from
tribble patch notes:
The benefit gained from [Dmg] weapon mods has been improved.
- This bonus damage gained from a [Dmg] mod is now calculated after all other passive and temporary bonuses are applied, meaning it will amplify those bonuses as well.
- In addition to this formula change, the value applied by each [Dmg] mod has increased from 2.5% to 3%.
- Weapons that do not possess at least one [Dmg] mod will see no difference in their overall performance.
- This will affect both Space and Ground weapons.
very interesting...
i hope i dont regret vendoring all my [dmg]x2 stuff
Comments
Shouldn't be a huge game-changer. But we're still anxious to see how players adapt to the change.
Cryptic - Lead Systems Designer
"Play smart!"
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
anyway, i did a comparison test using the identical toon orbiting esd on both holo and tribble (copied 5 minutes ago):
Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [DMG]
holo: 775.9 Phaser Damage (517.2 DPS)
tribb: 773.7 Phaser Damage (515.8 DPS)
not sure what to make of that
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Cryptic - Lead Systems Designer
"Play smart!"
Thanks for the change, and for some of the new goodies we're getting in two weeks since it seems you finally took the time to give science a turn at getting something nice.
i will have more of a play i guess
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This is amazing! Now would you mind buffing [CRTH] a bit? I've been here since launch and it seems that y'all have switched from a 1/10 ratio to a 1/5 ratio. I ran a few numbers and I think if y'all doubled it to 4% per Mod it wouldn't outshine [CRTD] completely but it would on certain builds. I'm no expert so I could be totally wrong though! But it would benefit from a bit of a buff. Anyways, thanks for this I'm glad to see some old things revisited. The game has after all changed a lot since launch! A crew mechanic overhaul would also be nice... *hint hint*
The new sci T6 ship trait and the new secondary deflectors seem pretty nice. On the other hand, some of the new equipment like the science consoles seem meh... because, like always, you have to sacrifice a LOT of sci ability points to get something else while when it comes to more DPS, there is no sacrifice involved. Yes, it's not all good. They didn't learn from the fail original fleet engines/deflectors, but at least they did good with the secondary deflectors. Can't win them all in science land.
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What's wrong with the consoles? I haven't been to Tribble so I don't know how they actually perform.
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I never could part with my quad cannons. (But to be fair, on my fedsci, parses show they are doing the same damage as my DHC's anyway)
Never did care for the way the value of mods were so skewed. Keeping them close like that will make deciding what gear to upgrade a lot easier for me. I can just upgrade the weapons I happen to have, and be done with it.
If I really wanted to compete in the DPS race, I'd have re-rolled romtac ages ago.
Fleet Admiral Space Orphidian Possiblities Wizard
So, at least the Dmg increase at towards the end of it all. Interesting middle ground there, we shall see. Anything is better than what Dmg currently is ingame. Dmg has been terrible since STO launched in 2010
Just the fact players no longer feel so much like avoiding anything with a [DMG] mod in it, I'd say it makes some kind of difference.
Imagine [CrtH][CrtD][Dmg]x2 before and after the buff.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I'm an Arc user? Yeah, right..I'd rather eat a chainsaw, blade first
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youre suggesting that pretty much everyone but romulans should run [dmg]. i cannot believe that will be the case
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Uhhhh… And everybody will find his Epic Guns boosted over night.
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Would you be so kind and share the math behind this hypothesis?
I think statements like this are really hard since the buffs play a crucial role now...