I have to say that while in my opinion, too much repetition is an issue in this game, I am simply baffled by people who say they have 8, 10, 14 or how ever many characters and then complain that the game has burnt them out. All I can think is, "no TRIBBLE..."
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Why so many characters and how many should one have. I say, first it is up to the player, but 9 characters, each class, each faction, is defendable. You may say there is no point in having many characters, well what is the point in having to upgrade everything from time to time, to play exactly the same kind of content.
Right now I am playing GW II. A fun game and looking very good. However I am back in that same pattern to check my characters gear if it fits with the level of the character, just to beat mobs that are only named different and look different.
You are right though. There is no point in complaining about having to many characters. The problems that come with it are self-inflicted. The question is however, should a game be alt-friendly, why and how.
> That is no longer the case.
Exactly, it's all about the TRIBBLE moeny and the sooner you realize it the better you will be. Those TRIBBLE devs have to pay for their NvDia Geforece 950 GTX video cards, their toyota leads, the god damn pizzas, their damn new clothes. DON'T YOU UNDERSTAND THAT THEy'RE MAKING A LIVING OUT OF YOU?
But if someone has time to play 14 toons, well it's their time after all.
I always wondered why there is no account cap for dil processing (except character slot caps). But I do not want to give Cryptic crazy ideas
That's how I see it, and I feel sad for the few on my friend list that keep logging in in the hope of doing something: right, because 90% of it doesn't log in anymore after DR.
the point is as you say the game has changed but it up to us to change with it if we want to keep playing.
being alt friendly is fine to a point but you cant have it that character A will instantly have everything that character B has and vice versa or what is the point of having more then one character if they are all gonna have the same ships and the same weapons and the same stats just like cookie cutter gingerbread men and as specialization are now a part of the levelling process it would be as pointless to immediately grant any new character all the specialization without earning them for himself just as it would have been pointless to create a character and have him instantly elevated to level 50 before the change.
players need to play their alts smartly for example once a character is lv50 you don't have to play many of the latter missions if you don't want to or do the reputation or worry about levelling any higher and you certainly don't need to worry about specializations, you are free to do just about what ever you want to do that is available to you at lv50, if you want to do everything that is your choice don't complain its too much for you if you do.
there is plenty of game in sto for a lv50 character and so little in comparison that is only available at higher levels but at some point you will hit lv60 then the game is your oyster and you can play it all but you still do not have to bother about reputation and specialization if you think its too much.
at the end of the day specializations only add bonus traits and not one of them is essential.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Its' the only way I can play the game in its current state without getting burnt out, because I seriously can't even begin to imagine how awful it would be to upgrade the gear for so many "characters" to Mk XIV, grind out specialization points, etc. TRIBBLE that, I'm here for the Trek, not the treadmill.
Back in they day I had something like 30+ spread over 2 accounts...
and 3 alts I "Doff" and run events with.
Truth is I have 6 other characters gathering dust. I don't know how people manage 10+ toons lol. That's dedication.
It's the levelling to 60 and the specialisation trees that make it unfriendly. Tbh thou once you've made it to 60 it becomes easier as spec trees are not mandatory to complete stfs so pace yourself.
Amusingly enough, the month or so prior to Delta Rising had me playing more actively than the following year...
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Of course, with such numbers one can't waste resources on things such as lockbox ships, ect and the latest flashy new toy (unless its cheap) but thats why I like c-store/event ships and gear - buy/grind one and everyone gets it. The main point is though that as you are spreading your resources between mulitple characters, you have to be frugal and economic but in return you get to explore the game from multiple angles (plus alts let you accrue resources a heck of a lot faster, such as with the kdf discount commodities)
(Edit: I have 13 drones, sorry, 'toons' btw)
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I stopped to buy ships. 30$ for a virtual object, no thx, and the whole game doesn't worth this price. + my current ships are enough for doing ISA again and again
I'm now at the point where...when I play...I'm on for maybe an hour or two. I only like to play advanced or better instances because regular are so easy I could sleep through them and come out shining like tiffany cufflinks.
STO reminds me of a Hartford Whalers team roster...it always looked like it had tremendous potential...but consistently underperformed. They have a game engine that can only do so much. The question is...will they ever break the mold so that it can do other things...or will they just keep coming out with a new instance or two every other season, a new storyline and a handful of new ships? Exploration sounds promising. But...what will that equate to in the game?
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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Not that long... thanks to Cryptics fiddling of the doff system, theres no need to search for the juciest doff tasks so I position my ships on the border between two sectors and fill up on one sector then move to the other to fill the rest of the slots before reversing back - as to gameplay, I do what I like when I like on whom I like - Like yesterday I spent a large chunk of my time on sto flying my torpedo fleet norgh in borg stfs ( while my 14 drone cca runs have been about an hour and a half, possibly two, so thats manageable too, if gruelling)
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I brought myself down to 4 (3, each faction and profession and one delta recruit).
I think the issue, if such there be one, is that the game's depth has increased dramatically. When I started (the F2P release) there were comparatively few ways you could spend your time over the long term. We had the borg STF's, STF gear vendors, mission up to the 2800 series, and a lot fewer abilities, traits, and equipment to choose from. It was easy to "complete" a character. Now though there's options for continuous development (see. design of specialization system, frequent addition of new gear, traits, abilities, new missions galore, good foundry missions, ect.) which make more playtime on a single character not only viable but more productive than spreading it out between N redundant alts (which might only get you characters on par with old STO, because you're still using that playstyle.)
That's great for those who either start up now or can adopt new playstyles, but for people applying the same old approach there's definitely a lot of potential for fatigue. But there's really nothing that can be done about that because, as you say, the problem is self inflicted. You could try changing the game to make things easier for alt-happy players but the problem there is that any change which benefits them will likely result in dragging the game back by some distance to it's older, more rudimentary, condition (with limited objective benefits, if any).
Honestly, what might help may be clear indicators on when "enough is enough for a low-priority alt" and tools to help consolidate characters (ex. character demotions, which transfers appropriate items and resources and installs that character as a Boff, which would also provide another angle for leveling a new character which would not require any real commitment over the long term [ie. previously restricted bridge officer choices].)
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+1 for referencing the mighty Whale in a STO post. Brass Bonanza is playing in my head right now.
Back to the original topic, I've got 14 toons, and the way I keep it interesting is simple. When I play, I use the toon on the bottom of the list on the selection screen. I play that toon, and when I play again, the next night, I repeat the process. I only play one toon per night. The grinding doesn't really affect me because I simply choose not to bother with it. After playing a toon, I may not play that toon again for 2 weeks. I might break the pattern occasionally for fleet activities, or limited time events, but I don't find that it gets boring.
Just my 2 cents...
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And you do what? Over and over the same PvE?
They can close the thread now, the truth has been spoken
Playing episodes when there are any new, Foundry missions when there aren't, and once in a while jump in an asteroid mine, all with a single toon of choice, plus doffing 5 minutes a character.
The idea of doing that every day with 14 characters is nightmare.
I have the big 3, who have all the equipment from reps, and then the rest have one build based around a single rep/weapon style.
The thing is, I also don't have to play each toon every day, sure , I may log in for DOFFS, but even that is not a must. I simply play at my own speed, and enjoy the toons I use as mains.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
And lets be honest, before Delta Rising, this point used to come pretty fast by MMO standards in STO.
So, people reach that point, but don't want to give up on the game for various reasons, so a new char is created, and I think how far this can go and still be fun is up to every player individually.
It only grows problematic when people loose control and start forcing themselves to play and level all their characters despite the fact that they have long lost all joy this game used to bring them. (You see these guys in pretty much every games Zonechat, they hate every part of the current game, the staff that ruined it, the players, and especially you, but they are still here every day to let everyone know they do so and how stupid those are who still enjoy the game. )
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