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If you could change the upcoming Jupiter in one of the following ways...

yakodymyakodym Member Posts: 363 Arc User
...which one would you choose?

If you could change the upcoming Jupiter in one of the following ways... 94 votes

I would keep it as it is
21%
rosetyler51oldravenman3025cidjackcuchulainn74sorceror01dirlettiarmy1081warmaker001brisian4rattler2scarlingkerygangalattxyquarzescrooge69jasonyeefonglamyrsjorantomalaktheearthdragonazurealli4nce 20 votes
I would remove the smaller nacelles
7%
kazabokhappyhappyj0yj0yangrybobhspacehermitcdrbobcaptainhunter1bawdytiefling 7 votes
I would make it more tac focused
10%
smokeybacon90lordsteve1jrq2deaftravis05flyingshoeboxjohn98837natejam101jupwisepattonianhanover2 10 votes
I would make it more eng focused
3%
shpokscaptainoblivousedalgo 3 votes
I would give it command spec instead of intel
6%
mustrumridcully0tolmariusmarkhawkmanxbalankeyakodymdumas13 6 votes
I would give it pilot spec instead of intel
1%
duncanidaho11 1 vote
I would change the design from Omega to [insert greek letter here]
4%
eighrichtebunansaamayakitsunesamt1996 4 votes
I would give it 4/3 weapon layout
13%
incubusangelkitsunesnoutsunfrancksfulleatherjacketcrackerjackgctarran61kelshandojtoney3448captainchaos66thenoname711leemwatsondavefenestratorsora165 13 votes
I would give it a secondary deflector and sensor analysis
9%
forthegamerreyan01tunebreakervaine87ddplattwhitewhale80gregspenmoyuthemedicgumpy24 9 votes
I'll tell you in the comments
22%
lan451ikonn#1068matthewfelixmonkeybone13hyplrepetitiveepickodachikunoaesicatousseauwardcalisgradiiliantheliabreadandcircusessovereign47lordgyorhunteralpha84asuran14darrylhaineswhisperormrsmitty81 21 votes
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Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    I would keep it as it is
    I believe in democracy and all that...
  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    I would give it 4/3 weapon layout
    I want a science carrier, and I prefer intel to command so I would not change those.

    Sure, 4:3 weapons would be nice. So would an extra tac console.

    What I'd most like to see are copies of it for Romulans and KDF in a 3-carrier bundle.
  • tousseautousseau Member Posts: 1,484 Arc User
    edited November 2015
    I'll tell you in the comments
    Give it's Light Escorts a different model...

    http://hydra-media.cursecdn.com/sto.gamepedia.com/9/9a/Federation_Fleet_Escort_(Hermes).png?version=16bbd4c24838162b885a92e1a1fb41df
    When I first saw the new Jupiter, my first thought was that it looked like the big brother to the Hermes.
  • berginsbergins Member Posts: 3,453 Arc User
    See? You should have kept it as it was.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I'll tell you in the comments
    Even though i am fully happy with how it looks and is going to release largely, there is afew things that would make it more desirable for me to get the ship. Some of those thigns would be as fallows, though they are are many only one of each or afew of the weaker ones would actually make sense to be used, and also these could be used in later designs for interesting playstyle mechanics.
    • A change of the intel spec to command spec seating, or even just the fact of having the option to slot either command or intel powers, such as having two spec seats (this could be the universal seat even), or having the existing spec seat being a engineer main seat with command/intel being the off spec seat options allowing you to use either of them.
    • I kinda wish they would have made using cannons on this ship more viable an option by one of several methods. Such as giving it a mode that would divert power from the ship engine systems to the weapon system reducing the carrier already weak mobility to improve the weapon systems while in this siege-mode. This could be a buff the range an firing arc of weapons (maybe specifically cannons), while also reducing the damage drop off from range for cannons while you are in this mode (though this does sound like a battle-cruiser/carrier type mode). Another options would have been a trait that buffs cannon's firing arc up to a max of 200 degrees (this would be on single cannons) based on the size of your ship/class.
    • I kind of would not mind having two de-ployable support craft, which could use the circular indentations on the top of the saucer as docking stations. These could be done thru a consoles that unlock different functions/systems/abilities of the craft that would be based on the console (support, tactical, defensive), as well as giving passive buffs to the carrier's hanger-pets as well. THis could also work by giving buffs to hanger-pets that are escorting the de-ployed support craft.
    • While i also would not mind having both the gamma and omega necelle designs to choose from, or even just a future design like a battle-carrier type design that would work on using more of a carrier/battle-cruiser design. Which would actually fit a more tactical layout as well since it is more of a ship that focuses on its own weapons an less on the hanger-pets.
  • matthewfelixmatthewfelix Member Posts: 52 Arc User
    edited November 2015
    I'll tell you in the comments
    I'd like the Jupiter to be a more flexible science carrier either by changing the Boff stations
    FROM: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
    TO: 1 Commander Science, 1 Lieutenant Commander Universal/Intel, 1 Lieutenant Tactical, 1 Lieutenant Engineer, 1 Lieutenant Science.

    This would keep the science lean in the ship while making it flexible as the LtC Univ/Intel spot can be used for any number of roles. This isn't an Intel ship, so the Intel spot can't be the commander position. The Jupiter is a ship that gathers information, it's hangar pets are a recon and combat element (even if we only launch combat pets) so Intel makes more sense to me than Command. Now Pilot would be hilarious but inappropriate.

    Anyways I've always seen the three 'specialties' as Intel 'supports' Science, Command 'supports' Engineering, and Pilot 'supports' Tactical, with this being a science carrier, Intel makes the most sense.

    I'd also trade the integrated subsystem targeting for sensor analysis, and if possible a secondary deflector, but that is something I think should be done for all carriers and not just the Jupiter. (I love science ships for the crowd control chaos they can cause, but I've always felt the subsystem targeting was near useless on them as to buff those skills you need 'tactical training' and not science training, which always seemed really strange to me.

    I'd also consider changing the frigate pets as a 45 degree arc weapon on a pet is useless with current pet AI, although lock trajectory may help with that, as might updates in the hangar pet AI so I'll hold off judgement on the frigate pets until I see them in action.
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  • dongemaharudongemaharu Member Posts: 544 Arc User
    I would make it look interesting. But people like boring safe designs, so everyone seems happy with it.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    With the current state of carrier pets I have to say that this ship just doesn't interest me even in the slightest.
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  • eighrichteeighrichte Member Posts: 338 Arc User
    I would change the design from Omega to [insert greek letter here]
    I would change the design from Omega to Delta!

    Otherwise, I would keep it largely as-is. Though I would happily trade subsystem targeting for either sensor analysis or attract fire.

    Also, I would make it bigger. I'm not sure how big it is now, but I'm sure it could stand to be bigger.
  • bunansabunansa Member Posts: 928 Arc User
    I would change the design from Omega to [insert greek letter here]
    I want the Alpha design, did then, still do, hence why my wallet is shut tight on this one.
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    I'll tell you in the comments
    I'd reduce the stats 10% and lower the BOFF seating ranks by 1 step each, then watch the whining on this forum hit a new high. But at least then itd be a VALID reason to whine
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    I would keep it as it is
    I like what they have made in the new jupiter class i wouldnt change a thing.
  • hyplhypl Member Posts: 3,719 Arc User
    I'll tell you in the comments
    I'd make the four nacelles the same size and symmetrically aligned. I don't get the appeal of big and small nacelles. Subjective I guess.
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    I'll tell you in the comments
    Replace the small nacelles with another pair of large ones or at least let the player decide during customization. Also, I would replace the Intel slot with another Command. Or, allow a choice between Command or Intel when unpacking the ship in a manner like what was done with the Sheshar.
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited November 2015
    I'll tell you in the comments
    Secondary deflectors and sensor analysis are reserved for science vessels.

    A 4/3 weapon layout is standard for escorts.

    A 3/3 weapon layout is standard for a carrier and carriers don't have sensor analysis or secondary deflectors.

    This is a carrier, not a science vessel or an escort.

    The only thing I would change would be to make all 4 nacelles the same size and have them angled the same way as the old Jupiter. Perhaps add it as an alternate pylon option.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I would give it command spec instead of intel
    it was that or leave as is. Most of the other options were dumb.
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  • aesicaaesica Member Posts: 736 Arc User
    I'll tell you in the comments
    As silly as this sounds, I'd give it a higher turn rate. Seriously, I really don't care for low turnrates. :(
    Secondary deflectors and sensor analysis are reserved for science vessels.

    A 4/3 weapon layout is standard for escorts.

    A 3/3 weapon layout is standard for a carrier and carriers don't have sensor analysis or secondary deflectors.

    This is a carrier, not a science vessel or an escort.
    The Annorax has 4/3 weaponry, sensor analysis, a secondary deflector, and a hanger bay. The Dysons have 4/3 as well, even if the 4th one is a locked slot. Anyway, point is that it's silly to imply that "all ships of type X must conform to a certain layout."
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    I would keep it as it is
    aesica wrote: »
    The Annorax has 4/3 weaponry, sensor analysis, a secondary deflector, and a hanger bay. The Dysons have 4/3 as well, even if the 4th one is a locked slot. Anyway, point is that it's silly to imply that "all ships of type X must conform to a certain layout."

    The Annorax is more comparable to the Dreadnaught Cruisers in function than a full carrier. I mean... its got a lance and you said it has a hanger. The Dread Cruisers also have a lance and a hanger.
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  • whitewhale80whitewhale80 Member Posts: 86 Arc User
    I would give it a secondary deflector and sensor analysis
    Halve it's size, it's FAR too big for the tiny amount of fighters and equipment.
    Secondary deflector, if you are going for a science carrier then something about it needs to be science focused.
    Matching set of nacelles, might make it look less awful.
    Scrap it altogether, asides from the 'controversies' of its poor looks, meh stats and the jab at non-fed players it hasn't contributed anything to the mix.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I'll tell you in the comments
    aesica wrote: »
    As silly as this sounds, I'd give it a higher turn rate. Seriously, I really don't care for low turnrates. :(
    Secondary deflectors and sensor analysis are reserved for science vessels.

    A 4/3 weapon layout is standard for escorts.

    A 3/3 weapon layout is standard for a carrier and carriers don't have sensor analysis or secondary deflectors.

    This is a carrier, not a science vessel or an escort.
    The Annorax has 4/3 weaponry, sensor analysis, a secondary deflector, and a hanger bay. The Dysons have 4/3 as well, even if the 4th one is a locked slot. Anyway, point is that it's silly to imply that "all ships of type X must conform to a certain layout."

    As was said the annorax is actually even listed as a science dreadnought, which is not a carrier in the least, while also you are talking about a promo item which like lobi/lock-box ships will break some rules that c-store ships will not. Now for the dyson science destroyers which are hybrid mode-changing ships so not a true science or escort/destroyer class ship, but one that can change between these two types making it again a ship that is allowed to break some rules with restrictions. Like that it's secondary deflector/sensor analysis/system targeting are disabled when you are in the science mode effectively making the ship a science ship in function an style, while you lose the weapon system power bonus/Inertia/turn rate/impulse speed buffs from the tactical mode. There is also that your boff layout changes based on which mode you are in effectively changing how the ship functions as well, but then you gain a cannon in a locked weapon slot making the ship even have a escort style weapon layout that is locked to the tactical mode. All of this points out that this is an outlying ship to the standard rules of the ship system like many prototype ships, but a outlying ship design does not define the rule compared to the many examples that actually re-enforce the rule as being true.
  • szimszim Member Posts: 2,503 Arc User
    nikephorus wrote: »
    With the current state of carrier pets I have to say that this ship just doesn't interest me even in the slightest.

    Well it interests you enough to read a thread about it and to comment on it. So...
  • aesicaaesica Member Posts: 736 Arc User
    I'll tell you in the comments
    rattler2 wrote: »
    The Annorax is more comparable to the Dreadnaught Cruisers in function than a full carrier. I mean... its got a lance and you said it has a hanger. The Dread Cruisers also have a lance and a hanger.
    asuran14 wrote: »
    As was said the annorax is actually even listed as a science dreadnought, which is not a carrier in the least, while also you are talking about a promo item which like lobi/lock-box ships will break some rules that c-store ships will not. Now for the dyson science destroyers which are hybrid mode-changing ships so not a true science or escort/destroyer class ship, but one that can change between these two types making it again a ship that is allowed to break some rules with restrictions. Like that it's secondary deflector/sensor analysis/system targeting are disabled when you are in the science mode effectively making the ship a science ship in function an style, while you lose the weapon system power bonus/Inertia/turn rate/impulse speed buffs from the tactical mode. There is also that your boff layout changes based on which mode you are in effectively changing how the ship functions as well, but then you gain a cannon in a locked weapon slot making the ship even have a escort style weapon layout that is locked to the tactical mode. All of this points out that this is an outlying ship to the standard rules of the ship system like many prototype ships, but a outlying ship design does not define the rule compared to the many examples that actually re-enforce the rule as being true.

    My main point was that some ships break established "rules," meaning that "rules are meant to be broken anyway."

    As for the annorax, note that despite being comparable to dreadnought cruisers, it also has both sensor analysis and a secondary deflector--two things "rules" state should only be on science ships. Subsystem targeting too, and all that replaces the typical cruiser commands found on dreadnought cruisers.

    Break rules. Make more interesting ships. Make people want them more. :)
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  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited November 2015
    I'll tell you in the comments
    Only choices I would make were give it the Alpha instead of Omega skin ( :p ) and well I would probably rather have Pilot or Command but other than that I like it.
    aesica wrote: »
    rattler2 wrote: »
    The Annorax is more comparable to the Dreadnaught Cruisers in function than a full carrier. I mean... its got a lance and you said it has a hanger. The Dread Cruisers also have a lance and a hanger.
    asuran14 wrote: »
    As was said the annorax is actually even listed as a science dreadnought, which is not a carrier in the least, while also you are talking about a promo item which like lobi/lock-box ships will break some rules that c-store ships will not. Now for the dyson science destroyers which are hybrid mode-changing ships so not a true science or escort/destroyer class ship, but one that can change between these two types making it again a ship that is allowed to break some rules with restrictions. Like that it's secondary deflector/sensor analysis/system targeting are disabled when you are in the science mode effectively making the ship a science ship in function an style, while you lose the weapon system power bonus/Inertia/turn rate/impulse speed buffs from the tactical mode. There is also that your boff layout changes based on which mode you are in effectively changing how the ship functions as well, but then you gain a cannon in a locked weapon slot making the ship even have a escort style weapon layout that is locked to the tactical mode. All of this points out that this is an outlying ship to the standard rules of the ship system like many prototype ships, but a outlying ship design does not define the rule compared to the many examples that actually re-enforce the rule as being true.

    My main point was that some ships break established "rules," meaning that "rules are meant to be broken anyway."

    As for the annorax, note that despite being comparable to dreadnought cruisers, it also has both sensor analysis and a secondary deflector--two things "rules" state should only be on science ships. Subsystem targeting too, and all that replaces the typical cruiser commands found on dreadnought cruisers.

    Break rules. Make more interesting ships. Make people want them more. :)

    The Annorax isn't a Dreadnought Cruiser though...it is a Science Dreadnought.

    http://sto.gamepedia.com/Krenim_Annorax_Science_Dreadnought
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    I'll tell you in the comments
    aesica wrote: »
    rattler2 wrote: »
    The Annorax is more comparable to the Dreadnaught Cruisers in function than a full carrier. I mean... its got a lance and you said it has a hanger. The Dread Cruisers also have a lance and a hanger.
    asuran14 wrote: »
    As was said the annorax is actually even listed as a science dreadnought, which is not a carrier in the least, while also you are talking about a promo item which like lobi/lock-box ships will break some rules that c-store ships will not. Now for the dyson science destroyers which are hybrid mode-changing ships so not a true science or escort/destroyer class ship, but one that can change between these two types making it again a ship that is allowed to break some rules with restrictions. Like that it's secondary deflector/sensor analysis/system targeting are disabled when you are in the science mode effectively making the ship a science ship in function an style, while you lose the weapon system power bonus/Inertia/turn rate/impulse speed buffs from the tactical mode. There is also that your boff layout changes based on which mode you are in effectively changing how the ship functions as well, but then you gain a cannon in a locked weapon slot making the ship even have a escort style weapon layout that is locked to the tactical mode. All of this points out that this is an outlying ship to the standard rules of the ship system like many prototype ships, but a outlying ship design does not define the rule compared to the many examples that actually re-enforce the rule as being true.

    My main point was that some ships break established "rules," meaning that "rules are meant to be broken anyway."

    As for the annorax, note that despite being comparable to dreadnought cruisers, it also has both sensor analysis and a secondary deflector--two things "rules" state should only be on science ships. Subsystem targeting too, and all that replaces the typical cruiser commands found on dreadnought cruisers.

    Break rules. Make more interesting ships. Make people want them more. :)

    That might be true but they are not common place, they are outlying ships either use a outside method such as the mode-change of the dyson, or the fact that the ship is a promo ship that allows it to break those rules. Not all ships are held to the standard as you have rules for lobi/lock-box ships that are less restrictive then the rules used for the normal event/c-store ships. An no just because some ships break the rules does not mean all ships should break the rules, as than you would lose the flavor an draw f those few random ships that do play outside the established rules (like lobi/lock-box or unique one off ships like the dyson mode-changing ships.).

    Should learn to read better as that part was even right in my response that these two ships are examples of ships that are allowed to break the rules as they are not common, or easy to get ships meaning they need to be more impressive an so can bend/break the rules other ships can not. Also you are thinking the rules are universal between c-store/event ships an lobi/lock-box/promo ships, which is not true they are two sets of ships with different rule-sets that are either in the case of the c-store/event ships more stringent, or less stringent in the case of lobi/lock-box ships, to make these two different methods of gaining ships visibly varied an different. In this way no rules are broken as they both are playing by the rules as the Annorax is playing by the promo/lobi/lock-box rules, where as the dyson is using a gimic that makes it function as both ships via the mode changing not being a science an escort ship at the same exact time.
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    I would give it 4/3 weapon layout
    I would give it a 4/3 weapon layout and basically the stat's of the Kar'Fi carrier.

    I already have and use the Breen carrier, but wanted a carrier that has more teeth.
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  • aesicaaesica Member Posts: 736 Arc User
    I'll tell you in the comments
    lianthelia wrote: »
    The Annorax isn't a Dreadnought Cruiser though...it is a Science Dreadnought.

    http://sto.gamepedia.com/Krenim_Annorax_Science_Dreadnought
    In the right-hand information bar on that very page:

    Type:
    Dreadnought Cruiser

    ;)
    asuran14 wrote: »
    Stuff
    Unless you're a cryptic employee who works on this game's design specifically, when you talk about the "rules" that ship types supposedly follow, what you're really talking about are the various patterns observed by yourself and others. If there are exceptions (which there are) then it's not a rule, but really just a guideline.
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  • whisperorwhisperor Member Posts: 71 Arc User
    edited November 2015
    I'll tell you in the comments
    *Looks up thread*

    Sigh...this again?

    Okay, on a more serious, no one change is going to do it; I believe there is more than one change that needs to be made so i made a list
      [1] At least a 3/4 weapons load out, preferably a 4/4 load out. [2] Upgrade either the Lt Tac or Lt Sci Boff stations into a Lt Cmdr station. [3] Perhaps convert the Intel seat into a Command seat instead. [4] Increase the turn rate to a seven. [5] for customizing purposes, make available some of the cgi models of the rejected design candidate vessels such as the Alpha or Epsilon for example.

    If suggestion 1 and 2 can't happen, shrink the vessel to halve of the currently listed size. Also, the Devs should make some clarifications (and maybe some apologies for the confusion) on their next news article.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I'll tell you in the comments
    aesica wrote: »
    lianthelia wrote: »
    The Annorax isn't a Dreadnought Cruiser though...it is a Science Dreadnought.

    http://sto.gamepedia.com/Krenim_Annorax_Science_Dreadnought
    In the right-hand information bar on that very page:

    Type:
    Dreadnought Cruiser

    ;)
    asuran14 wrote: »
    Stuff
    Unless you're a cryptic employee who works on this game's design specifically, when you talk about the "rules" that ship types supposedly follow, what you're really talking about are the various patterns observed by yourself and others. If there are exceptions (which there are) then it's not a rule, but really just a guideline.

    Actually any good rule has exception for many different situations, with many times rule an guideline can be used interchangeably. Also unless you are a employee of cryptic than i would not say that since they have broken/bent the rules once they should again, as you do not know why they broke/bent that rule/guideline for that specific ship/s. An patterns are a good way of knowing what the devs are able to do, or not do an form a picture of what each group of ships (lobi/lock-box/promo ships and c-store/event ships) are able to have done with them.

    Though i do hope we see them kick out a true science ship like the advanced research, or deep space science ships soon, along side some cross faction science ships in a package deal.
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