I might be wrong, but the last Carrier (2 hangar carrier) was added close to a year ago, the winter event Breen Carrier. I've been away for 5 months and apparently there has not been a single new Carrier since that. This game has a formidable number of escort and cruiser class ships, but when it comes to carriers (2 hangar, hopefully 3 someday?).. its almost a joke. Isnt it time to start making some serious effort to balance that? As a 2 hangar carrier player, I've been hoping for nice options since I started playing, several years ago.
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That and the hangar commands & pet AI really aren't up to snuff either. Like pets refusing to go full impulse and stay behing on the other side of the map, just to name one of many issues......
There are exceptions though but those are very few.
It's all disappointing, really. I used to be a very hardcore Carrier player. Not the 1-Hangar Slot pretenders. The true, 2-Hangar Slot types. For PVE and PVP they used to rock really good. Now they're just for light shows and pretending they actually do something.
I suspect that there are diehard Carrier fans** and diehard Science Vessel fans* - and they represent a minority. Which is why Cryptic doesn't make too many of them, as the market saturates quickly.
Maybe it's all the overpoweredness of BFAW, but I am not so sure... It seems Cruisers were always more popular, even when Escorts where the master race of space ships.
*) I am one of them.
**) I am not one of them.
We said, "Ye," and "Hark," a lot back then too.
Really, they aren't worth the extra aggro*.
*Aggro as in personal stress, rather than enemy aggro.
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I'm sure this has nothing to do with the exhorbitant prices needed for access to them..
Trouble is the way of the game...all people want is the pew pew...but Cryptic seems to want to nerf everything to the ground that isn't beams...and carriers generally have 6 weapons like Sci ships...since they crushed pets they aren't a viable alternative to weapons.
Best bet is a Command Cruiser...get a Hangar and 8 weapons...so can do pew pew FaW with pets...
If that is a lock box ship instead of a 700 million EC R&D pack ship . . .SHUT UP AND TAKE MY MONEY!
I agree, as much as I enjoy piloting a carrier, they aren't worth it anymore. The carrier pets have been beaten half to death with the nerf bat. The ONLY saving grace would be to make carrier pets immune to warp core breaches.
There are not too many. There are like 7 full carriers, not hybrids with only 1 hangar, carriers with 2 hangars. Like someone said, the Romulans dont even have a carrier for theirselves, how can the market get saturated?
Due to the lack of carriers, gameplay problems and serious nerfs its more than expected people wont use them, but not for preference, because Cryptic is not helping and making them useless! So if they are turning their back on Carriers rather than fix them or add more, to incentive their use, they are doing a terrible game management/improvement job.
Does this honestly surprise you? I mean they do this with everything...
Cannons suck - check
Torpedoes suck - check
Mines suck - double check
Fighters suck - check
Carriers suck - check
Science sucks - check
Escorts suck - well if you know how to fly them well or have all the fancy traits and stuff not...
This game is basically centered around flying Beam Cruisers these days...if one is really paranoid you could even say the Tachyon Beam buff the Borg and the Iconian ramming speed stuff were designed to make lighter ships like Escorts and Sci's harder to fly...I know I'm having a hell of a time with it after switching over from my Sarr Theln to a Pilot Escort.
I lose my shields in seconds and I have to remain vulnerable until the beam is done because any shield heal will just drain too...plus in my last GtG Advanced several times in a row I was crit hit by the Baltim Raiders for more than my entire hull strength.
For example:
-Deploy an extra wing (3 fighters/1 frigate).
-Automatically recall heavily damaged ships and a bonus to their repair rate
-Add an extra ability
-etc.
I think we should be able to customize our frigates/fighter wings, I don't mean using our own items, but being able to choose from a variety of weapon, equipment, ability and energy configurations.
No, the other old times, when the game was called Escorts Online. I thin By the non-Romulan-specific-but-Romulan-Available Carriers, of course. And I think the 1-hangar carriers also tell Cryptic something about how many of the Romulan players really, really want to have a Carrier.
Even with the nerfs to hanger pets i still want to fly carriers, and i'm not alone as i have seen a few carriers around. Granted Cryptic does need to make faction specific carriers and beef them up some, carriers used to be great tanks as well as annoyances to other fleets in pvp and granted they need to give pet A.I. better script. Can't say all pets are viable right now as some are very poor.
Some TLC would be good. Simply having pets avoid all the huge explosions would be a good start.
*may not be true
And what would you hang on them?
I think they are affraid to make a 2 fore/2 aft carrier. Why? Because the DPS'ers will complain that it's hurting their elite game rewards.
As much as I support your idea, Cryptic will also have to remove the warp core breach from destroying hanger pets. If they made them immune, I'm sure hangar pets will last much longer.
You cannot push DPS to the limit without a carrier like a recluse. It is upto the playerbase if they create a stigma for nanny recluses.
Scramble fighters is already powerful enough to boost pet damage and boost pet survivability. Even players get killed by warp core breech. Is this one of those demanding an I-Win button?
Call me optimistic but I think it will be a lock box ship sooner or later because cryptic just loves our money. The 700 ec madness is left for the Tarantula.
Friend of mine and I used carriers to 2 man KASA right side yesterday. I was in Recluse (of course) and he in the Jem Dread. Was funny, I didn’t estimate our combined DPS to higher than that of the three left squad team mates, yet we finished it much sooner.
Glad that one of my chars is a carrier pilot. Gives the toon a unique role in my gang. With all the traits available I found frigates to have quiet a survivability.
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Pet AI is as bad as it can be. At the very least pet AI needs to be changed so they swoop in on attack runs spamming all their weapons, then swoop out to about 10k away and turn at half or quarter impulse for another attack run. They have to behave like real life fighter planes attacking ground targets or surface ships or they're useless. Fighters don't lazily circle the target, they attack head-on in strafing runs with guns blazing, rockets etc., climb away, turn and get ready for another pass if necessary.
Might be even better to think of them like torpedo bombers launched from a carrier. Imagine if they circled their target and let their rear gunner plink away at it? Utter nonsense, yet that's exactly what pets do in this game.
It would be fine if they were broadside pets or if they simply had 360 degree weapons like shuttles have. That in fact might be an easier fix than improving their AI.