Destabilizing Resonance Beams, Reverse Shield Polarity and Undine bubbles. Even down to the amount of weapon fire per cycle. Do you like it the way it is? Would you like to see a reduction of the visual intensity of the game? Discuss and enjoy.
Would you like to see a tempering of the games power/ability visuals? 69 votes
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Praetor of the -RTS- Romulan Tal Shiar fleet!
I think shadowwraith77 signature GIF perfectly illustrates the diffrence between STO and Trek series...
K'Nor - IKS Ch'Tang, Mat'Ha Raptor T6: http://skillplanner.stoacademy.com/?build=ikschtang_8710
For those who enjoy them all and evermore, I am happy for your too so long as you don't deny us our option. Really, many scenes are not that far off from this: Pokemon Shock
- Sensor analysis icon
- Attack pattern activation icons
- Command ability icons
- Various trait effects
to name just a few.
I think it's fine to see effects on your own ship sometimes but do we really need the constant barrage of icons flashing all over the place.
If you select a target there's a row of tiny icons to show its buffs etc so why not utilize that better and make it more easy to read and then cut down the highly visible stuff.
Plus i think a touch less weapons fire would be welcome too. Leave damage the same but reduce shot numbers see on screen? Or half the number of shots per weapon but double the damage?
my preference is this
I mentioned it in-game earlier, whoever came up with that resonance flashy stuff needs taking outside and slapped with a strobe light.
Mine Trap Supporter
Original STO beta tester.
I like seeing beams, torp spreads, fun torp blast effects, etc.
A lot of effects, like the destablilizing beams blue spheres of disco, are "overwhelming" many actual "long term effects" like Grav Wells or Tyken's Rifts...
Heck, sometimes the flashes from a Gravimetric torp spawning it's few second hold are, shall we say, a bit "large" for the overall effect...
Though the "black hole with gray field" is a nice touch and only a "tiny bit out of scale", a torp spawns a rift almost twice the size of a smaller cruiser like the Nicor...?
And the "flashyness" has been climbing the scale as more things come out. I barely see the pulses leave my Recluse when I fire off the Tetryon Grid, but god, I know that one of these new powers are going off because it almost fills the screen...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Currently, the graphics scale is still inefficient, where I've noticed at times that medium settings don't seem to change from the high end settings; you practically have to run it at low settings to see a notable difference as well as shutting off other extras like flashing lights on parts of the ship (like the Kobali Samsar).
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
There are a handful of effects that could stand being scaled down though, mostly because they look dumb blown up to the size of the player's ship or whatever other object they're stuck to. Compare how plasma fires used to look to how they appear now, for example. Do that to the ugly plasma trails on derelict NPCs that haven't changed since launch. Halve the size of the indicators that appear when you pop an attack pattern or team skill. Just little stuff like that would be fine.
I'd rather have more options to lighten the UI.
an option in the settings to disable the visuals (not all) or at least for reducing the luminosity of these visuals would be cool
It looks less and less like Star Trek every season.
Some of the sound effects too... there's one in particular on ground maps that makes a very loud high pitched squeal...
Some of these are almost as tall as the CE itself .
That's just ridiculous .
And just in general ... I could swear that there was a Star Trek game under all this dren ... :
https://youtu.be/SxHGjbSd2I0
The SFX purpose is not just to make things look nice, but also to communicate the active abilities. But if there is too much ging on, it fails on both, I think.