From Massively:
Star Trek Online is on the verge of a storyline shift with the upcoming Season 11: New Dawn, as it puts the wraps on the Iconian War and sets course for the next chapter of the game’s unfolding narrative.
We sat down with Cryptic Studios Executive Producer Steve Ricossa to talk about the future of online Trek, a replacement for the exploration system, and a quick post-mortem of the game’s previous expansion, Delta Rising. A good captain, after all, is always well-informed.
http://massivelyop.com/2015/08/21/star-trek-onlines-new-dawn-will-be-full-of-mystery/
From MMORPG:
Cryptic Studios is coming off a five year story arc for Star Trek Online, one that saw the Iconian thread woven throughout all other arcs throughout the years. With Season 11: New Dawn set to launch in October, Executive Producer Steve Ricossa is very much looking forward to players getting to see where STO is going next. We had the chance to sit down with Steve to hear more about Season 11 and Cryptic’s return to story.
http://www.mmorpg.com/gamelist.cfm/game/352/feature/10010/Star-Trek-Online-Boldly-Going-into-a-New-Dawn-for-Season-11.html
Comments
So S11 definitely isn't coming with a new exploration system.
The-Grand-Nagus
Join Date: Sep 2008
At least "we had whiteboard level discussions about exploration" probably means anything in that direction is still far, far from being realized
Get the Forums Enhancement Extension!
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Get the Forums Enhancement Extension!
In a P1 podcast, geko said after season 11.
a very, very, very x1000 sad news. this is the only thing that i want in this game.
Disappointing.
I was under the impression that this new season was about exploration?
Not seeing how that can happen without, you know, an exploration system...
Also, I am still waiting for the war to start in game, so that they can end it.
Talk about taking the wind out of my sails for S11. I'd be impressed if I wasn't so sad about what I just read.
Mine Trap Supporter
Just let that sink in
Sunfrancks, your sig made me laugh.
Thanks.
Couldn't think of a better way of showing my current feelings on season 11.
I was disappointed to read that.
And youre assuming that any of the ideas thrown around were ever capable of being implemented. I see dozens of ideas thrown around these forums all the time that defy logic and completely ignore the actual hurdles that prevent such ideas from happening.
Every 'My Idea For Exploration' always turns out to be exactly what we happened to have before but this time itll magically be different because X. As if theres just one thing Cryptic has overlooked that would answer ALL of their and our problems with the previous exploration system.
I have yet to see an idea that addressed the real issue of implementing a system that over comes the issues of lore breaking mission generation and a consistent aspect of new never before seen content. But yet everyone loves to stomp their feet and complain about the lack of exploration. Completely ignoring how limited this game engine is and why true exploration will never happen here.
It's not our job to develop a system for them. If you are an engineer and you client tells you what they want, it is your job to design that system, not theirs. Yes, they need to tell you what they want it to do, but it is up to you to figure out how to make that happen. Likewise, they are the game developers, not us. It is literally their job to design the game's system, not ours. Sure, we can give ideas and tell them what we would like, but it is not our responsibility to provide a "point by point plan" like you said.
And to be clear, I don't think anyone thinks it is "easy" to develop a good exploration system. There are a lot of things they have designed that probably weren't "easy" to do. But either way, that does not change the fact that it is not a players responsibility to design a system they want in a game they play, simply to voice their feedback in a constructive way.
The-Grand-Nagus
Join Date: Sep 2008
In my experience very few developers actually listen to player feedback and especially suggestions. The ones that do wind up with very loyal players and positive word-of-mouth and tend to be smaller, independent development companies.
Yes some of the suggestions we have given have been denied by CBS or Paramount or whoever is in control of the assets of this MMORPG (which I find laughable. I mean which suit at CBS has to deal with videogame issues?) but other suggestions, like mine about ship combat, have been suggested literally for years without so much as an acknowledgement of the issue. Parts of this game are utterly broken but their metrics say the most profit comes from developing new c-store and lockbox ships so TRIBBLE bugs and glaring issues.
That article was a bunch of PRbabble, like Star Trek's famed technobabble but empty and worthless.
If you come into a pizza joint asking for doughnuts...I seriously doubt the guys behind the counter are going to say..you know what let me get on that. Sure they both work with dough...But that doesnt mean they can accommodate you.
Having demands doesnt mean that those receiving them are going to be able to comply. They will get to it when they can find a reasonable system they can implement that wont make the same mistakes as the Genesis System. OR maybe they will never find something that can adequately replace it and make it a worthwhile feature.
This is a STAR TREK game. Exploration is one of the key themes of STAR TREK. Therefore, asking for exploration in STAR TREK is not an unreasonable request. Asking for a pizza place to make you doughnuts IS an unreasonable request. If you are going to make an analogy, at least come up with something that makes sense.
The-Grand-Nagus
Join Date: Sep 2008
For what it's worth, designing an entire series of exploration themed missions would take a massive investment of time and resources so you must be patient. It's literally almost like designing another game from the ground up.
I agree, it's not easy. But it's been 5 years now(and that's 5 live, with 2 in development, with a total of 7 years of development). How patient do you think people should be? How long into STO's life do you think it should take to develop an exploration system?
The-Grand-Nagus
Join Date: Sep 2008
Did it strike anyone else that the Lib Borg "Feddie" in that pic sure as all heck looks like she's using her tricorder to take a selfie?
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."