This has been one of my most wanted features since the trait system was added. And way to go on adding new traits to fill out the list for all people.
Thanks.
http://www.arcgames.com/en/games/star-trek-online/news/detail/9653823-star-trek-online:-trait-system-improvements
Comments
http://www.arcgames.com/en/games/star-trek-online/news/detail/9653823-star-trek-online:-trait-system-improvements
"Going forward, Personal Traits will be split into two panels within the trait UI – Ground Personal Traits and Space Personal Traits. Players will have access to the same number of traits (9, 10 if playing an Alien species) for both sections, and these traits unlock at the same levels as before. The UI properly sorts out ground and space traits, so you don’t have to worry about accidentally slotting the wrong type of trait.
Additionally, we recognized different species had access to different numbers of ground and space traits. Some species would not have enough options to fill out their Ground Personal Traits and Space Personal Traits without having earned extra ones. As such, we’ve added 4 new ground and 14 new space traits. ... "
OK... well then, this has my seal of approval.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
I'm pleased
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This part implies 9+9: "Additionally, we recognized different species had access to different numbers of ground and space traits. Some species would not have enough options to fill out their Ground Personal Traits and Space Personal Traits without having earned extra ones."
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It's for both traits
Now if only they can add another slot or two to the Reputation and Starship Trait set for a total of 5-6 base slots and 6-7 via R.Lab unlocks.
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I understand from the article that Aliens will retain 10 slots a piece...is that still the plan?
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While I would also certainly like to use more of the fine traits available, the more they give us, the less we have to think about what we need, the less engaging the trait setup becomes.
The article was just posted so it probably hasn't changed since then . This is slightly unfair to non-aliens since aliens get 10+10 while non-aliens get 9+9+1 racial trait
Plus, Romulan aliens can wear a goatee. Real Romulans? We can't! :mad:
"Innocuous
–Threat gen, + Crit Severity"
YEEEESSSSSS.
"Fleet Coordinator
+All Damage for each member of your team (self included)"
YEEEEEEEEEEESSSSSSSSSSSSSSSS.
"Beam Training
+Beam Weapon Damage"
YEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS.
"Operative
+Crit Chance and Crit Severity:
https://www.youtube.com/watch?v=P3ALwKeSEYs
Im gonna go with yes. Do want. All of those.
Alien species captains don't have a built in racial trait. That's why they've always had the extra trait slot. For other species the racial trait makes up for the extra trait slot aliens get.
EDIT: Whoops, nevermind...
I'm pretty sure that is the reason Cryptic is giving us 13 space traits and 4 ground ones when the split happens
That is all.
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Playable Catians and Ferasans only have 2 space traits (Accurate and Elusive), plus a couple or so career specific traits, giving them less than 8 space traits total. So my Feline captains will be very happy with the new traits being added
Is this in addition too, or a replacement for the preexisting Romulan Operative Trait?
I only ask because if it is in addition too, then it is just going to make Romulan's all the more OP in terms of their damage potential. But if it is a replacement for, then it is an addition which could make it so all races are on more equal footing once again... at least when it comes to Captain Traits, certainly not Bridge Officer Traits...
I am so with you on that !
Currently, active reputation still mixes ground and space traits, forcing players to choose ground-heavy vs space-heavy.