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Admiralty and new players. Are we screwed?

So this admiralty things seems and looks very good in paper but what about newer players, where can we get the ships to be used on it? Are only the store bought or event ships the only one allowed? So if that is the case what about us? The ones who are newer and dont have the fancy ships? Is spend money the answer?
Seek and ye shall find. Ask and ye shall receive. Rabboni
Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
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Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    You can use any ship. If you want more ships quick, just hoard dilithium and get every free ship you have access to. Mirror ships are now a bit expensive, but still within reach to buy with a couple of days of EC grinding through doffing and R&D stuff selling.
  • mayito2009mayito2009 Member Posts: 643 Arc User
    Great thanks for the information
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • vendoodvendood Member Posts: 77 Arc User
    edited October 2015
    Not any more 'screwed' than new players are by having only a handful of white/green DOffs to doff with. You do what you can with your early ships and gain more options as you acquire ships. Low levels go by fairly quickly, you pick up 2-3 ships fairly fast and then you can start grabbing some cheap mirror and box ships off the exchange. (Although exchange ships will prob increase in price as people start snagging them)

    Edit: I only skimmed the Admiralty notice (since it's not out yet), but as I was typing the above it sorta popped into my head that you needed to be level 52 to start Admiralty? In which case you will have a number of ships by then anyway.
  • burstorionburstorion Member Posts: 1,750 Arc User
    In theory, if you go through your levelling ship selection (assuming they all count in t5 catagory..I personally don't know if thats the case), selecting something of each class should be enough to run the missions to at least a success..as to crits, thats down to the gods of rng, same as the whale with a glut of lockbox grand prize ships​​
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    vendood wrote: »
    Not any more 'screwed' than new players are by having only a handful of white/green DOffs to doff with. You do what you can with your early ships and gain more options as you acquire ships. Low levels go by fairly quickly, you pick up 2-3 ships fairly fast and then you can start grabbing some cheap mirror and box ships off the exchange. (Although exchange ships will prob increase in price as people start snagging them)

    Mirror ships are now 2.5 million minimum. Inflation already hit when the system was initially announced.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    burstorion wrote: »
    In theory, if you go through your levelling ship selection (assuming they all count in t5 catagory..I personally don't know if thats the case), selecting something of each class should be enough to run the missions to at least a success..as to crits, thats down to the gods of rng, same as the whale with a glut of lockbox grand prize ships​​

    Every ship counts (T1-T6.) There's even some benefit to using lower tier ships in Admiralty (shorter cooldowns and they still have unique bonuses.)
    Bipedal mammal and senior Foundry author.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    Newer players are no more screwed over it than over the doff system. In the beginning it was slow too, three years later I make a fortune out of it each day where new players can only dream about.

    Players will get their first lil fleet for free from levelling, later event and anniversary ships will be added. All for free. Also the system is going to pay out new ship cards, just like the doff system so again for free. If you happen to buy a new ship at any time one side effect will be that it’s going to be put to good use in the new system as well. Nothing more.

    Quiet frankly, I don’t see a problem here at all for new players. It’s not as if they would have many alts anyway so most of their in game assets are acquired by active means. This one is more dedicated to players with lots of alts and who wish them to be productive at endgame like their mains. It will also adress the leveling problem with DR in form of another donating XP vein quiet nicely.
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  • orondisorondis Member Posts: 1,447 Arc User
    AS an above poster said, different tier ships have different cooldowns. A tier 1 miranda takes 10 minutes, while a tier 6 ship takes a day and a half.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    orondis wrote: »
    AS an above poster said, different tier ships have different cooldowns. A tier 1 miranda takes 10 minutes, while a tier 6 ship takes a day and a half.

    Meaning: for the first time in STO history people are going to spend their hard earned dilithium on rebuying the Miranda class.

    Oh the horror!
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • bioixibioixi Member Posts: 764 Arc User
    edited October 2015
    lucho80 wrote: »
    You can use any ship. If you want more ships quick, just hoard dilithium and get every free ship you have access to. Mirror ships are now a bit expensive, but still within reach to buy with a couple of days of EC grinding through doffing and R&D stuff selling.

    That would be about 1,133,000 dilithium (870k if you didn't dismiss your free ships) currently most cheap lockbox ships are at 2M and rising fast and they where selling for about 400k before the admiralty system was announced, best guess, lockbox ships will rise to 5m-10m within the next 2-3 months.

    I really hope they create new ways of earning ship cards, winter event would be a great time to start.
  • cidjackcidjack Member Posts: 2,017 Arc User
    New players can do two things:

    1.) Play the game and earn stuff to buy ships, join a fleet and get free ships from fleetmates.

    2.) If option one is too hard, swipe a credit card and buy the ships.

    I bought the DR pack when it came out and got a lot of ships(fed) with it, all were account wide unlocks. T3 and T4 ships cost next to nothing from the shipyard.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2015
    Newer players are no more screwed over it than over the doff system. In the beginning it was slow too, three years later I make a fortune out of it each day where new players can only dream about.

    Lol, contraband, asylum trading, CXP to fleet marks to doffs to EC, or all of the above?
    bioixi wrote: »
    That would be about 1,133,000 dilithium (870k if you didn't dismiss your free ships) currently most cheap lockbox ships are at 2M and rising fast and they where selling for about 400k before the admiralty system was announced, best guess, lockbox ships will rise to 5m-10m within the next 2-3 months.

    I really hope they create new ways of earning ship cards, winter event would be a great time to start.

    Been using the system in Tribble. Frankly, it's a slow and steady progress. Frankly, it's much less of a drag than the R&D system which royally sucks in terms of progression.
  • alex284alex284 Member Posts: 366 Arc User
    lucho80 wrote: »
    vendood wrote: »
    Not any more 'screwed' than new players are by having only a handful of white/green DOffs to doff with. You do what you can with your early ships and gain more options as you acquire ships. Low levels go by fairly quickly, you pick up 2-3 ships fairly fast and then you can start grabbing some cheap mirror and box ships off the exchange. (Although exchange ships will prob increase in price as people start snagging them)

    Mirror ships are now 2.5 million minimum. Inflation already hit when the system was initially announced.

    Not inflation, which is the general increase of all prices that maintains the same price ratios. This is just something becoming more popular.
  • questeriusquesterius Member Posts: 8,505 Arc User
    mayito2009 wrote: »
    So this admiralty things seems and looks very good in paper but what about newer players, where can we get the ships to be used on it? Are only the store bought or event ships the only one allowed? So if that is the case what about us? The ones who are newer and dont have the fancy ships? Is spend money the answer?

    From first glance on tribble every ship can be used and there are enough missions with low requirements to grow slowly.

    One can also earn space ship doffs from assignments similar to earning doffs. When it first happened i thought i got a full scale T6 pilot ship from an assignment, but sadly it was only a "ship doff". Still, it does allow every player to grow the amount of available ships for admiralty missions.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    questerius wrote: »
    mayito2009 wrote: »
    So this admiralty things seems and looks very good in paper but what about newer players, where can we get the ships to be used on it? Are only the store bought or event ships the only one allowed? So if that is the case what about us? The ones who are newer and dont have the fancy ships? Is spend money the answer?
    From first glance on tribble every ship can be used and there are enough missions with low requirements to grow slowly.

    One can also earn space ship doffs from assignments similar to earning doffs. When it first happened i thought i got a full scale T6 pilot ship from an assignment, but sadly it was only a "ship doff". Still, it does allow every player to grow the amount of available ships for admiralty missions.​​
    Are those the temporary use ships?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    If anything, the old players with huge ship collections are screwed, because there is limit to how many can be used.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Meh, I have many options. I like that. So what if I can only use a few of them at a time?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tom61stotom61sto Member Posts: 3,676 Arc User
    warpangel wrote: »
    If anything, the old players with huge ship collections are screwed, because there is limit to how many can be used.

    Not really. There's a three max per assignment and expanding number of assignments that can be run concurrently, on top of the maintenance-time ship cards have to do after each mission. The number of ship cards gotten from ships can be greater than the number of active slots you have, as you keep the card you gained even if you dismiss the ship that made the card (post S11 only, you're not automatically getting ship cards for ships you've dismissed before then).
  • questeriusquesterius Member Posts: 8,505 Arc User
    questerius wrote: »
    mayito2009 wrote: »
    So this admiralty things seems and looks very good in paper but what about newer players, where can we get the ships to be used on it? Are only the store bought or event ships the only one allowed? So if that is the case what about us? The ones who are newer and dont have the fancy ships? Is spend money the answer?
    From first glance on tribble every ship can be used and there are enough missions with low requirements to grow slowly.

    One can also earn space ship doffs from assignments similar to earning doffs. When it first happened i thought i got a full scale T6 pilot ship from an assignment, but sadly it was only a "ship doff". Still, it does allow every player to grow the amount of available ships for admiralty missions.
    Are those the temporary use ships?

    Cannot say for certain since the system was only released yesterday on tribble, but it appears that those "ship doffs" are similar to doff rewards and thus permanent unless deleted
    (Note to self, check if there is a system for deleting ships in the admiralty roster)​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • mayito2009mayito2009 Member Posts: 643 Arc User
    It is not about the long time vs the short time, the point is to give the new people at least a carrot to have something to strive for looking into the future.
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    mayito2009 wrote: »
    It is not about the long time vs the short time, the point is to give the new people at least a carrot to have something to strive for looking into the future.
    Uh they do. All ships they have give them a card.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • mayito2009mayito2009 Member Posts: 643 Arc User
    Hopefully so, I still dont get the vibe we would be able to use all the ships we are thinking we will be able.
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • anazondaanazonda Member Posts: 8,399 Arc User
    Just spend alot of money in the C-Store, and on lock-boxes, and you will be fine
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    mayito2009 wrote: »
    Hopefully so, I still dont get the vibe we would be able to use all the ships we are thinking we will be able.
    I did a quick check on tribble and the test character used got cards for everything on her ship list.... including her T'liss and Suliban ship.

    the Suliban ship is hilarious because it's a yellow card, but has a higher tac score than eng.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Supposedly, every ship except shuttles gets a card.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    mayito2009 wrote: »
    So this admiralty things seems and looks very good in paper but what about newer players, where can we get the ships to be used on it? Are only the store bought or event ships the only one allowed? So if that is the case what about us? The ones who are newer and dont have the fancy ships? Is spend money the answer?
    N ew players seems simple, especially when the system is life - the ships you earn as you level are automatically adde to your roster and you can dismiss them safely if you wish to later. Old players might have thrown them out already.
    If you later unlock event ships, that's another ship, and the Exchange might also contain some Mirror or Lockbox consolation Prize Tier 5 ships. (But I wonder how much the prices for these will change once the system is out.)​​
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  • irm1963irm1963 Member Posts: 682 Arc User
    edited October 2015
    In a word, no. I've been trying it out with a couple of characters with a full roster of event and store ships as well as the Fed I created to test out rep. gear and such which only has it's levelling ships available. The latter just runs mostly lower level missions but would run more of them (on the live version) since it's fleet would have fewer ships in maintenance at any given time. Quite doable, given that critical successes give you "skip" tokens to remove missions that are too hard or whatever for your current roster.

    And as mentioned, even if a new player doesn't buy any T6 or lockbox ships, they'll still pick up event ships for free in time as well as any gained via giveaways etc.
  • genemorphgenemorph Member Posts: 404 Arc User
    Do we know what the big rewards are yet?
  • questeriusquesterius Member Posts: 8,505 Arc User
    genemorph wrote: »
    Do we know what the big rewards are yet?

    I've seen prices range from 100 dilithium to close to 40k XP, large sums of EC etc.
    Those amounts say little since the system is only recently released on tribble for testing.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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