Actually, since Reputation Marks can be converted into Dilithium and Dilithium can be converted into Zen and Zen can be bought with real world currency, then one could conceivably calculate the value of a Reputation Mark based on the current Dilithium exchange rate.
That would require that transaction to work in BOTH directions. Only "real money" can be transacted in both directions. Rep Marks are not "real money" as they can not be bought for Real Money.
Not really. Real money cannot be transacted in BOTH directions either. Real money can buy Zen can buy Dilithium, but I cannot turn around and turn it back into real money. I can, however, turn Marks into Dilithium into Zen, which can save me from using real money to buy Zen, and said savings in real money can be calculated via the current Dilithium exchange rate. So, a real world monetary value can be assigned to the Mark even though you cannot convert it into real money, based on monetary savings of Zen purchases.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Have none of you guys honestly ever heard "if it ain't broke, don't fix it!?"
It ain't broke
Don't fix it
In my opinion, it is broke. And getting increasingly complicated for the role it plays. It needs to be changed to make it better.
It needs to be fixed.
And you are wrong.
You are wrong. I said it was my opinion. And as such, the opinion that it is broken is not wrong. The fact that you don't agree is fine. But does not invalidate my opinion.
So unless you care to discuss your OPINION that it's not broke, don't tell me I am wrong for having an opinion.
As my brother would say. "You are entitled to your wrong opinion".
That's awfully narrow minded. I have not stated that anyone is wrong I their opinions. Because they are not wrong. An opinion is just that, one persons personal view of things. I can either agree or disagree, but I can't say they are wrong for having the opinion.
Why are there people who say that other people are wrong for not holding the same opinion as them? It really makes no sense.
Actually, since Reputation Marks can be converted into Dilithium and Dilithium can be converted into Zen and Zen can be bought with real world currency, then one could conceivably calculate the value of a Reputation Mark based on the current Dilithium exchange rate.
That would require that transaction to work in BOTH directions. Only "real money" can be transacted in both directions. Rep Marks are not "real money" as they can not be bought for Real Money.
Not really. Real money cannot be transacted in BOTH directions either. Real money can buy Zen can buy Dilithium, but I cannot turn around and turn it back into real money. I can, however, turn Marks into Dilithium into Zen, which can save me from using real money to buy Zen, and said savings in real money can be calculated via the current Dilithium exchange rate. So, a real world monetary value can be assigned to the Mark even though you cannot convert it into real money, based on monetary savings of Zen purchases.
I said real money. You're no longer talking about real money. Real money is dollars, yen, rupees, pounds. I can trade dollars for pounds, and pounds for dollars, or other real money. In both directions. This is real money. Your argument is no longer valid if you can't define "real money".
Not semantics being debated, but you dismissing my opinion without countering the basis of my opinion. Or at least, that is what I felt was going on.
I never dismissed your opinion. I, in fact, disputed your opinion. That is, I countered the basis of your opinion, as it is factually incorrect. However you choose to perceive the way the system works, does not negate the fact that it is not broken and works as intended. Your inability to adequately farm Reputation Marks is not indicative of flaws within the system itself, but the method by which you attempt to attain them. I will concede to you, though, that something must be done to address the lack of participation in certain queues.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Actually, since Reputation Marks can be converted into Dilithium and Dilithium can be converted into Zen and Zen can be bought with real world currency, then one could conceivably calculate the value of a Reputation Mark based on the current Dilithium exchange rate.
That would require that transaction to work in BOTH directions. Only "real money" can be transacted in both directions. Rep Marks are not "real money" as they can not be bought for Real Money.
Not really. Real money cannot be transacted in BOTH directions either. Real money can buy Zen can buy Dilithium, but I cannot turn around and turn it back into real money. I can, however, turn Marks into Dilithium into Zen, which can save me from using real money to buy Zen, and said savings in real money can be calculated via the current Dilithium exchange rate. So, a real world monetary value can be assigned to the Mark even though you cannot convert it into real money, based on monetary savings of Zen purchases.
I said real money. You're no longer talking about real money. Real money is dollars, yen, rupees, pounds. I can trade dollars for pounds, and pounds for dollars, or other real money. In both directions. This is real money. Your argument is no longer valid if you can't define "real money".
Well, I was actually talking about in-game currencies. I erred in thinking you were speaking of real money being transacted back and forth between real world and in-game currency. I was only trying to illustrate that a real world value could be assigned to the Mark based on the fact that real world currency can be used to buy Zen to buy Dilithium, and that real world value could be determined depending upon the current Dilithium exchange rate.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
There are MORE currencies now than back in Season 1/2 where we had badges and Cryptic said 'there are too many' and killed them all off.
What they need to do is... every couple seasons consolidate the 'old' marks into one pool so people can buy any of the 'old' Reputation junk with some 'generic' mark. This would also help with new players who can't find any people to do old content STFs. Just look at some of the queues... they've not seen 5 players in months, I'd bet. (Damn, I think of good ideas at 1am.)
Sometimes I think I play STO just to have something to complain about on the forums.
An intresting thing would be to alter fleet marks to be simply fleet credits (of course, altered to reflect the value of fms to fc conversion) - thus projects cost fleet credits instead of fm, and commodities/doffs/dil simply add more fc to the pile
In my opinion, the fm->fc conversion is uneeded as all it does it force fleet members to battle each other to the fm dump tasks (which of course, if you happen to be the one to set the projects means its easy for you to dump before everyone else gets a chance)
I'm an Arc user? Yeah, right..I'd rather eat a chainsaw, blade first
An intresting thing would be to alter fleet marks to be simply fleet credits (of course, altered to reflect the value of fms to fc conversion) - thus projects cost fleet credits instead of fm, and commodities/doffs/dil simply add more fc to the pile
In my opinion, the fm->fc conversion is uneeded as all it does it force fleet members to battle each other to the fm dump tasks (which of course, if you happen to be the one to set the projects means its easy for you to dump before everyone else gets a chance)
And then you use what to buy from the Fleet Store??
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
An intresting thing would be to alter fleet marks to be simply fleet credits (of course, altered to reflect the value of fms to fc conversion) - thus projects cost fleet credits instead of fm, and commodities/doffs/dil simply add more fc to the pile
In my opinion, the fm->fc conversion is uneeded as all it does it force fleet members to battle each other to the fm dump tasks (which of course, if you happen to be the one to set the projects means its easy for you to dump before everyone else gets a chance)
FM 50:1 ratio is high, is the reason why so many people dump marks, while dilithiums 1:1 is TRIBBLE, and every other thing contributed gets even worse.
Let alone, having to contribute provisions that actually cost you FC, and do nothing in return besides eat FC!!!
IMO, dilithium should be the 50:1 ratio, while FM could stand to be cut in half to 25:1 ration, and every other contribution besides the xp bit, should fall withing a 1:1 - 10:1 ratios.
This would make contributing, more worthwhile to a lot of people!
Not semantics being debated, but you dismissing my opinion without countering the basis of my opinion. Or at least, that is what I felt was going on.
I never dismissed your opinion. I, in fact, disputed your opinion. That is, I countered the basis of your opinion, as it is factually incorrect. However you choose to perceive the way the system works, does not negate the fact that it is not broken and works as intended. Your inability to adequately farm Reputation Marks is not indicative of flaws within the system itself, but the method by which you attempt to attain them. I will concede to you, though, that something must be done to address the lack of participation in certain queues.
It's not a matter of choice but reality. That is the way the game is now every time I log in. It is no illusion of mine that players are not in the queues. And it is not an perception of mine that I can't get a queue to pop for me to play. It is fact. It is also fact that there are not any solo means to gather that same rep marks in the game outside of certain special events. These are all facts that do exist and are not under my control in any way, shape or form. And as such, the function of the rep, to get end game gear, fails due to these factors. Facts that are not in dispute. These are flaws in the way this game is set up. When something fails to deliver on it's function, it is considered broken in my line of work.
So far, you have not countered these facts or the opinion I created from them. And I am saying you can't counter them because I experience this everyday. Unless you can start changing the gaming experience I get everyday.
As for the lack of participation, I think it is only one part of the problem. If you force the game to cater to group content only, you will not cater to largest target audience out there. They need to included end-game content built for solo players, as well as group content. And have both ways be the means to get end game gear. This will include a wider audience of players. Rewards should be higher in group content, I believe, to encourage it. ANd rewards should be looked into being balanced across all content so that players won't feel that they are wasting their time in it. Properly balanced, all the queues should be active. Not sure if that will ever be realistically possible, but should be the goal they strive for.
Have none of you guys honestly ever heard "if it ain't broke, don't fix it!?"
It ain't broke
Don't fix it
In my opinion, it is broke. And getting increasingly complicated for the role it plays. It needs to be changed to make it better.
It needs to be fixed.
And you are wrong.
You are wrong. I said it was my opinion. And as such, the opinion that it is broken is not wrong. The fact that you don't agree is fine. But does not invalidate my opinion.
So unless you care to discuss your OPINION that it's not broke, don't tell me I am wrong for having an opinion.
As my brother would say. "You are entitled to your wrong opinion".
That's awfully narrow minded. I have not stated that anyone is wrong I their opinions. Because they are not wrong. An opinion is just that, one persons personal view of things. I can either agree or disagree, but I can't say they are wrong for having the opinion.
Why are there people who say that other people are wrong for not holding the same opinion as them? It really makes no sense.
A person's point of view, whatever it is, cannot ever change plain facts, period. They can believe whatever the bloody f--- they want to but facts are facts no matter what.
Read my post above. There are plain facts And those facts are what makes this current system flawed, in my opinion.
An intresting thing would be to alter fleet marks to be simply fleet credits (of course, altered to reflect the value of fms to fc conversion) - thus projects cost fleet credits instead of fm, and commodities/doffs/dil simply add more fc to the pile
In my opinion, the fm->fc conversion is uneeded as all it does it force fleet members to battle each other to the fm dump tasks (which of course, if you happen to be the one to set the projects means its easy for you to dump before everyone else gets a chance)
FM 50:1 ratio is high, is the reason why so many people dump marks, while dilithiums 1:1 is TRIBBLE, and every other thing contributed gets even worse.
Let alone, having to contribute provisions that actually cost you FC, and do nothing in return besides eat FC!!!
IMO, dilithium should be the 50:1 ratio, while FM could stand to be cut in half to 25:1 ration, and every other contribution besides the xp bit, should fall withing a 1:1 - 10:1 ratios.
This would make contributing, more worthwhile to a lot of people!
I have to admit, that part of the reason why I don't contribute much Dil is the exchange rate. I feel I will get more out of my dil using it to gear up than on the fleet projects. If it was 50 to 1, I would feel more tempted. 100 to 1 would be a no brainer for me. But then I don't collect Dil very fast, so it may hold more 'value' to me than it may with others. Just because it's a more rare commodity in my gaming experience.
Not semantics being debated, but you dismissing my opinion without countering the basis of my opinion. Or at least, that is what I felt was going on.
I never dismissed your opinion. I, in fact, disputed your opinion. That is, I countered the basis of your opinion, as it is factually incorrect. However you choose to perceive the way the system works, does not negate the fact that it is not broken and works as intended. Your inability to adequately farm Reputation Marks is not indicative of flaws within the system itself, but the method by which you attempt to attain them. I will concede to you, though, that something must be done to address the lack of participation in certain queues.
It's not a matter of choice but reality. That is the way the game is now every time I log in. It is no illusion of mine that players are not in the queues. And it is not an perception of mine that I can't get a queue to pop for me to play. It is fact. It is also fact that there are not any solo means to gather that same rep marks in the game outside of certain special events. These are all facts that do exist and are not under my control in any way, shape or form. And as such, the function of the rep, to get end game gear, fails due to these factors. Facts that are not in dispute. These are flaws in the way this game is set up. When something fails to deliver on it's function, it is considered broken in my line of work.
So far, you have not countered these facts or the opinion I created from them. And I am saying you can't counter them because I experience this everyday. Unless you can start changing the gaming experience I get everyday.
As for the lack of participation, I think it is only one part of the problem. If you force the game to cater to group content only, you will not cater to largest target audience out there. They need to included end-game content built for solo players, as well as group content. And have both ways be the means to get end game gear. This will include a wider audience of players. Rewards should be higher in group content, I believe, to encourage it. ANd rewards should be looked into being balanced across all content so that players won't feel that they are wasting their time in it. Properly balanced, all the queues should be active. Not sure if that will ever be realistically possible, but should be the goal they strive for.
Except what you are describing is a function of the queues and not the Reputation System. Two factually separate things. This is a discussion of the Reputation System and its currencies, which is not broken and functions as intended. We're talking apples and oranges. The apples are fine, but I'll grant you that the oranges need some work.
But just because you are having trouble getting one type of Mark because a queue won't pop, doesn't mean that the whole Reputation Mark system should be consolidated down into one Universal Reputation Mark. You think that getting a queue to pop for one particular Reputation Mark is bad now? Make everything a Universal Reputation Mark and you'll only ever see a couple of queues active at all, as players will only farm the ones that are the fastest, easiest, and have the most payout. What if those happen to be queues that you're not interested in playing? Or have trouble with doing? What will you do then? Ask for all the queues be consolidated into one?
Which Marks are you having problems with getting? I know for a fact that one can farm Omega, Nukara, Romulan, Dyson, Undine, and Delta Marks solo and/or without entering into a queue, so there's no need to wait on other players to advance in those Reputation Tracks or obtain their gear. (Well... that's d@mn near all of them, so I guess the answer must be Iconian Marks )
I would love to see queued missions worked so that we could solo them for lesser rewards. I'd love to see queued events put into an hourly rotation for bonus rewards to attract players to older content. But until something like that happens, have you tried to put a group together for the queues you're trying to run?
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Not semantics being debated, but you dismissing my opinion without countering the basis of my opinion. Or at least, that is what I felt was going on.
I never dismissed your opinion. I, in fact, disputed your opinion. That is, I countered the basis of your opinion, as it is factually incorrect. However you choose to perceive the way the system works, does not negate the fact that it is not broken and works as intended. Your inability to adequately farm Reputation Marks is not indicative of flaws within the system itself, but the method by which you attempt to attain them. I will concede to you, though, that something must be done to address the lack of participation in certain queues.
It's not a matter of choice but reality. That is the way the game is now every time I log in. It is no illusion of mine that players are not in the queues. And it is not an perception of mine that I can't get a queue to pop for me to play. It is fact. It is also fact that there are not any solo means to gather that same rep marks in the game outside of certain special events. These are all facts that do exist and are not under my control in any way, shape or form. And as such, the function of the rep, to get end game gear, fails due to these factors. Facts that are not in dispute. These are flaws in the way this game is set up. When something fails to deliver on it's function, it is considered broken in my line of work.
So far, you have not countered these facts or the opinion I created from them. And I am saying you can't counter them because I experience this everyday. Unless you can start changing the gaming experience I get everyday.
As for the lack of participation, I think it is only one part of the problem. If you force the game to cater to group content only, you will not cater to largest target audience out there. They need to included end-game content built for solo players, as well as group content. And have both ways be the means to get end game gear. This will include a wider audience of players. Rewards should be higher in group content, I believe, to encourage it. ANd rewards should be looked into being balanced across all content so that players won't feel that they are wasting their time in it. Properly balanced, all the queues should be active. Not sure if that will ever be realistically possible, but should be the goal they strive for.
Except what you are describing is a function of the queues and not the Reputation System. Two factually separate things. This is a discussion of the Reputation System and its currencies, which is not broken and functions as intended. We're talking apples and oranges. The apples are fine, but I'll grant you that the oranges need some work.
But just because you are having trouble getting one type of Mark because a queue won't pop, doesn't mean that the whole Reputation Mark system should be consolidated down into one Universal Reputation Mark. You think that getting a queue to pop for one particular Reputation Mark is bad now? Make everything a Universal Reputation Mark and you'll only ever see a couple of queues active at all, as players will only farm the ones that are the fastest, easiest, and have the most payout. What if those happen to be queues that you're not interested in playing? Or have trouble with doing? What will you do then? Ask for all the queues be consolidated into one?
Which Marks are you having problems with getting? I know for a fact that one can farm Omega, Nukara, Romulan, Dyson, Undine, and Delta Marks solo and/or without entering into a queue, so there's no need to wait on other players to advance in those Reputation Tracks or obtain their gear. (Well... that's d@mn near all of them, so I guess the answer must be Iconian Marks )
I would love to see queued missions worked so that we could solo them for lesser rewards. I'd love to see queued events put into an hourly rotation for bonus rewards to attract players to older content. But until something like that happens, have you tried to put a group together for the queues you're trying to run?
Hmmm...I see what you are saying. But I don't agree. I see the queues as part of the rep systems. They are integral in that they are the part of the whole rep grind system that you have to do in order to progress in the reputation itself. The marks, being only acquirable through STF's (primarily) means the system involved in utilizing the rep gear and rep advancement is bound together as a whole. If you want the rep, you do the STF's. There is no other way. And because they designed the game that way, I see it all as one whole system, forever flaw because the path is rather straight, narrow, and dependent on one style of play. To you the apples and oranges analogy....queues are not oranges, they are the roots that feed the rep tree that bears the apples (rep gear). It's interdependent and cannot be separated, as things stand now.
As for farming, Omega and Iconian are currently the easiest for me to farm as there always are people in those queues. The rest are rarely populated, if at all. I hate running ground, in general because I am not good at it. (And I know by not playing it much I am not going to get better at it) But even the battlegrounds are generally empty when I play, so those routes are not viable either.
Going on queued missions solo would be awesome. Even if they took out the optional's just so that all you did was the main mission and only get the rewards based on that would be helpful. I don't mind it taking me longer to get stuff, just so long as I have a reliable way to get the stuff.
But they're not dependent on the STFs, I could login to the game right now and go to an area to get any rep mark working solo without opening the PvE screen.
Hmmm...I see what you are saying. But I don't agree. I see the queues as part of the rep systems. They are integral in that they are the part of the whole rep grind system that you have to do in order to progress in the reputation itself. The marks, being only acquirable through STF's (primarily) means the system involved in utilizing the rep gear and rep advancement is bound together as a whole. If you want the rep, you do the STF's. There is no other way. And because they designed the game that way, I see it all as one whole system, forever flaw because the path is rather straight, narrow, and dependent on one style of play. To you the apples and oranges analogy....queues are not oranges, they are the roots that feed the rep tree that bears the apples (rep gear). It's interdependent and cannot be separated, as things stand now.
As for farming, Omega and Iconian are currently the easiest for me to farm as there always are people in those queues. The rest are rarely populated, if at all. I hate running ground, in general because I am not good at it. (And I know by not playing it much I am not going to get better at it) But even the battlegrounds are generally empty when I play, so those routes are not viable either.
Going on queued missions solo would be awesome. Even if they took out the optional's just so that all you did was the main mission and only get the rewards based on that would be helpful. I don't mind it taking me longer to get stuff, just so long as I have a reliable way to get the stuff.
Well, yes, the queues help provide missions to run to earn Reputation Marks, but they are not the sole means by which one obtains Reputation Marks. You say that you do not run Ground Missions, and that is unfortunate, as that does hamstring you on what you can do to earn Reputation Marks. But you've locked yourself into this mindset that the STF queues are your only means of earning Marks. Think outside the queues. If you wish to limit yourself to Space Missions because they're easier for you, there are other ways:
Omega Marks can be earned in Borg Red Alerts. Nukara Marks can be earned during Tholian Red Alerts, as can Romulan Marks. Romulan Marks can also be earned in the Tau Dewa Sector Patrol. Dyson Marks can be earned in the Solanae Dyson Sphere Allied and Contested Zones. Undine Marks can be earned in the Solanae Dyson Sphere Undine Space Battlezone. Delta Marks can be earned in Delta Quadrant System Patrols (I earned enough Delta Marks during my one pass run through Delta Rising to get to Tier 4 in the Delta Rep Track). Unfortunately, Iconian Marks are earned on the ground on Kobali Prime or in the queues or now during Crystalline Cataclysm. But the rest do not require that you wait on any other players to queue up. Just enter the mission.
If you're dead set on only doing STFs, though, give me shout in-game. I'll queue with you.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
But they're not dependent on the STFs, I could login to the game right now and go to an area to get any rep mark working solo without opening the PvE screen.
...usually in 5 minutes or less. One of the Dyson space or ground missions, a single Tau Dewa patrol, various things on Nukara Prime, ditto on Defera, likewise on Kobali Prime. All of those can be done solo and quickly, and account for every mark save for 8472 Counter-Command, which might be a little tougher, since I think only the Undine space part of the Solanae Sphere gives those, and I'm not certain there's anything that you can do there alone. That's definitely 6 of the 7 reputations right there.
Edit: That's every 2 days to level each reputation when you take into account the daily bonus box for each.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Hmmm...I see what you are saying. But I don't agree. I see the queues as part of the rep systems. They are integral in that they are the part of the whole rep grind system that you have to do in order to progress in the reputation itself. The marks, being only acquirable through STF's (primarily) means the system involved in utilizing the rep gear and rep advancement is bound together as a whole. If you want the rep, you do the STF's. There is no other way. And because they designed the game that way, I see it all as one whole system, forever flaw because the path is rather straight, narrow, and dependent on one style of play. To you the apples and oranges analogy....queues are not oranges, they are the roots that feed the rep tree that bears the apples (rep gear). It's interdependent and cannot be separated, as things stand now.
As for farming, Omega and Iconian are currently the easiest for me to farm as there always are people in those queues. The rest are rarely populated, if at all. I hate running ground, in general because I am not good at it. (And I know by not playing it much I am not going to get better at it) But even the battlegrounds are generally empty when I play, so those routes are not viable either.
Going on queued missions solo would be awesome. Even if they took out the optional's just so that all you did was the main mission and only get the rewards based on that would be helpful. I don't mind it taking me longer to get stuff, just so long as I have a reliable way to get the stuff.
Well, yes, the queues help provide missions to run to earn Reputation Marks, but they are not the sole means by which one obtains Reputation Marks. You say that you do not run Ground Missions, and that is unfortunate, as that does hamstring you on what you can do to earn Reputation Marks. But you've locked yourself into this mindset that the STF queues are your only means of earning Marks. Think outside the queues. If you wish to limit yourself to Space Missions because they're easier for you, there are other ways:
Omega Marks can be earned in Borg Red Alerts. Nukara Marks can be earned during Tholian Red Alerts, as can Romulan Marks. Romulan Marks can also be earned in the Tau Dewa Sector Patrol. Dyson Marks can be earned in the Solanae Dyson Sphere Allied and Contested Zones. Undine Marks can be earned in the Solanae Dyson Sphere Undine Space Battlezone. Delta Marks can be earned in Delta Quadrant System Patrols (I earned enough Delta Marks during my one pass run through Delta Rising to get to Tier 4 in the Delta Rep Track). Unfortunately, Iconian Marks are earned on the ground on Kobali Prime or in the queues or now during Crystalline Cataclysm. But the rest do not require that you wait on any other players to queue up. Just enter the mission.
If you're dead set on only doing STFs, though, give me shout in-game. I'll queue with you.
In game, where does it tell you about these options? Some I knew of, and I know that Defara you can get Omega marks too.
Back when I did Borg Red Alerts, there was not the current rep system. And I didn't do Tholian Red Alerts for they were always bugged and never started for me. Tau Dewa Sector Patrol was very small amount of marks the last time I ran them, has that changed? I don't have time to collect 7 to 10 marks at time. The Undine Battle Zone has been very empty and hard to take out the big three when you are alone. Kobali ground is so pitiful in the amount of marks you get that it really is a waste of time. Delta Patrols I didn't know generated Delta Marks.
I think the game needs to make a better effort of letting people know of the other options.
I am not dead set on only doing STF's. But very limited in my time and so need to maximize my game efforts.
EDIT: Oh, I have run ground missions. I just am not good at doing ground missions. So I don't do them very often because I don't want my poor performance to harm others fun.
But they're not dependent on the STFs, I could login to the game right now and go to an area to get any rep mark working solo without opening the PvE screen.
My knowledge and experience was otherwise. It was either STF's, special events or battle grounds. And Only the special events were consistently full when active. The other means that BadMoonRizin has pointed out were clearly not communicated very well to me, at least, and some were so underperforming as to be worthless for my needs.
As far as the game communicates with me, STF's were the only option available. The fact that the other methods are not communicated is whole other issue. And one that really should be addressed.
In game, where does it tell you about these options? Some I knew of, and I know that Defara you can get Omega marks too.
Back when I did Borg Red Alerts, there was not the current rep system. And I didn't do Tholian Red Alerts for they were always bugged and never started for me. Tau Dewa Sector Patrol was very small amount of marks the last time I ran them, has that changed? I don't have time to collect 7 to 10 marks at time. The Undine Battle Zone has been very empty and hard to take out the big three when you are alone. Kobali ground is so pitiful in the amount of marks you get that it really is a waste of time. Delta Patrols I didn't know generated Delta Marks.
I think the game needs to make a better effort of letting people know of the other options.
I am not dead set on only doing STF's. But very limited in my time and so need to maximize my game efforts.
EDIT: Oh, I have run ground missions. I just am not good at doing ground missions. So I don't do them very often because I don't want my poor performance to harm others fun.
In the Reputation System, each Track has an Info button under which is a "Where can I earn..." section. There's a list of where to earn each type of Mark there. Also the Help and Support button has a "What's New in Season..." under which are tabs that can tab back as far as Season 6, but under Season 9 it explains that each Reputation gets a Daily Mark Bonus. So, whatever you do to earn your Marks, the first time that day that you earn them you should receive Bonus Marks for that Reputation. For example, if you successfully complete a Borg Red Alert and that is the first time that day that you earned Omega Marks, you will earn Bonus Omega Marks as well. Same for other Reputations. Much of this information was released via Dev Blogs when it happened, so yes, now one would have to go looking for it to find it. It's been awhile since I paid attention to the Reputation System introduction when reaching Level 50, so I'm not sure if the updated info is there are not.
I can understand your desire to maximize your efforts. I suggest running some of the options I mentioned and collect the Daily Bonuses. That should go a long way to helping you maximize your time.
Also, don't worry about your performance, especially in ground Adventure Zones where everyone is pretty much solo anyway. Your play won't really interfere with anyone else's.
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In game, where does it tell you about these options? Some I knew of, and I know that Defara you can get Omega marks too.
Back when I did Borg Red Alerts, there was not the current rep system. And I didn't do Tholian Red Alerts for they were always bugged and never started for me. Tau Dewa Sector Patrol was very small amount of marks the last time I ran them, has that changed? I don't have time to collect 7 to 10 marks at time. The Undine Battle Zone has been very empty and hard to take out the big three when you are alone. Kobali ground is so pitiful in the amount of marks you get that it really is a waste of time. Delta Patrols I didn't know generated Delta Marks.
I think the game needs to make a better effort of letting people know of the other options.
I am not dead set on only doing STF's. But very limited in my time and so need to maximize my game efforts.
EDIT: Oh, I have run ground missions. I just am not good at doing ground missions. So I don't do them very often because I don't want my poor performance to harm others fun.
In the Reputation System, each Track has an Info button under which is a "Where can I earn..." section. There's a list of where to earn each type of Mark there. Also the Help and Support button has a "What's New in Season..." under which are tabs that can tab back as far as Season 6, but under Season 9 it explains that each Reputation gets a Daily Mark Bonus. So, whatever you do to earn your Marks, the first time that day that you earn them you should receive Bonus Marks for that Reputation. For example, if you successfully complete a Borg Red Alert and that is the first time that day that you earned Omega Marks, you will earn Bonus Omega Marks as well. Same for other Reputations. Much of this information was released via Dev Blogs when it happened, so yes, now one would have to go looking for it to find it. It's been awhile since I paid attention to the Reputation System introduction when reaching Level 50, so I'm not sure if the updated info is there are not.
I can understand your desire to maximize your efforts. I suggest running some of the options I mentioned and collect the Daily Bonuses. That should go a long way to helping you maximize your time.
Also, don't worry about your performance, especially in ground Adventure Zones where everyone is pretty much solo anyway. Your play won't really interfere with anyone else's.
Last time I got a guy to 50, during the Delta Recruit initiative, I don't remember any direction to even tell me about the info. When I get another guy to 50 I will pay better attention to that though.
I also don't remember any time them saying that you can find were to get the marks can be found in Info tab.
I do read the What's new notes every time they first come out. Which is why I tried some of the options, but when I made those runs I made sure I didn't get the daily bonus just so that I could figure out just how much it would actually do for me. STF's make roughly 10x the amount that a patrol would generate comparatively. And so that is why I focused on them.
As for my performance, it's in my nature to not wish to burden others with my failings. And I am not bothered by others not doing good. But I don't take being yelled at for doing my best by others very well. Character flaw of mine, so I try to avoid the situation when I can.
As for my performance, it's in my nature to not wish to burden others with my failings. And I am not bothered by others not doing good. But I don't take being yelled at for doing my best by others very well. Character flaw of mine, so I try to avoid the situation when I can.
Well, you're not teamed with anyone in the Adventure Zones by default, so there's no need to to worry.
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As for my performance, it's in my nature to not wish to burden others with my failings. And I am not bothered by others not doing good. But I don't take being yelled at for doing my best by others very well. Character flaw of mine, so I try to avoid the situation when I can.
Well, you're not teamed with anyone in the Adventure Zones by default, so there's no need to to worry.
Very true. I may have to try those again. At least the Dyson ones. I have never run Defara. Not even sure how to start that one. And Kobali just sucks for the return on regular marks, but great for elite marks. But I am not having an issue getting Iconian marks.
Actually, since Reputation Marks can be converted into Dilithium and Dilithium can be converted into Zen and Zen can be bought with real world currency, then one could conceivably calculate the value of a Reputation Mark based on the current Dilithium exchange rate.
That would require that transaction to work in BOTH directions. Only "real money" can be transacted in both directions. Rep Marks are not "real money" as they can not be bought for Real Money.
Not really. Real money cannot be transacted in BOTH directions either. Real money can buy Zen can buy Dilithium, but I cannot turn around and turn it back into real money. I can, however, turn Marks into Dilithium into Zen, which can save me from using real money to buy Zen, and said savings in real money can be calculated via the current Dilithium exchange rate. So, a real world monetary value can be assigned to the Mark even though you cannot convert it into real money, based on monetary savings of Zen purchases.
I said real money. You're no longer talking about real money. Real money is dollars, yen, rupees, pounds. I can trade dollars for pounds, and pounds for dollars, or other real money. In both directions. This is real money. Your argument is no longer valid if you can't define "real money".
Well, I was actually talking about in-game currencies. I erred in thinking you were speaking of real money being transacted back and forth between real world and in-game currency. I was only trying to illustrate that a real world value could be assigned to the Mark based on the fact that real world currency can be used to buy Zen to buy Dilithium, and that real world value could be determined depending upon the current Dilithium exchange rate.
Aye aye. I didn't mean to come across as talking down to you. I was only trying to make my point by providing a frame of reference. In the end, it doesn't matter what I think about this because as we all know, only what Cryptic and PW want to occur is what is going to happen.
Somewhere on the web you may find a post by TacoFangs saying something like:
"...when we devs post something to the website or the forums, it's pretty much set in stone. There is a tiny bit of wiggle room, but we (the developers of STO) no longer look to the online community as being part of our decision making process..."
As it was written by Taco, if the devs don't do exactly what they said, when they said it, and when they said any spoken change would take place in time, they were called liars by us, their online community.
Actually, since Reputation Marks can be converted into Dilithium and Dilithium can be converted into Zen and Zen can be bought with real world currency, then one could conceivably calculate the value of a Reputation Mark based on the current Dilithium exchange rate.
That would require that transaction to work in BOTH directions. Only "real money" can be transacted in both directions. Rep Marks are not "real money" as they can not be bought for Real Money.
Not really. Real money cannot be transacted in BOTH directions either. Real money can buy Zen can buy Dilithium, but I cannot turn around and turn it back into real money. I can, however, turn Marks into Dilithium into Zen, which can save me from using real money to buy Zen, and said savings in real money can be calculated via the current Dilithium exchange rate. So, a real world monetary value can be assigned to the Mark even though you cannot convert it into real money, based on monetary savings of Zen purchases.
I said real money. You're no longer talking about real money. Real money is dollars, yen, rupees, pounds. I can trade dollars for pounds, and pounds for dollars, or other real money. In both directions. This is real money. Your argument is no longer valid if you can't define "real money".
Well, I was actually talking about in-game currencies. I erred in thinking you were speaking of real money being transacted back and forth between real world and in-game currency. I was only trying to illustrate that a real world value could be assigned to the Mark based on the fact that real world currency can be used to buy Zen to buy Dilithium, and that real world value could be determined depending upon the current Dilithium exchange rate.
Aye aye. I didn't mean to come across as talking down to you. I was only trying to make my point by providing a frame of reference. In the end, it doesn't matter what I think about this because as we all know, only what Cryptic and PW want to occur is what is going to happen.
Somewhere on the web you may find a post by TacoFangs saying something like:
"...when we devs post something to the website or the forums, it's pretty much set in stone. There is a tiny bit of wiggle room, but we (the developers of STO) no longer look to the online community as being part of our decision making process..."
As it was written by Taco, if the devs don't do exactly what they said, when they said it, and when they said any spoken change would take place in time, they were called liars by us, their online community.
It's cool. I think it was just a miscommunication.
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As for my performance, it's in my nature to not wish to burden others with my failings. And I am not bothered by others not doing good. But I don't take being yelled at for doing my best by others very well. Character flaw of mine, so I try to avoid the situation when I can.
Well, you're not teamed with anyone in the Adventure Zones by default, so there's no need to to worry.
Very true. I may have to try those again. At least the Dyson ones. I have never run Defara. Not even sure how to start that one. And Kobali just sucks for the return on regular marks, but great for elite marks. But I am not having an issue getting Iconian marks.
Defera's easy, you don't really even need a team for most of it, just grab missions then wander around and kill Borg. It's the Hard missions that require a team of 3 and the med missions are balanced for a team, so are only soloable if you are really good.
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Not really. Real money cannot be transacted in BOTH directions either. Real money can buy Zen can buy Dilithium, but I cannot turn around and turn it back into real money. I can, however, turn Marks into Dilithium into Zen, which can save me from using real money to buy Zen, and said savings in real money can be calculated via the current Dilithium exchange rate. So, a real world monetary value can be assigned to the Mark even though you cannot convert it into real money, based on monetary savings of Zen purchases.
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That's awfully narrow minded. I have not stated that anyone is wrong I their opinions. Because they are not wrong. An opinion is just that, one persons personal view of things. I can either agree or disagree, but I can't say they are wrong for having the opinion.
Why are there people who say that other people are wrong for not holding the same opinion as them? It really makes no sense.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
I said real money. You're no longer talking about real money. Real money is dollars, yen, rupees, pounds. I can trade dollars for pounds, and pounds for dollars, or other real money. In both directions. This is real money. Your argument is no longer valid if you can't define "real money".
I never dismissed your opinion. I, in fact, disputed your opinion. That is, I countered the basis of your opinion, as it is factually incorrect. However you choose to perceive the way the system works, does not negate the fact that it is not broken and works as intended. Your inability to adequately farm Reputation Marks is not indicative of flaws within the system itself, but the method by which you attempt to attain them. I will concede to you, though, that something must be done to address the lack of participation in certain queues.
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Well, I was actually talking about in-game currencies. I erred in thinking you were speaking of real money being transacted back and forth between real world and in-game currency. I was only trying to illustrate that a real world value could be assigned to the Mark based on the fact that real world currency can be used to buy Zen to buy Dilithium, and that real world value could be determined depending upon the current Dilithium exchange rate.
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What they need to do is... every couple seasons consolidate the 'old' marks into one pool so people can buy any of the 'old' Reputation junk with some 'generic' mark. This would also help with new players who can't find any people to do old content STFs. Just look at some of the queues... they've not seen 5 players in months, I'd bet. (Damn, I think of good ideas at 1am.)
In my opinion, the fm->fc conversion is uneeded as all it does it force fleet members to battle each other to the fm dump tasks (which of course, if you happen to be the one to set the projects means its easy for you to dump before everyone else gets a chance)
I'm an Arc user? Yeah, right..I'd rather eat a chainsaw, blade first
And then you use what to buy from the Fleet Store??
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FM 50:1 ratio is high, is the reason why so many people dump marks, while dilithiums 1:1 is TRIBBLE, and every other thing contributed gets even worse.
Let alone, having to contribute provisions that actually cost you FC, and do nothing in return besides eat FC!!!
IMO, dilithium should be the 50:1 ratio, while FM could stand to be cut in half to 25:1 ration, and every other contribution besides the xp bit, should fall withing a 1:1 - 10:1 ratios.
This would make contributing, more worthwhile to a lot of people!
Praetor of the -RTS- Romulan Tal Shiar fleet!
It's not a matter of choice but reality. That is the way the game is now every time I log in. It is no illusion of mine that players are not in the queues. And it is not an perception of mine that I can't get a queue to pop for me to play. It is fact. It is also fact that there are not any solo means to gather that same rep marks in the game outside of certain special events. These are all facts that do exist and are not under my control in any way, shape or form. And as such, the function of the rep, to get end game gear, fails due to these factors. Facts that are not in dispute. These are flaws in the way this game is set up. When something fails to deliver on it's function, it is considered broken in my line of work.
So far, you have not countered these facts or the opinion I created from them. And I am saying you can't counter them because I experience this everyday. Unless you can start changing the gaming experience I get everyday.
As for the lack of participation, I think it is only one part of the problem. If you force the game to cater to group content only, you will not cater to largest target audience out there. They need to included end-game content built for solo players, as well as group content. And have both ways be the means to get end game gear. This will include a wider audience of players. Rewards should be higher in group content, I believe, to encourage it. ANd rewards should be looked into being balanced across all content so that players won't feel that they are wasting their time in it. Properly balanced, all the queues should be active. Not sure if that will ever be realistically possible, but should be the goal they strive for.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
Read my post above. There are plain facts And those facts are what makes this current system flawed, in my opinion.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
I have to admit, that part of the reason why I don't contribute much Dil is the exchange rate. I feel I will get more out of my dil using it to gear up than on the fleet projects. If it was 50 to 1, I would feel more tempted. 100 to 1 would be a no brainer for me. But then I don't collect Dil very fast, so it may hold more 'value' to me than it may with others. Just because it's a more rare commodity in my gaming experience.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
Except what you are describing is a function of the queues and not the Reputation System. Two factually separate things. This is a discussion of the Reputation System and its currencies, which is not broken and functions as intended. We're talking apples and oranges. The apples are fine, but I'll grant you that the oranges need some work.
But just because you are having trouble getting one type of Mark because a queue won't pop, doesn't mean that the whole Reputation Mark system should be consolidated down into one Universal Reputation Mark. You think that getting a queue to pop for one particular Reputation Mark is bad now? Make everything a Universal Reputation Mark and you'll only ever see a couple of queues active at all, as players will only farm the ones that are the fastest, easiest, and have the most payout. What if those happen to be queues that you're not interested in playing? Or have trouble with doing? What will you do then? Ask for all the queues be consolidated into one?
Which Marks are you having problems with getting? I know for a fact that one can farm Omega, Nukara, Romulan, Dyson, Undine, and Delta Marks solo and/or without entering into a queue, so there's no need to wait on other players to advance in those Reputation Tracks or obtain their gear. (Well... that's d@mn near all of them, so I guess the answer must be Iconian Marks )
I would love to see queued missions worked so that we could solo them for lesser rewards. I'd love to see queued events put into an hourly rotation for bonus rewards to attract players to older content. But until something like that happens, have you tried to put a group together for the queues you're trying to run?
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Hmmm...I see what you are saying. But I don't agree. I see the queues as part of the rep systems. They are integral in that they are the part of the whole rep grind system that you have to do in order to progress in the reputation itself. The marks, being only acquirable through STF's (primarily) means the system involved in utilizing the rep gear and rep advancement is bound together as a whole. If you want the rep, you do the STF's. There is no other way. And because they designed the game that way, I see it all as one whole system, forever flaw because the path is rather straight, narrow, and dependent on one style of play. To you the apples and oranges analogy....queues are not oranges, they are the roots that feed the rep tree that bears the apples (rep gear). It's interdependent and cannot be separated, as things stand now.
As for farming, Omega and Iconian are currently the easiest for me to farm as there always are people in those queues. The rest are rarely populated, if at all. I hate running ground, in general because I am not good at it. (And I know by not playing it much I am not going to get better at it) But even the battlegrounds are generally empty when I play, so those routes are not viable either.
Going on queued missions solo would be awesome. Even if they took out the optional's just so that all you did was the main mission and only get the rewards based on that would be helpful. I don't mind it taking me longer to get stuff, just so long as I have a reliable way to get the stuff.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
Well, yes, the queues help provide missions to run to earn Reputation Marks, but they are not the sole means by which one obtains Reputation Marks. You say that you do not run Ground Missions, and that is unfortunate, as that does hamstring you on what you can do to earn Reputation Marks. But you've locked yourself into this mindset that the STF queues are your only means of earning Marks. Think outside the queues. If you wish to limit yourself to Space Missions because they're easier for you, there are other ways:
Omega Marks can be earned in Borg Red Alerts. Nukara Marks can be earned during Tholian Red Alerts, as can Romulan Marks. Romulan Marks can also be earned in the Tau Dewa Sector Patrol. Dyson Marks can be earned in the Solanae Dyson Sphere Allied and Contested Zones. Undine Marks can be earned in the Solanae Dyson Sphere Undine Space Battlezone. Delta Marks can be earned in Delta Quadrant System Patrols (I earned enough Delta Marks during my one pass run through Delta Rising to get to Tier 4 in the Delta Rep Track). Unfortunately, Iconian Marks are earned on the ground on Kobali Prime or in the queues or now during Crystalline Cataclysm. But the rest do not require that you wait on any other players to queue up. Just enter the mission.
If you're dead set on only doing STFs, though, give me shout in-game. I'll queue with you.
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...usually in 5 minutes or less. One of the Dyson space or ground missions, a single Tau Dewa patrol, various things on Nukara Prime, ditto on Defera, likewise on Kobali Prime. All of those can be done solo and quickly, and account for every mark save for 8472 Counter-Command, which might be a little tougher, since I think only the Undine space part of the Solanae Sphere gives those, and I'm not certain there's anything that you can do there alone. That's definitely 6 of the 7 reputations right there.
Edit: That's every 2 days to level each reputation when you take into account the daily bonus box for each.
In game, where does it tell you about these options? Some I knew of, and I know that Defara you can get Omega marks too.
Back when I did Borg Red Alerts, there was not the current rep system. And I didn't do Tholian Red Alerts for they were always bugged and never started for me. Tau Dewa Sector Patrol was very small amount of marks the last time I ran them, has that changed? I don't have time to collect 7 to 10 marks at time. The Undine Battle Zone has been very empty and hard to take out the big three when you are alone. Kobali ground is so pitiful in the amount of marks you get that it really is a waste of time. Delta Patrols I didn't know generated Delta Marks.
I think the game needs to make a better effort of letting people know of the other options.
I am not dead set on only doing STF's. But very limited in my time and so need to maximize my game efforts.
EDIT: Oh, I have run ground missions. I just am not good at doing ground missions. So I don't do them very often because I don't want my poor performance to harm others fun.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
My knowledge and experience was otherwise. It was either STF's, special events or battle grounds. And Only the special events were consistently full when active. The other means that BadMoonRizin has pointed out were clearly not communicated very well to me, at least, and some were so underperforming as to be worthless for my needs.
As far as the game communicates with me, STF's were the only option available. The fact that the other methods are not communicated is whole other issue. And one that really should be addressed.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
In the Reputation System, each Track has an Info button under which is a "Where can I earn..." section. There's a list of where to earn each type of Mark there. Also the Help and Support button has a "What's New in Season..." under which are tabs that can tab back as far as Season 6, but under Season 9 it explains that each Reputation gets a Daily Mark Bonus. So, whatever you do to earn your Marks, the first time that day that you earn them you should receive Bonus Marks for that Reputation. For example, if you successfully complete a Borg Red Alert and that is the first time that day that you earned Omega Marks, you will earn Bonus Omega Marks as well. Same for other Reputations. Much of this information was released via Dev Blogs when it happened, so yes, now one would have to go looking for it to find it. It's been awhile since I paid attention to the Reputation System introduction when reaching Level 50, so I'm not sure if the updated info is there are not.
I can understand your desire to maximize your efforts. I suggest running some of the options I mentioned and collect the Daily Bonuses. That should go a long way to helping you maximize your time.
Also, don't worry about your performance, especially in ground Adventure Zones where everyone is pretty much solo anyway. Your play won't really interfere with anyone else's.
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Last time I got a guy to 50, during the Delta Recruit initiative, I don't remember any direction to even tell me about the info. When I get another guy to 50 I will pay better attention to that though.
I also don't remember any time them saying that you can find were to get the marks can be found in Info tab.
I do read the What's new notes every time they first come out. Which is why I tried some of the options, but when I made those runs I made sure I didn't get the daily bonus just so that I could figure out just how much it would actually do for me. STF's make roughly 10x the amount that a patrol would generate comparatively. And so that is why I focused on them.
As for my performance, it's in my nature to not wish to burden others with my failings. And I am not bothered by others not doing good. But I don't take being yelled at for doing my best by others very well. Character flaw of mine, so I try to avoid the situation when I can.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
Well, you're not teamed with anyone in the Adventure Zones by default, so there's no need to to worry.
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Very true. I may have to try those again. At least the Dyson ones. I have never run Defara. Not even sure how to start that one. And Kobali just sucks for the return on regular marks, but great for elite marks. But I am not having an issue getting Iconian marks.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
Aye aye. I didn't mean to come across as talking down to you. I was only trying to make my point by providing a frame of reference. In the end, it doesn't matter what I think about this because as we all know, only what Cryptic and PW want to occur is what is going to happen.
Somewhere on the web you may find a post by TacoFangs saying something like:
As it was written by Taco, if the devs don't do exactly what they said, when they said it, and when they said any spoken change would take place in time, they were called liars by us, their online community.
Sad but true. You can see some of the fallout from that quote on this thread ( http://perfectworld.vanillaforums.com/discussion/1174905/what-happened-to-the-new-cryptic-communication-guy/p4 ), as I think the original quote was eaten by the new Vanilla forum.
It's cool. I think it was just a miscommunication.
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My character Tsin'xing