Yeah the queues have been around since launch, nothing new to see here. Thankfully, as a lifer, I get priority login, and have only had to wait a few times back during LOR launch week.
They make a wondrous mess of things. Brave amateurs, they do their part.
Login queues are bad for business. People are more likely to go play something else if they cant get into your game. Ie it ends up costing the game money by losing those potential players to a different game. Plain and simple marketing.
Is it not possible that the server capacities were lowered somehow, rather than there being more people? Perhaps or combo of both?
Or maybe, just maybe there were more people on tonight! [/shock][/horror]
Or... maybe Neverwinter just got their biggest expansion ever, and Cryptic 'forgot' to tell us and/or didn't bother to put in extra hardware to deal with the spike-logins from said other game!?
The log in queue here isn't that bad really, on ArchAge I've literally had to wait for hours at a time to log into the high population servers in the past, here the longest was when I was about number 590 in the queue and that wasn't even a minute, I'm not gold or lifetime.
all I know is that I cant even play at this point. it takes a very long time to log into the game. and then if I get in game. I get kicked off afther a few mins. :mad:
Furthermore check Steam Charts when the servers are down for weekly maint. The stupid thing shows people online when no one can login.
Fail
If you start STO through steam.. what happens? Exactly, the launcher starts and that's what steam charts tracks.
I love how people like you talk about things of which they have no clue. But hey.. at least your post count increased by 1 and you vomited another useless statement into the forums.
If you start STO through steam.. what happens? Exactly, the launcher starts and that's what steam charts tracks.
True, but it only tracks the launcher opening and closing when you run it through steam, it doesn't get any information on the number of people loading the launcher by other means, which means it is only tracking steam users, so considering there are three ways to load the game (ARC, Steam and direct exe) that information is only representing a third of the possible metrics.
It also only tracks whether you have launched or closed the launcher, not whether your login was successful, so yes, it could theoretically be logging people when the server are down because you can still launch the launcher with the servers down and that's all it tracks.
Do you have any sources to back up that statement? If not: Fail
There are three different ways people are running STO. Four if you count the Mac client. One is ARC. People specifically looking to play a Star Trek MMO will find this as The Way to Launch the Game when they find the STO website. There is the Launcher. It is used by people who have been playing the game since before ARC or who want to continue to play the game without using another program. Then there is Steam, a platform that gamers can use to shop for and launch games with.
Of the three different groups of players, who do you think play the game the most and are going to stick with it?
Those who searched the game out specifically?
Those who have been playing for a long time?
Those who found the game while shopping around for something to play?
Beside the fact that it just is common sense, we're told that Steam users are a small fraction of the playerbase. Considering yesterday the login queue was over 400 people, which is a very large portion of the Steam-reported playerbase, especially when you consider how quickly those 400 spots cycled through. The total playerbase is enormous compared to those numbers Steam has.
I love how people like you talk about things of which they have no clue. But hey.. at least your post count increased by 1 and you vomited another useless statement into the forums.
I love how people like you talk about things of which they have no clue. But hey.. at least your post count increased by 1 and you vomited another useless statement into the forums. If these reasons, combined with an apparent need to boost your ego, were your goals:
Success
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
perhaps were not getting as much shared server space now because I do not see any extra people in the game
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I must have been one of the lucky ones that has never seen a login queue noticed since BETA. That said when I logged in yesterday I got this noticed saying I was 1 of 122 but when I got in the game and looked at the Instances that was running there were only 4 and they were not full. Today there is 5 they are not full. I wonder if they cut down the max on each Instance.
The above being said, It looks like hardware problems probably the login server/router itself. Just one professional opinon.
I must have been one of the lucky ones that has never seen a login queue noticed since BETA. That said when I logged in yesterday I got this noticed saying I was 1 of 122 but when I got in the game and looked at the Instances that was running there were only 4 and they were not full. Today there is 5 they are not full. I wonder if they cut down the max on each Instance.
The above being said, It looks like hardware problems probably the login server/router itself. Just one professional opinon.
The queues are not just for ESD or whatever map you're transferred to... They are gamewide...
So if you spawn into SB39, naturally there'd only be few instances, however, if you spawned into say, the delta quadrant, there'd likely be more.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
It also only tracks whether you have launched or closed the launcher, not whether your login was successful, so yes, it could theoretically be logging people when the server are down because you can still launch the launcher with the servers down and that's all it tracks.
That's exactly what I wrote and what I meant. And it's not theoretical. It's the same with any other game on steam I have that comes with a launcher. Doesn't matter if it's a MMO, SRPG, Shooter or whatever. If it has a launcher steam counts launching the launcher as launching the game, even if you don't log in.
Anything else is technically not feasible, unless PWE and Steam link their servers.
Okay - so YOU won't mind providing a source that proves that the statistics in question are completely accurate.
Does not compute.
You can find Steam charts on your own don't you?
But other than that: According to Forbes Steam had a 50-70% market share for online distribution in the United States in 2011. I doubt that they lost a considerable amount of that, considering that nearly every other "rival" was a failure or just limited to games from the own company.
Sorry - Steam is NOT representative of a particularly large portion of the playerbase. The Devs have said as much.
Cryptic's reps said alot of things, not many of them turned out to be true. If you truly believe any of their statements then I got a bridge to sell for you.
There are three different ways people are running STO. Four if you count the Mac client. One is ARC. People specifically looking to play a Star Trek MMO will find this as The Way to Launch the Game when they find the STO website. There is the Launcher. It is used by people who have been playing the game since before ARC or who want to continue to play the game without using another program. Then there is Steam, a platform that gamers can use to shop for and launch games with.
Steam is usable on Mac too. So that's not a limitation. Not sure if the Mac version is available on Steam. But considering that STO on Mac has only been available for a year I don't think they are that high anyway.
And for the record:
I did not dispute that the non client launcher of STO is still widely used by long time players.
I just dispute that ARC has a bigger impact on STO's population than steam. Especially when considering how inferior ARC is compared to the Steam client itself and it's mind boggling number of games.
I have no statistics to prove that though and neither do you.
I love how people like you talk about things of which they have no clue. But hey.. at least your post count increased by 1 and you vomited another useless statement into the forums. If these reasons, combined with an apparent need to boost your ego, were your goals: Success
Right back at you. I'm not the one who apparently needs white knighting to stroke his own ego. I was just stating a fact. With a harsh tone, but still a fact.
Yes as far as I can remember there have been a few Dev posts on the subject over the years. If you think the Devs are posting misinformation, perhaps your tinfoil hat is out of alignment.
Maybe he didn't get the memo that tinfoil hats are actually receivers for alien mind control rays? :P
but yeah... the login queue is old, I don't usually see it because LTS get priority over others.
my speculation is that arc is slightly higher than steam due to the various giveaways over the last year as well as the push to get people to use it, so I think a number of steam users have migrated.
I would then say that the old timey regular game launcher is larger than both steam and arc combined.
When the queues go into effect the steam pop is around 3600.
So I estimate that = 15,000 to 20,000 online.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Or... maybe Neverwinter just got their biggest expansion ever, and Cryptic 'forgot' to tell us and/or didn't bother to put in extra hardware to deal with the spike-logins from said other game!?
Might be reasonable to suspect that the Account Server might be under heavy load. But I'm not entirely sure whether there's one Account Server (cluster?) per game or one for all of the games.
Logins on Neverwinter might or might not have an impact on the Account Server for STO. I just don't know.
I've also seen scuttlebutt from other players that there might be a lot of account creation activity going on. That would put additional demand on the Account Server. I have no insider information that would confirm that theory.
But yeah, got to echo some of the others. The login queue is not new. Fortunately, it's pretty rare when it kicks in and the demand usually levels off back to the point where people can log in without a delay.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
DR is not a draw. It's old servers that are the problem.
This makes less than no sense. Software behaves in consistent, repeatable ways unless the environment in which it is running or its usage patterns change. When the behavior of software changes, the first troubleshooting question is: what changed to make that happen?
The existing login servers were clearly capable of sustaining the existing load without queueing, and as far as we know the operations team hasn't inexplicably replaced them with something even older and slower. It's possible that there was a hardware failure on one or more of the login servers, and they're waiting for a replacement part to come in before they can put that server back in rotation, and the reduced capacity could account for this. But Occam's Razor suggests that we are simply seeing a load issue from the increased utilization that would be expected from a major marketing campaign.
I expect that we will see these issues vanish once more as either the initial spike in usage flattens out, or new hardware is added to handle any sustained traffic increase.
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Does not compute.
You can find Steam charts on your own don't you?
But other than that: According to Forbes Steam had a 50-70% market share for online distribution in the United States in 2011. I doubt that they lost a considerable amount of that, considering that nearly every other "rival" was a failure or just limited to games from the own company.
Please Mr. Genius, tell me how DISTRIBUTION matters for launching? I may have downloaded STO via steam, but I don't use that PoS for launching STO.
Comments
They make a wondrous mess of things. Brave amateurs, they do their part.
They know by purchase records who has been here how long and who just bought their LTS.
Therefore proffered access should be Gold Subscribers by seniority followed by silver members by seniority.
I believe this would satisfy most people.
The 5th Anniversary event comes to mind most recently.
Or... maybe Neverwinter just got their biggest expansion ever, and Cryptic 'forgot' to tell us and/or didn't bother to put in extra hardware to deal with the spike-logins from said other game!?
Do you have any sources to back up that statement? If not: Fail
Fail
If you start STO through steam.. what happens? Exactly, the launcher starts and that's what steam charts tracks.
I love how people like you talk about things of which they have no clue. But hey.. at least your post count increased by 1 and you vomited another useless statement into the forums.
True, but it only tracks the launcher opening and closing when you run it through steam, it doesn't get any information on the number of people loading the launcher by other means, which means it is only tracking steam users, so considering there are three ways to load the game (ARC, Steam and direct exe) that information is only representing a third of the possible metrics.
It also only tracks whether you have launched or closed the launcher, not whether your login was successful, so yes, it could theoretically be logging people when the server are down because you can still launch the launcher with the servers down and that's all it tracks.
It's more likely down to double xp and everyone rushing to level delta recruits or gain skill points for their mains.
IF the game were dying, they would not rent less servers up to an event that is supposed to boost players.
In that case, for at least the duration of they event, they'd do what they can to keep up appearances.
Of the three different groups of players, who do you think play the game the most and are going to stick with it?
Those who searched the game out specifically?
Those who have been playing for a long time?
Those who found the game while shopping around for something to play?
Beside the fact that it just is common sense, we're told that Steam users are a small fraction of the playerbase. Considering yesterday the login queue was over 400 people, which is a very large portion of the Steam-reported playerbase, especially when you consider how quickly those 400 spots cycled through. The total playerbase is enormous compared to those numbers Steam has.
Fail
I love how people like you talk about things of which they have no clue. But hey.. at least your post count increased by 1 and you vomited another useless statement into the forums. If these reasons, combined with an apparent need to boost your ego, were your goals:
Success
perhaps were not getting as much shared server space now because I do not see any extra people in the game
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
It's NOT a new thing...
And there are quite a few new players in-game... I've accepted more than a few into my fleet over the past 1½ week
The above being said, It looks like hardware problems probably the login server/router itself. Just one professional opinon.
The queues are not just for ESD or whatever map you're transferred to... They are gamewide...
So if you spawn into SB39, naturally there'd only be few instances, however, if you spawned into say, the delta quadrant, there'd likely be more.
That's exactly what I wrote and what I meant. And it's not theoretical. It's the same with any other game on steam I have that comes with a launcher. Doesn't matter if it's a MMO, SRPG, Shooter or whatever. If it has a launcher steam counts launching the launcher as launching the game, even if you don't log in.
Anything else is technically not feasible, unless PWE and Steam link their servers.
Does not compute.
You can find Steam charts on your own don't you?
But other than that: According to Forbes Steam had a 50-70% market share for online distribution in the United States in 2011. I doubt that they lost a considerable amount of that, considering that nearly every other "rival" was a failure or just limited to games from the own company.
Cryptic's reps said alot of things, not many of them turned out to be true. If you truly believe any of their statements then I got a bridge to sell for you.
Steam is usable on Mac too. So that's not a limitation. Not sure if the Mac version is available on Steam. But considering that STO on Mac has only been available for a year I don't think they are that high anyway.
And for the record:
I did not dispute that the non client launcher of STO is still widely used by long time players.
I just dispute that ARC has a bigger impact on STO's population than steam. Especially when considering how inferior ARC is compared to the Steam client itself and it's mind boggling number of games.
I have no statistics to prove that though and neither do you.
You also seem to want to buy a bridge.
Right back at you. I'm not the one who apparently needs white knighting to stroke his own ego. I was just stating a fact. With a harsh tone, but still a fact.
Are there more than one on that topic? I just remember one from last year.
And believing those... that's the thing you know. With Cryptics history of disinformation it's hard to take anything they post seriously.
but yeah... the login queue is old, I don't usually see it because LTS get priority over others.
My character Tsin'xing
Could be a solution but dont see this anywhere either.
I would then say that the old timey regular game launcher is larger than both steam and arc combined.
When the queues go into effect the steam pop is around 3600.
So I estimate that = 15,000 to 20,000 online.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
(snip)
Basically, what I'm saying, is that all you get for STO from looking at the steam charts site is that less people are using STO through Steam. That doesn't reflect on any other statistic. While I can't release our total numbers, I can say that the Steam charts do not follow the pattern of the total numbers and the steam charts cause us no worries at all.
Might be reasonable to suspect that the Account Server might be under heavy load. But I'm not entirely sure whether there's one Account Server (cluster?) per game or one for all of the games.
Logins on Neverwinter might or might not have an impact on the Account Server for STO. I just don't know.
I've also seen scuttlebutt from other players that there might be a lot of account creation activity going on. That would put additional demand on the Account Server. I have no insider information that would confirm that theory.
But yeah, got to echo some of the others. The login queue is not new. Fortunately, it's pretty rare when it kicks in and the demand usually levels off back to the point where people can log in without a delay.
Link: How to PM - Twitter @STOMod_Bluegeek
The existing login servers were clearly capable of sustaining the existing load without queueing, and as far as we know the operations team hasn't inexplicably replaced them with something even older and slower. It's possible that there was a hardware failure on one or more of the login servers, and they're waiting for a replacement part to come in before they can put that server back in rotation, and the reduced capacity could account for this. But Occam's Razor suggests that we are simply seeing a load issue from the increased utilization that would be expected from a major marketing campaign.
I expect that we will see these issues vanish once more as either the initial spike in usage flattens out, or new hardware is added to handle any sustained traffic increase.
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
Please Mr. Genius, tell me how DISTRIBUTION matters for launching? I may have downloaded STO via steam, but I don't use that PoS for launching STO.