ran it 3 times on 3 different toons on 3 difference factions, all of them bugged by the lack of sela in the cinematic and the lack of ability to escape the ledge, but that has probably taken care of itself in the bug section, im certain i dont need to check for it to know its there considering the amount of players getting it.
aside from that, most of the faction helpers, quinn, kererek and j'mpok are amostly the same line repeated by 2 or 3 different voice actors, i have noticed there is a lack of harshness in j'mpok's voice and quinn is usually more sharper spoken, almost as if the voice actors are not living upto their quality.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Mission has blocked door at laser beams of death trap. Even if you rerun and complete that objective Sela is invis and knocks poor Taris of cliff. So you beam up and back down at Nopada to end story, but miss out on said story. Got my loot so don't care. Well tested before release, par for course. But did I mention I got my loot. so not total fail. LOL
Having the same problems with getting stuck behind the door, and Sela not showing up. Beaming out and back into Nopada worked, and looks like the only thing I missed was Sela's last bit of dialogue. Got all the rewards I need to though, and got the finishing cutscene.
The #1 problem seems to be that one door - which has about 1/3rd of it buried in the floor. Is it not opening because the trip sensor to open it is about 2ft below my toon, under the floor? Tried sending my boffs all around to trip the door, but it wouldn't open. Also tried /stuck from several locations at the door and along the main wall, and that didn't get me on the other side either.
For getting stuck behind the door while trying to solve the death-maze, it seems the problem is that you get a new respawn point set the moment you walk into the room. And that respawn point is, of course, on the wrong side of the exterior door.
Great mission otherwise. Hope it's fixed before next week's new reward.
ran it 3 times on 3 different toons on 3 difference factions, all of them bugged by the lack of sela in the cinematic and the lack of ability to escape the ledge, but that has probably taken care of itself in the bug section, im certain i dont need to check for it to know its there considering the amount of players getting it.
aside from that, most of the faction helpers, quinn, kererek and j'mpok are amostly the same line repeated by 2 or 3 different voice actors, i have noticed there is a lack of harshness in j'mpok's voice and quinn is usually more sharper spoken, almost as if the voice actors are not living upto their quality.
You can blame the writing, they're practically identical for each faction, 'cept the roms don't use the the leash analogy. They changed J'mpok's and VanZyl's voices for this mission too.
I hope these rewards will stay after the event. I hadn't even got that far in the DR. So I don't want to do this mission until I get caught up. I don't see a uniform? Oh well my Romulan will still enjoy her old TNG one.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Update: I figured I would fly to the Nopada system (Psi Velorum sector block). And the continue is there.
Beamed to the planet surface . And a BO pop up..says some things..Mission over and COMPLETE..Beam back to ship..Some scenes of Iconian ship on a shpere like bees on a hive.
Then I'm staring at a BIG grey ball.. Mission is complete in the corner..
Thanks for the workaround, worked for me.
But seriously, Cryptic. Will you ever release something that is bug-free from the start? It's sad. I'm really trying to enjoy this game, trying hard. But there's just so many TRIBBLE-ups...it's sad. Another 30 mins of my life wasted (knocking my head on the keyboard), another le sigh-moment. All accompanied by server disconnects and serious rubberbanding. *sigh*
Anyhow, thanks for the upgrade thingie. Maybe implement something like this to the r+d system? Like, less dil and mat cost in return for no rarity-up chance? Would be a nice add-on methinks.
"Insanity is doing the same thing over and over again and expecting different results."
Judging from all of the bug reports coming in this thread saying the mission is pretty unplayable, I think I'll pass until next week's patch in the hopes that they get fixed. Makes you wonder why we bother having test servers really.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Judging from all of the bug reports coming in this thread saying the mission is pretty unplayable, I think I'll pass until next week's patch in the hopes that they get fixed. Makes you wonder why we bother having test servers really.
Not unplayable. It just forces you to beam out, go To Nopada (which takes a while or 50K credits using the Coliseum mission), and then continue to complete.
My biggest annoyance is that it feels like we're missing some dialog where the beamout because Sela is that sneaky.
My longer-term annoyance, less bug-related, is when do we get to see what the heck Voyager was up to while we were dealing with the Temple in Dust to Dust?
Fate - protects fools, small children, and ships named Enterprise Will Riker
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Hmmm, will have to wait until next week to see what actually happens with the end cut scene. I skipped it and have no wish to replay the mission. Anyway, nice dialogue a little to buggy to be fun though. But yeah, I would absolutely not grind this, for the stupid bombs alone.
Is the server down again because you're patching the patch or because it's down because you have no idea why it's down?
I bet it's down to due to high demand. Again. To be fair, if that's the case, Cryptic couldn't rapidly fix it. I mean, it'd be nice to say "yes, they're patching it" but they would have announced had that been the case.
Played the episode twice now and both time it was bugged and I couldnt finish, now I carnt log back in.
Tried to go back in with transwarp for 12000EC and it didnt work so I lost that EC for nothing.
My first attempt at Uneasy Allies (Elite) crashed due to a bug :mad: (I fell through a wall on an Unknown Sphere and then kept respawning OUTSIDE the mission map, which only resulted in more deaths). Reported it, but will they find the time to investigate?
So it killed my enjoyment from this new marvellous untested event. Other than that, Uneasy Allies is a great piece of storytelling, narration, and adventure.
Comments
aside from that, most of the faction helpers, quinn, kererek and j'mpok are amostly the same line repeated by 2 or 3 different voice actors, i have noticed there is a lack of harshness in j'mpok's voice and quinn is usually more sharper spoken, almost as if the voice actors are not living upto their quality.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The #1 problem seems to be that one door - which has about 1/3rd of it buried in the floor. Is it not opening because the trip sensor to open it is about 2ft below my toon, under the floor? Tried sending my boffs all around to trip the door, but it wouldn't open. Also tried /stuck from several locations at the door and along the main wall, and that didn't get me on the other side either.
For getting stuck behind the door while trying to solve the death-maze, it seems the problem is that you get a new respawn point set the moment you walk into the room. And that respawn point is, of course, on the wrong side of the exterior door.
Great mission otherwise. Hope it's fixed before next week's new reward.
You can blame the writing, they're practically identical for each faction, 'cept the roms don't use the the leash analogy. They changed J'mpok's and VanZyl's voices for this mission too.
"Ok, no more battles, this should be ok"
instead of actually checking that Sela was there to talk to so as to not get stuck.
I can understand the die and stuck bug, but the Sela on the ledge dissapearing one should have been obvious in testing this.
However, this mission is really let down by what appears to be a complete lack of QA.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Cryptic: "Quality Assurance? Polish? We know not of these terms..."
Will try again some other time, after a patch that hopefully fixes the mission.
they were probably let go during the staff reductions earlier this month.
Thanks for the workaround, worked for me.
But seriously, Cryptic. Will you ever release something that is bug-free from the start? It's sad. I'm really trying to enjoy this game, trying hard. But there's just so many TRIBBLE-ups...it's sad. Another 30 mins of my life wasted (knocking my head on the keyboard), another le sigh-moment. All accompanied by server disconnects and serious rubberbanding. *sigh*
Anyhow, thanks for the upgrade thingie. Maybe implement something like this to the r+d system? Like, less dil and mat cost in return for no rarity-up chance? Would be a nice add-on methinks.
Not unplayable. It just forces you to beam out, go To Nopada (which takes a while or 50K credits using the Coliseum mission), and then continue to complete.
My longer-term annoyance, less bug-related, is when do we get to see what the heck Voyager was up to while we were dealing with the Temple in Dust to Dust?
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Account server crashing all day
New Mission Crashes at the end.
Pathetic storyline, and a MEH prize.
Grind Monkies appease your cryptic Gods
(In an unrelated note, Cryptic, you might want to work on that entire lack of resources thing for servers.)
I bet it's down to due to high demand. Again. To be fair, if that's the case, Cryptic couldn't rapidly fix it. I mean, it'd be nice to say "yes, they're patching it" but they would have announced had that been the case.
ETA: Oh, here's the announcement: http://sto-forum.perfectworld.com/showthread.php?t=1410381
Tried to go back in with transwarp for 12000EC and it didnt work so I lost that EC for nothing.
So it killed my enjoyment from this new marvellous untested event. Other than that, Uneasy Allies is a great piece of storytelling, narration, and adventure.