The MACO 2-pc Magnetoplasma Relays has a "+5% Power Recharge Speed"
Presuming that's a boost to EPS, is that +5% a percentage of the PTR speed or is it a straight addition to the PTR percentage value?
If that makes sense. I mean, is 5% even worth trying to own this set?
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The tooltips, descriptors in this game are so horrible. Which is stronger? The damage bonus that says it increases your damage by 3% or the one that says it increases it by 30%? The actual answers will surprise many. I'm trying to increase my torpedo damage. What's better, the Adapted MACO/KHG 2 piece +25% torpedo damage bonus or the 2 piece Nukara Bonus of +2.5%? For a new player trying to get a grasp of "What is" and "What isn't" it's a big confusing mess. Hell, there are veteran players that wouldn't be able to tell.
Do I want additional Starship Hull Repair or do I want a buff to Hull Healing? Do I want Starship Energy Weapons buffed or do I want a buff to all Energy Weapon damage? Do I want Drain Resistance or Energy Drain Resistance? Do I want Shield Hardness increased or do I want Shield Damage Resistance increased? Do I want to debuff their damage resistance or do I want additional armor penetration? Do I want Damage Resistance to everything or just whenever I'm damaged enough? Do I want to be immune to damage for 5 seconds or do I want to placate everything around me for 5 seconds when I'm damaged enough?
Do I want to buff my Auxiliary that buffs my Science based shield heals, or do I want to buff my Shield power that buffs my Engineering shield heals? Do I want to dodge incoming damage from "Give Your All" or do I want Damage Resistance? Which is more viable? Do I want to buff PartGens or do I want to buff Exotic Damage?
And don't get me started on the semantics behind "deployables".
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yeah and it also stacks with the Excelsior 2pc set and the Sustained Radiant Field console.
The thing is, just like @iconians examples, some things that speed up powers take off time from the timer and others just cause the timer to tic faster.
For the Eceslior 2-pc, if Cryptic had updated the Transwarp Computer to be anything more than what it is, then it would be worth slotting.
But that's another thread (probably the wishlist thread).
yeah, honestly a flat +5 or +10 to each subsystem would be great. Heck, even +10 to driver coil would have been more useful since it buffs evasives and APO.
The heck? Why would it reduce the cooldowns of Reputation Active Abilities and Specialization Abilities? Those were released years after that set. I was wondering why the Tholian active seemed to be more available on my ship running MACO, now I know.
My guess is that it fell out of favor when Plasmonic Leech conflicted with the shield proc. Now that it seems that Plasmonic Leech and the MACO shields can now work together, with only minor interactions, it can be quite impressive. I'm still not sure if MACO shields and Plasmonic Leech working at the same time is a bug or not, but it's pretty fun having both on my T6 Galaxy, together I can actually hit 130/50 shield power even with almost nothing in Flow Caps during combat.
Wait... What? Really?
K'Nor - IKS Ch'Tang, Mat'Ha Raptor T6: http://skillplanner.stoacademy.com/?build=ikschtang_8710
you only need the 2pc so you can still go deflector and engines. Leech gives a much greater boost to power levels.
yeah but it's only 5%. IDK what that comes out to if using the Arbiter trait.
But ... the shields look sooo cool on almost any ship!
Well, that's the trick ... if it's a global 5% for almost everything on the ship including it's crew ... that's pretty wow. Not game-breaking, but nuts.
As for the Excelsior 2pc, I use it since it gives +10% recharge speed for boff skills and +15% to energy weapon damage which when using phasers and the Undine 2pc puts me just above where I was with RomPla, so there's that...
As for the MACO/Leech thing, rats. Although I'm reading the current meta shifts away from the Assimilated 2-pc given certain criteria.
I was of the impression it was a permanent fixture, the damage buff certainly is.
It's probably why it's only ever been 5%, and seen as massively underwhelming (even if not a lot know about the firing cycle reduction): If it was a 10 or 15% reduction in everything it does now, it'd be stupidly powerful.
This is probably why it is only 5%
Just tested this again, and it looks like the stacking together isn't working. Both buff icons will stack up, but only one will apply to power levels. I suppose it's better than the old constant flickering back and forth on each fire and hit.
Adapted MACO has an entirely different set bonus, as it's really KHG set for Feds. No cooldown reducer on it.
i think he knows that; he's just saying he's using adapted MACO on his vesta instead of regular MACO, most likely because it's being used as a torpedo boat (which is the only reason i can think of for using that set on a science vessel besides the pitiful aux power bonus)
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Yep, my tac Vesta runs Gravimetric Torpedoes so GW3 plus TorpSpread and BFAW are pretty on my ship.