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T6 "Battlecruisers"

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  • SolarSonSolarSon Member Posts: 1 Arc User
    According to Twitter, stats coming at about 3:00pm eastern!!!! Can't wait!!
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited June 2015
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    Genuinely surprised by the Intel seating, since each faction already has full-on Intel ships that already do the same as these ships but better (Eclipse, Faeht, Qib). Plus given the way these ships are often used, they'd be the perfect candidates for Pilot-oriented cruisers. Odd design choice to go Intel.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    Intel might be easier on the servers than Command and Pilot ships.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    Seems to be an attempt to give the Fed and KDF sides a ship that handles similarly to the Scimitar, what with the 5 Fore setup and cruiser-like handling. Though I doubt either of them will yet break Scimitar DPS records as their layouts don't support such.
  • xuelxuel Member Posts: 169 Arc User
    edited June 2015
    Stats are off bewteen the Romulan and Fed/KDF ships, romulan has a universal lt commander intel slot while Fed/KDF has Tac lt commander intel slot. Come on now if 1 of the ships in set (given it's 1 ship per faction) has a universal slot all ships must have same.
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    BOff layout isnt horrible... but that Science seat really kills it for me... beginning to thing the only thing that will rival my Assault Cruiser Reft is a T6 Assault Cruiser... as far as BOff layout goes...
    7NGGeUP.png

  • lianthelialianthelia Member Posts: 7,897 Arc User
    xuel wrote: »
    Stats are off bewteen the Romulan and Fed/KDF ships, romulan has a universal lt commander intel slot while Fed/KDF has Tac lt commander intel slot. Come on now if 1 of the ships in set (given it's 1 ship per faction) has a universal slot all ships must have same.

    Umm...all three of them do have a Lt Cmdr Uni...
    Can't have a honest conversation because of a white knight with power
  • lianthelialianthelia Member Posts: 7,897 Arc User
    BOff layout isnt horrible... but that Science seat really kills it for me... beginning to thing the only thing that will rival my Assault Cruiser Reft is a T6 Assault Cruiser... as far as BOff layout goes...

    So what...you'd rather have no healing at all? It's only a LT Sci...plus you can have dual Lt Cmdr Tac...or a Lt Cmdr Tac and a Lt Tac with SS1...I'd say it easily outdoes the Assault Cruiser in almost every way.
    Can't have a honest conversation because of a white knight with power
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Why Intel? It's not a command ship per se so it's not getting command abilities. It's rather bulky to be a pilot ship, so they're not getting them either. I'm quite fine with the intel post.
  • lowy1lowy1 Member Posts: 964 Arc User
    lianthelia wrote: »
    BOff layout isnt horrible... but that Science seat really kills it for me... beginning to thing the only thing that will rival my Assault Cruiser Reft is a T6 Assault Cruiser... as far as BOff layout goes...

    So what...you'd rather have no healing at all? It's only a LT Sci...plus you can have dual Lt Cmdr Tac...or a Lt Cmdr Tac and a Lt Tac with SS1...I'd say it easily outdoes the Assault Cruiser in almost every way.

    Don't forget OSS and the fact that you can have 3 SROs seated and 1 be intel. Probably won't touch the Scim, but the Arbiter/Avenger will still be a mean motor scooter dps wise. There will be a lot of FAW 3, SS 1 and OSS 1 or 2 combos. The Arbiter may arguably be the most powerful Fed ship now.

    HzLLhLB.gif

  • skylarcometskylarcomet Member Posts: 182 Arc User
    I kind of like the Kurak, looks like it has teeth, gonna chew up some Iconian's and spit them out. You don't want to eat them, give you horrid indigestion. I actually have 0 KDF battle cruisers, so I may pick this thing up and give it a try.
    >:)ruff, meow, moo, whatever.... *shrug*
    [ Still Waiting for a Shiny New T6 Romulan Science Ship to Command ]
  • xuelxuel Member Posts: 169 Arc User
    lianthelia wrote: »
    xuel wrote: »
    Stats are off bewteen the Romulan and Fed/KDF ships, romulan has a universal lt commander intel slot while Fed/KDF has Tac lt commander intel slot. Come on now if 1 of the ships in set (given it's 1 ship per faction) has a universal slot all ships must have same.

    Umm...all three of them do have a Lt Cmdr Uni...


    True they all have a lt commander universal, but only the Romulan one has a lt commander intel universal.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    The more I look at the Kurak, the more I think it should be able to ram into an opponent and just open up with a full salvo, ignoring all resistances and delivering guaranteed criticals before reversing engines to separate. At the cost of losing 25% total HP and suffer a non-clearable forward weapons disabled debuff (as if you damaged them from firing them at point-blank) for 30 seconds.

    Same goes for the Arbiter, except with a bit more grace as they slice into an enemy ship like a pizza cutter.

    Morrigu just gets to remain pretty flying in and out of cloak.
  • psiameesepsiameese Member Posts: 1,650 Arc User
    The Kurak looks like it's flying while still under construction. Who let that out of dock with an unfinished command section?

    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    The more I look at the Kurak, the more I think it should be able to ram into an opponent and just open up with a full salvo, ignoring all resistances and delivering guaranteed criticals before reversing engines to separate. At the cost of losing 25% total HP and suffer a non-clearable forward weapons disabled debuff (as if you damaged them from firing them at point-blank) for 30 seconds.

    Same goes for the Arbiter, except with a bit more grace as they slice into an enemy ship like a pizza cutter.

    Morrigu just gets to remain pretty flying in and out of cloak.

    I'm actually liking the T6 Mogai's BOFF layout and I see great potential here. One of the first things off the top of my head with that layout:

    T6 Mogai - DBB style

    Lt TAC - TT1
    Cmdr TAC - TT1, BFAW2, BFAW3, APB3 or APO3
    LtCdr ENG - ET1, ASIF1, EPTW3 or alternately a "safe" EPTS1, EPTS2, ET3
    Ens SCI - TSS1 or PH1
    LtCdr Universal/Intel - SCI slotted - ST1, HE2, OSS3

    All the bases are covered for "Team" abilities. Doubled up TT. ET & ST is present. HE for clearing hazards, etc. But having OSS3 + EPTW3 + Overpowered Romulan Cloaking/Decloaking Bonuses + APB3 or APO3 + BFAW = Hilarity

    One of the nice things about the Mogai Set is the old, 2 piece bonus for more Weapons Power and 25% Weapons Power Drain Resist (yes, including weapons fire).
    http://sto.gamepedia.com/Mogai_Console_Set

    IPB console is a nice alpha strike option with an acceptable cooldown. I have lit up MANY guys with that for high spikes. It also synergizes perfectly with the DSD space set and the bonus "Proton Barrage" ability.

    And of course, the trusted, old Valdore Console.
    XzRTofz.gif
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    Oh, I wasn't dissing the Morrigu. It just gets to remain a graceful assassin whereas the other two look like they could ram/slice into an enemy ship and open up at point-blank.

    Not to mention, whatever effects its S.Mastery Trait may have on SS1 or BFAW will likely also make it even deadlier.
  • lagomorphiclagomorphic Member Posts: 82 Arc User
    orangeitis wrote: »
    Is the Heavy Warbird classified as a Battlecruiser now...? Or is it a casual label-slap like the Pilot Raptors and Pilot Warbirds got in the "Pilot Escort Mega Bundle"?

    Looking at the stats the Morrigu Heavy Warbird is very much a t6 Mogai and not an Avenger painted up green which is nice. So it's a case of them stretching a bit to include a cool Romulan ship in the Avenger/Mogh bundle.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Once again guys, pay no heed to Cryptic's naming conventions. They have no idea themselves. They call the T6 Mogai a "Battlecruiser" but it's not. One look at the stats and it's still true to the Escort that the previous tiered versions were. Their mistake is because it's ANOTHER Battlecruiser Pack, surely, all the ships in it are Battlecruisers, right?... RIGHT???
    XzRTofz.gif
  • narthaisnarthais Member Posts: 452 Arc User
    Once again guys, pay no heed to Cryptic's naming conventions. They have no idea themselves. They call the T6 Mogai a "Battlecruiser" but it's not. One look at the stats and it's still true to the Escort that the previous tiered versions were. Their mistake is because it's ANOTHER Battlecruiser Pack, surely, all the ships in it are Battlecruisers, right?... RIGHT???

    Cryptic haven't named it a battlecruiser at all, that's just people lack of reading comprehension. Cryptic quite clearly stated in the blog that the T6 Mogai was a heavy warbird, only the kdf and fed ships were labled as battlecruisers.
  • silverskyhigh2silverskyhigh2 Member Posts: 46 Arc User
    I like the look of the new Fed T6 Battle Cruiser, I might get it but will wait for a review.
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    I have looked over the stats of these three ships and the accompanying Fleet T-6 hulls and am pleased. ((Oh, I'm ready here for my fleet T-6 vet DD)) But what this KDF science captain (pilot trait tree specialized) wants is to have good rate of turn, a forward biased weapons layout, Commander Universal pilot seat... and I almost don't care what the rest are, but a total of 6 BOFF slots would be nice. I have 6 carefully selected purple quality Naasicans that get to bridge combat positions. Love that Pirate trait, yes I do, I surely do. As KDf I've had to get used to a bias toward engineering and tactical console slots, but my bag of tricks includes a few universal consoles these days so as long as I've got two console slots in each area, I can make it work. Running the full iconian resist set.. AP's all about with 2 full disruptor builds in reserve.. one cannon turret build for stf target cracking, and a FAW beam boat boat build.

    These new ships are sweet... I'm more curious about a KDF raptor based carrier rumored. Existing KDF carriers have been quite clearly superseded, and are very nearly at the target barge stage The next KDF ship that gets to grab my wallet isn't here yet. Don't know if it will be. I've screamed on the forums plenty about what KDF ships should be, and the capabilities they should have. For now I've got my vet DD, and its a very fine ride.. I didn't loose much switching out of a Fleet T5U Tor'kaht, and the vet DD has a much more sensible BOFF layout.

    "I aim to misbehave" - Malcolm Reynolds
  • svindal777svindal777 Member Posts: 856 Arc User
    Didn't realize earlier that the rommie ship had such different stats. It looks like 1 sweet ship. Plus you can use the purple mister potato head for the intel, unlike the others were i'd have to use a white intel doff.

    Might have to reconsider my "Don't buy anymore rommie ships" rule.
    Well excuse me for having enormous flaws that I don't work on.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    svindal777 wrote: »
    Didn't realize earlier that the rommie ship had such different stats. It looks like 1 sweet ship. Plus you can use the purple mister potato head for the intel, unlike the others were i'd have to use a white intel doff.
    If you didn't already know, you can train ANY Boff you own in a Specialization provided you have the Intel/Command/Pilot Specialization Training Manual. They can be bought off the exchange. The Manuals are Ultra Rare. You don't need to use Common/White Rarity Boffs. If you wanted, you can train one Boff in all 3 Specializations. However, you will need to manually set their current Active Specialization in their Skills tab, then select their skills in the Station tab.

    Then it's just a matter of you buying the appropriate Specialist Manuals from the Boff Trainer or from the Exchange and training your Boffs in them. So all you need is the EC.

    And contrary to some statements, you DO NOT need 10 Points into a Specialization to train them. That's only if you want to produce your own Specialization Manuals (so that you don't have to buy them off the Exchange).
  • f9thretxcf9thretxc Member Posts: 505 Arc User
    The more I look at the Kurak, the more I think it should be able to ram into an opponent and just open up with a full salvo, ignoring all resistances and delivering guaranteed criticals before reversing engines to separate. At the cost of losing 25% total HP and suffer a non-clearable forward weapons disabled debuff (as if you damaged them from firing them at point-blank) for 30 seconds.

    Same goes for the Arbiter, except with a bit more grace as they slice into an enemy ship like a pizza cutter.

    Morrigu just gets to remain pretty flying in and out of cloak.

    I'm actually liking the T6 Mogai's BOFF layout and I see great potential here. One of the first things off the top of my head with that layout:

    T6 Mogai - DBB style

    Lt TAC - TT1
    Cmdr TAC - TT1, BFAW2, BFAW3, APB3 or APO3
    LtCdr ENG - ET1, ASIF1, EPTW3 or alternately a "safe" EPTS1, EPTS2, ET3
    Ens SCI - TSS1 or PH1
    LtCdr Universal/Intel - SCI slotted - ST1, HE2, OSS3

    All the bases are covered for "Team" abilities. Doubled up TT. ET & ST is present. HE for clearing hazards, etc. But having OSS3 + EPTW3 + Overpowered Romulan Cloaking/Decloaking Bonuses + APB3 or APO3 + BFAW = Hilarity

    One of the nice things about the Mogai Set is the old, 2 piece bonus for more Weapons Power and 25% Weapons Power Drain Resist (yes, including weapons fire).
    http://sto.gamepedia.com/Mogai_Console_Set

    IPB console is a nice alpha strike option with an acceptable cooldown. I have lit up MANY guys with that for high spikes. It also synergizes perfectly with the DSD space set and the bonus "Proton Barrage" ability.

    And of course, the trusted, old Valdore Console.

    I like this, but I believe I will make one slight change for the Cmdr TAC TT1, BFAW2, APB, and SS.

    I just love me some surgical strikes.

    My mother always told me to walk away from a fight, The Marines taught me how.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2015
    f9thretxc wrote: »
    The more I look at the Kurak, the more I think it should be able to ram into an opponent and just open up with a full salvo, ignoring all resistances and delivering guaranteed criticals before reversing engines to separate. At the cost of losing 25% total HP and suffer a non-clearable forward weapons disabled debuff (as if you damaged them from firing them at point-blank) for 30 seconds.

    Same goes for the Arbiter, except with a bit more grace as they slice into an enemy ship like a pizza cutter.

    Morrigu just gets to remain pretty flying in and out of cloak.

    I'm actually liking the T6 Mogai's BOFF layout and I see great potential here. One of the first things off the top of my head with that layout:

    T6 Mogai - DBB style

    Lt TAC - TT1
    Cmdr TAC - TT1, BFAW2, BFAW3, APB3 or APO3
    LtCdr ENG - ET1, ASIF1, EPTW3 or alternately a "safe" EPTS1, EPTS2, ET3
    Ens SCI - TSS1 or PH1
    LtCdr Universal/Intel - SCI slotted - ST1, HE2, OSS3

    All the bases are covered for "Team" abilities. Doubled up TT. ET & ST is present. HE for clearing hazards, etc. But having OSS3 + EPTW3 + Overpowered Romulan Cloaking/Decloaking Bonuses + APB3 or APO3 + BFAW = Hilarity

    One of the nice things about the Mogai Set is the old, 2 piece bonus for more Weapons Power and 25% Weapons Power Drain Resist (yes, including weapons fire).
    http://sto.gamepedia.com/Mogai_Console_Set

    IPB console is a nice alpha strike option with an acceptable cooldown. I have lit up MANY guys with that for high spikes. It also synergizes perfectly with the DSD space set and the bonus "Proton Barrage" ability.

    And of course, the trusted, old Valdore Console.

    I like this, but I believe I will make one slight change for the Cmdr TAC TT1, BFAW2, APB, and SS.

    I just love me some surgical strikes.

    The Cmdr TAC station is not hybrid, it's regular TAC. The Intel Hybrid is the LtCdr Universal. Technically can slot SS but it's only SS1 and you can't have Cmdr level SS3.

    Though, you can have at the LtCdr Universal SS1 as your energy weapons buff at LtCdr.

    =====

    Wanted to add something else.

    With various chatter out there in the channels saying that the Fleet T5U Mogh/Avenger Copypasta are ships are essentially the same as the T6 versions. Which is quite false and the difference is pretty significant.

    The only things that they truly are equal in between the T5U and T6 versions is Console Layouts for their equivalent C-Store and eventual Fleet versions. The rest of the stats are pretty much the same except for the one big thing T6 will always have over T5U.

    BOFF layouts. T6's 13 BOFF Skills > T5's 12 BOFF Skills. That's an inarguable advantage. Also, the T6 versions have access to Specialization abilities.

    Let's dive into the BOFF Skill count again. Because it's a game changer for the T6 converted ship. +1 BOFF skill finally gave the Galaxy some teeth, for example. For the Avenger/Mogh Copypasta ships, the LtCdr Hybrid Intel/TAC station is a big change and something that can be taken advantage of. And just as importantly, that old T5 Universal Lt station is now at T6 a freakin' LtCdr. A Universal LtCdr is not some pissant Ens or Lt station. LtCdr lets you play with more powerful abilities.

    For the Mogh/Avenger, I would definitely make that LtCdr Universal another TAC station. Guaranteed 2 TT's to cycle between, no DOFF space having to be sucked up. In between a Ens, 2 LtCdr stations, you have insane leeway in Tactical abilities. Not only that, one of those LtCdr stations is Intel, so you can throw an Intel abilities in there. OSS3, anyone? And you'd still have a LtCdr Slot for BFAW3 or another LtCdr grade TAC ability... The good stuff. And even if you go with the TAC route for the Universal, your base is still covered:

    - You still have Cmdr ENG station, more than enough to support your ship. I can make my Cruisers survive with a single Cmdr ENG station. I can make a ship survive with a LtCdr ENG station. This isn't an issue at all.

    - You still have Lt SCI, which is enough to fit Science Team and Hazard Emitters, covering some very crucial aspects of the ship.

    All while you have an Avenger/Mogh that has more offensive options than what was possible with the T5U versions.
    Post edited by warmaker001b on
    XzRTofz.gif
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited June 2015
    But why make a beautiful ship, something like the Akira for example that people get attached to, when you can churn out ugly that people won't get attached to add a power creep goodie that people think they need, and then rinse and repeat and continue that business model.


    and like a slap to the face [Moneygrab Mk XIV] becomes [Moneygrab Mk XIV] :/
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    lianthelia wrote: »
    BOff layout isnt horrible... but that Science seat really kills it for me... beginning to thing the only thing that will rival my Assault Cruiser Reft is a T6 Assault Cruiser... as far as BOff layout goes...

    So what...you'd rather have no healing at all? It's only a LT Sci...plus you can have dual Lt Cmdr Tac...or a Lt Cmdr Tac and a Lt Tac with SS1...I'd say it easily outdoes the Assault Cruiser in almost every way.

    My current layout on my T5U FACR is this:

    Cmdr Eng: ET1, DEM1, EPtW3, DEM3

    LtCmdr Tac: TT1, AP:B1, APO1

    Lt Eng: ET1, EPtS2

    Lt Uni: FAW1, FAW2

    Ens Tac: TT1

    Science Powers do me absolutely no good. And I have plenty of healing for my purposes and Im not a fan of single target abilities, so Surgical Strikes (even though the crits are awesome) is of 0 use to me too... like I said, it isnt horrible, but the Science Station kills it for me.

    Im hoping the T6 Assault Cruiser (when it arrives) keeps the station layout the same...
    7NGGeUP.png

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    There is a new science ability that is pretty much a direct damage dealer and debuffs the enemy damage resistance: Destabilizing Resonance Beam. It's even an AoE. I am pretty sure if you feel you have enough defensive abilities, that's a power to check for.

    Any Lt. slot can make use of it. And Science Team is pretty useful against a lot of the annoying crowd control skills in the game. Or Hazard Emitters against shield drains and plasma fires.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • f9thretxcf9thretxc Member Posts: 505 Arc User

    The Cmdr TAC station is not hybrid, it's regular TAC. The Intel Hybrid is the LtCdr Universal. Technically can slot SS but it's only SS1 and you can't have Cmdr level SS3.

    Though, you can have at the LtCdr Universal SS1 as your energy weapons buff at LtCdr.

    =====


    Oh shoot, you are right. I was going by memory from when I looked at it after it was posted, but you are dead to rights correct here.
    My mother always told me to walk away from a fight, The Marines taught me how.
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