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Would you like to see a tempering of the games power/ability visuals?

rekurzionrekurzion Member Posts: 697 Arc User
Destabilizing Resonance Beams, Reverse Shield Polarity and Undine bubbles. Even down to the amount of weapon fire per cycle. Do you like it the way it is? Would you like to see a reduction of the visual intensity of the game? Discuss and enjoy.

Would you like to see a tempering of the games power/ability visuals? 69 votes

Yes (explain)
86%
trickypingu#9526lan451turbionf2pdrakrontimv94s2racingshpoksirm1963coupaholicdareaucaptainoblivouskimonymattjohnsonvanyxadrillr5e4w3q2jonathanlonehawkmustrumridcully0smeeinn1tstuntpilotjaymclaughlin 60 votes
No (explain)
13%
gardatsophlogimoprotogothkitsunesnoutaesicashadowwraith77sisterichyperionx09delsaberedux 9 votes
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Comments

  • rekurzionrekurzion Member Posts: 697 Arc User
    edited August 2015
    Yes (explain)
    Personally it's getting annoying. The visuals for powers like Tachyon Beam and Jam Sensors are perfect and simple compared to abilities like the DRB and its vegas light show imitation. I have a lot of shield traits set and when they hit I just turn into a ball of glowing something. It's getting to the point where I can't see the game I'm playing, where to fly or what's being shot at me. I think they have gotten too over the top and think there are some better ways to visually express what is going on without the over the top display. Perhaps an update to the GUI and what information is displayed and how its displayed could assist with this. But there is only so much real estate to be used on the screen in a battle and muddying it up with extreme visuals eventually becomes a hindrance to gameplay.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    No (explain)
    Looks fine to me!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2015
    Yes (explain)
    not only to increased performance and overview, but also for the game effects to be closer to the series and movies.
    I think shadowwraith77 signature GIF perfectly illustrates the diffrence between STO and Trek series...
    Go pro or go home
  • saleh01onesaleh01one Member Posts: 80 Arc User
    Yes (explain)
    Nowadays, I can barely see my own ship sometimes with all the space magics going on. A lot of abilities definitely need to be toned to down, and would probably help client-side performance.
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  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    Yes (explain)
    Remember: we're asking for an option to turn off many, or most, or all effects beyond those seen in ST on screen.

    For those who enjoy them all and evermore, I am happy for your too so long as you don't deny us our option. Really, many scenes are not that far off from this: Pokemon Shock
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Yes (explain)
    Yes because in some instances it's impossible to even see your own ship in some fights with all the FAW spam, torp explosions, shield effects together with all the other stuff that just gets in the way such as:

    - Sensor analysis icon
    - Attack pattern activation icons
    - Command ability icons
    - Various trait effects

    to name just a few.

    I think it's fine to see effects on your own ship sometimes but do we really need the constant barrage of icons flashing all over the place.
    If you select a target there's a row of tiny icons to show its buffs etc so why not utilize that better and make it more easy to read and then cut down the highly visible stuff.

    Plus i think a touch less weapons fire would be welcome too. Leave damage the same but reduce shot numbers see on screen? Or half the number of shots per weapon but double the damage?
    SulMatuul.png
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited August 2015
    Yes (explain)
    lordsteve1 wrote: »
    Or half the number of shots per weapon but double the damage?

    my preference is this
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    Yes (explain)
    I want to see space fights. Not unicorns and fireworks.

    I mentioned it in-game earlier, whoever came up with that resonance flashy stuff needs taking outside and slapped with a strobe light.​​
  • lan451lan451 Member Posts: 3,386 Arc User
    Yes (explain)
    Some days I can't even see my ship with all the overblown visuals. Sometimes I get headaches from it. On top of that, I just think it looks bad. All these flashing ships and whatnot. Looks ridiculous. Give me the option to turn all that junk off like the shield rings and sector space grid and I'll be set.
    JWZrsUV.jpg
    Mine Trap Supporter
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    Yes (explain)
    Make the things a bit less glaring and make the beams being fired quite a lot narrower.
    I need a beer.

  • eighrichteeighrichte Member Posts: 338 Arc User
    Yes (explain)
    Yeah. It's a bit much at present. There's a need in a game to get some feedback on your use of abilities, but DRB and the Neutronic Torp are overwhelming. Things are very visually noisy.
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    Not N/A or other...sorry but what a waste of a poll? I could care less and leave as is.​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    Yes (explain)
    A few abilities (such as DRB) tend to be a tad... busy. They obscure what's going on, and it detracts from the battle as a whole when the only thing you can see is the DRB flashbang going off on your screen. It's probably great in PvP as a result, but reduced perception is not actually supposed to be a part of the ability... especially when that debuff applies to friend and foe alike.
    Ym9x9Ji.png
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    I do not like Geko ether.
    iconians wrote: »
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  • davefenestratordavefenestrator Member Posts: 10,647 Arc User
    Yes (explain)
    I like the idea of reducing other people's visuals when grouped, while keeping my own full-on space awesome :)

    I like seeing beams, torp spreads, fun torp blast effects, etc.
  • dareaudareau Member Posts: 2,390 Arc User
    Yes (explain)
    How to say this:

    A lot of effects, like the destablilizing beams blue spheres of disco, are "overwhelming" many actual "long term effects" like Grav Wells or Tyken's Rifts...

    Heck, sometimes the flashes from a Gravimetric torp spawning it's few second hold are, shall we say, a bit "large" for the overall effect...
    Though the "black hole with gray field" is a nice touch and only a "tiny bit out of scale", a torp spawns a rift almost twice the size of a smaller cruiser like the Nicor...?

    And the "flashyness" has been climbing the scale as more things come out. I barely see the pulses leave my Recluse when I fire off the Tetryon Grid, but god, I know that one of these new powers are going off because it almost fills the screen...​​
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    No (explain)
    No, because on my main gaming rig, it looks very pretty (and one of the few things I can at least look forward to in an otherwise repetitive run as I like big explosions). I just wish though that they had better graphical scaling that could actually cut out some of the particle effects and "simplify" the effect itself so that it runs better on lower end computers (like my older gaming laptop, where there's just a faint bit of stutter if everyone is Kemociting and Neutronic spamming).

    Currently, the graphics scale is still inefficient, where I've noticed at times that medium settings don't seem to change from the high end settings; you practically have to run it at low settings to see a notable difference as well as shutting off other extras like flashing lights on parts of the ship (like the Kobali Samsar).
  • sistericsisteric Member Posts: 768 Arc User
    No (explain)
    I am fine with things the way they are now.
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  • delsabereduxdelsaberedux Member Posts: 244 Arc User
    No (explain)
    Across the board? No.

    There are a handful of effects that could stand being scaled down though, mostly because they look dumb blown up to the size of the player's ship or whatever other object they're stuck to. Compare how plasma fires used to look to how they appear now, for example. Do that to the ugly plasma trails on derelict NPCs that haven't changed since launch. Halve the size of the indicators that appear when you pop an attack pattern or team skill. Just little stuff like that would be fine.

    I'd rather have more options to lighten the UI.
    Relax.
  • dragnridrdragnridr Member Posts: 671 Arc User
    Yes (explain)
    I voted yes because there are some players that have seizures and they can't handle some of the VFX. When the devs create VFX for abilities, they need to take into consideration for those that have seizures.
    latest?cb=20141230104800&path-prefix=en
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Yes (explain)
    There are way too many visuals now. I can't even see my ship during combat because of power visuals, trait visuals...etc. I wish there was an option to just turn in all off.
    Tza0PEl.png
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Yes (explain)
    yes, sometimes my ship is hidden by visuals, and few of these visuals are really agressive for the eyes (white light). reverse shield polarity is not a problem, but all the new skills are really boring, the worse are the command skills.

    an option in the settings to disable the visuals (not all) or at least for reducing the luminosity of these visuals would be cool
  • stuntpilotstuntpilot Member Posts: 76 Arc User
    Yes (explain)
    Subtle can be beautiful. What we have now has probably caused people physical pain (headaches, eye fatigue, outright seizures) to one degree or another.

    It looks less and less like Star Trek every season.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    Yes (explain)
    Yes, the visual vomit on my monitor is obviously designed to entertain a two year old. No one with a mental age greater than two years could ever possibly be entertained by it.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    Yes (explain)
    Not N/A or other...sorry but what a waste of a poll? I could care less and leave as is.​​
    And yet you could not control yourself sufficiently to A) view the thread, and B) post a response, meaning that you do in fact care. You actually care very much.

  • picard51picard51 Member Posts: 56 Arc User
    Yes (explain)
    I feel like it's just kinda over the top at this point. I understand weapon effects, I understand some basic science stuff, I can wrap my head around a bare minimum of special effects but it just feels too Michael Bay at this point. Everything doesn't have to explode. It just doesn't. The world will go on if we dull down the effects a little bit. I'm not saying do away with all effects that weren't there when the vanilla version of the game dropped, but some of it's too much. I mean I bought my computer for it's graphics card and I still struggle with the graphical noise periodically. It's too muc. I can't imagine how angry everyone else is getting with this. It's got to be downright unplayable.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    Yes (explain)
    Yes, it's all a bit much.

    Some of the sound effects too... there's one in particular on ground maps that makes a very loud high pitched squeal...
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  • zobovorzobovor Member Posts: 198 Arc User
    edited August 2015
    Yes (explain)
    Voted yes, not necessarily because of the examples given (Reverse Shield Polarity and Undine bubbles) , but because of the VFX of the Command powers .

    Some of these are almost as tall as the CE itself .
    That's just ridiculous .

    And just in general ... I could swear that there was a Star Trek game under all this dren ... :

    https://youtu.be/SxHGjbSd2I0
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Yes (explain)
    I think the SFX could use a bit toning down. Ideally there'd be some kind of setting options.

    The SFX purpose is not just to make things look nice, but also to communicate the active abilities. But if there is too much ging on, it fails on both, I think.​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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