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Let us buy captain class change tokens

Pretty straightforwards and seen in many MMOs, I can't imagine this would be enormously complex to do since all that would be required is to mess with the player character's database entry and change a few things (captain active skills, what subclass the captain actually is, currently slotted skills, traits), as well as unequip your current kit and all traits and respec your skills (since the three classes have slightly different skills).
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  • tempus64tempus64 Member Posts: 806 Arc User
    Things like that are never as "easy" as they might appear. Can you imagine the amount of crying people would do? Oh, I spent all that time grinding Risa to get that Eng module and now it's useless. And I already paid to change classes so they need to reimburse me so I can get a class appropriate one. That's just one example. Yeah. Can't see it ever happening.
  • captaintroikacaptaintroika Member Posts: 210 Arc User
    Just add a warning that some of your current gear and skills may be useless when you make the change and that it cannot be undone without another token. Bam, you're good.
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Id buy one. But id know how much of a string on a sweater that be to pull at, it would have repercussions i couldnt even imagine.

    And yes, worse part all my kit modules would be useless and would need rebuilding. Also those exclusive event modules id loose.
  • darkbladejkdarkbladejk Member Posts: 3,814 Community Moderator
    Pretty straightforwards and seen in many MMOs, I can't imagine this would be enormously complex to do since all that would be required is to mess with the player character's database entry and change a few things (captain active skills, what subclass the captain actually is, currently slotted skills, traits), as well as unequip your current kit and all traits and respec your skills (since the three classes have slightly different skills).

    Not only no but absolutely not. Something like this is not needed nor is it welcomed. With something like this you would destroy one of the main incentives to level alternate toons, playing the other 3 classes. No mmo allows this and for good reason.

    If you were to do something like this you would have far far too many people at max level that don't understand how to play their class at all. The argument the general populace doesn't seem to have a clue already can most certainly be made in some cases (we all know someone who comes to mind with that) but this would only compound the problem even worse. What you would have is people who for example, level a tactical toon, then switch to science, and as such have no clue how to play a science toon.

    The leveling process in mmos is more than just the story mode, it's meant as well to teach you how to play your character. In addition it also gets you used to that character as well. Again we can argue at how effective it is but at the end of the day what you're proposing is essentially giving someone a new character outright, while keeping all the old settings of the previous character. Doing something like that isn't as simple as you think. Even more so what you're doing is proposing a character level boost of sorts. You're given clear descriptions of the different classes in game, engineer, tactical, and science at the character creation screen so you can determine what class is right for you. If you don't think you'll like a class, then don't play it. If you have an engineer toon for example but want a tactical toon, then level a tactical toon. What you're wanting is all the benefits of another class without any of the work to get it.

    You want another class, level it, this would be nothing more than a handout, even if you do pay for it. There are reasons games give you clear descriptions and warnings before you confirm major class based decisions. You honestly don't comprehend the can of worms you'll be opening if you try something like this.



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  • jslynjslyn Member Posts: 1,790 Arc User
    I would absolutely buy one. I made my Rommie Main a Tac because I hadn't played one before and, boy, are they dull. If not for the Lobi Ships and Weapons, I would create a different character to replace 'er. As is, I am stuck with a crappy class (my opinion, of course).
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    No mmo allows this and for good reason.

    Final Fantasy XIV revolves around being able to change class at will. In fact, given enough time, you can unlock every class in the game on a single toon, and switch between them whenever you want.
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  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    i like the multiclass option, in that scenario you could have a tac/eng or a sci/tac or a sci/eng....etc etc etc​​
  • cidjackcidjack Member Posts: 2,017 Arc User
    Cryptic has already stated at the current time, class change would not be added to the game.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited November 2015
    that would be required is to mess with the player character's database entry and change a few things
    Everything in a video game is just data. The problem here is how many other things are dependent on knowing what profession your captain is. If a lot of things are (which being a fundamental and presently fixed character attribute would seem to suggest), then changing your class on the fly (ie. any time the player decides to spend a token) would likely be ENORMOUSLY complicated.
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  • kerygankerygan Member Posts: 254 Arc User
    as much as id likr to change my main from sci (yes i know , i was a noob when i started this game and i chose sci ) to tactical ... because reasons-ressons , Criptic wont do it.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    Pretty straightforwards and seen in many MMOs, I can't imagine this would be enormously complex to do since all that would be required is to mess with the player character's database entry and change a few things (captain active skills, what subclass the captain actually is, currently slotted skills, traits), as well as unequip your current kit and all traits and respec your skills (since the three classes have slightly different skills).

    Oh yeah so you and everyone else want to go Tac with the single character you play I bet?

    Yeah no thanks..
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  • chipg7chipg7 Member Posts: 1,577 Arc User
    No, we don't need this. It's easy enough to start up a new alt, and sure it takes a while to get the new guy ready for the end-game but... that's kinda the point. It's an MMO. Leveling in MMOs is supposed to take time, and you're encouraged to have multiple characters from multiple races / factions / classes. There are already multiple ways to adjust an end-game too as it is, with cross-class ship options, a wide-open skill tree, tons of traits, and the specialization system.

    If you rolled a toon and really don't like the toon anymore, just dump the resources as best you can and delete 'em.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    Career path should only matter on the ground. In space everything should be about your ship. The solution? Take the 15 current space abilities for captains (there are only 5 for each career path - that's right, in space the only difference between the captains comes down to 5 abilities each and of those only a few get used anyway) and convert them to BOff skills. In space it should be your ship, not your character class, that matters. Success in space maps should not be determined by a choice made during character creation.

    This way the difference remains on the ground, where it belongs. This is the way the game should have been designed in the first place.
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  • captaintroikacaptaintroika Member Posts: 210 Arc User
    "not needed or welcomed" and "no MMO does this"... laffo. The very fact that this thread exists is enough to answer the former, and as for the latter, plenty of MMOs allow it. One example was already given in this thread.

    Also who cares what cryptic might have said years ago? As if they havn't changed their mind before.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    chipg7 wrote: »
    No, we don't need this. It's easy enough to start up a new alt, and sure it takes a while to get the new guy ready for the end-game but... that's kinda the point. It's an MMO. Leveling in MMOs is supposed to take time, and you're encouraged to have multiple characters from multiple races / factions / classes. There are already multiple ways to adjust an end-game too as it is, with cross-class ship options, a wide-open skill tree, tons of traits, and the specialization system.

    If you rolled a toon and really don't like the toon anymore, just dump the resources as best you can and delete 'em.

    How bout if it's a toon that basically has been around since you started, has a bunch of freebie stuff like the Dyson stuff(which gives me free XII warp drives at will and free secondary deflectors that are quite good) and other things, but I just don't feel he should be a tac?

    Dump all of that stuff? Umm...NO.
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  • lianthelialianthelia Member Posts: 7,896 Arc User
    "not needed or welcomed" and "no MMO does this"... laffo. The very fact that this thread exists is enough to answer the former, and as for the latter, plenty of MMOs allow it. One example was already given in this thread.

    Also who cares what cryptic might have said years ago? As if they havn't changed their mind before.

    I don't know of a single MMO that lets you change class...so don't give me this line that many MMO's do it.
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  • lianthelialianthelia Member Posts: 7,896 Arc User
    No mmo allows this and for good reason.

    Final Fantasy XIV revolves around being able to change class at will. In fact, given enough time, you can unlock every class in the game on a single toon, and switch between them whenever you want.

    That is a huge difference between set classes...and doesn't really count in this discussion IMO
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  • chipg7chipg7 Member Posts: 1,577 Arc User
    talonxv wrote: »
    chipg7 wrote: »
    No, we don't need this. It's easy enough to start up a new alt, and sure it takes a while to get the new guy ready for the end-game but... that's kinda the point. It's an MMO. Leveling in MMOs is supposed to take time, and you're encouraged to have multiple characters from multiple races / factions / classes. There are already multiple ways to adjust an end-game too as it is, with cross-class ship options, a wide-open skill tree, tons of traits, and the specialization system.

    If you rolled a toon and really don't like the toon anymore, just dump the resources as best you can and delete 'em.

    How bout if it's a toon that basically has been around since you started, has a bunch of freebie stuff like the Dyson stuff(which gives me free XII warp drives at will and free secondary deflectors that are quite good) and other things, but I just don't feel he should be a tac?

    Dump all of that stuff? Umm...NO.

    Well, you made the toon - kinda have to accept some long-term decisions. The game is made to bend to a lot of whims, but there are some things that just need to be locked for gameplay, balance, or programming reasons.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    chipg7 wrote: »
    talonxv wrote: »
    chipg7 wrote: »
    No, we don't need this. It's easy enough to start up a new alt, and sure it takes a while to get the new guy ready for the end-game but... that's kinda the point. It's an MMO. Leveling in MMOs is supposed to take time, and you're encouraged to have multiple characters from multiple races / factions / classes. There are already multiple ways to adjust an end-game too as it is, with cross-class ship options, a wide-open skill tree, tons of traits, and the specialization system.

    If you rolled a toon and really don't like the toon anymore, just dump the resources as best you can and delete 'em.

    How bout if it's a toon that basically has been around since you started, has a bunch of freebie stuff like the Dyson stuff(which gives me free XII warp drives at will and free secondary deflectors that are quite good) and other things, but I just don't feel he should be a tac?

    Dump all of that stuff? Umm...NO.

    Well, you made the toon - kinda have to accept some long-term decisions. The game is made to bend to a lot of whims, but there are some things that just need to be locked for gameplay, balance, or programming reasons.

    What in the name of hell does resetting your class have to do with the first 2? 3rd I'll give ya some programming and coding things to do, but changing your class, has ZERO to do with any of the above considering the story is the EXACT same regardless what you play except maybe a few minor achievements you may get for class specific stuff.

    But overall, first 2 mean zip.
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  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    I would buy at least one career change token (that's what it really is); I wound up with an imbalance of toons across the careers, so I'd like to fix that without having to lose all the stuff over the last 2 years. Make it 2000zen, I'll still buy it... :p
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  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    chipg7 wrote: »
    talonxv wrote: »
    chipg7 wrote: »
    No, we don't need this. It's easy enough to start up a new alt, and sure it takes a while to get the new guy ready for the end-game but... that's kinda the point. It's an MMO. Leveling in MMOs is supposed to take time, and you're encouraged to have multiple characters from multiple races / factions / classes. There are already multiple ways to adjust an end-game too as it is, with cross-class ship options, a wide-open skill tree, tons of traits, and the specialization system.

    If you rolled a toon and really don't like the toon anymore, just dump the resources as best you can and delete 'em.

    How bout if it's a toon that basically has been around since you started, has a bunch of freebie stuff like the Dyson stuff(which gives me free XII warp drives at will and free secondary deflectors that are quite good) and other things, but I just don't feel he should be a tac?

    Dump all of that stuff? Umm...NO.

    Well, you made the toon - kinda have to accept some long-term decisions. The game is made to bend to a lot of whims, but there are some things that just need to be locked for gameplay, balance, or programming reasons.
    I'd like to borrow your time machine so I can travel back to 2008 and force the staff at Cryptic to document their game and document all the rules before anyone creates a character. Also, Cryptic will be forbidden to ever make any changes to the game whatsoever.

    What? You don't have a time machine? That renders your 'opinion' completely and utterly irrelevant. Irrelevant forum post is irrelevant.

  • captaintroikacaptaintroika Member Posts: 210 Arc User
    lianthelia wrote: »
    "not needed or welcomed" and "no MMO does this"... laffo. The very fact that this thread exists is enough to answer the former, and as for the latter, plenty of MMOs allow it. One example was already given in this thread.

    Also who cares what cryptic might have said years ago? As if they havn't changed their mind before.

    I don't know of a single MMO that lets you change class...so don't give me this line that many MMO's do it.

    Just because it isn't MMOs that you've heard of doesn't mean it doesn't happen. A decent number of Korean games allow it, for example.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    lianthelia wrote: »
    "not needed or welcomed" and "no MMO does this"... laffo. The very fact that this thread exists is enough to answer the former, and as for the latter, plenty of MMOs allow it. One example was already given in this thread.

    Also who cares what cryptic might have said years ago? As if they havn't changed their mind before.

    I don't know of a single MMO that lets you change class...so don't give me this line that many MMO's do it.

    Just because it isn't MMOs that you've heard of doesn't mean it doesn't happen. A decent number of Korean games allow it, for example.

    WG's tanks, planes and ships allows you to retrain your captain/pilot/tank crew between tanks as often as ya like. Hell you can even do it for free but you do take an XP hit, or you can pay money and change as ya like.
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  • kerygankerygan Member Posts: 254 Arc User
    null
    well in that case they shoul mention at class seletion ... tactical dose 40% more dmg than a sci ... just because . Allsow they should mention that this game is all about DPS ,there is no tank or healer ... that would be fair to new players ... to chose the right class.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    lianthelia wrote: »
    "not needed or welcomed" and "no MMO does this"... laffo. The very fact that this thread exists is enough to answer the former, and as for the latter, plenty of MMOs allow it. One example was already given in this thread.

    Also who cares what cryptic might have said years ago? As if they havn't changed their mind before.

    I don't know of a single MMO that lets you change class...so don't give me this line that many MMO's do it.

    Just because it isn't MMOs that you've heard of doesn't mean it doesn't happen. A decent number of Korean games allow it, for example.

    I've played a number of MMO's...almost ever big MMO someone could name and not a single one sells a class change token.

    How hard is it to understand that if a game isn't built with a class respec system in mind that it's a very hard task to overtake?
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    lianthelia wrote: »
    lianthelia wrote: »
    "not needed or welcomed" and "no MMO does this"... laffo. The very fact that this thread exists is enough to answer the former, and as for the latter, plenty of MMOs allow it. One example was already given in this thread.

    Also who cares what cryptic might have said years ago? As if they havn't changed their mind before.

    I don't know of a single MMO that lets you change class...so don't give me this line that many MMO's do it.

    Just because it isn't MMOs that you've heard of doesn't mean it doesn't happen. A decent number of Korean games allow it, for example.

    I've played a number of MMO's...almost ever big MMO someone could name and not a single one sells a class change token.

    How hard is it to understand that if a game isn't built with a class respec system in mind that it's a very hard task to overtake?

    Only hard because you claim it is hard. Sure there is some coding to be done, but considering that there are already tokens that refund skill points and the like, it's not a stretch to think that changing classes is just so hard.
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  • gradiigradii Member Posts: 2,824 Arc User
    edited November 2015
    No mmo allows this and for good reason.

    You haven't played many MMO's have you?

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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    There are two aspects here: the technical side and the desirability side.

    And arguing about the latter is indeed useless if we are not sure that it can be done in the first place. Other MMOs doing it does only mean it is possible from a technical PoV, but maybe not in this game without a more or less complete rewrite.

    The examples given here, as far as I understand them, also denote different things than a captain respec token. The tank team retraining looks more like retraining your boffs, the FFXIV is obviously set up with the idea that one player can achieve everything, which STO obviously does not support.

    I wouldn't mind it - wouldn't use it but also wouldn't mind it - if it were available, but there should be restrictions. After all, it is not only an MMO, but there are three more letters, RPG. Which means you are supposed to play a certain type of character - which one you could choose - and regularily switching that would add to the already extreme volatility (players changing their traits after a 15 minute mission or suchlike). Of course that is a matter of taste, but I think a part of an RPG is "being" somebody - and this somebody cannot change who he or she is at a whim. Again, doing it once or every other year would be okay-ish for trying out something new, but if became a habit, maybe another toon would indeed be the better choice.
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  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    I'd get one of these for my rom. It would save me from having to level a new one. I picked science because I (wrongly) assumed romulans would get science ships at some point. And I didn't have a science toon at that point.
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