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Kemocite laced-weaponry and Emitter Synergy Scryer trait.

drake122svkdrake122svk Member Posts: 731 Arc User
edited April 2015 in PC Gameplay Bug Reports
The new Tac BOFF ability Kemocite-laced weaponry (all 3 ranks of it) do not trigger the Scryer trait when activated. Please fix.
You might also want to check the interaction of Structural Integrity collapse with the T6 Eclipse Battle Ready trait. Havent tested this personally, but knowing Cryptic I am almost sure it wont trigger either.
Post edited by drake122svk on

Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2015
    I think they colored and classified the abilities as sci/tac/eng, but completely forgot to hook them up to things like they did the classical ones.

    Examples:
    The sci abilities should maybe go in deflectors.
    I bet cooldown modifiers in general are broken. (Bio neural, maco, AHOD, reciprocity, etc)
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited April 2015
    The kemocite ability doesnt benefit the sci R&D trait and few others... there is a possibility it is intended that it doesnt works with sci benefiting traits as its a tac ability
  • matthew486dxmatthew486dx Member Posts: 0 Arc User
    edited April 2015
    t0ffik1 wrote: »
    The kemocite ability doesnt benefit the sci R&D trait and few others... there is a possibility it is intended that it doesnt works with sci benefiting traits as its a tac ability

    Except that, literally at no other point in time have they ever developed the game that way that Tac/Sci powers don't interact. But if they want to start, more power to them because I *STILL* say APA, TF, APO, etc, should not buff exotic damage. And Exotic damage needs a base buff to compensate. Tacs in Sci Vessels are op, Sci in Sci vessels are under powered. That should not be the way.
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  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited April 2015
    If yo think sci's in sci ships are UP then you probably never played PVP or went into ker'rat... As there are good sci's (who dont need to exploit 300% and mor FBP reflections) on sci ships who win vs most experienced tac on escorts or go even on tac's in sci ships.

    They may have weaker dmg in PVE, but since it bypasses shields its one a reaper in pvp and do actually more to hull dmg then tac's on escorts (sci's in sci ships are even the best zombie tank killers there are).

    Sci's dmg may be weaker in PVE but still they have more healing ability then escorts with tacs, and sci's in sci ships are the best zombie tank killers there are currently ty to the free pen and snb they have.

    And actually separating tac abilties from sci in case of dmg buffing (or at least giwing them a different modifier for sci and tac abiliteis in case of attack patterns) could be meaningfull (or just take away from tac toons the free shield pen that sci abiliteis have - it would be only sci toon properities and that would already hepl to balance things out).

    But back to the thread... So or so kemocite doesnt work with almost any sci trait that i know about, so it seems as its intended as that would indicate they failed in every connection there is between traits and the ability.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited April 2015
    lucho80 wrote: »
    I think they colored and classified the abilities as sci/tac/eng, but completely forgot to hook them up to things like they did the classical ones.

    Examples:
    The sci abilities should maybe go in deflectors.
    I bet cooldown modifiers in general are broken. (Bio neural, maco, AHOD, reciprocity, etc)

    THIS is what is happening.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited April 2015
    from tomorow's patch:
    • Added appropriate data to Kemocite-Laced Weaponry, Subspace Vortex, and Structural Integrity Collapse to support interactions with effects such as Reciprocity and other cooldown reduction triggers.

    apparently someone noticed, even if they didn't pop in to say anything


    if they got the cooldown triggers, maybe they got everything else too
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