Delta rising is the best expansion ever and the players love it.
There was no excessive grinding, any nerfs or un-fair prices to upgrading. What, only a few million dil for some copy-paste text in a 15 min notepad job?
But yeah keep whaling it and do some more neckbeard jokes about the dead queues and your beloved developers hiding from the community in shame.
I hope the dil rate keeps going up, I hope they nerf leveling exp and rewards constantly, I want to seem them continue on the same path and ruin the game for everyone who isn't a straight up desperate star trek fanatic
In just the last few hours the Dilithium Exchange has jumped from the low 200s to now as of typing this to the mid 230s and continues to rise.
Anyone else agree that this is a bit absurd ? I mean hell even with the dil per kill that the Delta Recruits have for the event, they don't get enough per kill to mess with the pricing like this, 1-2 dil per kill lolz.
Looks like I'll be holding on to my Dilithium for awhile .
WTF are ppl smoking to think these prices are justified ? o.O.
Ive stopped exchanging dil and use it for my fleets projects or rep gear but not for the exchange unless im transfering it between toons.
Last time I used dil for zen was in the 160 range. Since then I hadn't touched it. I don't care if it goes to 500+. I will not buy it. There is other places my Dil will be better used. crafting, upgrading, reps, is where mine is going.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Good thing I managed to grind enough Dil to buy 10K Zen (and have about 1 miillion Dil as well yet to be converted), which I'm going to sit on till I see something worth buying. Not impressed with the Intel and Command ships, but I'll see if the Pilot ones look good or not.
Last time I used dil for zen was in the 160 range. Since then I hadn't touched it. I don't care if it goes to 500+. I will not buy it. There is other places my Dil will be better used. crafting, upgrading, reps, is where mine is going.
Agreed. I feel sorry for those who are just starting up STO during this Delta Recruitment period. They're gonna get so hosed.
Agreed. I feel sorry for those who are just starting up STO during this Delta Recruitment period. They're gonna get so hosed.
Very true, as many players don't have that kind of Dil. Even myself rarely hit the cap. Only time I hit the cap is from a Rep turn in, or the Dil event. For now this is for the rich players to use. Not the poor guy like myself.
So until then I have other stuff to use my Dil on. My Fed just completed an upgrade project for a new build to play with. My KDF is getting ready to upgrade his ship weapons. And my Romulan just bought a nice Romulan Senate Robe. Now she is eyeing the Dyson outfit soon as she builds up Dil for it. After helping out the Fleet for those marks. These items are a lot cheaper to acquire.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Delta rising is the best expansion ever and the players love it.
There was no excessive grinding, any nerfs or un-fair prices to upgrading. What, only a few million dil for some copy-paste text in a 15 min notepad job?
But yeah keep whaling it and do some more neckbeard jokes about the dead queues and your beloved developers hiding from the community in shame.
I hope the dil rate keeps going up, I hope they nerf leveling exp and rewards constantly, I want to seem them continue on the same path and ruin the game for everyone who isn't a straight up desperate star trek fanatic
Typically incoherent ramblings as always I see... At least you're consistent...
The total nerf of everything with DR is a fact, right?
They nerfed rewards, passives, dil, EC but also leveling exp - is it co-herent so far?
Then came "upgrading", in where LoR gave you 13 ships with animations, models and assets, DR was a 15 copy-paste job, that is to say text only, with absolutely zero effort put into it.
The cost of which was several million dil in comparison to the first expansion that was free for something that is essentially the emperor's new clothes - upgrading doesn't exist, it isn't something, it isn't anything.
Upgrading is some numbers moved around in notepad. There are no animations, no models, no assets and no work put into it. Zero.
In so far as the developer behind it even used those exact words himself "it wasn't just copy-pasting text"... we had to actually think about what we were pasting!!!1
So, what that meant was, only neckbeard fanatics left now, those who have to play and will pay 500$ a month happily, 300$ if they are upset.
Then what I say is, do your neckbeard jokes about the dead queues and the quality of the game, the numbers don't lie but the weak gameplay can't be lied away either.
I want all prices to go up, including the dil exchange, so everyone can see what happens Larry
The total nerf of everything with DR is a fact, right?
They nerfed rewards, passives, dil, EC but also leveling exp - is it co-herent so far?
Then came "upgrading", in where LoR gave you 13 ships with animations, models and assets, DR was a 15 copy-paste job, that is to say text only, with absolutely zero effort put into it.
The cost of which was several million dil in comparison to the first expansion that was free for something that is essentially the emperor's new clothes - upgrading doesn't exist, it isn't something, it isn't anything.
Upgrading is some numbers moved around in notepad. There are no animations, no models, no assets and no work put into it. Zero.
In so far as the developer behind it even used those exact words himself "it wasn't just copy-pasting text"... we had to actually think about what we were pasting!!!1
So, what that meant was, only neckbeard fanatics left now, those who have to play and will pay 500$ a month happily, 300$ if they are upset.
Then what I say is, do your neckbeard jokes about the dead queues and the quality of the game, the numbers don't lie but the weak gameplay can't be lied away either.
I want all prices to go up, including the dil exchange, so everyone can see what happens Larry
Do you still play this game?
I ask because you are by far the loudest voice on the forums bashing the game. Don't get me wrong I.don't necessarily disagree with anything you've said, I'm just curious.
They nerfed rewards, passives, dil, EC but also leveling exp - is it co-herent so far?
To be fair to Cryptic, they boosted the XP from queues and added Dil to Mission rewards recently. So not exactly a nerf, but not quite the boost everyone has hoped for. Still, better than before; where running queues gave TRIBBLE XP no matter how new or old it was and Dil was only available from mining and Doffing religiously.
Maybe not very noticeable for those already sitting on piles of it, but DR players have a ticket to easy street upgrading since they have the event-only extra Dil bonus. And will not have much need to buy Dilithium.
Complaining about the cost on a player run and driven market then expect pwe to do something about it. please tell me more.
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"We finally have reasonable dilithium exchange rates!" was my reaction on hearing this news. It makes sense though, dilithium is in high demand again with all the new toons.
The new toons pretty much supply their own dilithium needs... and then some extra.
The smart play, unless I miss my guess, will be to stockpile dilithium and then use crafting to get that stockpile earning for you in the weapons trade.
What was the lowest price for ZEN? So I have a better understanding of the Dilithium dilemma.
The lowest I can remember it ever going is 85. The floor is 25 and the ceiling is 500. It was at 100 for ages, then it moved up to 120-30 range, then up to 160s. This recent jump though to the low 200s is quite something. It will peter out of course and prices will settle again.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
you mean everone whining about upgrade costs were over-reacting? on this forum? naaaawww
no way that could happen
More like people realized how insanely expensive getting all their gear to epic would be, and most everyone gave up and choose to use their dil for other things.
A few things I've thought about concerning the recent upswing in Dilithium costs for Zen.
- Since there are now so many more ways to acquire it ingame, does this devalue Dilithium?
- If, as some have alleged, Cryptic is involved in tinkering with the Dilithium Exchange, wouldn't they tend to leave it a a fixed price which benefits selling Zen purchases? Such as a Ratio of 1,000 Dilithium to 1 Zen?
- Since the Dilithium Exchange prices appear to fluctuate up and down based upon the availability of Dilithium in game, is this a sign of normal market processes and pressures?
- Do those who have an interest in complaining about the cost of Zen on the Exchange have difficulties acquiring Dilithium?
A six year old boy and his starship. Living the dream.
Clearly you weren't around when it was 400+ in Season 6...
But was it Zen at that point? -- at some point it was converted to Zen. The monetary unit we has was exchanged at a rate of 1.25, but I dont remember which way. Maybe that was later on.
- If, as some have alleged, Cryptic is involved in tinkering with the Dilithium Exchange, wouldn't they tend to leave it a a fixed price which benefits selling Zen purchases? Such as a Ratio of 1,000 Dilithium to 1 Zen?
I'm going to say no because you still need for there to be a supply of dilithium to make selling Zen viable. If you fix the price at 1k too few people will farm dilithium for the purpose of selling it to offset the increase of dilithium buyers that comes with the increase in zen's perceived value against dilithium. The end result would end up being a dilithium shortage that discourages players to buy.
Now you can alleviate that by having the game's own servers generate the dilithium to fulfill demand, tinfoil hats on, they could be doing that already and we would have no way of knowing. But then you get to problem 2, if you manually set a high exchange price, or artificially flood the market with dilithium, you reduce the amount of real money people need to spend to accomplish their dilithium based goals. And dilithium is a goal based currency like any others, people only need dilithium until they have enough. If the current exchange price is 250/1, rather than 1000/1, then I have to spend 4 times the real world cash to accomplish my goals, if I was hypothetically willing to do that at 250 as well as 1000, then to recoupe the loss of income the higher rate of exchange would need to draw in 3 more customers. And even if it does that, they've given away 4 times as much product just to get the same amount of money.
These things tend to operate on a bell curve where the optimal point of return is not at either extreme. So don't take the lack of extreme market manipulation to be evidence that there is no market manipulation.
The lowest I can remember it ever going is 85. The floor is 25 and the ceiling is 500. It was at 100 for ages, then it moved up to 120-30 range, then up to 160s. This recent jump though to the low 200s is quite something. It will peter out of course and prices will settle again.
Don't count on it any time soon. They have yet to announce the piloting ships. That will put another 20 points pressure on zen.
Well, obviously it's being influenced by the developers. :rolleyes:
It's not rocket science. They just did a Crystalline Entity event, which pushes a glut of dilithium into the system. Greater supply of dil, same supply of zen, zen price rises. Then they release a three-pack of ships that people have been asking for for literally years, and put out incentives to make more toons, which for silver players (maybe golds, too) means buying character slots and sometimes species, meaning people want zen to pay for all these new goodies. Greater demand for zen, zen price rises.
Macroeconomics in action, ladies and germs.
... it isn't actually completely player-run and -driven. If the dil/zen exchange is the US economy, Cryptic is kinda like the Federal Reserve (except the Fed doesn't set the prices of goods).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
It's supply vs demand. Really simple economics. Get used to it. It's not a dev conspiracy or anything.
This. For all the dil added to the game, it hasn't matched that less players are refining less dil overall so it becomes more rare and the price goes up. Econ 101.
The dil sinks *are* atrocious vs. time played and the addition of dil was meant to try and mitigate players leaving. I have news for you folks...adding *another* huge dil sink like a fleet holding will cause the exchange rate to climb even further.
On the positive side for Cryptic and the players, costs going to 230+ will keep money rolling into STO as players have the ability to get great rates on buying dil with cash. The only players this actually hurts are those who haven't been spending any real cash on the game.
Comments
There was no excessive grinding, any nerfs or un-fair prices to upgrading. What, only a few million dil for some copy-paste text in a 15 min notepad job?
But yeah keep whaling it and do some more neckbeard jokes about the dead queues and your beloved developers hiding from the community in shame.
I hope the dil rate keeps going up, I hope they nerf leveling exp and rewards constantly, I want to seem them continue on the same path and ruin the game for everyone who isn't a straight up desperate star trek fanatic
Ive stopped exchanging dil and use it for my fleets projects or rep gear but not for the exchange unless im transfering it between toons.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Agreed. I feel sorry for those who are just starting up STO during this Delta Recruitment period. They're gonna get so hosed.
Very true, as many players don't have that kind of Dil. Even myself rarely hit the cap. Only time I hit the cap is from a Rep turn in, or the Dil event. For now this is for the rich players to use. Not the poor guy like myself.
So until then I have other stuff to use my Dil on. My Fed just completed an upgrade project for a new build to play with. My KDF is getting ready to upgrade his ship weapons. And my Romulan just bought a nice Romulan Senate Robe. Now she is eyeing the Dyson outfit soon as she builds up Dil for it. After helping out the Fleet for those marks. These items are a lot cheaper to acquire.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Typically incoherent ramblings as always I see... At least you're consistent...
I was Klingon before Klingon was cool.
The total nerf of everything with DR is a fact, right?
They nerfed rewards, passives, dil, EC but also leveling exp - is it co-herent so far?
Then came "upgrading", in where LoR gave you 13 ships with animations, models and assets, DR was a 15 copy-paste job, that is to say text only, with absolutely zero effort put into it.
The cost of which was several million dil in comparison to the first expansion that was free for something that is essentially the emperor's new clothes - upgrading doesn't exist, it isn't something, it isn't anything.
Upgrading is some numbers moved around in notepad. There are no animations, no models, no assets and no work put into it. Zero.
In so far as the developer behind it even used those exact words himself "it wasn't just copy-pasting text"... we had to actually think about what we were pasting!!!1
So, what that meant was, only neckbeard fanatics left now, those who have to play and will pay 500$ a month happily, 300$ if they are upset.
Then what I say is, do your neckbeard jokes about the dead queues and the quality of the game, the numbers don't lie but the weak gameplay can't be lied away either.
I want all prices to go up, including the dil exchange, so everyone can see what happens Larry
Do you still play this game?
I ask because you are by far the loudest voice on the forums bashing the game. Don't get me wrong I.don't necessarily disagree with anything you've said, I'm just curious.
Maybe not very noticeable for those already sitting on piles of it, but DR players have a ticket to easy street upgrading since they have the event-only extra Dil bonus. And will not have much need to buy Dilithium.
I've seen it in the 80s. I don't watch it all that closely though.
doesnt any1 remember when it was 550+??
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
The new toons pretty much supply their own dilithium needs... and then some extra.
The smart play, unless I miss my guess, will be to stockpile dilithium and then use crafting to get that stockpile earning for you in the weapons trade.
The lowest I can remember it ever going is 85. The floor is 25 and the ceiling is 500. It was at 100 for ages, then it moved up to 120-30 range, then up to 160s. This recent jump though to the low 200s is quite something. It will peter out of course and prices will settle again.
More like people realized how insanely expensive getting all their gear to epic would be, and most everyone gave up and choose to use their dil for other things.
- Since there are now so many more ways to acquire it ingame, does this devalue Dilithium?
- If, as some have alleged, Cryptic is involved in tinkering with the Dilithium Exchange, wouldn't they tend to leave it a a fixed price which benefits selling Zen purchases? Such as a Ratio of 1,000 Dilithium to 1 Zen?
- Since the Dilithium Exchange prices appear to fluctuate up and down based upon the availability of Dilithium in game, is this a sign of normal market processes and pressures?
- Do those who have an interest in complaining about the cost of Zen on the Exchange have difficulties acquiring Dilithium?
Clearly you weren't around when it was 400+ in Season 6...
"Let them eat static!"
But was it Zen at that point? -- at some point it was converted to Zen. The monetary unit we has was exchanged at a rate of 1.25, but I dont remember which way. Maybe that was later on.
I'm going to say no because you still need for there to be a supply of dilithium to make selling Zen viable. If you fix the price at 1k too few people will farm dilithium for the purpose of selling it to offset the increase of dilithium buyers that comes with the increase in zen's perceived value against dilithium. The end result would end up being a dilithium shortage that discourages players to buy.
Now you can alleviate that by having the game's own servers generate the dilithium to fulfill demand, tinfoil hats on, they could be doing that already and we would have no way of knowing. But then you get to problem 2, if you manually set a high exchange price, or artificially flood the market with dilithium, you reduce the amount of real money people need to spend to accomplish their dilithium based goals. And dilithium is a goal based currency like any others, people only need dilithium until they have enough. If the current exchange price is 250/1, rather than 1000/1, then I have to spend 4 times the real world cash to accomplish my goals, if I was hypothetically willing to do that at 250 as well as 1000, then to recoupe the loss of income the higher rate of exchange would need to draw in 3 more customers. And even if it does that, they've given away 4 times as much product just to get the same amount of money.
These things tend to operate on a bell curve where the optimal point of return is not at either extreme. So don't take the lack of extreme market manipulation to be evidence that there is no market manipulation.
Don't count on it any time soon. They have yet to announce the piloting ships. That will put another 20 points pressure on zen.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
This. For all the dil added to the game, it hasn't matched that less players are refining less dil overall so it becomes more rare and the price goes up. Econ 101.
The dil sinks *are* atrocious vs. time played and the addition of dil was meant to try and mitigate players leaving. I have news for you folks...adding *another* huge dil sink like a fleet holding will cause the exchange rate to climb even further.
On the positive side for Cryptic and the players, costs going to 230+ will keep money rolling into STO as players have the ability to get great rates on buying dil with cash. The only players this actually hurts are those who haven't been spending any real cash on the game.
So less dil will cause the exchange rate to climb? . . . and more dil makes the exchange climb . . .