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Roadblocks segment of Treasure Trading Station cannot be completed

amezukiamezuki Member Posts: 364 Arc User
edited April 2015 in PC Gameplay Bug Reports
I have now twice played through Roadblocks. I get to the end where I defeat the Klingon attackers, my XO says the mission is complete and to warp to sector space... but when I warp out, the mission is not completed, and it's as if I aborted the mission. That is, in Argelius I get the prompt to Continue: Roadblocks, and if I do, it starts me at the beginning of the mission again.
Fleet Admiral L'Yern - Screenshot and doffing addict
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
Post edited by amezuki on
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    nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited April 2015
    amezuki wrote: »
    I have now twice played through Roadblocks. I get to the end where I defeat the Klingon attackers, my XO says the mission is complete and to warp to sector space... but when I warp out, the mission is not completed, and it's as if I aborted the mission. That is, in Argelius I get the prompt to Continue: Roadblocks, and if I do, it starts me at the beginning of the mission again.

    Confirming. Same here. Mission will not complete.
    server_hamster6.png
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    pizvopizvo Member Posts: 8 Arc User
    edited April 2015
    Same thing. An old bug makes a return it seems...
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    jkirk13jkirk13 Member Posts: 63 Arc User
    edited April 2015
    Confirmed. Can't get past the Roadblock portion.
    [SIGPIC][/SIGPIC]
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    unit750unit750 Member Posts: 24 Arc User
    edited April 2015
    Confirming roadblock segment is a very effective roadblock (Can't get past)
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    jheinigjheinig Member Posts: 364 Cryptic Developer
    edited April 2015
    While we can't get this bug to happen internally, it may be a load-related issue. I'm working on an update that should help to bulletproof the mission and make it more reliable, and I'll send that off for testing shortly.
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    tuffyearstuffyears Member Posts: 4 Arc User
    edited April 2015
    Ditto. roadblock cant be completed tried twice :confused:
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    alastorforthrighalastorforthrigh Member Posts: 222 Arc User
    edited April 2015
    Done it three times and it hasn't completed for me.
    2qTOAB3.gif
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    kithousekithouse Member Posts: 6 Arc User
    edited April 2015
    Stuck here as well.
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    shurato2099shurato2099 Member Posts: 588 Arc User
    edited April 2015
    jheinig wrote: »
    While we can't get this bug to happen internally, it may be a load-related issue. I'm working on an update that should help to bulletproof the mission and make it more reliable, and I'll send that off for testing shortly.

    As long as you're at it, also check to make sure that anyone who skipped the mission because of this bug won't be penalized one their Klingon War set completion even if they have to go back and re-do it next week when the fix rolls out (hopefully).

    An annoyance before it's now a gamestopper since it's tied in to Delta Recruit completions.
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    lebtronlebtron Member Posts: 296 Arc User
    edited April 2015
    we did it in a team, one finished, i am stuck. repeated it, restarted it, nothing. gamebreaking for me at the moment. i am going to fly my galaxy instead^^
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    amezukiamezuki Member Posts: 364 Arc User
    edited April 2015
    Thank you for the acknowledgement, jheinig!
    As long as you're at it, also check to make sure that anyone who skipped the mission because of this bug won't be penalized one their Klingon War set completion even if they have to go back and re-do it next week when the fix rolls out (hopefully).

    An annoyance before it's now a gamestopper since it's tied in to Delta Recruit completions.
    This please. I'm currently very reluctant to skip it for that reason, and the first two are kind of tedious to redo, so I'd rather not if possible.
    Fleet Admiral L'Yern - Screenshot and doffing addict
    Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
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    jheinigjheinig Member Posts: 364 Cryptic Developer
    edited April 2015
    You will not miss credit for skipping missions and then going back and completing them later.
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    amezukiamezuki Member Posts: 364 Arc User
    edited April 2015
    jheinig wrote: »
    You will not miss credit for skipping missions and then going back and completing them later.
    Thanks! I'll move on and just suck it up and redo them once this is fixed.
    Fleet Admiral L'Yern - Screenshot and doffing addict
    Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
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    firebringeraxel1firebringeraxel1 Member Posts: 48 Arc User
    edited April 2015
    Having this same issue
    qPgM6AP.png?1
    I am a Storyteller
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    jheinigjheinig Member Posts: 364 Cryptic Developer
    edited April 2015
    I've submitted an update to QA for testing. My investigation shows that this is a load-related race condition, meaning it will not generally show up under normal tests, only when lots and lots of people are playing the mission at the same time. I've put in some data updates that force the mission to proceed in steps that should make it more robust about guaranteeing completion credit.

    If the mission does not give you credit for "Roadblocks" at the moment, beam back up to your ship (with the beam up button on your HUD in the upper right) and then try re-entering. If it still doesn't work, you can drop the mission and restart it. As server load decreases the mission should become more reliable. Once it's patched it should be functional every time.
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    unit750unit750 Member Posts: 24 Arc User
    edited April 2015
    jheinig wrote: »
    I've submitted an update to QA for testing. My investigation shows that this is a load-related race condition, meaning it will not generally show up under normal tests, only when lots and lots of people are playing the mission at the same time. I've put in some data updates that force the mission to proceed in steps that should make it more robust about guaranteeing completion credit.

    If the mission does not give you credit for "Roadblocks" at the moment, beam back up to your ship (with the beam up button on your HUD in the upper right) and then try re-entering. If it still doesn't work, you can drop the mission and restart it. As server load decreases the mission should become more reliable. Once it's patched it should be functional every time.

    Does this apply to any mission we get an issue like this? I am also having the same problem on "Everything old is new", were it is forcing me to replay the entire 23rd century portion again.
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    austinfan4lifeaustinfan4life Member Posts: 43 Arc User
    edited April 2015
    jheinig wrote: »
    I've submitted an update to QA for testing. My investigation shows that this is a load-related race condition, meaning it will not generally show up under normal tests, only when lots and lots of people are playing the mission at the same time. I've put in some data updates that force the mission to proceed in steps that should make it more robust about guaranteeing completion credit.

    If the mission does not give you credit for "Roadblocks" at the moment, beam back up to your ship (with the beam up button on your HUD in the upper right) and then try re-entering. If it still doesn't work, you can drop the mission and restart it. As server load decreases the mission should become more reliable. Once it's patched it should be functional every time.

    Nope, that does not work either. I tried both of those methods, it's a no go, on both.
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    chipg7chipg7 Member Posts: 1,577 Arc User
    edited April 2015
    jheinig wrote: »
    I've submitted an update to QA for testing. My investigation shows that this is a load-related race condition, meaning it will not generally show up under normal tests, only when lots and lots of people are playing the mission at the same time. I've put in some data updates that force the mission to proceed in steps that should make it more robust about guaranteeing completion credit.

    If the mission does not give you credit for "Roadblocks" at the moment, beam back up to your ship (with the beam up button on your HUD in the upper right) and then try re-entering. If it still doesn't work, you can drop the mission and restart it. As server load decreases the mission should become more reliable. Once it's patched it should be functional every time.

    Same, this doesn't seem to be working for me.

    I find that my BOFF is only mentioning the Iconian object once I'm in the cargobay - so once I've passed through the starting ground map (bar level), which is where the Iconian object is.

    In all other instances of Iconian objects so far, I've been told to look for it before I find it. Here, I don't get the 'look for' prompt, and it doesn't show up as a mission objective to be completed at any time during the playthrough.

    Hope that information helps. Thanks for looking into it :)

    Quick correction: I tried a 4th playthrough, and noticed that for a brief second when transferring between the bar level and cargobay level, the Delta objective appears - it remained white, and then disappeared without being completed. Stayed on screen for about .5sec, which forced the prompt for my officer to say 'hey, an Iconian object might be here.' But at this point, I can't return to the bar level, so the Delta objective is missed and cleared without completion.
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    gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited April 2015
    Confirmed. 10 char
    Joined STO in September 2010.
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    ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited April 2015
    Why did the OP really feel the need to create another thread 20mins after the previous one? :confused:
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
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    jasonl21jasonl21 Member Posts: 121 Arc User
    edited April 2015
    Why did the OP really feel the need to create another thread 20mins after the previous one? :confused:

    You're right, there was no need. Probably just wanted their 15mins of fame. :rolleyes:
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    amezukiamezuki Member Posts: 364 Arc User
    edited April 2015
    jasonl21 wrote: »
    You're right, there was no need. Probably just wanted their 15mins of fame. :rolleyes:

    Oh good grief. No, I didn't see the other one. Why the need to assume bad faith?
    Fleet Admiral L'Yern - Screenshot and doffing addict
    Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
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    grob44grob44 Member Posts: 60 Arc User
    edited April 2015
    Rescue marta, says beam back to ship, puts me back at continue roadblocks and beam down to station, did it twice.
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    secseasecsea Member Posts: 0 Arc User
    edited April 2015
    This mission is truly a "roadblock" for progressing the kliingon war episodes.
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    kovabombkovabomb Member Posts: 52 Arc User
    edited April 2015
    I've found a reliable workaround for the bug. Team up with another player and run the mission together. After performing the inspection, head for the turbolift, but go through one at a time. By having a player in both the main deck and the cargo bay at the same time, the mission will correct its self and successfully record your progress.

    If someone in the group didn't get the completed mission, run through again, but have the player with the bugged mission stay behind on the main deck when you head to the turbolift.

    That should fix it.
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    ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited April 2015
    amezuki wrote: »
    Oh good grief. No, I didn't see the other one. Why the need to assume bad faith?

    People get annoyed with duplicate threads when the other thread was at the top of the non-stickies. So clearly no searching had gone on etc..
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
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    mmps1mmps1 Member Posts: 381 Arc User
    edited April 2015
    So basically, the best cryptic can come up with is turn it off and on again. It'll be fixed next week probably. Good job.
    "Mr talks down to the peasants."
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    tribblekirk1tribblekirk1 Member Posts: 15 Arc User
    edited April 2015
    kovabomb wrote: »
    I've found a reliable workaround for the bug. Team up with another player and run the mission together. After performing the inspection, head for the turbolift, but go through one at a time. By having a player in both the main deck and the cargo bay at the same time, the mission will correct its self and successfully record your progress.

    If someone in the group didn't get the completed mission, run through again, but have the player with the bugged mission stay behind on the main deck when you head to the turbolift.

    That should fix it.

    That works
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    cdnstridercdnstrider Member Posts: 0 Arc User
    edited April 2015
    amezuki wrote: »
    I have now twice played through Roadblocks. I get to the end where I defeat the Klingon attackers, my XO says the mission is complete and to warp to sector space... but when I warp out, the mission is not completed, and it's as if I aborted the mission. That is, in Argelius I get the prompt to Continue: Roadblocks, and if I do, it starts me at the beginning of the mission again.


    Confirming! Same here. Mission will not complete STILL !
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    sufreasufrea Member Posts: 11 Arc User
    edited April 2015
    So someone posted about grouping to bypass the bug.

    This method worked for me:

    When you're standing at the turbolift next to the artifact:

    1. Pause the zone.
    2. Click the turbolift.
    3. Unpause the zone.

    Finish the mission as normal after that point and it should clear.
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