I have a Mogai which is all in on the Nukara Rep weapons. I have spent the Dil to upgrade them all to Mk 13 Ultra. Stopped there because to do more seemed a misuse of resources. I have no complaints at all about how they perform under any circumstances.
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Hmmm... Thank you. I just learned something new about this game. I have not tried out Destabilizing Tetryon Weapons. Now I am going to have to go and get some. Much appreciated.
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rattler2Member, Star Trek Online ModeratorPosts: 58,701Community Moderator
I had some good use out of Phased Tetryon, which replaces a mod with a Phaser proc. Destabilizing isn't too bad either.
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I played with the Nukara beams for a bit, the refracting effect is actually quite weak.
There is also the fact that Rep beams seem to be more expensive to upgrade then crafted weapons, I ended up crafting a set of VR Mk II Tetryon Weapons with the mods I wanted and upgrading them to Mark XIV.
Honestly, none of the 'gimmick' Tetryon Weapons (for lack of a better word) really seem worth it. The best weapons for Tetryon are crafted beams with the Mods you want.
Title says it. I am thinking phased or maybe piercing but, I haven't dabbled with Tetryon enough to make and informed decision.
The question which needs to be asked is this: What do you want with the tetryon build?
From the wiki:
Tetryon: 2.5% chance to deal additional shield damage
Phased Tetryon: 2.5% chance to deal additional shield damage and 2.5% chance to disable a random subsystem for 5 sec
Resonating Tetryon: 5% chance to deal additional shield damage
Piercing Tetryon: 2.5% chance to deal additional shield damage and 2.5% chance for 50% of attack to ignore enemy shields
Refracting Tetryon: 2.5% chance to deal additional shield damage and 2.5% chance to deal damage to next nearest enemy target
Destabilizing Tetryon: 2.5% chance to drain target's shields for 15 sec
As you can see each variety has its own district flavor.
Phased Tetryon has a small chance to disable a subsystem which can be useful if you play PVP, but in PVE with most NPC having monstrous system repair the usefulness can be called into question.
If you want spike damage to shields to be able to finish the job with torpedoes then resonating tetryon is a solid choice.
Piercing tetryon is useful against heavily shielded opponents, but as mentioned before there currently is a nasty upgrade bug so if you wish to use these then for the moment you're stuck with Mk XI bear arrays (or dual cannons off course)
If you fly a science ship loaded with particle generators which needs loads of aggro to optimize the Feedback pulse then the refracting tetryon is the choice for you.
Last in line is the Destabilizing Tetryon is all about DoT to the enemy shields.
So once again, what do you want from your tetryon set.
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Dominion Polarons. Not tetryon beams, but they do have the tetryon proc, and the effects of both procs scales with flow caps.
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rattler2Member, Star Trek Online ModeratorPosts: 58,701Community Moderator
As much as I would like to agree lucho... Dominion Polaron only comes in two flavors: Dual Cannon and Beam Array. And grinding Boldly They Rode enough times to get a full set is a drag. I know from experience. I got 6 Beam Arrays.
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As much as I would like to agree lucho... Dominion Polaron only comes in two flavors: Dual Cannon and Beam Array. And grinding Boldly They Rode enough times to get a full set is a drag. I know from experience. I got 6 Beam Arrays.
I did grind that mission to get a full set of 8 of them. I ended up with 9, had 2 missions bug out without reward, did get the jem hadar set piece and was firmly in Kurlands icy grip when i noticed that i don't need a 10th beam array during the 13th play through - grind madness is a terrible thing.
I kinda like Kurland now. I hope he makes it through the revamp. STO wouldn't be the same without "KURLAND HERE! ARE YOU THERE? KURLAND HERE!"
Or maybe i suffer some kind of stockholm syndrome.
While I agree with this statement a 100% there's still the "problem" that they are polaron and the op really wants tets for whatever reason (probably the butterfly set I'd guess). As good as they are they just don't go along with what the op wants.
But yeah, those babies on a flow caps build are damn fun. My sarr theln loves them to death.
Remember the good old Polarized Tetryons ?
***10% proc chance at shield stripping...then they made them into crappy Resonating...
That made me sad.
I had planned to upgrade a set of them (had gotten 7 from "The New Link" mission ages ago)
But they changed them.
Now I would probably use phased Tets if I ever went that route.
First, thanks for all the replies. The main reason I was looking at tetryon is the new set bonus has a nice boost to tetryon. That along with the Nukara 2 piece will give a 20% + increase in yet damage. So it seems that destabilizing or phsed may be the way to go or I'll just use it on my shuttle.
First, thanks for all the replies. The main reason I was looking at tetryon is the new set bonus has a nice boost to tetryon. That along with the Nukara 2 piece will give a 20% + increase in yet damage. So it seems that destabilizing or phsed may be the way to go or I'll just use it on my shuttle.
I'm getting the set to put on my Tetryon build Assault Cruiser Refit. Got the full Nukara set, the 2 piece weapon/console set, and now 2 pieces of the Krenim set.
So... T5 Nukara rep power, Nukara set power, upcoming Krenim set power, 6 Phased Tetryon beams augmented by 2 Tetryon Vulnerability Locators...
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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First, thanks for all the replies. The main reason I was looking at tetryon is the new set bonus has a nice boost to tetryon. That along with the Nukara 2 piece will give a 20% + increase in yet damage. So it seems that destabilizing or phsed may be the way to go or I'll just use it on my shuttle.
I'm getting the set to put on my Tetryon build Assault Cruiser Refit. Got the full Nukara set, the 2 piece weapon/console set, and now 2 pieces of the Krenim set.
So... T5 Nukara rep power, Nukara set power, upcoming Krenim set power, 6 Phased Tetryon beams augmented by 2 Tetryon Vulnerability Locators...
Tetryon. Tetryon for days.
You use the Mine or the DBB for the Nukara Tet boost?
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rattler2Member, Star Trek Online ModeratorPosts: 58,701Community Moderator
Mines. Standard Cruisers are, IMO, better suited to broadside attacks than they are a frontal attack. While I do maintain a torpedo launcher, I tend to stick beam arrays on crusiers. Battlecruisers are better suited to handling DBBs because of their higher natural turn rate.
Although I do slap some RCS or even the Fleet RCS Neutroniums on a cruiser all the time to help maintain the broadside attacks...
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The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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I tend to use Phased Tetryon for the Phaser proc. The new Butterfly set plus both Nukara sets can help raise Tetryon damage in addition to the Tac consoles.
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rattler2Member, Star Trek Online ModeratorPosts: 58,701Community Moderator
Oh I know that from experience velqua. I got the full Nukara set, 2 piece Console/Mine set, and the full Krenim set + 2 Fleet Tet Locators.
Unless STO's calculation system is wonky... the math says that is an 86% boost to Tetryon damage. Then again I was also in ESD at the time.
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The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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The best choice for tetryon weapons will probably be just the basic fleet or crafted ones. Nukara set DBB + something else for the 2-piece set bonus if plan on using DBBs. Otherwise, you're better off just using whatever has the mods you want. Phased tetryon's system offline effect seems pretty irrelevant in pve, and the other effects which damage shields are generally not very useful. In fact, they're outright useless against anything without shields to begin with, or once you knock down your target's shields.
The best choice for tetryon weapons will probably be just the basic fleet or crafted ones. Nukara set DBB + something else for the 2-piece set bonus if plan on using DBBs. Otherwise, you're better off just using whatever has the mods you want. Phased tetryon's system offline effect seems pretty irrelevant in pve, and the other effects which damage shields are generally not very useful. In fact, they're outright useless against anything without shields to begin with, or once you knock down your target's shields.
The big problem with the others is that they sacrifice a trait for their alternate proc, unlike, say, alternate phasers or antiprotons which just have a different proc.
The cascade effect from the Nukara rep weapons isn't great but if we could get Tets with that, without shield stripping, and with 3 procs at purple quality, that would be the best option. Unfortunately, all "alternate" Tets have two procs instead of trading the standard proc for a new one.
In spite of the poor proc, you can get an extra 11.7% more base damage increase with Tetryons than with anything else. It's not going to match Antiproton because of the lost Crit severity generally... but if you exclude AP...
I think the trick is Dmgx3. Damage has gotten a buff to a point where people are taking it over Acc. With less CritH, the CritD of Antiproton loses its luster...
I'm... I'm honestly curious to try it.
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rattler2Member, Star Trek Online ModeratorPosts: 58,701Community Moderator
Gotta admit though, while some still say Tetryon is garbage, since the new Krenim set came out we might see some more Tetryon builds flying around. I know my Tetryon build on my Assault Cruiser Refit got a boost from the new set, and she was fun to dust off again because of it.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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The big problem with the others is that they sacrifice a trait for their alternate proc, unlike, say, alternate phasers or antiprotons which just have a different proc.
Yup, that's pretty much the problem with most/all of the "older" variants for nearly every damage type. Luckily, with all the newer ones, the devs have opted to replace the baseline effect with something new instead of adding a secondary effect. It'd be nice to see some newer tetryon stuff along the lines of the antichronoton tetryons. Or, not related to tetryon weapons, I'd love to see more chronoton beams. So pretty.
Comments
The Destabilizing causes "Shield Fire"(a DoT proc that burns shields like Plasma Fire does hull and is only cleanable with Science Team)
Cascading has a chance to chain to multiple targets.
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There is also the fact that Rep beams seem to be more expensive to upgrade then crafted weapons, I ended up crafting a set of VR Mk II Tetryon Weapons with the mods I wanted and upgrading them to Mark XIV.
Honestly, none of the 'gimmick' Tetryon Weapons (for lack of a better word) really seem worth it. The best weapons for Tetryon are crafted beams with the Mods you want.
The question which needs to be asked is this: What do you want with the tetryon build?
From the wiki:
As you can see each variety has its own district flavor.
Phased Tetryon has a small chance to disable a subsystem which can be useful if you play PVP, but in PVE with most NPC having monstrous system repair the usefulness can be called into question.
If you want spike damage to shields to be able to finish the job with torpedoes then resonating tetryon is a solid choice.
Piercing tetryon is useful against heavily shielded opponents, but as mentioned before there currently is a nasty upgrade bug so if you wish to use these then for the moment you're stuck with Mk XI bear arrays (or dual cannons off course)
If you fly a science ship loaded with particle generators which needs loads of aggro to optimize the Feedback pulse then the refracting tetryon is the choice for you.
Last in line is the Destabilizing Tetryon is all about DoT to the enemy shields.
So once again, what do you want from your tetryon set.
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I did grind that mission to get a full set of 8 of them. I ended up with 9, had 2 missions bug out without reward, did get the jem hadar set piece and was firmly in Kurlands icy grip when i noticed that i don't need a 10th beam array during the 13th play through - grind madness is a terrible thing.
I kinda like Kurland now. I hope he makes it through the revamp. STO wouldn't be the same without "KURLAND HERE! ARE YOU THERE? KURLAND HERE!"
Or maybe i suffer some kind of stockholm syndrome.
Anyway, the dominion polarons are pure gold.
While I agree with this statement a 100% there's still the "problem" that they are polaron and the op really wants tets for whatever reason (probably the butterfly set I'd guess). As good as they are they just don't go along with what the op wants.
But yeah, those babies on a flow caps build are damn fun. My sarr theln loves them to death.
***10% proc chance at shield stripping...then they made them into crappy Resonating...
That made me sad.
I had planned to upgrade a set of them (had gotten 7 from "The New Link" mission ages ago)
But they changed them.
Now I would probably use phased Tets if I ever went that route.
Edit: Or the Fleet Adv Tets !
What mod do they get on upgrade? Is it random? I haven't found anything on them yet.
Destabilizing is not spectacular, but they sure are pretty [white beams]!
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I'm getting the set to put on my Tetryon build Assault Cruiser Refit. Got the full Nukara set, the 2 piece weapon/console set, and now 2 pieces of the Krenim set.
So... T5 Nukara rep power, Nukara set power, upcoming Krenim set power, 6 Phased Tetryon beams augmented by 2 Tetryon Vulnerability Locators...
Tetryon. Tetryon for days.
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You use the Mine or the DBB for the Nukara Tet boost?
Although I do slap some RCS or even the Fleet RCS Neutroniums on a cruiser all the time to help maintain the broadside attacks...
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Tet procs might be fine for normal, but just at advanced the proc damage will be so incredibly weak that it's just a completely moot point.
Unless STO's calculation system is wonky... the math says that is an 86% boost to Tetryon damage. Then again I was also in ESD at the time.
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The big problem with the others is that they sacrifice a trait for their alternate proc, unlike, say, alternate phasers or antiprotons which just have a different proc.
The cascade effect from the Nukara rep weapons isn't great but if we could get Tets with that, without shield stripping, and with 3 procs at purple quality, that would be the best option. Unfortunately, all "alternate" Tets have two procs instead of trading the standard proc for a new one.
I think the trick is Dmgx3. Damage has gotten a buff to a point where people are taking it over Acc. With less CritH, the CritD of Antiproton loses its luster...
I'm... I'm honestly curious to try it.
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