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TY PVP For bringing the nerf hammer to SS

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  • hausofmartokhausofmartok Member Posts: 0 Arc User
    edited March 2015
    bobs1111 wrote: »
    Who is under attack ?

    The PvP community. As the title states.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    bobs1111 wrote: »
    I can pull 40-60k DPS in a T6 warbird with SS3... the same ship with Rapid fire 3 instead will pull around 15k. So do the math on that one.

    Then, by all means, let's bring CRF up to par with the rest! :) This used to be Escorts Online, remember?1 (Meaning: DHC's). High time cannons got some love again! (Btw, the new JHSS Trait gives infinitely chained CSV; that's a start, I supppose).

    Buff, don't nerf!
    3lsZz0w.jpg
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2015
    meimeitoo wrote: »
    Then, by all means, let's bring CRF up to par with the rest! :) This used to be Escorts Online, remember?1 (Meaning: DHC's). High time cannons got some love again! (Btw, the new JHSS Trait gives infinitely chained CSV; that's a start, I supppose).

    Buff, don't nerf!

    Sure, i'm all for that.
    Provided Escorts return to being the glass cannons they used to be who were incapable of out-tanking cruisers and relied on healers to keep them alive in STF's. :P
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    Sure, i'm all for that.
    Provided Escorts return to being the glass cannons they used to be who were incapable of out-tanking cruisers and relied on healers to keep them alive in STF's. :P

    Could a healer make it into the higher DPS channels?
    This is my Risian Corvette. There are many like it, but this one is mine.
  • edited March 2015
    This content has been removed.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited March 2015
    birzark wrote: »
    But you missing the point, it should of just been changed against players which can be done, on several weapons this change exists, but now it changes it for everyone.

    Umm...if they nerfed it because it was doing to much damage in PvE...how would nerfing it in PvP only fix their intent of it doing to much damage in PvE?
    Can't have a honest conversation because of a white knight with power
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited March 2015
    The amount of ignorance filling up in this thread is amazing. :rolleyes:

    Yes PvP'ers brought it to their attention.
    But what got SS so heavy nerfed was PvE parsing by the devs. :P

    This 100% ^^^^
  • jermbotjermbot Member Posts: 801 Arc User
    edited March 2015
    Just so I'm sure I understand, Surgical Strikes is going to have its power level reduced? The people who are familiar with it, and crunch numbers, believe it's still going to be a very strong choice? We won't know for sure until changes are tested?

    And on a less serious note.

    This is a reasonable discussion thread so PVPers should not feel singled out for blame?

    This kind of reminds me of the Red Wedding. A lot of action and drama, then two pages later I realized that, since I didn't care about any of the people who died, it wasn't worth getting excited over.
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited March 2015
    *Sighs.*

    Is Cryptic ever going to stop nerfing good things in this game?
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2015
    mikoto8472 wrote: »
    *Sighs.*

    Is Cryptic ever going to stop nerfing good things in this game?

    No more so than any other game developer.
  • illoominartiilloominarti Member Posts: 40 Arc User
    edited March 2015
    Dang u PvPers it's always yer fault.

    even if devs parsed it, it's yer fault. Shame on you PvPers!

    PvPers... where are you?... *hears echo*... PvPeeeeers.... eeers.... ers... s...

    Seems they've left... who am I going to blame now?

    *looks at the keyboard*
    Dang u keyboard it's always yer fault.

    even if devs parsed it, it's yer fault. Shame on you keyboard!

    This thread is awesome.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    Sure, i'm all for that.
    Provided Escorts return to being the glass cannons they used to be who were incapable of out-tanking cruisers and relied on healers to keep them alive in STF's. :P

    I don't really remember a time where Escorts were glass cannons, but they still can't outtank Cruisers. But that is meaningless, because there is nothing and no one that needs that much tanking - other perhaps other players, and then it's not a problem of escorts out-tanking cruisers, but everyone out-damaging the best tanks.


    Ultimately, I don't have a problem if every ship class is DPS. As long as they still play differently, that's okay by me. If they have some different speciality that sets them apart, that would be cool, too.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2015
    PVEers, always so funny.

    They whine about DPSers and how DPSers are ruining the game, and then whine when a strong DPS ability is nerfed instead of buffing inferior abilities (CSV/CRF).

    Incidentally, I wouldn't PvP in this game. It's all I would do in another MMO.
    mikoto8472 wrote: »
    Is Cryptic ever going to stop nerfing good things in this game?
    New shinies are always overpowered, and inevitably nerfed. That's even more true for a F2P cash shop game which sells power creep.

    They've got metrics that if you'll buy one ship for power creep, then you're N% likely to buy another ship for more power creep, as soon as Z days later.
    Ultimately, I don't have a problem if every ship class is DPS. As long as they still play differently, that's okay by me.
    That's more or less the design they should have been aiming for, though I'd qualify it by saying they need to play only slightly differently.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    mikoto8472 wrote: »
    *Sighs.*

    Is Cryptic ever going to stop nerfing good things in this game?

    They don't nerf good things, they nerf bad things.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited March 2015
    Blaming people who do PvP for this supposed 'nerf', when a Dev clearly and openly explained why it was done, is not correct.

    Reasons? Okay.

    1) People who PvP in STO are nearly extinct.
    2) Since they are nearly extinct, they generally do not provide rebuttals to this sort of nonsense. It is really easy to blame people one never sees.
    3) People who PvP generally don't put out 'Look at me!' videos where their cheese laden ships are running Elite level STFs in under a minute.
    4) The traditional pattern in this game has been for something to released while badly over powered and then scaled back to something more appropriate. Why would pwe/cryptic break the pattern here?

    I realize all this logic and reason may confuse the daylights out of some people. But it is okay. The reason they are confused is they cannot help themselves.
    A six year old boy and his starship. Living the dream.
  • chandlerasharichandlerashari Member Posts: 348 Arc User
    edited March 2015
    lol pve QQ tears so funny
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2015
    rmy1081 wrote: »
    It's funny TO ME how he describes 200 crit severity as middle of the road.
    that's because it is...
    When using lockbox or lobi consoles, and factoring in APA.

    Funnier is that he felt 15% crit hit was middle of the road. That's seems way off. You can break 15% from just fleet consoles and romulan boffs, without even accounting for your base crit chance.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    You know, it's kind of funny - but it's the way the world is and there's not much that can be done about it. But yeah, one could probably create a thread titled...

    "TY Vermont Cheddar Eaters for bringing the nerf hammer to SS" (btw, SS is Scramble Sensors - the acronym was already taken)

    ...and folks would likely start popping up in all sorts of threads complaining about folks that enjoy Vermont Cheddar.

    Could probably make a thread blaming folks that like Wisconsin Cheddar for the wee increase in difficulty...and folks would pop up all over the place complaining about those that like Wisconsin Cheddar.

    Hrmm, maybe if somebody did a thread about New York Cheddar allowing you to float down from high places and California Cheddar allowing you to bounce after falling from high places...
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2015
    Base CrtH is 2.5%...
    ...and just for folks in general, Base CrtD is 50%.
    I'll be sure to go update my post, but that changes its meaning how?
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    I'll be sure to go update my post, but that changes its meaning how?

    I went and edited what I'd posted since what I quoted was no longer there...
  • abystander0abystander0 Member Posts: 649 Arc User
    edited March 2015
    I am looking at this as a good thing.

    Yeah, your SS3 may not be as super awesome now, but the same will apply to any future npcs we might see. How many deaths by NPCs do you think it would have taken for the PvE crowd to start crying for this to be nerfed when they introduce the new enemies sans this adjustment?

    It's kinda hard to feel awesome when NPCs are mopping the floor with you because something is broken. People are already crying that Tachyon beam is over powered and needs to be nerfed, when it's just fine. Keep in mind that whatever buffs or nerfs come your way, also stop at the NPC's house too.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2015
    I am looking at this as a good thing.

    Yeah, your SS3 may not be as super awesome now, but the same will apply to any future npcs we might see. How many deaths by NPCs do you think it would have taken for the PvE crowd to start crying for this to be nerfed when they introduce the new enemies sans this adjustment?

    It's kinda hard to feel awesome when NPCs are mopping the floor with you because something is broken. People are already crying that Tachyon beam is over powered and needs to be nerfed, when it's just fine. Keep in mind that whatever buffs or nerfs come your way, also stop at the NPC's house too.

    Umm, shields dropping from 100% to 0% in a literal split second is anything but fine. :rolleyes:
  • askrayaskray Member Posts: 3,329 Arc User
    edited March 2015
    Thread closed.
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
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