As I have written somewhere in this rapidly expanding thread, the necessity for alting itself is a serious game-design problem of STO. Mainly because of the flawed concept of a Skill tree, which basically locks you in several possible builds at best and a single build at worst, doesn't allow for equally effective speccing for ground and space and so on - with respec available only for Zen.
(Alting for roleplay reasons not included - but in case of RP, why would someone really care so much about spec points, etc anyway ?)
True, it is flawed in that the skill point distribution doesn't allow for much flexibility but lack of flexibility isn't necessarily bad. If everybody could instantly access all possible skill point distributions and instantly switch over to from one class to another, characters would begin to feel bland and too similar to one another. There would also be less motivation to level up alternate characters.
As it is now, Alting and the lack of flexibility in builds, helps drive the in-game economy. People want to try out new characters, new builds, and different point distributions which leads to more purchases and generally more in-game activity. You also benefit from this because as more people spend on other characters this will translate to downward pressure on exchange items, especially lock box items which follow a downward trend toward the middle of a lock boxes lifetime.
However, I do agree with you in that the ground and space trees should be completely distinct leveling experiences in that leveling up one should have no effect on how many points you could potentially put into the other one.
Actually, I've was one of the ORIGINAL players of this game, from Day 1. I quit after about a half year because leveling was too easy and there was nothing new to do at cap. I have returned after five years, and I only recently learned of the Perfect World takeover of the game.
I've watched Trek my whole life too, and there is even a web site dedicated to the show. The rank is COMMODORE, not Rear Admiral Lower Half. In fact, I don't recall hearing "Rear Admiral Lower Half" even once. Granted I'm not fond of DS9 and Enterprise, but I've seen everything else, and again, never heard that rank. Memory Alpha even verifies what I'm saying.
As for ten alts to 60, that's just insane, and SHOULD take a LONG LONG LONG time.
Ok, let's point out the problems in your response. First, the game is nothing like it was when it launched. As such, returning five years later, after only playing a few months, is the same as being new. Other returning players have said so.
Second, I said Rear Admiral was a real trek rank, not RA Lower half. I said that had to do with the original level cap increases and was invented by cryptic. Further, Kirk was a Rear Admiral, as I told you just check Memory Alpha if you can't remember the movies.
And finally, ten toons in pretty normal here. Crazy is 30 which some have. Why you ask? Because first there are three "starter" stories Fed, Rom, and Kdf. Then there are three classes each with a very diffrent play style. Tac is fast and quick with low defense. Engi is tough and lumbering with all sorts of gadgets like turrets and drones, ans Sci is... well space magic and probably the hardest yet most rewarding class to master. 3 x 3 is nine (plus my original who is mostly retired). And that dosen't even get into RP with diffrent races, genders, and ships. So no ten is pretty run of the mill and in fact many sigs on this forum show the names of their "set on nine."
As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015.
Busy work is pretty much all there is at the endgame, grinding reps to get better gear. R&D to get better gear. If you don't like that and running the same mission over and over again then the speed at which you level won't be the only thing you end up complaining about. If you don't like the game then find another to play which has more of the things that you like than trying to change one that doesn't.
True, it is flawed in that the skill point distribution doesn't allow for much flexibility but lack of flexibility isn't necessarily bad. If everybody could instantly access all possible skill point distributions and instantly switch over to from one class to another, characters would begin to feel bland and too similar to one another. There would also be less motivation to level up alternate characters.
I can't quite agree with you on THAT. The lack of options for changing skill points distribution basically makes alting yet another grind - you have to pass all the way you have already passed on another character just, to let's say, run a Torpedo boat build instead of BFAW A2B build. The only difference being slightly different skill points distribution, used doffs and equipment. In some cases you won't even need another ship - a different build can be effectively done on the one you already using on your "previous" char.
And this necessity for alting makes people very vulnerable to XP and levelling changes, which really limits options for further game development.
Mind it, I'm not talking here about choosing another career or faction for an alt - I'm talking about ship builds, speccing for space or ground for the same career path of the same faction.
Though I do agree that financial ones are among the main reasons because this whole alting meta was introduced in STO. All these slots - ship, inventory, bank, boff, doff roster - purchases, the necessity to buy gear, doffs and ships, you already own on other character, are boosting the STO financial results.:D
Sorry about the necro in the old thread, I've made a new one.
The speed is WAY (and I mean WAY WAY WAY) too fast. I only used my Doffs and did the story missions, and I'm Level 52 without even being done with the Cardassian storyline.
I think everything is too fast, truth be told. I feel like I only get to be a Lieutenant and other ranks for a couple of days real time before my next promotion. I feel cheated and cheap and I get to be a Fleet Admiral, the highest rank in Starfleet, at Level 60. Star Trek is not like [other] MMORPGs and shouldn't be thought of as one. I would personally suggest the following changes:
First, halve he amount of XP given by EVERYTHING. Mobs, missions, Doffs, everything. Halve it. Then you change the ranks a bit. For one, Rear Admiral Lower Half IS NOT A REAL RANK in STAR TREK, get rid of it and change it to what it's supposed to be according to the shows: Commodore. Then divide them as such:
In addition, there should be actual challenging quests for the promotions from Commodore onward. Keep the level limit at 60 for now, but the ranks above Level 60 can be used for further expansions in the future
...when did we get 61-100?
Let me see...hmmm...joined the Forum May 2015...appears to have only played Fedside and maybe just that 1 toon...obviously has no idea what grind means in STO...fixes everything wrong with this game in one post.
Conclusion:
Noob.
Geez, I'm glad you're not a Dev because you would have just killed this game.
So strong is your noobness, that the combined might of the Fellowship of the Devs were only able to kill PvP :P
NO to ARC RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
When level 1-55 takes 750,000 skill points and 55-60 takes around another 750,000 i would say no, leveling is not way too fast.
The OP isn't anywhere close to the actual level cap of level 60/30 Primary Spec/15 Secondary Spec (not counting the other 60 Spec Points of optional progression on top of this). Comparing STO's level 52 to the D&DO the OP mentioned, they are maybe level 17/28, where they have a decent chunk of leveling to go and then a huge amount of progress in a whole different progression structure on top of that.
Don't worry OP, you aren't anywhere close to being finished leveling.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
There is one last thing I would say to OP on this topic. While I do actually agree, even if my previous statements didn't seem like it, that the "Rank" system is messed up, there is little Cryptic can do about it without messing up a whole lot of other things when it comes to "Levels." I separate the two because I do think we should stay a certain rank longer in the story, but as long as our fictional rank is tied to level this will not change. Some people have suggested over the years that the two should be separate or that we should be able to choose (For RP and Dialogue) our Rank. That is to say have an option that lets a level 50 VA be adressed by NPCs as Captain. These ideas have not been warmly recieved by most though.
As to the the original topic though, if a player only wants to level up quick so they can have all the toys quick then thats one thing and I can understand your stance. However, you must remember that missions are also tied to ranks. In fact, if you don't catch a FE run of the new stories they are all level 60 restricted now. Thefore toons that miss them or are created later need to be level 60 to play them.
Now, I will admit two things. First I don't like MMOs or multiplayer games (Ducks for cover and looks around sheepishly ) Sure I play local multiplayer with friends, but otherwise give me a single player Dragon Age, Mass Effect, Fable, etc any day. So why am I here? Why did I buy a Lifetime Sub and spend hours over the years in anonymous queues, often with anoyying pug groups, to earn marks and dil even though I'd rather be solo? Like for many others, the simple asnswer is because the golden age of tv trek is over. Hopefully it will one day return (And not with JJ Trek lens flares :rolleyes:), but for now the nearest thing to watching a new tv episode is playing the new game episodes. Despite their flaws I love STO's episodes, even some of the older ones they recently removed. Further, I don't have endless freetime in my life, what with school, work, and family obligations. I can't run every toon through every FE, and so to play them I, and many others, need toons at level 60 if I want to be able to play new level 60 minimum episodes. If it took a year for each toon to reach 60, then for someone who only really wants story content there will be no way or time to get there. And that dosen't even take into account new players who are just starting out. For them they can't even play most of the new episodes as they might have just missed the FE and don't have any levels 60s to experience the content in any way. You say you just reached level 53. I offer an honest congrats, but 53 is still in the easy range. The true grind starts at 55 Admiral. My Fed Sci has been level 57 for two months and probably won't hit 60 until the Winter Event. I just don't have enough time to grind. Thankfully she caught the recent episodes in their FE run, but most of my others did not and she would not have been able to play them otherwise. You see while I have ten toons, I only focus on one at a time so as not to get my wires crossed on powers.
And yes, Cryptic could change the requirments of all episodes if they implemented a new level system. But they won't. It would be a lot of work and you will learn quick if you stick around this time that Cryptic only ever looks forward (Perhaps, like Kirk, they can't find reverse ) Old content is sometimes revamped, but very rarely.
As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015.
Just curious? How many specialization points do you have. I have been level 60 now for months and I still need a bunch of spec points. I feel sorry for new players.
Just curious? How many specialization points do you have. I have been level 60 now for months and I still need a bunch of spec points. I feel sorry for new players.
My one 60 is into T3 of Intel, taking only space options.
My DR is 58.
My next highest is 55 with a few in the 51-54 range.
That's playing a couple hours a night since all this spec nonsense started.
This is my Risian Corvette. There are many like it, but this one is mine.
I didn't know the new content was restricted to Level 60. That sounds... Well, stupid.
In addition, I agree that rank and level should be separate. I can't figure out why people wouldn't like that idea. I shouldn't be able to go from Cadet to Captain in three days. Three weeks, sure. For Admiral, hell, I'd measure that in months.
Since 1 to 50 is very fast, you may not have hit the wall, but in the episode journal it shows a min level for all episodes. Normally you just already outlevel it. In fact few notice this until midway through the Delta Arc when episode level starts to overtake player level for the first time. But yes, starting with, I think, the episode "What's Left Behind", the minimum is 60. For many that is the crux of opposition to any form of slowing leveling further. Others might site spec points, but really those are just grindy icing. They add nice perks, but are not needed to play all content. Further I bought the Delta pack with its T6s, but almost all my toons use old T5s and T5-Us and I have no issues with advanced content. But with the 60 wall on episodes many of my characters still can't play them even if they could complete them.
Also, just for clarity, while it is a FE it is min level 10 and scales. But once the run ends it goes back to its "normal" level. Luckily for you, for now at least, if you run the episode during the FE run it seems to unlock the scaling version on that toon for good, as my level 32 kdf engi can still play the FE with Sela even though new charactets can only access it at 60. Hopefully this is not a bug.
As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015.
Wow, this thread is gonna get closed soon, way to many flames around...
Newbness aside, I tend to agree about level progression from 1-50 is rather quick, I took my recruit from 33 to 40 in a few days JUST by logging in once a day and queuing up some doff asignments and logging out.
Suffice it to say my DR was 54 when she finally finished the Breen arc.
As for end-game character progression, I'm afraid I have to disagree that specializations should be painted with the same brush as leveling up, while they both require exp to complete the specialization system has more in common with the Reputation system than leveling. Which is also character progression, but hardly the argument posted by the OP, which is leveling.
A few days ago, perhaps a week now, Trendy dropped a comment saying there was *something* lined up which should address the experience curves, I'd wait until whatever that is hits the fan before suggesting anything new...
Wow, this thread is gonna get closed soon, way to many flames around...
Flaming? This has been one of the most polite discourses I've seen on this forum of late. Perhaps some of the early posts I did not read were, but certainly not recently.
As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015.
I didn't know the new content was restricted to Level 60. That sounds... Well, stupid.
In addition, I agree that rank and level should be separate. I can't figure out why people wouldn't like that idea. I shouldn't be able to go from Cadet to Captain in three days. Three weeks, sure. For Admiral, hell, I'd measure that in months.
Hi and welcome to STO. To answer your first post doing all the content up to the first sphere will get you to about level 54, and takes oh about 72 hours total. It slows down a bit in the Cardassian storyline as those haven't been redone yet. Once you get to the Delta quadrant the last 6 levels will take you agout another 72 hours to get to levrl 60. The issue is that you just can't do missions for those last 6 levels, you'll need to redo other missions over and over again. One mission will garner you about 10 to 25 percent of your needed exp for a level, then irs off to reduced ecp patrold and super low queues for the rest of your exp. A lot of people wouldn't mind slow progression if you didn't have to do repeat stuff abour 10 times just to gain a level, just to get to one more story mission, just to go back and grind old stuff some more. Since everything on replay and queues is also time gated you can't just go back and do stuff you enjoy without having to also do stuff you don't or having to wait 30 minutes.
Finally the game doesn't end at 60, it continues on with specilizations that also take f orever just to get one point, and just one tree has over 30 points needed.
So while it is very quick up to delta, it becomes less stellar and less smooth after that.
First, I'm female. Second, I'm actually completely serious and not baiting anything or anyone. I really am Level 52 and not even done with the Cardassian storyline (have one episode left in it).
I'm old school. I was born in 1980. I grew up playing Final Fantasy, Dragon Warrior, and Ultima. D&D0, no hand holding in games at all, and true challenges.
Now the challenge is easy to get in this game by turning difficulty to Elite, but I still feel like I'm not EARNING anything. I gain skill points too fast and don't get to savor a new rank for as long as I'd like to. Level 60 doesn't feel like an accomplishment now because 1-50 was SO SO SO fast. For the first 20 levels, I gained one after every single mission. It just seems out of whack.
Why are people obsessed with speed now? Gotta do everything faster. I wanna stop and smell the roses. If the changes I suggested aren't good for all people, it should at least be a character option to halve skill point gains (or turn it off altogether). Even if the skill points don't change, I absolutely believe the ranks should. The current ranks make zero sense. Rear Admiral Lower Half is stupid and goes against canon, and Fleet Admiral at 60 just makes me think "too many cooks in the kitchen". Or maybe Advanced will be like now, with Elite giving 25% more.
Honestly, if I go deeper into my suggestion, I would halve skill gains on Normal mode, down 25% in Advanced, and current amounts on Elite since Elite currently doesn't really reward you extra at all (I ran the same mission on both Normal and Elite and there was almost no difference in the loot).
Oh my God I laugh so hard I heard this I don't even know where to begin wait yes I do your old school you were born in 1980 like that makes you some old wise can wizard lol look to me old school is if your first videogame was an Atari, and that's before Coleco vision in the video football games made by Tiger... But I'll leave that alone for now.... Here's an idea if it's too fast for you then put it on Elite and then go from there oh and by the way you just hit 50 so 50 to 60 is a super grind tell me how you like that grind, and actually following the naval rank structures Rear Admiral Lower Half isn't stupid, and you have to remember this is a videogame you have to shoehorn things in in order to make the game playable in this game strayed from Canon a long time ago so please don't bring canon up....... anyway nevermind my head just exploded what I saw 1980 like that was some godly number that should be bestowed with the title of old-school by the way my magic numbers 1967
Oh my God I laugh so hard I heard this I don't even know where to begin wait yes I do your old school you were born in 1980 like that makes you some old wise can wizard lol look to me old school is if your first videogame was an Atari, and that's before Coleco vision in the video football games made by Tiger... But I'll leave that alone for now.... Here's an idea if it's too fast for you then put it on Elite and then go from there oh and by the way you just hit 50 so 50 to 60 is a super grind tell me how you like that grind, and actually following the naval rank structures Rear Admiral Lower Half isn't stupid, and you have to remember this is a videogame you have to shoehorn things in in order to make the game playable in this game strayed from Canon a long time ago so please don't bring canon up....... anyway nevermind my head just exploded what I saw 1980 like that was some godly number that should be bestowed with the title of old-school by the way my magic numbers 1967
Thank you for making me a liar by saying there was no flaming in this thread.
Now I will make a couple of points. First, punctuation is your friend, if you are as old as you say you should know this. And second you are not helping this discussion. You read the OP and nothing else. The conversation has evolved since then and covered all OP's points (Without raging-out too I might add:rolleyes:). If you are going to reply to a thread at least read enough other responses for context. Otherwise you might end up looking foolish yourself. For example, if you had read, OP said she played elite so that's not really going to help her.
As Zephram Cochrane once said, "That'll do, pig. That'll do." - April 1st 2015.
so basically it takes a whole 5 days to get to 60.....yeah, way tooo long...idk how you guys can even stand it :rolleyes:
Like the OP, you are mistaking level as being the whole of the character progression in STO. STO doesn't work that way anymore. In addition to levels 1-60, of which levels 51-60 use a separate progression reward scheme entirely, you have the other +35 repetitions of earning Active Specialization Points to complete your character's vertical progression (technically +50, if you want to count maximizing the Specialization perks like added hitpoints/hull or dodge/defense for each of your two Active Specializations). Once your vertical progression is completed, your character can continue for another 60 points worth of horizontal progression to allow for additional build options. Further, this does not count acquiring Ground/Space/Active Reputation Traits, unlocking additional Captain Traits via R&D, etc.
Leveling is fast (for levels 1-50), but STO has a large portion of your character progression occur outside of character level (a significant flaw in design as far as NPC scaling and PvP matchmaking, really).
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Lv 1-50 has always been fast. Even when STO launched and the cap was Lv40, people dinged that within the first week. But with DR, the 51-60 leveling is a different thing altogether. Also, FYI, the "leveling" doesn't stop at 60. The Lv number caps, yes, but Specialization is just getting started.
Yes Level 52 is "too fast" ... everything beyond LvL ~55 is the excact opposite, though ... so let's talk again when the OP is 60 ... you can't really talk about climbing Everest after reaching the Basecamp ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Comments
True, it is flawed in that the skill point distribution doesn't allow for much flexibility but lack of flexibility isn't necessarily bad. If everybody could instantly access all possible skill point distributions and instantly switch over to from one class to another, characters would begin to feel bland and too similar to one another. There would also be less motivation to level up alternate characters.
As it is now, Alting and the lack of flexibility in builds, helps drive the in-game economy. People want to try out new characters, new builds, and different point distributions which leads to more purchases and generally more in-game activity. You also benefit from this because as more people spend on other characters this will translate to downward pressure on exchange items, especially lock box items which follow a downward trend toward the middle of a lock boxes lifetime.
However, I do agree with you in that the ground and space trees should be completely distinct leveling experiences in that leveling up one should have no effect on how many points you could potentially put into the other one.
Ok, let's point out the problems in your response. First, the game is nothing like it was when it launched. As such, returning five years later, after only playing a few months, is the same as being new. Other returning players have said so.
Second, I said Rear Admiral was a real trek rank, not RA Lower half. I said that had to do with the original level cap increases and was invented by cryptic. Further, Kirk was a Rear Admiral, as I told you just check Memory Alpha if you can't remember the movies.
And finally, ten toons in pretty normal here. Crazy is 30 which some have. Why you ask? Because first there are three "starter" stories Fed, Rom, and Kdf. Then there are three classes each with a very diffrent play style. Tac is fast and quick with low defense. Engi is tough and lumbering with all sorts of gadgets like turrets and drones, ans Sci is... well space magic and probably the hardest yet most rewarding class to master. 3 x 3 is nine (plus my original who is mostly retired). And that dosen't even get into RP with diffrent races, genders, and ships. So no ten is pretty run of the mill and in fact many sigs on this forum show the names of their "set on nine."
Now this, I can wholeheartedly agree with!
And this necessity for alting makes people very vulnerable to XP and levelling changes, which really limits options for further game development.
Mind it, I'm not talking here about choosing another career or faction for an alt - I'm talking about ship builds, speccing for space or ground for the same career path of the same faction.
Though I do agree that financial ones are among the main reasons because this whole alting meta was introduced in STO. All these slots - ship, inventory, bank, boff, doff roster - purchases, the necessity to buy gear, doffs and ships, you already own on other character, are boosting the STO financial results.:D
...when did we get 61-100?
Let me see...hmmm...joined the Forum May 2015...appears to have only played Fedside and maybe just that 1 toon...obviously has no idea what grind means in STO...fixes everything wrong with this game in one post.
Conclusion:
Noob.
Geez, I'm glad you're not a Dev because you would have just killed this game.
So strong is your noobness, that the combined might of the Fellowship of the Devs were only able to kill PvP :P
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
The OP isn't anywhere close to the actual level cap of level 60/30 Primary Spec/15 Secondary Spec (not counting the other 60 Spec Points of optional progression on top of this). Comparing STO's level 52 to the D&DO the OP mentioned, they are maybe level 17/28, where they have a decent chunk of leveling to go and then a huge amount of progress in a whole different progression structure on top of that.
Don't worry OP, you aren't anywhere close to being finished leveling.
As to the the original topic though, if a player only wants to level up quick so they can have all the toys quick then thats one thing and I can understand your stance. However, you must remember that missions are also tied to ranks. In fact, if you don't catch a FE run of the new stories they are all level 60 restricted now. Thefore toons that miss them or are created later need to be level 60 to play them.
Now, I will admit two things. First I don't like MMOs or multiplayer games (Ducks for cover and looks around sheepishly ) Sure I play local multiplayer with friends, but otherwise give me a single player Dragon Age, Mass Effect, Fable, etc any day. So why am I here? Why did I buy a Lifetime Sub and spend hours over the years in anonymous queues, often with anoyying pug groups, to earn marks and dil even though I'd rather be solo? Like for many others, the simple asnswer is because the golden age of tv trek is over. Hopefully it will one day return (And not with JJ Trek lens flares :rolleyes:), but for now the nearest thing to watching a new tv episode is playing the new game episodes. Despite their flaws I love STO's episodes, even some of the older ones they recently removed. Further, I don't have endless freetime in my life, what with school, work, and family obligations. I can't run every toon through every FE, and so to play them I, and many others, need toons at level 60 if I want to be able to play new level 60 minimum episodes. If it took a year for each toon to reach 60, then for someone who only really wants story content there will be no way or time to get there. And that dosen't even take into account new players who are just starting out. For them they can't even play most of the new episodes as they might have just missed the FE and don't have any levels 60s to experience the content in any way. You say you just reached level 53. I offer an honest congrats, but 53 is still in the easy range. The true grind starts at 55 Admiral. My Fed Sci has been level 57 for two months and probably won't hit 60 until the Winter Event. I just don't have enough time to grind. Thankfully she caught the recent episodes in their FE run, but most of my others did not and she would not have been able to play them otherwise. You see while I have ten toons, I only focus on one at a time so as not to get my wires crossed on powers.
And yes, Cryptic could change the requirments of all episodes if they implemented a new level system. But they won't. It would be a lot of work and you will learn quick if you stick around this time that Cryptic only ever looks forward (Perhaps, like Kirk, they can't find reverse ) Old content is sometimes revamped, but very rarely.
My one 60 is into T3 of Intel, taking only space options.
My DR is 58.
My next highest is 55 with a few in the 51-54 range.
That's playing a couple hours a night since all this spec nonsense started.
Since 1 to 50 is very fast, you may not have hit the wall, but in the episode journal it shows a min level for all episodes. Normally you just already outlevel it. In fact few notice this until midway through the Delta Arc when episode level starts to overtake player level for the first time. But yes, starting with, I think, the episode "What's Left Behind", the minimum is 60. For many that is the crux of opposition to any form of slowing leveling further. Others might site spec points, but really those are just grindy icing. They add nice perks, but are not needed to play all content. Further I bought the Delta pack with its T6s, but almost all my toons use old T5s and T5-Us and I have no issues with advanced content. But with the 60 wall on episodes many of my characters still can't play them even if they could complete them.
Also, just for clarity, while it is a FE it is min level 10 and scales. But once the run ends it goes back to its "normal" level. Luckily for you, for now at least, if you run the episode during the FE run it seems to unlock the scaling version on that toon for good, as my level 32 kdf engi can still play the FE with Sela even though new charactets can only access it at 60. Hopefully this is not a bug.
Newbness aside, I tend to agree about level progression from 1-50 is rather quick, I took my recruit from 33 to 40 in a few days JUST by logging in once a day and queuing up some doff asignments and logging out.
Suffice it to say my DR was 54 when she finally finished the Breen arc.
As for end-game character progression, I'm afraid I have to disagree that specializations should be painted with the same brush as leveling up, while they both require exp to complete the specialization system has more in common with the Reputation system than leveling. Which is also character progression, but hardly the argument posted by the OP, which is leveling.
A few days ago, perhaps a week now, Trendy dropped a comment saying there was *something* lined up which should address the experience curves, I'd wait until whatever that is hits the fan before suggesting anything new...
Flaming? This has been one of the most polite discourses I've seen on this forum of late. Perhaps some of the early posts I did not read were, but certainly not recently.
Hi and welcome to STO. To answer your first post doing all the content up to the first sphere will get you to about level 54, and takes oh about 72 hours total. It slows down a bit in the Cardassian storyline as those haven't been redone yet. Once you get to the Delta quadrant the last 6 levels will take you agout another 72 hours to get to levrl 60. The issue is that you just can't do missions for those last 6 levels, you'll need to redo other missions over and over again. One mission will garner you about 10 to 25 percent of your needed exp for a level, then irs off to reduced ecp patrold and super low queues for the rest of your exp. A lot of people wouldn't mind slow progression if you didn't have to do repeat stuff abour 10 times just to gain a level, just to get to one more story mission, just to go back and grind old stuff some more. Since everything on replay and queues is also time gated you can't just go back and do stuff you enjoy without having to also do stuff you don't or having to wait 30 minutes.
Finally the game doesn't end at 60, it continues on with specilizations that also take f orever just to get one point, and just one tree has over 30 points needed.
So while it is very quick up to delta, it becomes less stellar and less smooth after that.
Oh my God I laugh so hard I heard this I don't even know where to begin wait yes I do your old school you were born in 1980 like that makes you some old wise can wizard lol look to me old school is if your first videogame was an Atari, and that's before Coleco vision in the video football games made by Tiger... But I'll leave that alone for now.... Here's an idea if it's too fast for you then put it on Elite and then go from there oh and by the way you just hit 50 so 50 to 60 is a super grind tell me how you like that grind, and actually following the naval rank structures Rear Admiral Lower Half isn't stupid, and you have to remember this is a videogame you have to shoehorn things in in order to make the game playable in this game strayed from Canon a long time ago so please don't bring canon up....... anyway nevermind my head just exploded what I saw 1980 like that was some godly number that should be bestowed with the title of old-school by the way my magic numbers 1967
55 750,420
60 1,498,620
This is the total XP needed to achieve those levels.
50-55 requires roughly the same amount of XP from 1-50.
55-60 requires twice the amount from 1-50.
So to reach level 60, you have to go from 1-50 four times.
Not even going into spec points...
Looking at the numbers above, I think you made your post a bit too early.
STO Screenshot Archive
https://www.youtube.com/watch?v=wmin5WkOuPw
Thank you for making me a liar by saying there was no flaming in this thread.
Now I will make a couple of points. First, punctuation is your friend, if you are as old as you say you should know this. And second you are not helping this discussion. You read the OP and nothing else. The conversation has evolved since then and covered all OP's points (Without raging-out too I might add:rolleyes:). If you are going to reply to a thread at least read enough other responses for context. Otherwise you might end up looking foolish yourself. For example, if you had read, OP said she played elite so that's not really going to help her.
so basically it takes a whole 2 weeks to get to 60.....yeah, way tooo long...idk how you guys can even stand it :rolleyes:
Like the OP, you are mistaking level as being the whole of the character progression in STO. STO doesn't work that way anymore. In addition to levels 1-60, of which levels 51-60 use a separate progression reward scheme entirely, you have the other +35 repetitions of earning Active Specialization Points to complete your character's vertical progression (technically +50, if you want to count maximizing the Specialization perks like added hitpoints/hull or dodge/defense for each of your two Active Specializations). Once your vertical progression is completed, your character can continue for another 60 points worth of horizontal progression to allow for additional build options. Further, this does not count acquiring Ground/Space/Active Reputation Traits, unlocking additional Captain Traits via R&D, etc.
Leveling is fast (for levels 1-50), but STO has a large portion of your character progression occur outside of character level (a significant flaw in design as far as NPC scaling and PvP matchmaking, really).
OP, you're precious, really, you are.
Lv 1-50 has always been fast. Even when STO launched and the cap was Lv40, people dinged that within the first week. But with DR, the 51-60 leveling is a different thing altogether. Also, FYI, the "leveling" doesn't stop at 60. The Lv number caps, yes, but Specialization is just getting started.