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[Letter] Serious discussion on some big issues is long overdue.

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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2015
    nicha0 wrote: »
    It really is a shame, the game felt like home, other games don't.

    Man, this sentence right here describes my feelings as well. Such a shame they killed that feeling of cozyness, 'home' as you said it.
    gulberat wrote: »
    It would be...interesting to see what would happen if we all put our heads together and compiled the TRUE Known Issues list, and put it all in one place.

    Yeah, by incentive of one of our players and fleet leaders we tried something like that in the KDF section of the forum some time ago. It was called "The master list of KDF issues" and it now lies lost somewhere in the depths of the 'Klingon Gameplay'. A lot of KDF players contributed to the list and we had one clear and concise list, divided by sections and with direct links to screenshots and videos of the bugs/issues encountered whenever possible.
    A lot of good that did. :disappointed: After nearly a year of ignoring the list and not mentioning anything listed there (and there were some serious bugs) in the 'known issues' part of the weekly maintenence threads we kinda' gave up... :( I don't remember everything that was in it, but I'm willing to bet that 85-90% of the issues noted there still exist today. And this was happening between a year and a half and two years ago. Heck, they released the B'rotlh (C- Store T1 B'rel) with LoR and still today I can't use the awesome looking B'rotlh skin on my T5/Fleet/T5U B'rel. That's just negligence, not caring, not giving a damn...there's no real excuse, LoR was ages ago.

    So in conclusion - I believe that what you mentioned/suggested here, although positive and nice, will fall on deaf ears. This company just doesn't seem to be concerned with the overall impression the game leaves and they seem too relaxed in the comfort zone of being the only Star Trek MMO that they just don't seem to care and buckle up a bit. That's the feeling I'm getting from them, especially after almost a year of lag/rubberbanding throughout the game now.

    HQroeLu.jpg
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Did I just see a console making a AP wep do 2.2 million DPS?! I want one of those too! :)
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  • gulberatgulberat Member Posts: 5,505 Arc User
    shpoks wrote: »
    nicha0 wrote: »
    It really is a shame, the game felt like home, other games don't.

    Man, this sentence right here describes my feelings as well. Such a shame they killed that feeling of cozyness, 'home' as you said it.
    gulberat wrote: »
    It would be...interesting to see what would happen if we all put our heads together and compiled the TRUE Known Issues list, and put it all in one place.

    Yeah, by incentive of one of our players and fleet leaders we tried something like that in the KDF section of the forum some time ago. It was called "The master list of KDF issues" and it now lies lost somewhere in the depths of the 'Klingon Gameplay'. A lot of KDF players contributed to the list and we had one clear and concise list, divided by sections and with direct links to screenshots and videos of the bugs/issues encountered whenever possible.
    A lot of good that did. :disappointed: After nearly a year of ignoring the list and not mentioning anything listed there (and there were some serious bugs) in the 'known issues' part of the weekly maintenence threads we kinda' gave up... :( I don't remember everything that was in it, but I'm willing to bet that 85-90% of the issues noted there still exist today. And this was happening between a year and a half and two years ago. Heck, they released the B'rotlh (C- Store T1 B'rel) with LoR and still today I can't use the awesome looking B'rotlh skin on my T5/Fleet/T5U B'rel. That's just negligence, not caring, not giving a damn...there's no real excuse, LoR was ages ago.

    So in conclusion - I believe that what you mentioned/suggested here, although positive and nice, will fall on deaf ears. This company just doesn't seem to be concerned with the overall impression the game leaves and they seem too relaxed in the comfort zone of being the only Star Trek MMO that they just don't seem to care and buckle up a bit. That's the feeling I'm getting from them, especially after almost a year of lag/rubberbanding throughout the game now.
    Considering it was in the KDF section, it's no wonder it didn't get a lot of visibility. A general list might pull in more views.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
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  • kerygankerygan Member Posts: 254 Arc User
    meimeitoo wrote: »
    Did I just see a console making a AP wep do 2.2 million DPS?! I want one of those too! :)

    Haha you did, HSE in 42 seconds etc, however they were corrected in yesterday's patch.

    and nerfed to 6% cause tactical abuse ... It seems that sci can't have nice things because ppl that love numbers abuse them.
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  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    kerygan wrote: »
    meimeitoo wrote: »
    Did I just see a console making a AP wep do 2.2 million DPS?! I want one of those too! :)

    Haha you did, HSE in 42 seconds etc, however they were corrected in yesterday's patch.

    and nerfed to 6% cause tactical abuse ... It seems that sci can't have nice things because ppl that love numbers abuse them.

    Then tacticals will be totally screwed... you know who is to blame here.. i only wish they could TEST and do things right from the beginning.. like any other decent company.
  • spyralpegacyonspyralpegacyon Member Posts: 408 Arc User
    kittyflofy wrote: »
    Then tacticals will be totally screwed... you know who is to blame here.. i only wish they could TEST and do things right from the beginning.. like any other decent company.

    This thread has been great for finding out who doesn't play other MMOs.
    tumblr_n1hmq4Xl7S1rzu2xzo2_400.gif
  • sysil84sysil84 Member Posts: 207 Arc User
    This thread has been great for finding out who doesn't play other MMOs.

    I play other MMOs, and I have no idea what you're talking about. STO is by far the worst I've seen in terms of rushed development, lack of testing and ignoring any feedback from Tribble testers.

    They also resell the same ships with a some better stats and a new skin for 30% more money. The Akira they've sold 3 times, 4 if you count the lower tier one! Any other game players would be raging. Here it's accepted and people actually spend to buy the same ships.

    And that's even counting the lag, the bugs, the lack of development in areas players would like (exploration, pvp, etc...).
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited July 2015
    shpoks wrote: »
    Yeah, by incentive of one of our players and fleet leaders we tried something like that in the KDF section of the forum some time ago. It was called "The master list of KDF issues" and it now lies lost somewhere in the depths of the 'Klingon Gameplay'.

    We did get a few things fixed while this list was active...like the Fireworks and the BANK and EXCHANGE terminals on the KDF Academy. I don't know if this listing HELPED the Devs find and fix this stuff.

    From JUNE of 2013:
    http://www.arcgames.com/en/forums#/discussion/1119258/master-list-of-kdf-issues

    I do believe Lordhavelock is still keeping up the list of costume issues. And I do not know if he is able to make any headway, either.
    "Spend your life doing strange things with weird people." -- UNK

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  • kerygankerygan Member Posts: 254 Arc User
    kerygan wrote: »
    meimeitoo wrote: »
    Did I just see a console making a AP wep do 2.2 million DPS?! I want one of those too! :)

    Haha you did, HSE in 42 seconds etc, however they were corrected in yesterday's patch.

    and nerfed to 6% cause tactical abuse ... It seems that sci can't have nice things because ppl that love numbers abuse them.

    Not really, the consoles were causing a stacking positive feedback loop, damage was in the millions of DPS, this made the plasma doping consoles look like the difference between a fire cracker and a nuke. Each beam could one shot a tactical cube, the beam itself having many times more damage than the HP of the cube. This isn't a case of a class disadvantage this was a case of a total and utter TRIBBLE up of monumental proportions.

    im not refering to the dmg calculation bug , that was broken like hell and it needed a fix . I am talking about the damage bonus ... first was 10 % increase now is 6% ... this is a nerf , because the wizzards need attention. Ppl blame pvp for all the nerfs , i blame the dps comunity for all the nerfs a totally broken metagame.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    edited July 2015
    where2r1 wrote: »
    shpoks wrote: »
    Yeah, by incentive of one of our players and fleet leaders we tried something like that in the KDF section of the forum some time ago. It was called "The master list of KDF issues" and it now lies lost somewhere in the depths of the 'Klingon Gameplay'.

    We did get a few things fixed while this list was active...like the Fireworks and the BANK and EXCHANGE terminals on the KDF Academy. I don't know if this listing HELPED the Devs find and fix this stuff.

    From JUNE of 2013:
    http://www.arcgames.com/en/forums#/discussion/1119258/master-list-of-kdf-issues

    I do believe Lordhavelock is still keeping up the list of costume issues. And I do not know if he is able to make any headway, either.

    I really think it would make a stronger point to make a master list, though at least it does seem like the costume issues thread sometimes results in a few things fixed, since I know callevista looks at it. So I'd say keep his thread active, but a master list of ALL known issues would probably drive the point home with the devs of just how severe the problems and the poor testing REALLY are. If action is not taken, such a list could also stand a chance of impacting player behavior, by providing the ability to see the overall picture and JUST how severely the real bug list outweighs the "Known Issues." I'd suspect the ratio is even worse than 500:1, real to "actually acknowledged."

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • mosul33mosul33 Member Posts: 836 Arc User
    [/quote]

    im not refering to the dmg calculation bug , that was broken like hell and it needed a fix . I am talking about the damage bonus ... first was 10 % increase now is 6% ... this is a nerf , because the wizzards need attention. Ppl blame pvp for all the nerfs , i blame the dps comunity for all the nerfs a totally broken metagame.[/quote]

    well... dunno about this nerf since probably the 10% to 6% was just make sure its "fixed", but you are right on some part as in the dps comunity is also responsable for the broken metagame. Making the devs "balancing" NPC HPs after BFAW speed runs, starting with the DR, was the begining. Since then so much TRIBBLE was introduce to catter for them, to make things going faster and faster and to generate bigger and bigger dmg numbers. I mean what the hell, cooldowns gotten shorter and shorter to nonexistence/globals without aux2bat while dmg bootings active/passive abilities had increased greatly. Like on a single beam event (since cannons and torps are a joke compared with beams) there can be up to 10 other triggered events, instant or via a Programmed Random Occurrence. Multiply that by 7-8 and you got 70-80 events. Add the events triggered when hit/miss, take dmg, then heal yourself and you could end up with more then 100 events just in 1 sec for just 1 player... And you expect not to have lag? Big LOL

    Also I want to add that I find this kinda hypocritical since I saw in the days before the console fix a few ppl from a fleet called DPS League, in pugs like CCA, exploiting the TRIBBLE out of this bug and throwing ppl in AFK penality...so go figure...
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited July 2015
    mosul33 wrote: »
    im not refering to the dmg calculation bug , that was broken like hell and it needed a fix . I am talking about the damage bonus ... first was 10 % increase now is 6% ... this is a nerf , because the wizzards need attention. Ppl blame pvp for all the nerfs , i blame the dps comunity for all the nerfs a totally broken metagame.

    well... dunno about this nerf since probably the 10% to 6% was just make sure its "fixed", but you are right on some part as in the dps comunity is also responsable for the broken metagame. Making the devs "balancing" NPC HPs after BFAW speed runs, starting with the DR, was the begining. Since then so much TRIBBLE was introduce to catter for them, to make things going faster and faster and to generate bigger and bigger dmg numbers. I mean what the hell, cooldowns gotten shorter and shorter to nonexistence/globals without aux2bat while dmg bootings active/passive abilities had increased greatly. Like on a single beam event (since cannons and torps are a joke compared with beams) there can be up to 10 other triggered events, instant or via a Programmed Random Occurrence. Multiply that by 7-8 and you got 70-80 events. Add the events triggered when hit/miss, take dmg, then heal yourself and you could end up with more then 100 events just in 1 sec for just 1 player... And you expect not to have lag? Big LOL

    Also I want to add that I find this kinda hypocritical since I saw in the days before the console fix a few ppl from a fleet called DPS League, in pugs like CCA, exploiting the TRIBBLE out of this bug and throwing ppl in AFK penality...so go figure...

    That behavior is not at all surprising, given the posting of brag videos and the DPS shaming that goes on here. And often the brag videos consist of bragging about taking advantage of blatantly broken items. IMO the DPS people should've been given Elite queues to play in as was promised when DR rolled out (and not delivered on except for a rare few). Part of me actually wants to lock them out of pugging so they can't impact others with such selfish behavior. Yes, that would mean a gear score or in-game DPS meter to measure how you are doing and rank you accordinly. But it would protect them from the unwashed masses, and the unwashed masses from THEM. Likely wouldn't actually work, but it is still hilarious to imagine the wailing and gnashing of teeth once they realize the trade-offs they've made. ;)

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    I wouldn't paint all DPS'ers with the same brush. After all it was them that demonstrated how borked the consoles were in the first place. I think the bar of entry for such groups is just the numbers anyway, so it's more likely that those continuing to abuse those consoles right up until the fix did so just because they were asshats. They would have been regardless of playstyle.
    kittyflofy wrote: »
    Then tacticals will be totally screwed... you know who is to blame here.. i only wish they could TEST and do things right from the beginning.. like any other decent company.
    This thread has been great for finding out who doesn't play other MMOs.

    Or at least have no actual knowledge of game development or how the business side of things actually work.

    If the game were riddled with 'severe' bugs no-one would be able to log in at all. The game would be impossible to play. Since even the constant lagging problems seem to only affect certain players I can't agree the game has any 'severe' bugs at all. It has inconvenient bugs and damn annoying bugs - like the Boff ground abilities reset bug for example, but nothing that significantly alters or stops play.​​
  • e30erneste30ernest Member Posts: 1,794 Arc User
    edited July 2015
    gulberat wrote: »
    mosul33 wrote: »
    im not refering to the dmg calculation bug , that was broken like hell and it needed a fix . I am talking about the damage bonus ... first was 10 % increase now is 6% ... this is a nerf , because the wizzards need attention. Ppl blame pvp for all the nerfs , i blame the dps comunity for all the nerfs a totally broken metagame.

    well... dunno about this nerf since probably the 10% to 6% was just make sure its "fixed", but you are right on some part as in the dps comunity is also responsable for the broken metagame. Making the devs "balancing" NPC HPs after BFAW speed runs, starting with the DR, was the begining. Since then so much TRIBBLE was introduce to catter for them, to make things going faster and faster and to generate bigger and bigger dmg numbers. I mean what the hell, cooldowns gotten shorter and shorter to nonexistence/globals without aux2bat while dmg bootings active/passive abilities had increased greatly. Like on a single beam event (since cannons and torps are a joke compared with beams) there can be up to 10 other triggered events, instant or via a Programmed Random Occurrence. Multiply that by 7-8 and you got 70-80 events. Add the events triggered when hit/miss, take dmg, then heal yourself and you could end up with more then 100 events just in 1 sec for just 1 player... And you expect not to have lag? Big LOL

    Also I want to add that I find this kinda hypocritical since I saw in the days before the console fix a few ppl from a fleet called DPS League, in pugs like CCA, exploiting the TRIBBLE out of this bug and throwing ppl in AFK penality...so go figure...

    That behavior is not at all surprising, given the posting of brag videos and the DPS shaming that goes on here. And often the brag videos consist of bragging about taking advantage of blatantly broken items. IMO the DPS people should've been given Elite queues to play in as was promised when DR rolled out (and not delivered on except for a rare few). Part of me actually wants to lock them out of pugging so they can't impact others with such selfish behavior. Yes, that would mean a gear score or in-game DPS meter to measure how you are doing and rank you accordinly. But it would protect them from the unwashed masses, and the unwashed masses from THEM. Likely wouldn't actually work, but it is still hilarious to imagine the wailing and gnashing of teeth once they realize the trade-offs they've made. ;)

    TBH, locking out high DPS ships from PUGs might hurt queues more than you think. I've been in so many queues that succeeded only because of 1 or 2 mid to high DPS ships carrying the entire team. If you are locking them out of PUGs, then it should follow that advanced and higher should be gated by whatever metric the game would use to lock-out high DPS ships or else you might be faced with a never-ending instance especially now that failures have been removed.

    That said, I've seen many many more low DPS people talking badly towards the team than high DPS players.

    On topic, the lag in the game is really getting out of hand. I'm glad they fixed the Krenim Lab consoles but the nerf down to 6% may not have been needed. Right now, these consoles doesn't seem to be attractive to mid to high DPS players based on what I read in the channels.
  • kerygankerygan Member Posts: 254 Arc User
    those consoles should be atractive for sci players , not for high dps ppl.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    kittyflofy wrote: »
    Then tacticals will be totally screwed... you know who is to blame here.. i only wish they could TEST and do things right from the beginning.. like any other decent company.

    This thread has been great for finding out who doesn't play other MMOs.

    Well, i played dozens in the past, and now i play just a couple of em. But never encountered a videogame in such a catastrophic state. Because they always test things first in most cases and they have a minimum quality control over the releases. Not like STO.
  • spyralpegacyonspyralpegacyon Member Posts: 408 Arc User
    sysil84 wrote: »
    I play other MMOs, and I have no idea what you're talking about. STO is by far the worst I've seen in terms of rushed development, lack of testing and ignoring any feedback from Tribble testers.

    They also resell the same ships with a some better stats and a new skin for 30% more money. The Akira they've sold 3 times, 4 if you count the lower tier one! Any other game players would be raging. Here it's accepted and people actually spend to buy the same ships.

    And that's even counting the lag, the bugs, the lack of development in areas players would like (exploration, pvp, etc...).
    kittyflofy wrote: »
    Well, i played dozens in the past, and now i play just a couple of em. But never encountered a videogame in such a catastrophic state. Because they always test things first in most cases and they have a minimum quality control over the releases. Not like STO.

    There's another game that I play that has a budget Geko would sacrifice a live Vulcan for, yet its full of broken events, gear clipping, RNG boxes, DPS boat races, and all the other same old topics that Cryptic gets continually bagged on for. Heck, it doesn't even have a player test server. Just a couple months ago, we had a major patch that broke guild chat and had our characters spouting random phrases. And again, this is a popular game with plenty of revenue piling in and a staff in the hundreds.

    Its the same old song and dance: Every game dev is the worst ever, just like all the others.
    tumblr_n1hmq4Xl7S1rzu2xzo2_400.gif
  • e30erneste30ernest Member Posts: 1,794 Arc User
    kerygan wrote: »
    those consoles should be atractive for sci players , not for high dps ppl.

    There are Sci players in the high DPS crowd too.

    I agree these consoles have potential for specialized builds that don't involve FAW. I use them too though it is difficult to gauge their current effectiveness for my build with all the lag.

    For those whose primary weapons are beams or tanks that need to pull aggro, Embassy Consoles are still best so far. That said, there are also a lot of beamboat Sci ship captains out there that can gain more from embassy consoles with the current 6% bonus from these new consoles.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I appreciate the thoughtful post. I will say that I have suffered almost no lag in the game except for some isolated maps. The last 2 days have actually been the worst since the ESD rubber band a couple months ago. But this is just some slight rubberbanding in ESD and slight lag in clicking abilities. Very slight.

    However, something definitely has changed with the game over the past year. It's hard to put my finger on it. We have a lot of content coming pretty fast and a LOT of new ships one after the other. But there does seem to be less oversight. Less of a feeling of officialness? somehow despite all the voice actors - which I do like very much.

    I think this feeling is there with the players too. There's a sense of fragmentation. Ill spirit. I don't know. Weariness? I mean I can see many fleets with the armada system and few of these are progressing at full pace with their new holding. That would be unheard of a year or two ago.

    Maybe the dps race has created a meth addict attention span. Everything feels less important somehow. I dunno. Just rambling.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited July 2015
    I have to agree Mr. Cooper, I have been feeling the same way as of late. STO just isn't very... treky (?) lately. I know it is Star Trek, but it just doesn't feel like any form of familiar Trek like in the past. I blame the Iconians and their Heralds.

    All this stuff in the Delta quadrant has made STO feel more like Voyager, but without the 'lost in the delta quadrant' theme, and without that what was Voyager? lol

    I also agree with the deluge of new ships, events, episodes (which now need to be played 4 times to get all the rewards.. most uncool), there is something... missing from STO that would make it an otherwise enjoyable Star Trek game.

    Could it be the bugs? Lack of 'polish'? Or perhaps I'm just burnt out on MMOs...
  • dakkalvar1dakkalvar1 Member Posts: 32 Arc User
    Fell asleep...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    kittyflofy wrote: »
    Then tacticals will be totally screwed... you know who is to blame here.. i only wish they could TEST and do things right from the beginning.. like any other decent company.
    This thread has been great for finding out who doesn't play other MMOs.
    Actually, every video game I've ever played has had some glitch or another. The more complicated the game the more numerous the glitches. Every edition of Pokémon has had glitches, and those are console games that can't be patched. Every single game made by Blizzard ever has also had bugs and awkward design features that you need to learn to avoid as you play the game.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • AdmiralThraxAdmiralThrax Member Posts: 26 Arc User
    As long as we continue to exist where the players and to some extent the developers operates in a constantly shifting environment, we will have issues, bugs and problems.

    The real question is what can they/we do to adapt to those changes.

    780x350.png
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    Actually, every video game I've ever played has had some glitch or another. The more complicated the game the more numerous the glitches. Every edition of Pokémon has had glitches, and those are console games that can't be patched. Every single game made by Blizzard ever has also had bugs and awkward design features that you need to learn to avoid as you play the game.

    Oh yeah.. comparing Blizzard games with cryptic/pwe ones.. lol.. oh yeah.. i stop reading at that point. Dude, stop being a cryptic white knight , seriously. You are known to be a cryptic white knight, but everything has a limit...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    kittyflofy wrote: »
    Actually, every video game I've ever played has had some glitch or another. The more complicated the game the more numerous the glitches. Every edition of Pokémon has had glitches, and those are console games that can't be patched. Every single game made by Blizzard ever has also had bugs and awkward design features that you need to learn to avoid as you play the game.
    Oh yeah.. comparing Blizzard games with cryptic/pwe ones.. lol.. oh yeah.. i stop reading at that point.
    You'd think Blizzard would be able to stop publishing bugs with their giant budget....... but nnooooo...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    I appreciate the thoughtful post. I will say that I have suffered almost no lag in the game except for some isolated maps. .

    Well, maybe you should try to play stfs or red alerts, or go to the undine battlezone. Then you will experiment the lag, like everybody else.
This discussion has been closed.