Bringing back mirror leeta means a revamp to the mirror universe stuff, though. Not a fan of it, but it is way better than floating space wizards.
I think I prefer floating space wizards to the mirror universe. But maybe the rest will be okay, and I don't want the war to last forever.
Which is ironic for a person with Mirror Spock for a avatar.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
No kidding. I'm jealous of my DOFFs now I get to be jealous of other ships.
I hope this isn't the 'main feature' event for season 11.
I know. I really would love to do stuff the DOFF system simulates. Escorting prisoners, making first contact, receiving diplomats, raid convois, defend colonies, build colonies, explore nebulas, challenge subordinates, hell, even weapon excercises...
to bad those aren't in game. They might do well in the 'Patrol-Mission' Categorie.
On second thought, a few are already there: Raid Convois is already ingame (Pi Canis Patrols for KDF) and Defend Colonies is in the Queue (for both Factions).
Bringing back mirror leeta means a revamp to the mirror universe stuff, though. Not a fan of it, but it is way better than floating space wizards.
I think I prefer floating space wizards to the mirror universe. But maybe the rest will be okay, and I don't want the war to last forever.
Which is ironic for a person with Mirror Spock for a avatar.
Oh, the general idea of the Mirror Universe was fun. But the idea of a new Terran Empire that thinks invading a parallel universe beats dealing with its enemies in its own universe sounds dumb.
The Mirror Universe works in small doses, and if you keep things mostly contained. Entire fleets switching universe... That's just dumb.
But half the reason I use the Mirror Universe Spock is that my main char's look is inspired by Mirror Spock. Except he also has blonde hair.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
However, that second statement contradicts what he said at Vegas, because he said players would be able to get "The Enterprise", comparing it to a "gold foil playing card". And we obviously can't fly around in the actual Enterprise.
No kidding. I'm jealous of my DOFFs now I get to be jealous of other ships.
I hope this isn't the 'main feature' event for season 11.
I know. I really would love to do stuff the DOFF system simulates. Escorting prisoners, making first contact, receiving diplomats, raid convois, defend colonies, build colonies, explore nebulas, challenge subordinates, hell, even weapon excercises...
First Contact, Receiving Diplomats, Raiding Convoys, Defending Colonies, Explore Nebulas were all apart of the terrible Exploration/Marauding System.
If they could reintroduce those quests without the all sweeping inclusion of every NPC type in the game (ex: Third Dynasty of the Borg) to be inserted into the randomizing quests then that would be great.
Some of the DOff missions would be obnoxiously boring for anyone other then RPers (Discipline Crewman). Although I wouldnt mind seeing those as options to take part in since this game is very much a Theme Park MMO.
Honestly the Exploration/Marauding System was great on paper and with some actual effort and constant maintenance and new additions. It would actually work. Creating checks in the system so that specific NPCs wouldnt be involved in quests that would be counter to their lore would be a great start. Having a team focus on adding new randomizing quests, even if just a handful, with every new Season would be awesome and actually flesh it out keeping it fresh (Just like how they continuously add new things to the Foundry). If they could tie it somehow to the characters progression through the story would be even better (Marauding Federation Convoys during the Federation-Klingon War and turning towards the Borg, Voth, Vaadwaur and Iconians as you move through the content).
They have specific quests and quest lines in the DOff System that would work very well if copied or atleast imitated in the Exploration/Marauding System.
ex. Responding to a Distress Call you find a sole Borg Cube attempting to assimilate a planet of people that seem to be pre-industrial. After defeating the Cube your team investigate only to find the people to be nothing special or out of place. You leave and continue on with your Exploration. At some point another Distress Call takes you back to this same location with another Borg Cube over the planet. This would kick off the second portion of the Quest line. Finding technology hidden below the surface. The following quests would be to maybe help the locals to better hide their technology, develop a means of defending themselves or completely shutting them down due to the tech being Borg in nature or abhorrent.
However, that second statement contradicts what he said at Vegas, because he said players would be able to get "The Enterprise", comparing it to a "gold foil playing card". And we obviously can't fly around in the actual Enterprise.
I think he means that the playable ships you can use as cards is limited to your owned ships, but the cards themselves that you can own have a larger selection.
However, that second statement contradicts what he said at Vegas, because he said players would be able to get "The Enterprise", comparing it to a "gold foil playing card". And we obviously can't fly around in the actual Enterprise.
I think he means that the playable ships you can use as cards is limited to your owned ships, but the cards themselves that you can own have a larger selection.
Um, what? Let me break down the 2 parts of your comment:
A: "the playable ships you can USE as cards is limited to your owned ships"
B: "the cards themselves that you can OWN have a larger selection"
Are you saying you can OWN cards that you can't USE?
However, that second statement contradicts what he said at Vegas, because he said players would be able to get "The Enterprise", comparing it to a "gold foil playing card". And we obviously can't fly around in the actual Enterprise.
I think he means that the playable ships you can use as cards is limited to your owned ships, but the cards themselves that you can own have a larger selection.
Um, what? Let me break down the 2 parts of your comment:
A: "the playable ships you can USE as cards is limited to your owned ships"
B: "the cards themselves that you can OWN have a larger selection"
Are you saying you can OWN cards that you can't USE?
No. WHat he is saying is:
There are lots of ships that are playable. For example, a player can play a Varanus Science Vessel.
But if you do not own a Varanus Science Vessel, you can not use it as a card.
That still leaves the possibility that there are ships players cannot play (say, the Enterprise F, The Defiant, the Voyager, a Jupiter Class starship) that you can own and play as a card.
But they are not playable, you can't take Command as Captain of the Enterprise F and take it into one of the story missions.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
However, that second statement contradicts what he said at Vegas, because he said players would be able to get "The Enterprise", comparing it to a "gold foil playing card". And we obviously can't fly around in the actual Enterprise.
I think he means that the playable ships you can use as cards is limited to your owned ships, but the cards themselves that you can own have a larger selection.
Um, what? Let me break down the 2 parts of your comment:
A: "the playable ships you can USE as cards is limited to your owned ships"
B: "the cards themselves that you can OWN have a larger selection"
Are you saying you can OWN cards that you can't USE?
No. WHat he is saying is:
There are lots of ships that are playable. For example, a player can play a Varanus Science Vessel.
But if you do not own a Varanus Science Vessel, you can not use it as a card.
That still leaves the possibility that there are ships players cannot play (say, the Enterprise F, The Defiant, the Voyager, a Jupiter Class starship) that you can own and play as a card.
But they are not playable, you can't take Command as Captain of the Enterprise F and take it into one of the story missions.
That last part is where the contradiction comes in. At vegas Geko said that you *would* be able to send the Enterprise on missions, and that it would be like a gold foil playing card. Yet today he tweeted that if you cannot actually fly a ship, you cannot use it in the Admiralty system. Hopefully he will clarify.
Well, I must say that Cryptic is more creative at game monetization than I thought. The Admiralty system is a natural sink for more ship equipment upgrades. I have found myself recently using the top gear from each ship in my personal inventory to fill out whatever ship I happen to be flying, but with the new system, each ship will need to be complete with the best upgrades each player can muster in order to crit the missions.
In addition, what we know so far about the new system implies a need (on my part) to establish some symmetry between my FED & KDF inventories. For me, this means I will want to add a 6th character (an Orion/KDF this time), so both factions have equal characters to assign to Admiralty missions (I'm kinda OCD when it comes to character balance). So Cryptic wins again, as I invest in the same sort of amenities that eventually went into my Delta toon, just to balance out my FED & KDF holdings. Well played, Cryptic...!
Huh? You don't have to equip ships, Admirality is just DOFF like trading cards. You probbly click "start mission" and wait 20-40 hours until completion, at least this is what we already know. Having to equip and actually manage those ships is off the table as far as I know.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
[quote/]Huh? You don't have to equip ships, Admirality is just DOFF like trading cards. You probbly click "start mission" and wait 20-40 hours until completion, at least this is what we already know. Having to equip and actually manage those ships is off the table as far as I know.[/quote]
It was stated that rarity was a component of the Admiralty ships, but not the mechanics of how that is determined. It just makes sense that a T6 ship with all Mk XIV Epic gear will be much rarer than a T4 with all Mk X vanilla gear. If the "cards" available don't relate to a player's existing ships, then it will be a huge missed financial opportunity on Cryptic's part, and an insult to the diligence of the players in their shipbuilding efforts.
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
It just makes sense that a T6 ship with all Mk XIV Epic gear will be much rarer than a T4 with all Mk X vanilla gear. If the "cards" available don't relate to a player's existing ships, then it will be a huge missed financial opportunity on Cryptic's part, and an insult to the diligence of the players in their shipbuilding efforts.
As you can see, Admiralty ships do NOT have gear. As you can see, upgrading the ships in our inventory does NOT help them in the Admiralty system. Look at it this way:
A bridge officer is to a duty officer, like a "real" ship we own is to an Admiralty ship.
How? A bridge officer is a "real" character that has their own skills and gear and you can take them with you on a mission. A Duty officer is just a playing card; there is no "gear". Likewise, a "real" ship that we own has all the gear we put on it, and we can fly it around if we want. An admiralty ship is just a playing card; there is no "gear", only the quality of the card.
"As you can see, Admiralty ships do NOT have gear. As you can see, upgrading the ships in our inventory does NOT help them in the Admiralty system. The reality is, the ships in the Admiralty system aren't really "ships" at all; they are basically just doffs that represent a ship. It's pretty much like the difference between a real bridge officer you can bring with you on a mission and that has all their own gear, vs a duty officer that is just a playing card."
In which case, this is just a sad, trivialized version of what it could have been, and Cryptic is not as clever as I gave them credit for, even when it comes to their own economic sustainability...
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Are you saying you can OWN cards that you can't USE?
I'M not "saying" any of this, as in, I'm not telling anyone what this all means. My comment was merely a humble guess.
I'm guessing that you can own cards of ships you can't fly normally, but no ship you can fly normally can be "converted" into a card for shipDOFFing. That is what I got out of the Geko quotes.
Im willing to bet ships like the Enterprise will be very hard to get cards that youll either have to complete a mission in the reward window for it, open lockboxes til youre blue in the face or buy it off of the Exchange for exhorhitant prices.
I, for one, am elated that this "Admirality" is a Doff-type system or something similar along those lines instead of a wretched away team system in space.
Because to me Star Trek is a ship, her Captain and the crew going on adventures in the galaxy, not hurr-durr attack squadrons. And because LOL@away team even on ground in it's current state, don't need that headache in space. Plus, GOT LAG??
Maybe down the road they'll let us slot Admiralty ships for Fleet Support style assistance. That would take away the worry of having to gear up multiple ships but provide the fun of having more diverse Fleet Support at least.
Exactly, I have a feeling that the Delta Alliance thingy is a test for just that. I mean if your character has 3 pilot ships, then its like he/she is being followed around by those ships when summoned.
You could get a summoning device for all your ships, alot simpler then ship away teams, and far more realistic given that they've basically already done it, with the Delta Device partially.
As for the Admiralty System, I look forward to it, I enjoy doffing.
But, this would be much cooler if Doffing and Admiralty were accessible via app on your cellphone.
Say I had a playable constitution class class, Galaxy class ship, and a Interpid Class ships.
The would gain me access to the Admiralty Ships of the Constitution Class, Galaxy Class, and the Interpid Class, one of which could be called The Enterprise, another The Enterpise D, and another Voyager, but say I don't own a playable tactical escort, then I couldn't own The Defiant Admiralty ship.
Another way to understand it is to access an Admiralty catogory of ship, you have to own a ship of that type, but you don't have to own that particular ship.
So to own a Galaxy Class Admiralty ship, I'd have to own a playable Galaxy Class ship, but while my playable Galaxy Class ship might be called the Dagon, the Admiralty Ship I get is The Enterprise, or maybe the Odysessy, or another Galaxy Class ship.
Purely Hypothetical on my part, but once a catogory, like say tactical escort is accessible, then perhaps you can having multiple Tactical Escort Admiralty ships "cards". So maybe I could have a tactical escorts the defiant, the zealot, the enraged, and the scorned. Just a hypothesis not fact.
Also mentioned in the Tweet that you get a Unique Admiral Ship, so its not generic nameless galaxy class cruise, its the Enterpise, or the Columbia or whatever.
Also mentioned in the Tweet that you get a Unique Admiral Ship, so its not generic nameless galaxy class cruise, its the Enterpise, or the Columbia or whatever.
Here is what I suspect will occur for tier and rarity, using Corsiar FDCs as an example.
So my regular Corsair FDC will be tier 4 and as a C-Store ship at least uncommon, if not rare quality.
My Corsair Retrofit will be tier 5, and as I didn't pay money and its not a special event ship will possibly be common rarity.
My Fleet Retrofit Corsair FDC would tier 5 and a higher rarity, perhaps Ultra Rare. When I upgraded to T-5U either I'd bump it up to gold rarity, or the admiralty verison of the ship would be tier 6.
My Qa'tel FDR would be T6, maybe of Ultra Rare rarity, but my Fleet Qin FDR would be T6 and Epic Rarity.
Comments
Which is ironic for a person with Mirror Spock for a avatar.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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On second thought, a few are already there: Raid Convois is already ingame (Pi Canis Patrols for KDF) and Defend Colonies is in the Queue (for both Factions).
The Mirror Universe works in small doses, and if you keep things mostly contained. Entire fleets switching universe... That's just dumb.
But half the reason I use the Mirror Universe Spock is that my main char's look is inspired by Mirror Spock. Except he also has blonde hair.
However, that second statement contradicts what he said at Vegas, because he said players would be able to get "The Enterprise", comparing it to a "gold foil playing card". And we obviously can't fly around in the actual Enterprise.
The-Grand-Nagus
Join Date: Sep 2008
First Contact, Receiving Diplomats, Raiding Convoys, Defending Colonies, Explore Nebulas were all apart of the terrible Exploration/Marauding System.
If they could reintroduce those quests without the all sweeping inclusion of every NPC type in the game (ex: Third Dynasty of the Borg) to be inserted into the randomizing quests then that would be great.
Some of the DOff missions would be obnoxiously boring for anyone other then RPers (Discipline Crewman). Although I wouldnt mind seeing those as options to take part in since this game is very much a Theme Park MMO.
Honestly the Exploration/Marauding System was great on paper and with some actual effort and constant maintenance and new additions. It would actually work. Creating checks in the system so that specific NPCs wouldnt be involved in quests that would be counter to their lore would be a great start. Having a team focus on adding new randomizing quests, even if just a handful, with every new Season would be awesome and actually flesh it out keeping it fresh (Just like how they continuously add new things to the Foundry). If they could tie it somehow to the characters progression through the story would be even better (Marauding Federation Convoys during the Federation-Klingon War and turning towards the Borg, Voth, Vaadwaur and Iconians as you move through the content).
They have specific quests and quest lines in the DOff System that would work very well if copied or atleast imitated in the Exploration/Marauding System.
ex. Responding to a Distress Call you find a sole Borg Cube attempting to assimilate a planet of people that seem to be pre-industrial. After defeating the Cube your team investigate only to find the people to be nothing special or out of place. You leave and continue on with your Exploration. At some point another Distress Call takes you back to this same location with another Borg Cube over the planet. This would kick off the second portion of the Quest line. Finding technology hidden below the surface. The following quests would be to maybe help the locals to better hide their technology, develop a means of defending themselves or completely shutting them down due to the tech being Borg in nature or abhorrent.
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Um, what? Let me break down the 2 parts of your comment:
A: "the playable ships you can USE as cards is limited to your owned ships"
B: "the cards themselves that you can OWN have a larger selection"
Are you saying you can OWN cards that you can't USE?
The-Grand-Nagus
Join Date: Sep 2008
No. WHat he is saying is:
There are lots of ships that are playable. For example, a player can play a Varanus Science Vessel.
But if you do not own a Varanus Science Vessel, you can not use it as a card.
That still leaves the possibility that there are ships players cannot play (say, the Enterprise F, The Defiant, the Voyager, a Jupiter Class starship) that you can own and play as a card.
But they are not playable, you can't take Command as Captain of the Enterprise F and take it into one of the story missions.
That last part is where the contradiction comes in. At vegas Geko said that you *would* be able to send the Enterprise on missions, and that it would be like a gold foil playing card. Yet today he tweeted that if you cannot actually fly a ship, you cannot use it in the Admiralty system. Hopefully he will clarify.
The-Grand-Nagus
Join Date: Sep 2008
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Huh? You don't have to equip ships, Admirality is just DOFF like trading cards. You probbly click "start mission" and wait 20-40 hours until completion, at least this is what we already know. Having to equip and actually manage those ships is off the table as far as I know.
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It was stated that rarity was a component of the Admiralty ships, but not the mechanics of how that is determined. It just makes sense that a T6 ship with all Mk XIV Epic gear will be much rarer than a T4 with all Mk X vanilla gear. If the "cards" available don't relate to a player's existing ships, then it will be a huge missed financial opportunity on Cryptic's part, and an insult to the diligence of the players in their shipbuilding efforts.
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Unfortunately, that is NOT how it will work:
As you can see, Admiralty ships do NOT have gear. As you can see, upgrading the ships in our inventory does NOT help them in the Admiralty system. Look at it this way:
A bridge officer is to a duty officer, like a "real" ship we own is to an Admiralty ship.
How? A bridge officer is a "real" character that has their own skills and gear and you can take them with you on a mission. A Duty officer is just a playing card; there is no "gear". Likewise, a "real" ship that we own has all the gear we put on it, and we can fly it around if we want. An admiralty ship is just a playing card; there is no "gear", only the quality of the card.
The-Grand-Nagus
Join Date: Sep 2008
In which case, this is just a sad, trivialized version of what it could have been, and Cryptic is not as clever as I gave them credit for, even when it comes to their own economic sustainability...
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
I'm guessing that you can own cards of ships you can't fly normally, but no ship you can fly normally can be "converted" into a card for shipDOFFing. That is what I got out of the Geko quotes.
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Exactly, I have a feeling that the Delta Alliance thingy is a test for just that. I mean if your character has 3 pilot ships, then its like he/she is being followed around by those ships when summoned.
You could get a summoning device for all your ships, alot simpler then ship away teams, and far more realistic given that they've basically already done it, with the Delta Device partially.
As for the Admiralty System, I look forward to it, I enjoy doffing.
But, this would be much cooler if Doffing and Admiralty were accessible via app on your cellphone.
Say I had a playable constitution class class, Galaxy class ship, and a Interpid Class ships.
The would gain me access to the Admiralty Ships of the Constitution Class, Galaxy Class, and the Interpid Class, one of which could be called The Enterprise, another The Enterpise D, and another Voyager, but say I don't own a playable tactical escort, then I couldn't own The Defiant Admiralty ship.
Another way to understand it is to access an Admiralty catogory of ship, you have to own a ship of that type, but you don't have to own that particular ship.
So to own a Galaxy Class Admiralty ship, I'd have to own a playable Galaxy Class ship, but while my playable Galaxy Class ship might be called the Dagon, the Admiralty Ship I get is The Enterprise, or maybe the Odysessy, or another Galaxy Class ship.
Purely Hypothetical on my part, but once a catogory, like say tactical escort is accessible, then perhaps you can having multiple Tactical Escort Admiralty ships "cards". So maybe I could have a tactical escorts the defiant, the zealot, the enraged, and the scorned. Just a hypothesis not fact.
Also mentioned in the Tweet that you get a Unique Admiral Ship, so its not generic nameless galaxy class cruise, its the Enterpise, or the Columbia or whatever.
No, that is the exact opposite of what was said:
That is the opposite of "unique".
The-Grand-Nagus
Join Date: Sep 2008
So my regular Corsair FDC will be tier 4 and as a C-Store ship at least uncommon, if not rare quality.
My Corsair Retrofit will be tier 5, and as I didn't pay money and its not a special event ship will possibly be common rarity.
My Fleet Retrofit Corsair FDC would tier 5 and a higher rarity, perhaps Ultra Rare. When I upgraded to T-5U either I'd bump it up to gold rarity, or the admiralty verison of the ship would be tier 6.
My Qa'tel FDR would be T6, maybe of Ultra Rare rarity, but my Fleet Qin FDR would be T6 and Epic Rarity.
Just a guess.