Im glad to see the Jupiter added to the lineup of ships Fed players can access.
1. DC/DHC capable in a very sluggish ship with non-optimal TAC BOFF seating, even if you use the Universal as TAC. I know what Carriers tend to play as with these handling characteristics, and DHC play is not one of them. Even the also very sluggish KDF Vo'Quv is a horrible DHC platform and that thing has a LtCmdr TAC station. Making the Jupiter DHC capable is a joke but... whatever. It doesn't prevent me from equipping her more suitably. It's just funny.
2. The Frigates. The Elite Callisto hangar units if you look at the armament and skills is decent. However, any serious Carrier player in STO knows this inescapable fact:
Frigate hangar units in this game have very mediocre turn rates.
If a Frigate is heavily dependent on narrow arc weapons like torpedoes and DC/DHCs, then the slow maneuvering is going to make them pointless. This has been a complaint of mine with hangar units for years and years now. Case in point:
The KDF Vo'Quv has access to the Battle Cloak capable Elite Qaw'Dun BOPs which on paper look freakin' fabulous. DHCs, CRF3, Quantums with HYT3. If you deploy them right (which requires a separate forum post in itself...), they'll decloak and unleash a terrific spike capability. But past that initial onslaught their usefulness diminishes sharply. The AI makes Frigates take very long, leisurely wide, slow turns. So Frigates with those narrow weapon arcs hardly shoot.
The only way the Callisto hangar units will be of any use is if they break the Cryptic tradition and actually be maneuverable. Otherwise, like all narrow arc focused Frigates, it will be DOA on the ship's release but lots of guys will only figure that out after splurging for huge FC and Dil for the Elites.
On 1...well they give pretty much every carrier access to cannons, they've done it since the Vo'Quv...I don't know why but they do lol.
On 2...I agree...find most pets with cannons mostly using just their turrets which is little to no damage considering weapon power is only 50 I imagine. The only saving grace I can see...perhaps is while lock trajectory is up maybe it will be more useful...
Of course I just thought of...firing 2 cannons and 2 turrets...will leave them with almost no weapon power if it is set generically to 50...so umm...not sure how these frigates will perform.
HMMM??? It's sitting right there beside it. Please explain.
That the Jupiter can actually use 2 Odysseys instead of frigates? Look at the hangar, it's almost as tall as the Odyssey. It really doesn't look right.
you cant "fly" her .....no air in space....you can "command' ...or pilot...or take the helm.
I don't know which Odyssey variant you used, but that one is awfully small compared to how big it actually is in-game.
Lock Trajectory is a short duration buff though. Also, seeing as even most players can't use Lock Trajectory right, I foresee the NPCs doing the same exact thing... They'll use the ability and move in a straight line until they're completely wayyyy out of range of the target Since the ships have cannon-based weaponry, when they quickly start putting distance away, their damage drops off dramatically.
Frigates in general need to be given fighter level maneuverability. The balancing factor is that Frigates in general are restricted to the true, 2 hangar carriers.
Still even when the Callistos don't have someone in thier front arc it should do okay damage thanks to having 2 turrets instead of 1 in the back.
still for pure effectiveness with the Jupiter's trait fighters are better, 4 torpedoes vs. 12 torpedoes.
I wasn't even going to do that. I was going more for:
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
There is also a Pilot Escort under the left Jupiter, Aquarius Escort between the left Jupiter and Odyssey (as a reference for the new hangar pets), Command Battlecruiser, and Odyssey Cruiser in the image for scale.
This is a rather amusing bug, so much so I wish they made the ship that big permanently. It would certainly beat the Vonph as the largest ship in the game, LOL.
But the bugged one must rival Deep Space 9!
I was just in the foundry comparing the Jupiter with the Type 7 material to another Jupiter with the Type 6 material and I had no such issue, so it must be something else you did.
Here's a screenshot I took to see the size differences:
And another one:
@f4tamy | Sad Pandas
P.S. the new Jupiter looks nothing like the old one aside from some very, very superficial silhouette similarities. Don't know why everybody kept saying the Omega design looked like the old Jupiter, smh... #longliveteamalpha
Agreed! The top is pretty bare compared to other ships, but the underside is even worse.
@f4tamy | Sad Pandas
That is what I've thought the whole time...but apparently people voted for it because it looked like the Jupiter and they thought they were going to get a Dreadnought...