I started a science alt as a mule for my engineering main, but lately, I'm having more fun with the science character and would like to get her up to par with my main, including a decent ship. What do yall recommend for a good science vessel?
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Rayzee
excellentawesome#4589
torgaddon101
raeat
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The thing about a Vesta is that its so versatile with the Lt. Com. universal slot. I can do an exotic damage build or flip it to a 3 Tac layout.
But I never saw anything especially compelling about the T6 ships over my Vesta either.
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That said, it is a pretty fine line between them for me.
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The Science Ship Build Thread - Share your Sci Ship builds here!
Rayzee
excellentawesome#4589
torgaddon101
raeat
Nope
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
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The Vesta is already Fleet quality, i.e. ten consoles as opposed to nine for a normal T5 C-Store ship.
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indeed and you can upgrade the vesta.
Beat me to it...Yeah the Annorax just blows the Vesta and any other T6 (science) ship out of the water in almost every way...I suppose the MME's would come in 2nd...Scryer I would say makes 3rd.
Why the scryer? Sure it has high level intel and cloak, but otherwise i find the pathfinder, dauntless and Nebula a lot more impressive.
Rayzee
excellentawesome#4589
torgaddon101
raeat
Rayzee
excellentawesome#4589
torgaddon101
raeat
I'm running a Tholian - Butterfly Tetryon build with grav well 3. Besides the 2 AOE Tetryon clickies I have Kinetic Magnet, EM Pulse Probe, scramble sensors and the 2 scans. Clump and debuff works pretty well.
And remember, you can use the Vesta on any toon in your account. You'll need an upgrade token but overall it represents a much better bargain than the Annorax.
(Yes, I do have a toon with a Lobi ship but all I tell people before getting one is to research every inch of the ship before you buy and already know your build down to a T prior to purchase. If you do not plan to that degree before a Lobi purchase you risk wasting a lot of money.)
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Scryer was the best Sci ship until the Annorax. Solid hull, good shields are a start. Great boff layout plus, active sensor arrays, Intel seating and insane lv 5 mastery. Plus she's fast and manoeuvrable. With Reciprocity from the Phantom her 3 tact spots are all she needs for TT, APB and FAW. Slots the right boffs and you are pretty much at global then tie in the All Hands on Deck from the Presido so that the Tact skills cooldown the sci and capt skills.
Also, the Gather Intel skills also work well together with Sensor Analysis.
The Cloak is probably not so important, since it's a standard cloak that will usually only be useful once per encounter, if you don't forget using it. (Neat to get into position to attack the Crystalline Entity and start gravity welling it.)
Well for what you said and the Intel expose abilities...I like them. You can go different ways with the Intel Cmdr...not the most tac heavy that's for sure.
You could go SS and OSS for great energy damage or GW III and OSS for a Science punch...you have KM and T:TW for a Torp build.
Maybe I'm a little biased but I think it's a nice decent Sci ship...she has many options where the Pathfinder is more a pure Sci and the Dauntless is heavy Tac.
Fair enough. I have looked into purchasing that ship, but i found the benefits too few. Perhaps a bit biased because i dislike the looks. Personally I'm rooting for a Intel Nebula.
This is a very resource intense set of equipment, so its unlikely you'll be able to equip this stuff on your mule for a very long time.
I slotted a tac officer in my universal seat for cannon volley 2. With only 2 fore cannons, and no turrets to divide my AUX power, the dual cannons hit very hard, while I heal in total beast mode. My power is 90% of the time in Aux (125/125) and the rest in shields. You're main source of weapon damage is limited to a 45% angle, but the vesta turns sufficiently fast, though not escort fast. I feel you make up for it if you slot 2 gravwells. your supporting team members will also appreciate the crowd control. AOE spam for the win!
The set bonuses on this build are very synergistic and versatile. You can heal, you can damage, you crowd control... You have lots of ways to avoid and deal damage. All around, its badass.
We do however, need a T6 retrofit, or T6 fleet version. An extra console slot, and more HP is always appreciated. While I'm wishing, I would REALLY like to see more AUX weapon options, or perhaps a skill which simply shunts whatever fore weapons we equip to use AUX power.
While we're on a the topic of wishing... I really want to see science captains get a skill which allows them to target multiple friendlies for the purposes of healing. Perhaps a T6 ship skill?
My shpeel. Thanks for letting me rant.
This is one of the reasons why my bias is towards the Pathfinder. The Scryer and Dauntless aren't deep enough into space magic for me.
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The Science Ship Build Thread - Share your Sci Ship builds here!
If all you want is more hull and an extra console slot just apply an Upgrade token to it. I went with the Aventine T5-U: 2 Eng, 5 Sci, and 4 Tac consoles. T6 exclusively has one more BOff ability (sometimes a fixed BOff slot turned Universal too), a Hybrid BOff slot, and a Trait, everything else the T5-U version of a given ship matches, including the first 4 Masteries.