Everyone will get 9 slots for ground traits and 9 slots for space traits. It's on testing with Tribble. After we're happy with it, we'll push to Holodeck. Hope that clears things up.
Well, that sounds quite good, thank you very much, I will be waiting for this
"In every age,
In every place,
The deeds of men remain the same..."
The Active ones are easy to swap out as there are only four slots. With the Terran Rep we will now have four of each. The only time that is any sort of a problem is when doing a mission that has you going from Space to Ground, etc. as you can't swap during.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
No more back and forthing between ground and space traits? As in being able to finish a ground STF and then start a space STF in short order? Hallelujah!
This is a great change, I'm excited to see this on Holodeck!
I am, however, somewhat concerned about the little fact that Aliens will get another leg-up on other races by having +1 ground AND +1 space trait slots...
Would it be possible in the engine to program in 1 universal slot for aliens, so they'd have the same number of traits as the rest (taking into consideration that other races have a hard-coded trait slotted)?
It looks great on Tribble. Now, if only we could get this same thing for active reputation traits, as it would eliminate cumbersome trait-swapping entirely.
Currently, active reputation still mixes ground and space traits, forcing players to choose ground-heavy vs space-heavy.
This, they still need to throw that in as well, while this is still a great improvement, it would be nice to completely and totally forget about having to worry about the transition from ground to space and back.
Now if only they can add another slot or two to the Reputation and Starship Trait set for a total of 5-6 base slots and 6-7 via R.Lab unlocks.
While I would also certainly like to use more of the fine traits available, the more they give us, the less we have to think about what we need, the less engaging the trait setup becomes.
But that's the thing.
Each Reputation has 4 space (T2 and T4) and 4 ground (T1 and T3) traits. We're at about 8 Reputations now, and it's only going to grow as new seasons come. That's 32 space and 32 ground traits to choose from currently. And unlike Lockbox traits, are guaranteed as long as one does the rank climb.
That's still plenty of options to choose from for a mere 6 slots (assuming we did get only +1 Space and Ground Rep trait slot).
Ideally, 8 or 9 total possible Reputation Trait slots for each Reputation slot (8-9 ground and 8-9 space) would be reasonable. Heck, expand on the Alien species advantage and let them have up to 9 with R. Lab unlock, while everyone else gets 8 maximum with R.Lab unlock.
Active Reputation can remain at 4S/4G regardless of species race if split, with +1 to each via R.Lab unlock. We'll eventually have to choose between ground and space anyway once the next Reputation comes in months from now.
Starship traits can remain at a possible 6, though I would prefer 8 as well, if only because it benefits both Cryptic and players. The former can still push T6 ships with reduced slump (unlike the slump we got once everyone had 4 traits and were almost always unchanging), and the latter can personalize their build with multiple traits towards one weapon type if they want, or branch out and be a DPS/Tank hybrid.
> I understand from the article that Aliens will retain 10 slots a piece...is that still the plan?
The article was just posted so it probably hasn't changed since then . This is slightly unfair to non-aliens since aliens get 10+10 while non-aliens get 9+9+1 racial trait
Plus, Romulan aliens can wear a goatee. Real Romulans? We can't! :mad:
Alien species captains don't have a built in racial trait. That's why they've always had the extra trait slot. For other species the racial trait makes up for the extra trait slot aliens get.
Not only that, but most Species Traits encompass two or more individual Traits, though there are exceptions (such as Orions) that only have a single Trait (but Orion Female jiggly-bits are so OP that players still favor them heavily). That means that for the most part Aliens will now be on par with other species, though they will be more flexible thanks to having a choice as to what to slot for both map types. In practice, though, the more dedicated gamers were already swapping Trait sets based on the area of operations anyway; this just allows everyone to run a full array of each Trait set, rather than swapping or compromising performance compared to those that did swap.
The best part to me is still the new Space Traits, available to all captains... especially important to my Ferasan. It's also a small step towards improving faction parity; Romulans/Remans will still have better Species and Boff Traits, but since everyone has access to the new additions the comparative difference is narrowed.
I was wondering, though: are Betazoid characters finally going to get the Pacification Trait that our Betazoid boffs have access to?
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
omfg!!! MORE CRIT D CRTH!!!!! YEAH!!!!!!
I'm pleased
^
And here is the response to this I expect from 9/10 players. My hope is that "Impact Defense Specialist" is worth slotting in order to bring some sanity to PvP torpedo spam.
Now if they could only fix the boff space trait problem.
The Active ones are easy to swap out as there are only four slots. With the Terran Rep we will now have four of each. The only time that is any sort of a problem is when doing a mission that has you going from Space to Ground, etc. as you can't swap during.
It's not a matter of them being easy or difficult, it's a matter of the menuwork required to do so. As much as I like this game, there's really far too much menucraft as it is. I think most people would rather be exploring or blowing things up than managing menu contents.
Yes, my Science captain is at the Kobali stage of the Delta story which means wanting 9 ground traits to help survive. But he's also doing the mirror event where he wants space traits. Switch daily, or do one without traits? The new system won't maker me remember to do that.
omfg!!! MORE CRIT D CRTH!!!!! YEAH!!!!!!
I'm pleased
^
And here is the response to this I expect from 9/10 players.
Don't expect miracles...
From Reddit:
STOCrypticRockSystems - Design Monkey, 4 points 2 hours ago
"Innocuous's Crit Severity is being lowered to 1.5%, to bring it in line with other crit severity enhancing traits."
Indeed! A very exciting announcement. I'm really hoping for customization of Boff traits next! That has been on my list for so long!
Thanks for the expansion that had "as much content as the last"
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
Don't get me wrong. I have been an advocate of having duel tracks for Space and Ground. Personal was where the relative heavy lifting was. If we were to get one that would be the one to do for two tracks.
Do I want duel for Active, you bet. But if these changes need to be done incrementally they definitely picked the right one for now. Let's hope they get to do the other soon as that has a more telling affect on your trays.
And the arguments about Aliens, give it up already. They have ten for reasons already explained. This is not giving them a two advantage over one. People that swapped out did it to ten anyway. This change is a quality of life improvement at its core (without the new Traits that is). It saves people the 'aggravation' of constantly fumbling around switching stuff in and out.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
So when do they make captain abilities available to all professions? Hmmmmm?
As soon as they expand the specialization system to encompass tactical, science, and engineering. Obviously, you'd unlock things as you leveled up on whatever specialization you chose during character creation. And kit modules would need to be restricted to whatever you had set for your primary and secondary specializations.
Could it work, or would it be a bad idea? Not sure, actually.
Everyone will get 9 slots for ground traits and 9 slots for space traits. It's on testing with Tribble. After we're happy with it, we'll push to Holodeck. Hope that clears things up.
Everyone will get 9 slots for ground traits and 9 slots for space traits. It's on testing with Tribble. After we're happy with it, we'll push to Holodeck. Hope that clears things up.
About time this happened, thanks for this it's gonna be a serious Quality of Life improvement not to have to re trait for ground and space!
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
awsome change, i would like recomend one more change to go with it, to allow us to create ground and space set of specializations, since we have 4 of them now and only two can be active at same time....
The fact that they couldn't even anticipate the need for this from the beginning just beggar's belief...
Very early in the beginning of STO, even the skill system required sacrifices between ground and space (and to some extent, that's still there). And there were plenty of people that thought this was a good design (and that was without easy skill respecs or anything) I never agreed and obviously eventually the devs saw this as a flawed design, too - but it takes time to change the design. Now they have found the time for it, and it looks pretty cool.
Now the only remains of a forced ground/space split in build is in the skill system you use from level 1-50, and in active reputationt raits. If they can address that, too, things will be perfect.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
As a player who has separate ground and space characters, this is a much appreciated change. If one character mostly focus on ground, for example, and your space gear on that character isn't that good for that reason, traits can make an important difference if you decide to do that one space mission.
I'm very pleased to see this at full 9/9. Along with drydock we have 2 fantastic improvements this month. Thank you and well done to Cryptic!
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Comments
Well, that sounds quite good, thank you very much, I will be waiting for this
In every place,
The deeds of men remain the same..."
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I am, however, somewhat concerned about the little fact that Aliens will get another leg-up on other races by having +1 ground AND +1 space trait slots...
Would it be possible in the engine to program in 1 universal slot for aliens, so they'd have the same number of traits as the rest (taking into consideration that other races have a hard-coded trait slotted)?
Right now, alien seems to be the way to go...
This, they still need to throw that in as well, while this is still a great improvement, it would be nice to completely and totally forget about having to worry about the transition from ground to space and back.
Each Reputation has 4 space (T2 and T4) and 4 ground (T1 and T3) traits. We're at about 8 Reputations now, and it's only going to grow as new seasons come. That's 32 space and 32 ground traits to choose from currently. And unlike Lockbox traits, are guaranteed as long as one does the rank climb.
That's still plenty of options to choose from for a mere 6 slots (assuming we did get only +1 Space and Ground Rep trait slot).
Ideally, 8 or 9 total possible Reputation Trait slots for each Reputation slot (8-9 ground and 8-9 space) would be reasonable. Heck, expand on the Alien species advantage and let them have up to 9 with R. Lab unlock, while everyone else gets 8 maximum with R.Lab unlock.
Active Reputation can remain at 4S/4G regardless of species race if split, with +1 to each via R.Lab unlock. We'll eventually have to choose between ground and space anyway once the next Reputation comes in months from now.
Starship traits can remain at a possible 6, though I would prefer 8 as well, if only because it benefits both Cryptic and players. The former can still push T6 ships with reduced slump (unlike the slump we got once everyone had 4 traits and were almost always unchanging), and the latter can personalize their build with multiple traits towards one weapon type if they want, or branch out and be a DPS/Tank hybrid.
Not only that, but most Species Traits encompass two or more individual Traits, though there are exceptions (such as Orions) that only have a single Trait (but Orion Female jiggly-bits are so OP that players still favor them heavily). That means that for the most part Aliens will now be on par with other species, though they will be more flexible thanks to having a choice as to what to slot for both map types. In practice, though, the more dedicated gamers were already swapping Trait sets based on the area of operations anyway; this just allows everyone to run a full array of each Trait set, rather than swapping or compromising performance compared to those that did swap.
The best part to me is still the new Space Traits, available to all captains... especially important to my Ferasan. It's also a small step towards improving faction parity; Romulans/Remans will still have better Species and Boff Traits, but since everyone has access to the new additions the comparative difference is narrowed.
I was wondering, though: are Betazoid characters finally going to get the Pacification Trait that our Betazoid boffs have access to?
And here is the response to this I expect from 9/10 players. My hope is that "Impact Defense Specialist" is worth slotting in order to bring some sanity to PvP torpedo spam.
Now if they could only fix the boff space trait problem.
Don't expect miracles...
From Reddit:
STOCrypticRockSystems - Design Monkey, 4 points 2 hours ago
"Innocuous's Crit Severity is being lowered to 1.5%, to bring it in line with other crit severity enhancing traits."
That was quick!
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
Do I want duel for Active, you bet. But if these changes need to be done incrementally they definitely picked the right one for now. Let's hope they get to do the other soon as that has a more telling affect on your trays.
And the arguments about Aliens, give it up already. They have ten for reasons already explained. This is not giving them a two advantage over one. People that swapped out did it to ten anyway. This change is a quality of life improvement at its core (without the new Traits that is). It saves people the 'aggravation' of constantly fumbling around switching stuff in and out.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Could it work, or would it be a bad idea? Not sure, actually.
This is...
AWESOME!
About time this happened, thanks for this it's gonna be a serious Quality of Life improvement not to have to re trait for ground and space!
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Now the only remains of a forced ground/space split in build is in the skill system you use from level 1-50, and in active reputationt raits. If they can address that, too, things will be perfect.
As a player who has separate ground and space characters, this is a much appreciated change. If one character mostly focus on ground, for example, and your space gear on that character isn't that good for that reason, traits can make an important difference if you decide to do that one space mission.
And most of those new traits look really good
I was waiting this for a long time, no more annoying trait swap if i wanna do ground/space.
Great work.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."