The new Tac BOFF ability Kemocite-laced weaponry (all 3 ranks of it) do not trigger the Scryer trait when activated. Please fix.
You might also want to check the interaction of Structural Integrity collapse with the T6 Eclipse Battle Ready trait. Havent tested this personally, but knowing Cryptic I am almost sure it wont trigger either.
The kemocite ability doesnt benefit the sci R&D trait and few others... there is a possibility it is intended that it doesnt works with sci benefiting traits as its a tac ability
The kemocite ability doesnt benefit the sci R&D trait and few others... there is a possibility it is intended that it doesnt works with sci benefiting traits as its a tac ability
Except that, literally at no other point in time have they ever developed the game that way that Tac/Sci powers don't interact. But if they want to start, more power to them because I *STILL* say APA, TF, APO, etc, should not buff exotic damage. And Exotic damage needs a base buff to compensate. Tacs in Sci Vessels are op, Sci in Sci vessels are under powered. That should not be the way.
If yo think sci's in sci ships are UP then you probably never played PVP or went into ker'rat... As there are good sci's (who dont need to exploit 300% and mor FBP reflections) on sci ships who win vs most experienced tac on escorts or go even on tac's in sci ships.
They may have weaker dmg in PVE, but since it bypasses shields its one a reaper in pvp and do actually more to hull dmg then tac's on escorts (sci's in sci ships are even the best zombie tank killers there are).
Sci's dmg may be weaker in PVE but still they have more healing ability then escorts with tacs, and sci's in sci ships are the best zombie tank killers there are currently ty to the free pen and snb they have.
And actually separating tac abilties from sci in case of dmg buffing (or at least giwing them a different modifier for sci and tac abiliteis in case of attack patterns) could be meaningfull (or just take away from tac toons the free shield pen that sci abiliteis have - it would be only sci toon properities and that would already hepl to balance things out).
But back to the thread... So or so kemocite doesnt work with almost any sci trait that i know about, so it seems as its intended as that would indicate they failed in every connection there is between traits and the ability.
Added appropriate data to Kemocite-Laced Weaponry, Subspace Vortex, and Structural Integrity Collapse to support interactions with effects such as Reciprocity and other cooldown reduction triggers.
apparently someone noticed, even if they didn't pop in to say anything
if they got the cooldown triggers, maybe they got everything else too
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
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In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
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Comments
Examples:
The sci abilities should maybe go in deflectors.
I bet cooldown modifiers in general are broken. (Bio neural, maco, AHOD, reciprocity, etc)
Except that, literally at no other point in time have they ever developed the game that way that Tac/Sci powers don't interact. But if they want to start, more power to them because I *STILL* say APA, TF, APO, etc, should not buff exotic damage. And Exotic damage needs a base buff to compensate. Tacs in Sci Vessels are op, Sci in Sci vessels are under powered. That should not be the way.
Matthew@Matthew486DX -> Eng Lvl 60
FAW/Tank: Tactical Oddyessy T5-U, Tank/Heal Science Oddyessy T5-U, DPS Cruiser: A2B Battlecruiser T5-U, DPS/Debuff Tholian Recluse T5-U
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They may have weaker dmg in PVE, but since it bypasses shields its one a reaper in pvp and do actually more to hull dmg then tac's on escorts (sci's in sci ships are even the best zombie tank killers there are).
Sci's dmg may be weaker in PVE but still they have more healing ability then escorts with tacs, and sci's in sci ships are the best zombie tank killers there are currently ty to the free pen and snb they have.
And actually separating tac abilties from sci in case of dmg buffing (or at least giwing them a different modifier for sci and tac abiliteis in case of attack patterns) could be meaningfull (or just take away from tac toons the free shield pen that sci abiliteis have - it would be only sci toon properities and that would already hepl to balance things out).
But back to the thread... So or so kemocite doesnt work with almost any sci trait that i know about, so it seems as its intended as that would indicate they failed in every connection there is between traits and the ability.
THIS is what is happening.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
apparently someone noticed, even if they didn't pop in to say anything
if they got the cooldown triggers, maybe they got everything else too
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"