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Delta Rising Level Curve

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  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    Will we ever get any feedback or fixes on the problems with that final episode?
    Wat.
    Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.


    Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.

    Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.

    The final episode had a lot of points where you have to wait for the audio to catch up before you can do anything. If you try you get a message saying wait until x has finished speaking over and over again. It gets very frustrating at times sitting around waiting for the audio. There have been 100's if not 1000's of posts on the story problems in that last mission. The plot was massively flawed.

    To which plot holes are you referring?​​
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  • aesicaaesica Member Posts: 736 Arc User
    I agree with your second point, but your first has an issue that you've overlooked: you can skip those patrol missions at any time. You don't actually have to play them.​​
    I haven't overlooked that, as you can technically skip any mission. What I mean is that they make the arc seem less professional and bloated with filler. I have nothing against patrol missions, but when one selects episodes from a story arc, they expect story content.
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  • admiralkogaradmiralkogar Member Posts: 875 Arc User
    e1im wrote: »
    Um... there's that, I guess. Don't understand why did it need a separate devblog... unless... you are NOT rising the level cap again, are you? Please, tell me you aren't.

    Yeah, I'm not super impressed with all aspects of the last raise in the level cap. :neutral:

    But I suppose it will be a big hit with some people if they did it.

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  • danielhunter1991danielhunter1991 Member Posts: 91 Arc User
    edited October 2015
    This sounds good. Great to here a date finally as well.
  • giliongilion Member Posts: 686 Arc User
    Sweet, this is really needed, and hopefully will make it a little smoother to get from 50 to 60. Also, New Dawn is dropping on the 27th? Why does it need to come out at the same time as Halo 5 damn it! >.<
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  • farshorefarshore Member Posts: 353 Arc User
    gilion wrote: »
    Sweet, this is really needed, and hopefully will make it a little smoother to get from 50 to 60. Also, New Dawn is dropping on the 27th? Why does it need to come out at the same time as Halo 5 damn it! >.<

    And Fallout 4, and SWTOR Lost Empire expansion, and a bunch of other things. Game developers do this all the time. When a major competitor releases a major title, all the others come out swinging.
  • lighte007lighte007 Member Posts: 390 Arc User
    gilion wrote: »
    Sweet, this is really needed, and hopefully will make it a little smoother to get from 50 to 60. Also, New Dawn is dropping on the 27th? Why does it need to come out at the same time as Halo 5 damn it! >.<

    At least A New Dawn is free... lol
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • tmassxtmassx Member Posts: 831 Arc User
    This is good idea, newer players are not forced to do boring patrol missions in delta quadrant.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    sov42 wrote: »
    He means in Midnight where you can't rush through the dialog because, "You must wait for ____ to finish speaking." Which, yes, was bloody annoying.
    Yeah I'm not sure what the purpose of that was, other than to stop people running through the mission 'too quickly'. Also not very friendly for deaf people.​​
    I think it's related to something that happened in previous missions where you could end up with multiple voice-overs talking at once.

    Also it can happen with L'Miren too.
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited October 2015
    pottsey5g wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    Will we ever get any feedback or fixes on the problems with that final episode?
    Wat.
    Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.


    Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.

    Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.

    The final episode had a lot of points where you have to wait for the audio to catch up before you can do anything. If you try you get a message saying wait until x has finished speaking over and over again. It gets very frustrating at times sitting around waiting for the audio. There have been 100's if not 1000's of posts on the story problems in that last mission. The plot was massively flawed.

    To which plot holes are you referring?​​
    Others can explain it better then me. How did T'Ket in the past know Sela was a Romulan as at that point in the timeline Romulans had not split off from Vulcan. On top of that Sela is half human yet T'Ket know she was a Romulan? Why didn't T'Ket confuse her for a Vulcan or Human?

    What Sela did shouldn’t have caused any war. T'Ket couldn’t have known what a Romulen was as Romulans didn't exist yet at that point in time. That means Romulen shouldn’t have got targeted so Sela never gets upset and causes the problems she did. So the entire chain of events break down and the story doesn't work.

    Then there is the problem when you have a party of 6 Romulans (the player, Sela, 4 away team). So “The Others” that help T'Ket are Romulans. Iconians and T'Ket look up to The Others and like them. So then why are the Iconians trying to wipe out the Romulans who saved their race?

    Also didn’t the Iconians capture Sela early on in the story. Why are the Iconians tying to wipe out all life in the galaxy? Why are the Iconians trying to destroy the Others whom they love and saved there race?

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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2015
    jaturnley wrote: »
    orion0029 wrote: »
    Interesting, a good change (hopefully).

    I am wondering if any adjustment to the exp requirements to level up (or gain a spec point) is also taking place with this adjustment or is it just a tweak of level requirements for episode missions?

    I have my doubts, but I figured it's worth asking.

    It won't, but now with more content at lower levels, the grind from 50-60 is lessened because first time episode rewards are the most you can get from any content in the game. By adding an extra dozen or so high XP missions before you hit 60, it means there is less grinding to do to hit that final push. If you count the fact that you can hit 50 around the end of the Cardassian arc, a new toon can get to 60 with very little grind.

    I'd have to agree. The flaw with the original Delta Rising Arc was that when it launched there wasn't enough actual content to level to 60, exacerbated by the (then) new progression mechanics that made it feel even slower. At the time, level requirements forced you to not play Delta Rising in order to actually play Delta Rising... which was just poor design. Sadly, I actually wandered through the Delta Rising Episodes right off the bat, which meant that by the time I hit my "wall" there was no Japori... I felt utterly foolish for playing the new content when it ultimately forced me to level elsewhere and the single best place to do so had been removed while I was playing that content. *Sigh*

    A year later, we get a blog titled "Star Trek Online: Delta Rising Level Curve"... and all it does is adjust the mimimum levels for the missions. There is no actual change to the level curve, and the change itself is so incredibly late to arrive that it has very little impact. It is a good change, but at this point newer characters already have sufficient content available to level properly anyway (albeit at a long, dull slog and not counting the longer one through Spec) and old characters have had a full year (even if just doffing) to get to level 60 anyway. I'm underwhelmed at best.

    Admittedly, I'm also one of the folks that has suddenly started having connection issues (solely with STO)... so I suppose it doesn't really matter what changes are made to minimum level or progression or whatever while the intermittent SNR spikes and disconnects interrupt gameplay. Still, based on the reference to the "Delta Rising Level Curve", I mistakenly believed this to be about the level curve introduced by Delta Rising. While I admit that I probably shouldn't have gotten my hopes up, @pwlaughingtrendy you might want to fix the title so that it's a bit more likely to be interpreted as being related to minimum levels rather than the level curve itself; it's very bad when disappointment is the response to an otherwise positive change.
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  • ak255ak255 Member Posts: 317 Arc User
    So what your saying is that my characters that are still below level 60 still take forever to get there and I have to revert to 100s of patrols and DOFF missions just to get there. Okay, good to know.
  • ronanobrienronanobrien Member Posts: 117 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    Will we ever get any feedback or fixes on the problems with that final episode?
    Wat.
    Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.


    Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.

    Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.

    The final episode had a lot of points where you have to wait for the audio to catch up before you can do anything. If you try you get a message saying wait until x has finished speaking over and over again. It gets very frustrating at times sitting around waiting for the audio. There have been 100's if not 1000's of posts on the story problems in that last mission. The plot was massively flawed.

    Yeah, what I was thinking you meant was where there was a gap where the box showed up, but it took a few seconds before you heard the actual voiceover. But personally, I thought that the mission was fantastic other than that. I would also have had that part changed, but I still enjoyed the mission overall.
    What about the plot holes and story making no sense?

    The plot holes and story making no sense for the Iconian War, or Midnight? I honestly thought that it was a very sensible conclusion to the story. What I thought didn't make sense was the rest of it at times. But I thought that Midnight was not only well thought out, but that it skillfully pieced the rest of the story together. And most of those that I talked to loved it and thought that as well in game, both in my fleet and in chat channels. I have met a few that thought it didn't make sense, but 95% of those that I spoke with thought that it was a very well done mission.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2015
    nebfab wrote: »
    Neelix... All right, I had extremely low expectations, so it's probably no wonder they were exceeded, but at least they didn't pull out all the stops in trying to make him "funny" and thus succeeded in not making him unbearably annoying, just regular annoying.

    I think some of this owes to Ethan Phillips' voice acting talent. That is not a joke...that's serious. To my mind he's the best voice actor we've had in game. Period. Now, there are some others with very appealing voices to listen to, but when I'm talking about sheer talent, making the dialogue sound completely natural, no one else reached that level.

    Let me put it this way: I listened to his voice-acting in game, and I listened to the interview he did with Geko. I kid you not, the in-game voice acting came across to me as every bit as natural and genuine as the interview with the real Ethan Phillips.

    The one thing I would've asked, if we were going to have to be Admiral Errand Boy for Neelix, would be to get some classic Neelix vs. Tuvok banter lampshading the inappropriateness of asking us to do those tasks, with us chiming in once, basically hinting to Tuvok that we are playing along to shut Neelix up, and Neelix completely missing our remark. ;)

    That, and my other big dialogue "ask" that I didn't get was the chance to introduce ourselves to the Doctor at the start of "All That Glitters", which begins with a response to a purported medical emergency, by asking him, "Please state the nature of the medical emergency."

    And letting him respond in his trademarked smart-aleck manner. ;)
    The whole Vaadwaur invasion proper was actually pitch-perfect. There is some stuff there that most games won't touch with a ten foot pole, and a few that do don't deliver that whole "everybody believes they're good, their opponents are evil, but not everybody is equally right in doing so" moral quite as well as STO did in this case.

    I agree--it was well done, and the degree of challenge I received in game felt equal to the degree of hype we got about the Vaadwaur enemy. To this day if I don't watch myself in the Kobali BZ (i.e. go blundering into areas without sufficient backup) I can get completely mowed down by the Vaadwaur given how quickly they spawn and their amazing propensity for finding your back and either shooting it themselves or sending a probe that does nothing but flank you.

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  • xaracrimsonxaracrimson Member Posts: 31 Arc User
    Why not drop level requirement entirely on old missions and demand that people play the missions in sequential order instead? I leveled from 58 to 60 in a few hours, I doubt dropping only a few levels makes much of a difference?
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    Will we ever get any feedback or fixes on the problems with that final episode?
    Wat.
    Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.


    Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.

    Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.

    The final episode had a lot of points where you have to wait for the audio to catch up before you can do anything. If you try you get a message saying wait until x has finished speaking over and over again. It gets very frustrating at times sitting around waiting for the audio. There have been 100's if not 1000's of posts on the story problems in that last mission. The plot was massively flawed.

    Yeah, what I was thinking you meant was where there was a gap where the box showed up, but it took a few seconds before you heard the actual voiceover. But personally, I thought that the mission was fantastic other than that. I would also have had that part changed, but I still enjoyed the mission overall.
    What about the plot holes and story making no sense?

    The plot holes and story making no sense for the Iconian War, or Midnight? I honestly thought that it was a very sensible conclusion to the story. What I thought didn't make sense was the rest of it at times. But I thought that Midnight was not only well thought out, but that it skillfully pieced the rest of the story together. And most of those that I talked to loved it and thought that as well in game, both in my fleet and in chat channels. I have met a few that thought it didn't make sense, but 95% of those that I spoke with thought that it was a very well done mission.

    What about the points I posted about? None of those make sense and without them the entire story falls apart.
  • gulberatgulberat Member Posts: 5,505 Arc User
    pottsey5g wrote: »
    Others can explain it better then me. How did T'Ket in the past know Sela was a Romulan as at that point in the timeline Romulans had not split off from Vulcan. On top of that Sela is half human yet T'Ket know she was a Romulan? Why didn't T'Ket confuse her for a Vulcan or Human?

    What Sela did shouldn’t have caused any war. T'Ket couldn’t have known what a Romulen was as Romulans didn't exist yet at that point in time. That means Romulen shouldn’t have got targeted so Sela never gets upset and causes the problems she did. So the entire chain of events break down and the story doesn't work.

    German players say that a caption was left in on their side where Sela yells, "FOR ROMULUS!" I don't know why that liike was cut on our side, but it's at least...kinda...sorta...half-canon? :/
    Then there is the problem when you have a party of 6 Romulans (the player, Sela, 4 away team). So “The Others” that help T'Ket are Romulans. Iconians and T'Ket look up to The Others and like them. So then why are the Iconians trying to wipe out the Romulans who saved their race?

    Does T'Ket look up to the Other? I don't think she does, unlike the other eleven. I suppose in your scenario you should've received dialogue indicating that T'Ket freelanced on the Hobus thing and the others backed her move simply to avoid fracturing "the Whole." Definitely an omission for you not to have.

    (In my case, my "Romulan" was a Reman, so I imagined in that version of the story that the Iconians waited for the Reman relocation to Crateris to happen so that when they blew Hobus up, they'd have the "assurance" that they would only hit the guilty party without also annihilating the Remans.)
    Also didn’t the Iconians capture Sela early on in the story. Why are the Iconians tying to wipe out all life in the galaxy? Why are the Iconians trying to destroy the Others whom they love and saved there race?

    One suggestion I saw about capturing Sela is that, like Nero, they wanted to make sure their victim lived to see and understand all that she had done to them and to suffer the full pain of it.

    In another version of the story as I played/headcanoned it, the one with a Cardassian Starfleet captain, the Cardassian Union escapes the war with noticeably less damage than the three major powers and it is not just because of Cardassia being militarily restricted in comparison to the other powers.

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  • thetaninethetanine Member Posts: 1,367 Arc User
    OHKAY so now...wow...in order to be able to play the endgame we were forced through a vicious grinder to get a player character up to level sixty.

    Now those levels are going to be taken back from us if we step foot through those fallen arches again?​​
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  • gulberatgulberat Member Posts: 5,505 Arc User
    thetanine wrote: »
    OHKAY so now...wow...in order to be able to play the endgame we were forced through a vicious grinder to get a player character up to level sixty.

    Now those levels are going to be taken back from us if we step foot through those fallen arches again?​​

    You're not losing levels or spec points if you're already there...just if you level an alt, you should hopefully have less of a leveling problem on the new toon.

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  • angarus1angarus1 Member Posts: 684 Arc User
    pottsey5g wrote: »
    Why are the Iconians tying to wipe out all life in the galaxy?
    They don't. They want to rule over the other species in the galaxy.

    If they wipe out all life, they have nothing left to rule.
    Why are the Iconians trying to destroy the Others whom they love and saved there race?
    They haven't seen the Others for 200,000 years. That's a long time. They probably thought the Others died (or "were lost", as the quote is) in the bombing of Iconia.
  • gulberatgulberat Member Posts: 5,505 Arc User
    angarus1 wrote: »
    pottsey5g wrote: »
    Why are the Iconians tying to wipe out all life in the galaxy?
    They don't. They want to rule over the other species in the galaxy.

    If they wipe out all life, they have nothing left to rule.

    L'Miren changed her mind after M'Tara's death...
    Why are the Iconians trying to destroy the Others whom they love and saved there race?
    They haven't seen the Others for 200,000 years. That's a long time. They probably thought the Others died (or "were lost", as the quote is) in the bombing of Iconia.

    That said, unless your toon is a Bajoran, your toon's race likely didn't exist back then...yet their reconnaissance (which we know they were doing at Nopada at the very least, as well as other places) should show them your toon's race coming into existence and becoming an interstellar power at that time.

    Now if your toon is a Bajoran, that's a whole different thing as the Bajorans were extant and civilized (though they may not have had interstellar travel tech) at the time.

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  • nyniknynik Member Posts: 1,628 Arc User
    It is certainly welcome. I dearly hope the feedback with regard to content distribution between levels has been heeded and future expansion will see an emphasis on missions that one does not *need* to replay simply to progress.

    Thanks.
  • aesicaaesica Member Posts: 736 Arc User
    Why not drop level requirement entirely on old missions and demand that people play the missions in sequential order instead? I leveled from 58 to 60 in a few hours, I doubt dropping only a few levels makes much of a difference?
    This would actually be best in my opinion, however there are certain "spoilers" that may happen along the way. For example, with Dr Cooper...
    When you travel into fluidic space with Dr. Cooper and the ship he's on gets destroyed, the stage is set for when he later gets revealed to be an Undine infiltrator in the dyson mini-arc. If you were to skip the missions where you first meet him (borg arc, I think) then you'd miss the part where the actual Dr Cooper presumably got swapped with the Undine infiltrator. If you were to skip the dyson arc and go straight into the delta arc, you wouldn't really know who "that guy Tuvok is fighting in the mind meld" was.

    And so on.
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  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    I'm gonna be blunt, the levelling issues should never have left tribble. I know a lot of people who have given up on their alts and sometimes didn't even level to 60 because they didn't see the point.

    I've only levelled one character myself, I couldn't justify doing the others. I'm hoping these changes along with the admiralty system might be enough to at least make the spec point gain less of an issue, but I'd still be put off by upgrade costs.
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  • captinjacksparowcaptinjacksparow Member Posts: 114 Arc User
    edited October 2015
    The Star Trek Online development team is incredibly proud of all the stories we’ve been able to tell from launch until now. With the conclusion of the Iconian War episode arc we’ve been able to add a great conclusion to a story that’s been almost 6 years in the making.

    As we get ready to begin the next chapter of STO, we want to make sure that all players, new and old, have a chance to experience the current story to its exciting finale.

    ~LaughingTrendy

    It's funny, I was just thinking a few days ago about how shifting the level requirements for the Delta/Iconian missions would make leveling a lot easier. Thanks, guys.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited October 2015
    Delta Rising: loving *throws banana across the room*
    We would like to specifically call out that these updates are only for the minimum required level to play these episodes and will not affect rewards (Skill Points, Dilithium, etc.) or any other aspect of these episodes. Additionally, all existing episodes not part of the two arcs mentioned above will remain at their current minimum required level and place in STO’s story.

    The changes are nice and is something that concerned players.

    But, one of the biggest complaints is how long it takes to continue leveling up after you reach level 50. With the DR episode arc I found it was best to wait until my other captains reached max level before even starting the episodes. The reason is because when I first did it I kept hitting road blocks. I would need to go somewhere else to gain a level just to unlock 1 or 2 more episodes, then have to gain another level or 2 before I could unlock another episode or 2 and continue the story, over and over.

    So, without any adjustments to the amount of skill points needed to level up, I'd still recommend waiting until you're level 60 before starting on the DR and Iconian War story arcs. Otherwise you're still going to hit road blocks along the way and have to find a way to level up just to continue.

    The Admirality system is great, IMO. But it isn't a solution to the level up problem. Not all assignments will award skill points/expertise and you need to have a good amount of ships. So for new players they will only have a few ships by the time they reach level 52 and unlock the system, that is if they can fix the bug where ships don't register until you unlock the system and look at the ship roster to have them added to it, meaning new players shouldn't discharge their useless free ships as they level up and get new ships, at least not until they unlock the system.

    Overall it's a step in a good direction and I look forward to other quality of life improvements in the future.
    Currently, the episodes that make up the Delta Quadrant arc go from minimum level 50 to minimum level 60 and all the episodes that make up the Iconian War arc are minimum level 60. As part of the Season 11: New Dawn update, coming October 27th, ....
    Woot!

    Edit: *throws typo across the room*

    Edit 2: *hits typo with tactical nuke* I made it worse in my attempt to fix it :p
    Post edited by monkeybone13 on
  • farmallmfarmallm Member Posts: 4,630 Arc User
    Good this is good. And it will cut out most of the Delta Grind!
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2015
    I got one question. Will we still be able to get Iconian Cores and Delta Processors on Koboli with the lowering of the levels?

    I assume that would be a yes, but it would be nice for a Dev confirmation.
  • bluedarkybluedarky Member Posts: 548 Arc User
    pottsey5g wrote: »
    Others can explain it better then me. How did T'Ket in the past know Sela was a Romulan as at that point in the timeline Romulans had not split off from Vulcan. On top of that Sela is half human yet T'Ket know she was a Romulan? Why didn't T'Ket confuse her for a Vulcan or Human?

    What Sela did shouldn’t have caused any war. T'Ket couldn’t have known what a Romulen was as Romulans didn't exist yet at that point in time. That means Romulen shouldn’t have got targeted so Sela never gets upset and causes the problems she did. So the entire chain of events break down and the story doesn't work.

    Kagran was there for 2 weeks before we arrived, who knows how much he let spill in those 2 weeks.
    pottsey5g wrote: »
    Then there is the problem when you have a party of 6 Romulans (the player, Sela, 4 away team). So “The Others” that help T'Ket are Romulans. Iconians and T'Ket look up to The Others and like them. So then why are the Iconians trying to wipe out the Romulans who saved their race?

    Two answers for this one -
    • 200,000 years have passed since then, they probably didn't realise you were a romulan.
    • T'Ket probably masterminded Hobus on her own using the fact that the destruction of one of the three major powers would destabilise the Alpha and Beta quadrants.
    pottsey5g wrote: »
    Also didn’t the Iconians capture Sela early on in the story.

    Their servitors captured Sela, or they didn't realise that she was the same person.
    pottsey5g wrote: »
    Why are the Iconians tying to wipe out all life in the galaxy?

    They weren't until we fought back and killed M'Tara, until then they were happy to enslave us.

    As for the whys of that, they wanted to reclaim their home and ensure no one would drive them from it again.
    pottsey5g wrote: »
    Why are the Iconians trying to destroy the Others whom they love and saved there race?

    The only 2 who could definitively identify you as The Other were T'Ket and L'Miran, T'Ket's only interest was keeping the war going for her vendetta, L'Miran on the other hand saw you in person once before you handed her the world heart, after M'Tara summoned her and T'Ket when we killed M'Tara, at the time she had other things than identifying the other on her mind.
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