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New Season 11 interviews from Massively & MMORPG

thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
From Massively:

Star Trek Online is on the verge of a storyline shift with the upcoming Season 11: New Dawn, as it puts the wraps on the Iconian War and sets course for the next chapter of the game’s unfolding narrative.
We sat down with Cryptic Studios Executive Producer Steve Ricossa to talk about the future of online Trek, a replacement for the exploration system, and a quick post-mortem of the game’s previous expansion, Delta Rising. A good captain, after all, is always well-informed.

http://massivelyop.com/2015/08/21/star-trek-onlines-new-dawn-will-be-full-of-mystery/

From MMORPG:

Cryptic Studios is coming off a five year story arc for Star Trek Online, one that saw the Iconian thread woven throughout all other arcs throughout the years. With Season 11: New Dawn set to launch in October, Executive Producer Steve Ricossa is very much looking forward to players getting to see where STO is going next. We had the chance to sit down with Steve to hear more about Season 11 and Cryptic’s return to story.

http://www.mmorpg.com/gamelist.cfm/game/352/feature/10010/Star-Trek-Online-Boldly-Going-into-a-New-Dawn-for-Season-11.html

The-Grand-Nagus
Join Date: Sep 2008

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Post edited by thegrandnagus1 on
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Comments

  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited August 2015
    lol how can you create "Mystery" in a game engine that relies on scripts for everything?
    T93uSC8.jpg
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    Will Star Trek Online ever receive a proper exploration system to replace the one yanked a while back?

    We’ve had whiteboard-level discussions on how to create a richer and more expansive exploration system, and we hope to be able to get that design solidified and implemented sometime in the future.

    So S11 definitely isn't coming with a new exploration system.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • angrytargangrytarg Member Posts: 11,009 Arc User
    Meh, too much non-information. While I appreciate the somewhat improved communication with Ricossa and while I understand an interview for some MMO site is just mild PR I'd really like some clear facts at some point.

    At least "we had whiteboard level discussions about exploration" probably means anything in that direction is still far, far from being realized pig-12.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    Yeah... DS9 revamp yet?​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    artan42 wrote: »
    Yeah... DS9 revamp yet?​​

    In a P1 podcast, geko said after season 11.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Will Star Trek Online ever receive a proper exploration system to replace the one yanked a while back?

    We’ve had whiteboard-level discussions on how to create a richer and more expansive exploration system, and we hope to be able to get that design solidified and implemented sometime in the future.

    So S11 definitely isn't coming with a new exploration system.

    a very, very, very x1000 sad news. this is the only thing that i want in this game.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited August 2015
    Will Star Trek Online ever receive a proper exploration system to replace the one yanked a while back?

    We’ve had whiteboard-level discussions on how to create a richer and more expansive exploration system, and we hope to be able to get that design solidified and implemented sometime in the future.

    So S11 definitely isn't coming with a new exploration system.

    Disappointing.

    I was under the impression that this new season was about exploration?

    Not seeing how that can happen without, you know, an exploration system...

    Also, I am still waiting for the war to start in game, so that they can end it.
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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  • lan451lan451 Member Posts: 3,386 Arc User
    No exploration and a mighty dodge on the DR feedback question.

    Talk about taking the wind out of my sails for S11. I'd be impressed if I wasn't so sad about what I just read.
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    Mine Trap Supporter
  • ggsimmonds84ggsimmonds84 Member Posts: 63 Arc User
    A Star Trek game that does not have any kind of exploration system.

    Just let that sink in
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  • thenoname711thenoname711 Member Posts: 204 Arc User
    And basically confirmed by the dev that it is just another DOFF system.
    Gameserver not found.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    valoreah wrote: »
    So S11 definitely isn't coming with a new exploration system.

    Sure there is. It's called the "Admiralty System". :/​​

    bcdm_hypetrain.png


    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • atalossataloss Member Posts: 563 Arc User
    edited August 2015
    sunfrancks wrote: »
    Will Star Trek Online ever receive a proper exploration system to replace the one yanked a while back?

    We’ve had whiteboard-level discussions on how to create a richer and more expansive exploration system, and we hope to be able to get that design solidified and implemented sometime in the future.

    So S11 definitely isn't coming with a new exploration system.

    Disappointing.

    I was under the impression that this new season was about exploration?

    Not seeing how that can happen without, you know, an exploration system...

    Also, I am still waiting for the war to start in game, so that they can end it.

    Sunfrancks, your sig made me laugh.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    ataloss wrote: »
    sunfrancks wrote: »
    Will Star Trek Online ever receive a proper exploration system to replace the one yanked a while back?

    We’ve had whiteboard-level discussions on how to create a richer and more expansive exploration system, and we hope to be able to get that design solidified and implemented sometime in the future.

    So S11 definitely isn't coming with a new exploration system.

    Disappointing.

    I was under the impression that this new season was about exploration?

    Not seeing how that can happen without, you know, an exploration system...

    Also, I am still waiting for the war to start in game, so that they can end it.

    Sunfrancks, your sig made me laugh.

    Thanks.

    Couldn't think of a better way of showing my current feelings on season 11.

    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • koraheaglecrykoraheaglecry Member Posts: 250 Arc User
    All the people upset they arent getting an Exploration System. By all means introduce a point by point plan for implementing one that Cryptic can actually use and addresses the issues of the last Exploration System.
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  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    Will Star Trek Online ever receive a proper exploration system to replace the one yanked a while back?

    We’ve had whiteboard-level discussions on how to create a richer and more expansive exploration system, and we hope to be able to get that design solidified and implemented sometime in the future.

    So S11 definitely isn't coming with a new exploration system.

    I was disappointed to read that.
    Joined STO in September 2010.
  • koraheaglecrykoraheaglecry Member Posts: 250 Arc User
    edited August 2015
    valoreah wrote: »
    All the people upset they arent getting an Exploration System. By all means introduce a point by point plan for implementing one that Cryptic can actually use and addresses the issues of the last Exploration System.

    You're assuming this hasn't already been done, on several occasions as a matter of fact.​​

    And youre assuming that any of the ideas thrown around were ever capable of being implemented. I see dozens of ideas thrown around these forums all the time that defy logic and completely ignore the actual hurdles that prevent such ideas from happening.

    Every 'My Idea For Exploration' always turns out to be exactly what we happened to have before but this time itll magically be different because X. As if theres just one thing Cryptic has overlooked that would answer ALL of their and our problems with the previous exploration system.

    I have yet to see an idea that addressed the real issue of implementing a system that over comes the issues of lore breaking mission generation and a consistent aspect of new never before seen content. But yet everyone loves to stomp their feet and complain about the lack of exploration. Completely ignoring how limited this game engine is and why true exploration will never happen here.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    All the people upset they arent getting an Exploration System. By all means introduce a point by point plan for implementing one that Cryptic can actually use and addresses the issues of the last Exploration System.

    It's not our job to develop a system for them. If you are an engineer and you client tells you what they want, it is your job to design that system, not theirs. Yes, they need to tell you what they want it to do, but it is up to you to figure out how to make that happen. Likewise, they are the game developers, not us. It is literally their job to design the game's system, not ours. Sure, we can give ideas and tell them what we would like, but it is not our responsibility to provide a "point by point plan" like you said.

    And to be clear, I don't think anyone thinks it is "easy" to develop a good exploration system. There are a lot of things they have designed that probably weren't "easy" to do. But either way, that does not change the fact that it is not a players responsibility to design a system they want in a game they play, simply to voice their feedback in a constructive way.
    Post edited by thegrandnagus1 on

    The-Grand-Nagus
    Join Date: Sep 2008

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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited August 2015
    Season 11...a Season of Mystery, Exploration and Hope. Hopefully a T6 K'tinga will be mysteriously introduced so I can fly about the map exploring places and zapping enemies of the Empire.
    klingon-bridge.jpg




  • uryenserellonturyenserellont Member Posts: 858 Arc User
    People give them ideas all the time and I don't think they even read them let alone consider them. I gave them an idea in my signature that I don't think was ever read.

    In my experience very few developers actually listen to player feedback and especially suggestions. The ones that do wind up with very loyal players and positive word-of-mouth and tend to be smaller, independent development companies.

    Yes some of the suggestions we have given have been denied by CBS or Paramount or whoever is in control of the assets of this MMORPG (which I find laughable. I mean which suit at CBS has to deal with videogame issues?) but other suggestions, like mine about ship combat, have been suggested literally for years without so much as an acknowledgement of the issue. Parts of this game are utterly broken but their metrics say the most profit comes from developing new c-store and lockbox ships so TRIBBLE bugs and glaring issues.

    That article was a bunch of PRbabble, like Star Trek's famed technobabble but empty and worthless.
  • koraheaglecrykoraheaglecry Member Posts: 250 Arc User
    edited August 2015
    All the people upset they arent getting an Exploration System. By all means introduce a point by point plan for implementing one that Cryptic can actually use and addresses the issues of the last Exploration System.

    It's not our job to develop a system for them. If you are an engineer and you client tells you what they want, it is your job to design that system, not theirs. Likewise, they are the game developers, not us. It is literally their job to design the game's system, not ours. Sure, we can give ideas, but it is not our responsibility to provide a "point by point plan" like you said.

    To be clear, I don't think anyone thinks it is "easy" to develop a good exploration system. There are a lot of things they have designed that probably weren't "easy" to do. But either way, that does not change the point that it is not a players responsibility to design a system they want in a game they play, simply to voice their feedback in a constructive way.

    If you come into a pizza joint asking for doughnuts...I seriously doubt the guys behind the counter are going to say..you know what let me get on that. Sure they both work with dough...But that doesnt mean they can accommodate you.

    Having demands doesnt mean that those receiving them are going to be able to comply. They will get to it when they can find a reasonable system they can implement that wont make the same mistakes as the Genesis System. OR maybe they will never find something that can adequately replace it and make it a worthwhile feature.

  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited August 2015
    All the people upset they arent getting an Exploration System. By all means introduce a point by point plan for implementing one that Cryptic can actually use and addresses the issues of the last Exploration System.

    It's not our job to develop a system for them. If you are an engineer and you client tells you what they want, it is your job to design that system, not theirs. Likewise, they are the game developers, not us. It is literally their job to design the game's system, not ours. Sure, we can give ideas, but it is not our responsibility to provide a "point by point plan" like you said.

    To be clear, I don't think anyone thinks it is "easy" to develop a good exploration system. There are a lot of things they have designed that probably weren't "easy" to do. But either way, that does not change the point that it is not a players responsibility to design a system they want in a game they play, simply to voice their feedback in a constructive way.

    If you come into a pizza joint asking for doughnuts...I seriously doubt the guys behind the counter are going to say..you know what let me get on that. Sure they both work with dough...But that doesnt mean they can accommodate you.

    Having demands doesnt mean that those receiving them are going to be able to comply. They will get to it when they can find a reasonable system they can implement that wont make the same mistakes as the Genesis System. OR maybe they will never find something that can adequately replace it and make it a worthwhile feature.

    This is a STAR TREK game. Exploration is one of the key themes of STAR TREK. Therefore, asking for exploration in STAR TREK is not an unreasonable request. Asking for a pizza place to make you doughnuts IS an unreasonable request. If you are going to make an analogy, at least come up with something that makes sense.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • lsegnlsegn Member Posts: 594 Arc User
    And this is why the DEV's don't talk to us... Because they answer a few questions and then everyone derails the discussion into bitching and moaning about everything else which is totally irrelevant to the original topic.

    For what it's worth, designing an entire series of exploration themed missions would take a massive investment of time and resources so you must be patient. It's literally almost like designing another game from the ground up.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    lsegn wrote: »
    And this is why the DEV's don't talk to us... Because they answer a few questions and then everyone derails the discussion into bitching and moaning about everything else which is totally irrelevant to the original topic.

    For what it's worth, designing an entire series of exploration themed missions would take a massive investment of time and resources so you must be patient. It's literally almost like designing another game from the ground up.

    I agree, it's not easy. But it's been 5 years now(and that's 5 live, with 2 in development, with a total of 7 years of development). How patient do you think people should be? How long into STO's life do you think it should take to develop an exploration system?

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    There will be much mystery coming up to the release of S11. Cryptic are very good at fuelling the hype train, they'll only release the smallest snippets of info.​​
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    Well, I'm holding off on all my complaints until I get more info. There was a lot of noninformation in that article. Cryptic never said season 11 was about exploration. That came from players extrapolating on little information. At least we know they're working on exploration.
  • dareaudareau Member Posts: 2,390 Arc User
    On another note:

    Did it strike anyone else that the Lib Borg "Feddie" in that pic sure as all heck looks like she's using her tricorder to take a selfie?​​
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    From my point of view there is some great stuff coming soon after season 11: the DS9 area revamp, Mirror stuff in the Badlands with space battlezone. I also will enjoy the admiralty thing. As far as a new exploration system well... I'm not going to hold my breath. Strange as it may sound to many the old exploration system was my single favorite aspect of the game. So obviously I'd like to see something like it (the same or better) put back.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • edited August 2015
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