So it's confirmed that S11 comes out on the 27th, kinda odd if you ask me seeing how that is a Tuesday but none the less I think most people are happy about the launch date.
Personally I could stomach the T6 ship issue if the cap had not been increased or atleast kept in mind a lot of veterans with or without LTS/long time players just couldn't take both of these with the xp grind involved too. Although this is okay if say I had a few characters but around 30 or more on an account its still just too much.
Might I point out that an XP grind is also there on a lower scale in the missions made in the beginning of the game, in the FED Klingon War arc? Also, that's what an MMO is about, the leveling. In STO's defense, a level cap of 60 is really low for an MMO. The only one I've found that is lower is Cryptic's own Champions Online, which has a level cap of 40, and SOE's (now Daybreak) DC Universe Online, with a level cap of 30. But Champions is underdeveloped, and DCUO focuses on the endgame grind. So for the way STO works...this is rather normal for an MMO of its type.
Why not take the SWTOR model and just "sell" fully leveled characters at 60? Those guys are making a ton of money like that plus they also have 12XP bonus for almost a year to entice their F2P crowd to "sub" in. Really marketing this game needs some major buff.
The reason why not is that in doing so, they might have made a lot of money, but they also lost a lot of potential players in the game by nickel and diming them. To be honest, I find that Cryptic has one of the most fair and non-intrusive business model in terms of marketing.
And yes, I speak from experience on that one. I have played SWTOR, and left due to the model. Really? You'd like to force F2P players into subbing simply to gain the normal amount of XP? No thanks. And by the way, I hold a lifetime subscription to STO, but I've played two games with a model like you're asking for. SWTOR and DC Universe Online. You know about SWTOR, but DCUO forces you to sub or buy the DLC if you want to get past Tier 4 in their endgame arcs. Some of the missions GETTING to T4 are blocked off until you sub or buy the DLC too, so you're not actually efficiently getting to there. Hence how they suck you into buying one to keep playing that game. STO, you DON'T have that, and honestly, buying a sub here is completely optional. There are good BENEFITS, yes, but you're not forced to buy one to properly level up or to move past a certain point. I like that. If you want to sub it's simply because you want to support the game...AS IT SHOULD BE.
This new change is nice, but there's still a few things that I think need to be done with the Delta arc:
1) Remove the patrol missions from the arc itself. They can unlock as the player progresses through the story missions, but by keeping them in the actual progression of the arc, they really take away from the quality of the experience. I guess you could say they feel like filler.
2) Set the "special" rewards (kobali crossbow rifle, dense fluidic beam, kobali shield, etc) to unique and allow players to rerun those missions to get them again if they somehow discarded or lost them. Currently, this only-available-the-first-time model contradicts the way mission rewards work in literally every other episode.
Why not take the SWTOR model and just "sell" fully leveled characters at 60? Those guys are making a ton of money like that plus they also have 12XP bonus for almost a year to entice their F2P crowd to "sub" in. Really marketing this game needs some major buff.
The reason why not is that in doing so, they might have made a lot of money, but they also lost a lot of potential players in the game by nickel and diming them. To be honest, I find that Cryptic has one of the most fair and non-intrusive business model in terms of marketing.
The end of the Iconian war has given us a unique opportunity to revisit the progression path for the existing episodes.
I mean, yeah, without the end of the story line stuff couldn't be shifted around, as made obvious by the fact that stuff has never previously been shuffled aroun... oh wait it has.
Yeah, that one line from the blog really annoys me.
There is no unique opportunity. This could have been put into motion the very day that Delta Rising launched, when the problems were immediately obvious to everyone. Amusingly enough, Delta Rising was released October 14th, 2014. Today is the one year anniversary. Ignoring a problem for a year doesn't mean the opportunity to fix it didn't exist, it just means you ignored it for a year. And worse, there were "fixes" to various other things like, say, the DOff system which greatly nerfed XP gains, thus exacerbating the problem.
To be frank, this doesn't deserve a blog post celebrating it... it deserved to filed in the patch about a week shy of a year ago when the problem should have been fixed.
So you wanted them to end the missions 4 levels shy of the level cap?
That would have been a better solution then spacing out the missions and forcing grind between missions. There's no reason that you have to hit cap through story play. Most single player RPGs don't have you hit cap unless you do "side quests" or grind. This could have been the same. Just because level 60 was there doesn't mean we had to hit it. I mean... spec trees are there, we don't have to complete a full primary and secondary to play "Midnight". It's made more obviously galling by the fact that content levels to you anyway... making levels mostly irrelevant, and gating based on it seem artificial, haphazard and out of place.
Although a better solution to the curve issue would have been increasing the XP rewards for the missions, or decreasing the XP required to level so that we could have effectively hit the required milestones through normal play. And of course instead of doing that they've done several things to make things worse... where they oddly did pretty much the opposite. They "normalized" the available "shortcuts" like Argala and the 12 hour DOff missions, reducing XP gains. They "normalized" the leveling curve by increasing required XP level and mission rewards at later levels in (supposedly) equal amounts but left DOff XP untouched (reducing it's effectiveness)... essentially increasing the XP required to level.
It a nutshell, they screwed things up. Then made things worse. Then ignored it until the TRIBBLE ups' one year anniversary. Then they release a blog talking about finally fixing their mess and making it seem like nothing could be done about it until now, and gee shouldn't we all be glad they finally have this "opportunity"... despite the fact that they've been adjusting XP rewards this whole time, usually to TRIBBLE us. They adjusted the curve once already, and it screwed us. And they've been shuffling story content around pretty much since the game existed.
This is not a "unique opportunity" this is them finally fixing a problem that everyone knew about, that they should have done a week after DR's release, but that instead they only made worse time and again.
To be frank, the use of the term "unique opportunity" is borderline insulting, and instead of using that phrase they instead should have worked in something like "I'm sorry we didn't address this debacle a year ago like we should have, and could have, but we were too busy trying to pump out lockboxes and redoing ships you've already bought so that we can coax you into buying them again... our bad!" and maybe put it in the blog about a half dozen times.
The final episode was very badly written and full of massive plot holes. It wasn’t just bad from a story point of view but it had some bad design flaws as well in gameplay that made it frustrating to play and replay.
The overall game story was great but that final episode was anything but a great conclusion. Will we ever get any feedback or fixes on the problems with that final episode?
Why not take the SWTOR model and just "sell" fully leveled characters at 60? Those guys are making a ton of money like that plus they also have 12XP bonus for almost a year to entice their F2P crowd to "sub" in. Really marketing this game needs some major buff.
The reason why not is that in doing so, they might have made a lot of money, but they also lost a lot of potential players in the game by nickel and diming them. To be honest, I find that Cryptic has one of the most fair and non-intrusive business model in terms of marketing.
lol
I was meaning in comparison to the other games mentioned
Glad to see this change! At last, some of my friends may return to the game now. Most of them got bored half way through the DR campaign due to the artificial brick wall placed on progression.
So it's confirmed that S11 comes out on the 27th, kinda odd if you ask me seeing how that is a Tuesday but none the less I think most people are happy about the launch date.
Most common day for new season releases, is a Tuesday. Gives them time for any emergency maintenance required for unforeseen issues which may arise before the weekend.
Also, the 27th is my birthday so WOOT Happy Birthday to me!!
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
The delta arc is just intolerable to play through. The writing is TRIBBLE, Neelix is annoying as hell (seriously, I want to kill the character so much.) and the ground battles were rather OP, even with really great gear... and yes, sticking patrols into a story arc is just lazy as hell and just makes it far less enjoyable. But, player enjoyment seldom seems to factor into Cryptic's equations.
Frankly, the game needs a new direction with a fresh perspective and vision.
While I'm grateful for the change, I think it's a little too late, and considering the XP curve after 50, there will still be gaps to be filled with patrols -- one of the things some folks complain about.
For this change to come around the best way possible in my opinion, the whole XP curve issue would also have to be addressed at the same time.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
The final episode had a lot of points where you have to wait for the audio to catch up before you can do anything. If you try you get a message saying wait until x has finished speaking over and over again. It gets very frustrating at times sitting around waiting for the audio. There have been 100's if not 1000's of posts on the story problems in that last mission. The plot was massively flawed.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
He means in Midnight where you can't rush through the dialog because, "You must wait for ____ to finish speaking." Which, yes, was bloody annoying.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
He means in Midnight where you can't rush through the dialog because, "You must wait for ____ to finish speaking." Which, yes, was bloody annoying.
My face when Sela or Kagran were talking:
Ah okay. Yeah, that was pretty annoying, but it didn't seem like it was a bug there. It looked...intentional.
This new change is nice, but there's still a few things that I think need to be done with the Delta arc:
1) Remove the patrol missions from the arc itself. They can unlock as the player progresses through the story missions, but by keeping them in the actual progression of the arc, they really take away from the quality of the experience. I guess you could say they feel like filler.
2) Set the "special" rewards (kobali crossbow rifle, dense fluidic beam, kobali shield, etc) to unique and allow players to rerun those missions to get them again if they somehow discarded or lost them. Currently, this only-available-the-first-time model contradicts the way mission rewards work in literally every other episode.
I agree with your second point, but your first has an issue that you've overlooked: you can skip those patrol missions at any time. You don't actually have to play them.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
He means in Midnight where you can't rush through the dialog because, "You must wait for ____ to finish speaking." Which, yes, was bloody annoying.
My face when Sela or Kagran were talking:
Ah okay. Yeah, that was pretty annoying, but it didn't seem like it was a bug there. It looked...intentional.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
The final episode had a lot of points where you have to wait for the audio to catch up before you can do anything. If you try you get a message saying wait until x has finished speaking over and over again. It gets very frustrating at times sitting around waiting for the audio. There have been 100's if not 1000's of posts on the story problems in that last mission. The plot was massively flawed.
Yeah, what I was thinking you meant was where there was a gap where the box showed up, but it took a few seconds before you heard the actual voiceover. But personally, I thought that the mission was fantastic other than that. I would also have had that part changed, but I still enjoyed the mission overall.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
He means in Midnight where you can't rush through the dialog because, "You must wait for ____ to finish speaking." Which, yes, was bloody annoying.
My face when Sela or Kagran were talking:
Ah okay. Yeah, that was pretty annoying, but it didn't seem like it was a bug there. It looked...intentional.
Ok not a bug just badly designed.
That I will give you 150%. And agree with even more.
Will we ever get any feedback or fixes on the problems with that final episode?
Wat.
Unless I missed it there has been no dev feedback on the massive plot holes in the final episode or feedback on the large amount of unhappy player posts on how the plot made no sense. Personally I would rate most episodes 8 out of 10. But that final episode was 2 out of 10. The story was great until that final episode where it just all fall apart.
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
The final episode had a lot of points where you have to wait for the audio to catch up before you can do anything. If you try you get a message saying wait until x has finished speaking over and over again. It gets very frustrating at times sitting around waiting for the audio. There have been 100's if not 1000's of posts on the story problems in that last mission. The plot was massively flawed.
Yeah, what I was thinking you meant was where there was a gap where the box showed up, but it took a few seconds before you heard the actual voiceover. But personally, I thought that the mission was fantastic other than that. I would also have had that part changed, but I still enjoyed the mission overall.
What about the plot holes and story making no sense?
But...I'm still confused as to why they didn't do this when they released the content: Make the amount of skill points you get proportionate to the level you are at when you were running the mission. It was rather annoying having to run a Fleet Alert or other queue-up just to get the XP to finish the content. That was why on my 2nd lvl 60 I have, I basically held off on the Delta arc til I hit 60. KNOWING of the insane grind that would have easily avoided had they just gave us a balanced amount of XP for the mission to progress to the next one. I just hope that they don't do that on the next expansion I feel is coming soon...and that S11 is a prelude to.
The delta arc is just intolerable to play through. The writing is TRIBBLE, Neelix is annoying as hell (seriously, I want to kill the character so much.) and the ground battles were rather OP, even with really great gear... and yes, sticking patrols into a story arc is just lazy as hell and just makes it far less enjoyable. But, player enjoyment seldom seems to factor into Cryptic's equations.
Frankly, the game needs a new direction with a fresh perspective and vision.
I just have finished it... Well... Except for the next to last mission (which looks like "my second foundry project, still work in progress") it was actually quite good design and writing. Even mandatory patrols (just don't do it again. Please.) and "You will die. A lot." ground battles ("You wanted challenge and novelty and "new direction?" Here they are.")
Neelix... All right, I had extremely low expectations, so it's probably no wonder they were exceeded, but at least they didn't pull out all the stops in trying to make him "funny" and thus succeeded in not making him unbearably annoying, just regular annoying.
The whole Vaadwaur invasion proper was actually pitch-perfect. There is some stuff there that most games won't touch with a ten foot pole, and a few that do don't deliver that whole "everybody believes they're good, their opponents are evil, but not everybody is equally right in doing so" moral quite as well as STO did in this case.
Re Iconian arc - the less said about Midnight, the better. How they managed to take a perfectly good mechanic of NPC chat messages intended to keep the gameplay flowing while plot happens and easily turn it into "You will hear Every. Single. Bit. of our grandstanding, even if you run it 4th time in a row because you need that set " polar opposite, or the whole plot making no sense even by my generous standards for time travel plots... I don't know.
I have mixed feeling about this. On one hand it's great for new players but on the other hand it's kind of a slap in the face to those of us who slogged through them. I hope in Season 11 there are tough missions that are Lvl60 only and a challenge to our Ships and skills.
Why not take the SWTOR model and just "sell" fully leveled characters at 60? Those guys are making a ton of money like that plus they also have 12XP bonus for almost a year to entice their F2P crowd to "sub" in. Really marketing this game needs some major buff.
NO and not just NO but HELL NO! there are far too many Whales in this game as it is. To sell instant 60's is an insult to those of us who have clawed our way up. And quite frankly I have nothing but contempt for those that bought thier high level gear without having to put any more effort into it then digging out the credit card.
He means in Midnight where you can't rush through the dialog because, "You must wait for ____ to finish speaking." Which, yes, was bloody annoying.
Yeah I'm not sure what the purpose of that was, other than to stop people running through the mission 'too quickly'. Also not very friendly for deaf people.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Comments
Might I point out that an XP grind is also there on a lower scale in the missions made in the beginning of the game, in the FED Klingon War arc? Also, that's what an MMO is about, the leveling. In STO's defense, a level cap of 60 is really low for an MMO. The only one I've found that is lower is Cryptic's own Champions Online, which has a level cap of 40, and SOE's (now Daybreak) DC Universe Online, with a level cap of 30. But Champions is underdeveloped, and DCUO focuses on the endgame grind. So for the way STO works...this is rather normal for an MMO of its type.
The reason why not is that in doing so, they might have made a lot of money, but they also lost a lot of potential players in the game by nickel and diming them. To be honest, I find that Cryptic has one of the most fair and non-intrusive business model in terms of marketing.
And yes, I speak from experience on that one. I have played SWTOR, and left due to the model. Really? You'd like to force F2P players into subbing simply to gain the normal amount of XP? No thanks. And by the way, I hold a lifetime subscription to STO, but I've played two games with a model like you're asking for. SWTOR and DC Universe Online. You know about SWTOR, but DCUO forces you to sub or buy the DLC if you want to get past Tier 4 in their endgame arcs. Some of the missions GETTING to T4 are blocked off until you sub or buy the DLC too, so you're not actually efficiently getting to there. Hence how they suck you into buying one to keep playing that game. STO, you DON'T have that, and honestly, buying a sub here is completely optional. There are good BENEFITS, yes, but you're not forced to buy one to properly level up or to move past a certain point. I like that. If you want to sub it's simply because you want to support the game...AS IT SHOULD BE.
1) Remove the patrol missions from the arc itself. They can unlock as the player progresses through the story missions, but by keeping them in the actual progression of the arc, they really take away from the quality of the experience. I guess you could say they feel like filler.
2) Set the "special" rewards (kobali crossbow rifle, dense fluidic beam, kobali shield, etc) to unique and allow players to rerun those missions to get them again if they somehow discarded or lost them. Currently, this only-available-the-first-time model contradicts the way mission rewards work in literally every other episode.
lol
That would have been a better solution then spacing out the missions and forcing grind between missions. There's no reason that you have to hit cap through story play. Most single player RPGs don't have you hit cap unless you do "side quests" or grind. This could have been the same. Just because level 60 was there doesn't mean we had to hit it. I mean... spec trees are there, we don't have to complete a full primary and secondary to play "Midnight". It's made more obviously galling by the fact that content levels to you anyway... making levels mostly irrelevant, and gating based on it seem artificial, haphazard and out of place.
Although a better solution to the curve issue would have been increasing the XP rewards for the missions, or decreasing the XP required to level so that we could have effectively hit the required milestones through normal play. And of course instead of doing that they've done several things to make things worse... where they oddly did pretty much the opposite. They "normalized" the available "shortcuts" like Argala and the 12 hour DOff missions, reducing XP gains. They "normalized" the leveling curve by increasing required XP level and mission rewards at later levels in (supposedly) equal amounts but left DOff XP untouched (reducing it's effectiveness)... essentially increasing the XP required to level.
It a nutshell, they screwed things up. Then made things worse. Then ignored it until the TRIBBLE ups' one year anniversary. Then they release a blog talking about finally fixing their mess and making it seem like nothing could be done about it until now, and gee shouldn't we all be glad they finally have this "opportunity"... despite the fact that they've been adjusting XP rewards this whole time, usually to TRIBBLE us. They adjusted the curve once already, and it screwed us. And they've been shuffling story content around pretty much since the game existed.
This is not a "unique opportunity" this is them finally fixing a problem that everyone knew about, that they should have done a week after DR's release, but that instead they only made worse time and again.
To be frank, the use of the term "unique opportunity" is borderline insulting, and instead of using that phrase they instead should have worked in something like "I'm sorry we didn't address this debacle a year ago like we should have, and could have, but we were too busy trying to pump out lockboxes and redoing ships you've already bought so that we can coax you into buying them again... our bad!" and maybe put it in the blog about a half dozen times.
The overall game story was great but that final episode was anything but a great conclusion. Will we ever get any feedback or fixes on the problems with that final episode?
I was meaning in comparison to the other games mentioned
Most common day for new season releases, is a Tuesday. Gives them time for any emergency maintenance required for unforeseen issues which may arise before the weekend.
Also, the 27th is my birthday so WOOT Happy Birthday to me!!
The delta arc is just intolerable to play through. The writing is TRIBBLE, Neelix is annoying as hell (seriously, I want to kill the character so much.) and the ground battles were rather OP, even with really great gear... and yes, sticking patrols into a story arc is just lazy as hell and just makes it far less enjoyable. But, player enjoyment seldom seems to factor into Cryptic's equations.
Frankly, the game needs a new direction with a fresh perspective and vision.
For this change to come around the best way possible in my opinion, the whole XP curve issue would also have to be addressed at the same time.
STO Screenshot Archive
Last time I replayed the final mission I had to keep standing around for 30 ish seconds for what felt like a dozen times due to waiting for the audio to catch up. Waiting for the audio over and over again is very frustrating from a player point of view. It’s worse on a replay and is also very unfriendly towards people who are hard of hearing. Again unless I missed it a lot of players complained about this and there has been no feedback.
Got to agree here with Trendy, I've got no clue what you are talking about. I've not heard or seen on ANY mission in the game what you are currently talking about.
The final episode had a lot of points where you have to wait for the audio to catch up before you can do anything. If you try you get a message saying wait until x has finished speaking over and over again. It gets very frustrating at times sitting around waiting for the audio. There have been 100's if not 1000's of posts on the story problems in that last mission. The plot was massively flawed.
He means in Midnight where you can't rush through the dialog because, "You must wait for ____ to finish speaking." Which, yes, was bloody annoying.
My face when Sela or Kagran were talking:
Ah okay. Yeah, that was pretty annoying, but it didn't seem like it was a bug there. It looked...intentional.
I agree with your second point, but your first has an issue that you've overlooked: you can skip those patrol missions at any time. You don't actually have to play them.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
I dare you to do better.
Yeah, what I was thinking you meant was where there was a gap where the box showed up, but it took a few seconds before you heard the actual voiceover. But personally, I thought that the mission was fantastic other than that. I would also have had that part changed, but I still enjoyed the mission overall.
That I will give you 150%. And agree with even more.
Did it ever make sense?
Neelix... All right, I had extremely low expectations, so it's probably no wonder they were exceeded, but at least they didn't pull out all the stops in trying to make him "funny" and thus succeeded in not making him unbearably annoying, just regular annoying.
The whole Vaadwaur invasion proper was actually pitch-perfect. There is some stuff there that most games won't touch with a ten foot pole, and a few that do don't deliver that whole "everybody believes they're good, their opponents are evil, but not everybody is equally right in doing so" moral quite as well as STO did in this case.
Re Iconian arc - the less said about Midnight, the better. How they managed to take a perfectly good mechanic of NPC chat messages intended to keep the gameplay flowing while plot happens and easily turn it into "You will hear Every. Single. Bit. of our grandstanding, even if you run it 4th time in a row because you need that set " polar opposite, or the whole plot making no sense even by my generous standards for time travel plots... I don't know.
NO and not just NO but HELL NO! there are far too many Whales in this game as it is. To sell instant 60's is an insult to those of us who have clawed our way up. And quite frankly I have nothing but contempt for those that bought thier high level gear without having to put any more effort into it then digging out the credit card.
Yeah I'm not sure what the purpose of that was, other than to stop people running through the mission 'too quickly'. Also not very friendly for deaf people.