Sorry about the necro in the old thread, I've made a new one.
The speed is WAY (and I mean WAY WAY WAY) too fast. I only used my Doffs and did the story missions, and I'm Level 52 without even being done with the Cardassian storyline.
I think everything is too fast, truth be told. I feel like I only get to be a Lieutenant and other ranks for a couple of days real time before my next promotion. I feel cheated and cheap and I get to be a Fleet Admiral, the highest rank in Starfleet, at Level 60. Star Trek is not like [other] MMORPGs and shouldn't be thought of as one. I would personally suggest the following changes:
First, halve he amount of XP given by EVERYTHING. Mobs, missions, Doffs, everything. Halve it. Then you change the ranks a bit. For one, Rear Admiral Lower Half IS NOT A REAL RANK in STAR TREK, get rid of it and change it to what it's supposed to be according to the shows: Commodore. Then divide them as such:
In addition, there should be actual challenging quests for the promotions from Commodore onward. Keep the level limit at 60 for now, but the ranks above Level 60 can be used for further expansions in the future
Going from 50-60 is some of the slowest leveling I've seen in an MMO to date.
And you want to halve that?
Likely... leveling, the long dead horse "Commodore" all that i miss is the T6 Constitution, but maybe the OP can edit that in?
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
Y he's blindly stumbling into a well-used forum death-trap set by evil trolls.
I am NOT evil......mostly....maybe....possibly ......perhaps....might be....misunderstood...umad bro?.....not possible.....maybe in a parallel universe.......or in a different timeline.....or an alternate timeline......in a mirror universe with doughnuts .....u jelly?.....:D
Seems you going to need it,lots of the new generation of gamers you know the ME ME ME and NOW NOW NOW kind are going to flame you and big time.
You must be new to mmos then,have you played any korean ones?
So dont make affirmations of a subject you clearly know nothing about.
Leveling in this game is fine,well its fine for people like me...for other sort of players who represent the worst of this generation of gamers i guess not.
Not too many, no.
I'm not a fan of absurd grindfests.
Before 51-60 were added, leveling was completely fine.
And most of the grind then was rep marks and such for your gear.
Wow. Wasn't that long ago people were complaining that leveling from 50 to 60 was taking to long,... no wonder the dev's don't listen to the forums, no one can agree on anything. They would end up on a haldol drip in a padded room if they tried to please everyone for longer than 10 minutes,...
"Go play with your DPS in the corner, I don't care how big it is." ~ Me "There... are... four... lights!" ~Jean Luc Picard
The speed is WAY (and I mean WAY WAY WAY) too fast. I only used my Doffs and did the story missions, and I'm Level 52 without even being done with the Cardassian storyline.
You must have done a lot of doffing, because my Delta Recruit, going through all the story missions up thru the Breen arc, only made it to 55. And that's with a few of the low-XP Cardassian missions being done during the bonus XP week.
Or did you do anything else? The pvp-tutorial missions, any STFs that they give mission pointers to as you level, etc?
(As you may have noticed, the general view around here is that 1-50 is fast, 50-60 is crazy slow. Especially among people who'd done all the pre-Delta stuff before the level cap increase, since it meant that they had to grind XP to continue the Delta arc storyline missions. Also among people who're trying to get all the specialization points, which takes a whole bunch of xp, mostly earned from re-running content that doesn't give as much as the first time you do it.)
Realistically, the game from 1-50 seems to have been designed that you could get there just by doing the story missions. And there's nothing wrong with that - since the content scales with your level, there's no harm in being "overlevel" if you want to also do STFs/doffing/Alerts/patrols..... (not like my time in SWTOR, where if I wanted to do the whole story at an appropriate level, I had to skip lots of side content as I went through it)
Like to hear the OP again when he reached 54 and if he like to make a tread he is still there and another one when he reached 60 ? If we are still alive by that time in real live LOL !!!
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
It changes nothing about this being an idea that wasn't thought out all that well.
But don't worry, the way cryptic has been doing things, a fix to the leveling would be making everything absurdly long to complete, so you might just get your wish.
The 1-50 leveling is...massively too fast. But it was changed because that's been the feeling out there from the masses for 6-8 years or so, yeah? That need everything done now so they can complain about nothing to do mentality that pervades the market with that newer generation.
Cryptic might as well just make it ten levels and start everybody off at 50...course, folks would still complain. They don't want a MMO...they want a Facebook app.
You can just look at the replies in the thread so far and breaking out the /facepalms in bulk.../facepalm.
Like to hear the OP again when he reached 54 and if he like to make a tread he is still there and another one when he reached 60 ? If we are still alive by that time in real live LOL !!!
Pretty much this right here^^^
The uber grind to 60 is painfully long so much so i wondered how i got through not once but twice since i leveled both my fed and KDF toons to 60.
It took me well over a month to get them both done by the time i was done i just wanted nothing to do with the game.
You must be new to mmos then,have you played any korean ones?
So dont make affirmations of a subject you clearly know nothing about.
Leveling in this game is fine,well its fine for people like me...for other sort of players who represent the worst of this generation of gamers i guess not.
It is the disconnection between leveling from 1-50 and leveling from 50 on. Other MMOs have a smoother leveling curve where the leveling is far more consistent even it it takes far more work to gain a level. Of course, the leveling we have now is much easier than when the game launched where we had to do missions, patrols, and exploration missions to gain a level.
Once you get used to that you will be ok,now on the other hand if you are part of this part generation...let me explain.
This generation is the one that brought us instant level 90 characters in WoW and other absurd changes in mmo mechanics,always complaining,always something wrong with the game and blah blah blah.
Now that is what im reffering to as this generation,think of it this way...there are no raids in STO, endgame content is basically farming to upgrade your gear,and even like a poster said in other thread there is no need to go over MK XII...so let me ask you this,why the hurry?
Going to reach 60 and be bored out of your mind so why dont enjoy the ride.
Give me two options:
a)Route 66 in 2 months enjoying the ride and the view
b)Route 66 in 2 days and driving my harley 24/7
As a veteran both in the mmo world and in age i would go with option a)
Now on the other hand the new spoiled gamer brats of this generation would go with option b)
P.S: Just so im clear im not calling you a brat,just talking in general.
I grew up playing Everquest, both one and two, and then moving to SWG.
I never was against a moderate grind, which those three provided.
The korean MMO you want STO to be is more akin to climbing a 90degree slope without gear for it.
That's the kind of grind I don't want to see STO become, and with the way 51-60 currently are, that's how it feels.
You must be new to mmos then,have you played any korean ones?
So dont make affirmations of a subject you clearly know nothing about.
He said it was some of the slowest leveling HE'S ever seen. He didn't say it was some of the slowest leveling in any mmo ever or anything even related to that. So for him it IS an affirmation. You seem to be taking that rather personally, very few people have actually played a pure Korean mmo and most who have played something Korean have only played the watered down western versions. No need to get snippy about it.
It is the disconnection between leveling from 1-50 and leveling from 50 on. Other MMOs have a smoother leveling curve where the leveling is far more consistent even it it takes far more work to gain a level. Of course, the leveling we have now is much easier than when the game launched where we had to do missions, patrols, and exploration missions to gain a level.
It's pretty standard with what's happened in other games. The developers go about making it so new players can play with old players...by reducing the time it takes them to get to the endgame - rather than creating an endgame where the new and old players can play together. It generally leads to more and more folks at endgame with little to no clue as to what they're doing, because they haven't spent the time learning how to play the game.
New expansion comes out raising the level cap, and it becomes even faster to reach the old level cap. Over and over...and then inevitably the developers have to dumb the game down over and over...cause they've got all these folks without a clue at the endgame. Or in the case of F2P games like this, they introduce all sorts of powercreep to try to close that gap - without giving a second's thought to what those that know how to play can do with that same stuff.
Kind of like we could have two folks in the same build with one doing 10k and one doing 80k+...
The game really opens up at the endgame, I see the story as an extended training mission to teach you how to deal with small clusters of ships, large ships, sci ships. anything that the endgame can throw at you. So getting through them nice and quick to get to the real game seems just fine to me.
First, I'm female. Second, I'm actually completely serious and not baiting anything or anyone. I really am Level 52 and not even done with the Cardassian storyline (have one episode left in it).
I'm old school. I was born in 1980. I grew up playing Final Fantasy, Dragon Warrior, and Ultima. D&D0, no hand holding in games at all, and true challenges.
Eh. I was born in 1970. Grew up playing Ultima, Wizardry, SSI "gold box" D&D, Final Fantasy, etc.
And really, I'm tired of the people going all nostalgic for uber-grind, and throwing around complaints about "handholding" "dumbed down" and all the other silly stuff game forums are filled with these days. The stupidly-long grinds typical of Korean MMOs and the older games like Everquest (gotta form a farming group and farm that camp for hours & hours, dude!) are bad gameplay. They were never good, people just didn't have anything else.
edit: and they were designed around subscription systems. Of course you wanted people to have to grind for days to get the next level, when you'd get more money from them. Nowadays, with no subs, the uber-grinds are designed to make people want to buy XP boosters.
Level 60 doesn't feel like an accomplishment now because 1-50 was SO SO SO fast.
I've never really understood the whole "got to max level, I'm awesome!" accomplishment thing. Guess it's just a different mindset. Doing interesting things in the game, and the things you get at certain levels (like a new tier of ships) is the interesting part, not what Big Number is tacked next to your character name. Max Level doesn't mean anything, the things you get from that level is what matters. /shrug
Why are people obsessed with speed now? Gotta do everything faster.
That's just the general "the game begins at level cap" attitude that's been spread across the MMO world by raiders over the past 10+ years. It's nothing new. I remember people back in 2006 throwing around the "why should I care about this storyline/quest/leveiing TRIBBLE? Raiding at cap is the entire point" attitude.
This game does NOT hold your hand, beyond the beam arc tutorial it gives you NOTHING about consoles, other types of weapons, what skills affect what powers.
You either need a fleet or friends to give you tips or blindly figure it out for yourself. Hell i was at the old level cap for almost 2 months until I figured out i could change my BOFFS powers for my ship because it doesn't tell you that you can retrain.
Edit: by change i mean retrain, until then i was matching weapons to what powers my BOFFS had
Ah, yes. "Everything handed to you". I'd missed that one. Now my "nostalgic Old-Skool hardc0re gamer" bingo card is complete :P
(Reminds me of the good old days on the WoW forums, where someone might say "Hmm, the rate of earning <whatever> is a bit long. Perhaps a 5-10% improvement in currency gain?" and would be instantly bombarded with "So you just want full sets of raid gear in your mailbox when you log in, is that it?!?!?!" :rolleyes:)
Eh, whatever. It may just be that I'm an Experience gamer, not an Accomplishment/Challege one. I play through the game for the quests & storyline. The only thing levels mean to me is unlocking new arcs and new ships to play around with. There's no "accomplishment" in the number next to my character name being 50 or 60 or whatever. And the title they stick next to it could be Captain, or Admiral, or Protagonist, or Redshirt. Only time I really notice it is when some "insert rank here" dialogue box hands me something absurdist like "You'll never get away with this, Rear Admiral Lower Half!"
The game really opens up at the endgame, I see the story as an extended training mission to teach you how to deal with small clusters of ships, large ships, sci ships. anything that the endgame can throw at you. So getting through them nice and quick to get to the real game seems just fine to me.
The real game? It's a massive rush to run the same content over and over and over and over.
It basically makes the real game out to be no more than somebody that might have opened up Tetris, Bejeweled, or Candy Crush.
Eh. I was born in 1970. Grew up playing Ultima, Wizardry, SSI "gold box" D&D, Final Fantasy, etc.
And really, I'm tired of the people going all nostalgic for uber-grind, and throwing around complaints about "handholding" "dumbed down" and all the other silly stuff game forums are filled with these days. The stupidly-long grinds typical of Korean MMOs and the older games like Everquest (gotta form a farming group and farm that camp for hours & hours, dude!) are bad gameplay. They were never good, people just didn't have anything else.
They didn't have anything else? Really? There weren't all sorts of other types of games out there? It wasn't a case that folks went to MMOs because they offered something else to everything else that was there? No, it was a case that folks that wanted something different had something different...but then others came along to make it just like the rest of the garbage out there.
Comments
Going from 50-60 is some of the slowest leveling I've seen in an MMO to date.
And you want to halve that?
This is definitely flame bait - or he's so new to this game, he's blindly stumbling into a well-used forum death-trap set by evil trolls.
Likely... leveling, the long dead horse "Commodore" all that i miss is the T6 Constitution, but maybe the OP can edit that in?
I am NOT evil......mostly....maybe....possibly ......perhaps....might be....misunderstood...umad bro?.....not possible.....maybe in a parallel universe.......or in a different timeline.....or an alternate timeline......in a mirror universe with doughnuts .....u jelly?.....:D
Not too many, no.
I'm not a fan of absurd grindfests.
Before 51-60 were added, leveling was completely fine.
And most of the grind then was rep marks and such for your gear.
"There... are... four... lights!" ~Jean Luc Picard
There are some things in the universe a person was never meant to know
You must have done a lot of doffing, because my Delta Recruit, going through all the story missions up thru the Breen arc, only made it to 55. And that's with a few of the low-XP Cardassian missions being done during the bonus XP week.
Or did you do anything else? The pvp-tutorial missions, any STFs that they give mission pointers to as you level, etc?
(As you may have noticed, the general view around here is that 1-50 is fast, 50-60 is crazy slow. Especially among people who'd done all the pre-Delta stuff before the level cap increase, since it meant that they had to grind XP to continue the Delta arc storyline missions. Also among people who're trying to get all the specialization points, which takes a whole bunch of xp, mostly earned from re-running content that doesn't give as much as the first time you do it.)
Realistically, the game from 1-50 seems to have been designed that you could get there just by doing the story missions. And there's nothing wrong with that - since the content scales with your level, there's no harm in being "overlevel" if you want to also do STFs/doffing/Alerts/patrols..... (not like my time in SWTOR, where if I wanted to do the whole story at an appropriate level, I had to skip lots of side content as I went through it)
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
It changes nothing about this being an idea that wasn't thought out all that well.
But don't worry, the way cryptic has been doing things, a fix to the leveling would be making everything absurdly long to complete, so you might just get your wish.
The 1-50 leveling is...massively too fast. But it was changed because that's been the feeling out there from the masses for 6-8 years or so, yeah? That need everything done now so they can complain about nothing to do mentality that pervades the market with that newer generation.
Cryptic might as well just make it ten levels and start everybody off at 50...course, folks would still complain. They don't want a MMO...they want a Facebook app.
You can just look at the replies in the thread so far and breaking out the /facepalms in bulk.../facepalm.
Pretty much this right here^^^
The uber grind to 60 is painfully long so much so i wondered how i got through not once but twice since i leveled both my fed and KDF toons to 60.
It took me well over a month to get them both done by the time i was done i just wanted nothing to do with the game.
It is the disconnection between leveling from 1-50 and leveling from 50 on. Other MMOs have a smoother leveling curve where the leveling is far more consistent even it it takes far more work to gain a level. Of course, the leveling we have now is much easier than when the game launched where we had to do missions, patrols, and exploration missions to gain a level.
I grew up playing Everquest, both one and two, and then moving to SWG.
I never was against a moderate grind, which those three provided.
The korean MMO you want STO to be is more akin to climbing a 90degree slope without gear for it.
That's the kind of grind I don't want to see STO become, and with the way 51-60 currently are, that's how it feels.
He said it was some of the slowest leveling HE'S ever seen. He didn't say it was some of the slowest leveling in any mmo ever or anything even related to that. So for him it IS an affirmation. You seem to be taking that rather personally, very few people have actually played a pure Korean mmo and most who have played something Korean have only played the watered down western versions. No need to get snippy about it.
It's pretty standard with what's happened in other games. The developers go about making it so new players can play with old players...by reducing the time it takes them to get to the endgame - rather than creating an endgame where the new and old players can play together. It generally leads to more and more folks at endgame with little to no clue as to what they're doing, because they haven't spent the time learning how to play the game.
New expansion comes out raising the level cap, and it becomes even faster to reach the old level cap. Over and over...and then inevitably the developers have to dumb the game down over and over...cause they've got all these folks without a clue at the endgame. Or in the case of F2P games like this, they introduce all sorts of powercreep to try to close that gap - without giving a second's thought to what those that know how to play can do with that same stuff.
Kind of like we could have two folks in the same build with one doing 10k and one doing 80k+...
Well TRIBBLE...that sucks.
Eh. I was born in 1970. Grew up playing Ultima, Wizardry, SSI "gold box" D&D, Final Fantasy, etc.
And really, I'm tired of the people going all nostalgic for uber-grind, and throwing around complaints about "handholding" "dumbed down" and all the other silly stuff game forums are filled with these days. The stupidly-long grinds typical of Korean MMOs and the older games like Everquest (gotta form a farming group and farm that camp for hours & hours, dude!) are bad gameplay. They were never good, people just didn't have anything else.
edit: and they were designed around subscription systems. Of course you wanted people to have to grind for days to get the next level, when you'd get more money from them. Nowadays, with no subs, the uber-grinds are designed to make people want to buy XP boosters.
I've never really understood the whole "got to max level, I'm awesome!" accomplishment thing. Guess it's just a different mindset. Doing interesting things in the game, and the things you get at certain levels (like a new tier of ships) is the interesting part, not what Big Number is tacked next to your character name. Max Level doesn't mean anything, the things you get from that level is what matters. /shrug
That's just the general "the game begins at level cap" attitude that's been spread across the MMO world by raiders over the past 10+ years. It's nothing new. I remember people back in 2006 throwing around the "why should I care about this storyline/quest/leveiing TRIBBLE? Raiding at cap is the entire point" attitude.
You either need a fleet or friends to give you tips or blindly figure it out for yourself. Hell i was at the old level cap for almost 2 months until I figured out i could change my BOFFS powers for my ship because it doesn't tell you that you can retrain.
Edit: by change i mean retrain, until then i was matching weapons to what powers my BOFFS had
Getting to 60 is bad enough.
(Reminds me of the good old days on the WoW forums, where someone might say "Hmm, the rate of earning <whatever> is a bit long. Perhaps a 5-10% improvement in currency gain?" and would be instantly bombarded with "So you just want full sets of raid gear in your mailbox when you log in, is that it?!?!?!" :rolleyes:)
Eh, whatever. It may just be that I'm an Experience gamer, not an Accomplishment/Challege one. I play through the game for the quests & storyline. The only thing levels mean to me is unlocking new arcs and new ships to play around with. There's no "accomplishment" in the number next to my character name being 50 or 60 or whatever. And the title they stick next to it could be Captain, or Admiral, or Protagonist, or Redshirt. Only time I really notice it is when some "insert rank here" dialogue box hands me something absurdist like "You'll never get away with this, Rear Admiral Lower Half!"
The real game? It's a massive rush to run the same content over and over and over and over.
It basically makes the real game out to be no more than somebody that might have opened up Tetris, Bejeweled, or Candy Crush.
They didn't have anything else? Really? There weren't all sorts of other types of games out there? It wasn't a case that folks went to MMOs because they offered something else to everything else that was there? No, it was a case that folks that wanted something different had something different...but then others came along to make it just like the rest of the garbage out there.