Pretty straightforwards and seen in many MMOs, I can't imagine this would be enormously complex to do since all that would be required is to mess with the player character's database entry and change a few things (captain active skills, what subclass the captain actually is, currently slotted skills, traits), as well as unequip your current kit and all traits and respec your skills (since the three classes have slightly different skills).
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And yes, worse part all my kit modules would be useless and would need rebuilding. Also those exclusive event modules id loose.
Not only no but absolutely not. Something like this is not needed nor is it welcomed. With something like this you would destroy one of the main incentives to level alternate toons, playing the other 3 classes. No mmo allows this and for good reason.
If you were to do something like this you would have far far too many people at max level that don't understand how to play their class at all. The argument the general populace doesn't seem to have a clue already can most certainly be made in some cases (we all know someone who comes to mind with that) but this would only compound the problem even worse. What you would have is people who for example, level a tactical toon, then switch to science, and as such have no clue how to play a science toon.
The leveling process in mmos is more than just the story mode, it's meant as well to teach you how to play your character. In addition it also gets you used to that character as well. Again we can argue at how effective it is but at the end of the day what you're proposing is essentially giving someone a new character outright, while keeping all the old settings of the previous character. Doing something like that isn't as simple as you think. Even more so what you're doing is proposing a character level boost of sorts. You're given clear descriptions of the different classes in game, engineer, tactical, and science at the character creation screen so you can determine what class is right for you. If you don't think you'll like a class, then don't play it. If you have an engineer toon for example but want a tactical toon, then level a tactical toon. What you're wanting is all the benefits of another class without any of the work to get it.
You want another class, level it, this would be nothing more than a handout, even if you do pay for it. There are reasons games give you clear descriptions and warnings before you confirm major class based decisions. You honestly don't comprehend the can of worms you'll be opening if you try something like this.
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Final Fantasy XIV revolves around being able to change class at will. In fact, given enough time, you can unlock every class in the game on a single toon, and switch between them whenever you want.
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Oh yeah so you and everyone else want to go Tac with the single character you play I bet?
Yeah no thanks..
If you rolled a toon and really don't like the toon anymore, just dump the resources as best you can and delete 'em.
This way the difference remains on the ground, where it belongs. This is the way the game should have been designed in the first place.
Also who cares what cryptic might have said years ago? As if they havn't changed their mind before.
How bout if it's a toon that basically has been around since you started, has a bunch of freebie stuff like the Dyson stuff(which gives me free XII warp drives at will and free secondary deflectors that are quite good) and other things, but I just don't feel he should be a tac?
Dump all of that stuff? Umm...NO.
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I don't know of a single MMO that lets you change class...so don't give me this line that many MMO's do it.
That is a huge difference between set classes...and doesn't really count in this discussion IMO
Well, you made the toon - kinda have to accept some long-term decisions. The game is made to bend to a lot of whims, but there are some things that just need to be locked for gameplay, balance, or programming reasons.
What in the name of hell does resetting your class have to do with the first 2? 3rd I'll give ya some programming and coding things to do, but changing your class, has ZERO to do with any of the above considering the story is the EXACT same regardless what you play except maybe a few minor achievements you may get for class specific stuff.
But overall, first 2 mean zip.
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What? You don't have a time machine? That renders your 'opinion' completely and utterly irrelevant. Irrelevant forum post is irrelevant.
Just because it isn't MMOs that you've heard of doesn't mean it doesn't happen. A decent number of Korean games allow it, for example.
WG's tanks, planes and ships allows you to retrain your captain/pilot/tank crew between tanks as often as ya like. Hell you can even do it for free but you do take an XP hit, or you can pay money and change as ya like.
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well in that case they shoul mention at class seletion ... tactical dose 40% more dmg than a sci ... just because . Allsow they should mention that this game is all about DPS ,there is no tank or healer ... that would be fair to new players ... to chose the right class.
I've played a number of MMO's...almost ever big MMO someone could name and not a single one sells a class change token.
How hard is it to understand that if a game isn't built with a class respec system in mind that it's a very hard task to overtake?
Only hard because you claim it is hard. Sure there is some coding to be done, but considering that there are already tokens that refund skill points and the like, it's not a stretch to think that changing classes is just so hard.
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You haven't played many MMO's have you?
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And arguing about the latter is indeed useless if we are not sure that it can be done in the first place. Other MMOs doing it does only mean it is possible from a technical PoV, but maybe not in this game without a more or less complete rewrite.
The examples given here, as far as I understand them, also denote different things than a captain respec token. The tank team retraining looks more like retraining your boffs, the FFXIV is obviously set up with the idea that one player can achieve everything, which STO obviously does not support.
I wouldn't mind it - wouldn't use it but also wouldn't mind it - if it were available, but there should be restrictions. After all, it is not only an MMO, but there are three more letters, RPG. Which means you are supposed to play a certain type of character - which one you could choose - and regularily switching that would add to the already extreme volatility (players changing their traits after a 15 minute mission or suchlike). Of course that is a matter of taste, but I think a part of an RPG is "being" somebody - and this somebody cannot change who he or she is at a whim. Again, doing it once or every other year would be okay-ish for trying out something new, but if became a habit, maybe another toon would indeed be the better choice.