It's generally not Tachyon Beam that's going to kill shields, even with the change. What you're describing sounds like the BSN magic...and they can spam it pretty hard at times, getting you between HE CDs or TCDs.
It's generally not Tachyon Beam that's going to kill shields, even with the change. What you're describing sounds like the BSN magic...and they can spam it pretty hard at times, getting you between HE CDs or TCDs.
Do they use the Borg Shield Neutralizer in ISA now? They certainly do in Red Alerts, but I don't think I've ever run into it in ISA.
Do they use the Borg Shield Neutralizer in ISA now? They certainly do in Red Alerts, but I don't think I've ever run into it in ISA.
The pulsing green bands...as opposed to more wavy pulsing white bands. The 15k+ shields one second and none a second or two later as opposed to shields dropping, dropping, dropping. I don't think I've run a Red Alert since Oct of last year...but I'm always trying to pull 70%+ aggro in ISA - so it's always a case of watching what they're doing as they're trying to make me have a bad day. HE for the green bands and ST for the white bands.
That reminds me I have to check if Rally Point clears the debuffs there with that. So many cleanses, supposed cleanses...can't remember the name of the one I picked up in Command Officer as well - meh. But it's never felt like either RPM nor Predictive have ever cleansed anything. The Command Officer thing, er, 17 pts in is it?, does. The WCE Cleanse Everything does.
Rotate shields (to get shields back)
Hazard emitters
assume you have no shields and fight like it.
I've actually gone into battle, forgetting my upgrading shields... and it wasn't really different from going into a fight with shields. Shields are generally useless against the Borg.
I use HE as soon as it pops, but did not have ST slotted. I am sure what preps me for death is a white beam that my SCI toon uses, which is TB. Sometimes I get several of these on me after a TS or FAW volley. I typically throw caution to the wind with all guns blazing, and in the past, have lived to tell the tale... but not today after the TB changes. I also use the plasma burn embassy console that reduces threat.
This change has gone too far, at least on NPC's, and resist seems to be useless.
Neither HE or ST will do anything against 8 buffed TBs at once (especially not cleansing, which can only be done by interupting the enemy or at least its sensors). There is no shield neutralizer in ISA.
It is the same old story:
-Revamping EPtX-Skills: Sphere are running around like hell
-Revamping BO: Planet Killer Crits constantly with >100k hits, only high res or pets or warpshadows can help.
-Revamping TB: One sphere is not a problem, but in groups even the high capped Sciship gets naked.
Neither HE or ST will do anything against 8 buffed TBs at once (especially not cleansing, which can only be done by interupting the enemy or at least its sensors). There is no shield neutralizer in ISA.
It is the same old story:
-Revamping EPtX-Skills: Sphere are running around like hell
-Revamping BO: Planet Killer Crits constantly with >100k hits, only high res or pets or warpshadows can help.
-Revamping TB: One sphere is not a problem, but in groups even the high capped Sciship gets naked.
Pretty much agree here and, once in a blue moon the Gates will toss a BSN out but, very rarely.
It's usually the spheres/cubes and gates using TB.
Just as a PSA, not that it matters for high dps teams - warpshadows, either the trait or the singularity power, will break threat against that target. I'm not sure what it goes off of after the taunt ends, but I think from that point on it's solely based off of max dps vs the target. So, especially if you have a tank in your run, I would avoid warp shadows against any target that's got more than 30 seconds of life left.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
This was sadly to be expected with the TB buff. Even before, get a couple spheres throwing TB at once on you and they could strip 10k*4 of shields pretty quick even with ~100 in PI. With the magnitude buffs, I imagine a gate or cube can strip a ship solo, even without BSN. Guess they want to make hull tanking a thing again. *shrugs*
Also, does ST neutralize TB? I thought it just repaired the shield loss but wasn't a hard counter to the TB itself?
a lot harder to pug now. Even with threat reducing consoles I am tanking most of the time. Now i can tank 20 seconds with RSP, after that shields do drop in a second. Additional cd on tb is reduced too, so they stay down. All my shield heals seem to be senseless
I'm running a build with ~150 in power insulators, the Kobali 3 pieces from Dust to Dust and a single Purple Field Generator MK XII and following the buff to Tachyon Beam it only takes 1 maybe 2 spheres in ISA now to strip my shields, only way to counter it is with Reverse Shield Polarity!
For me this makes things so challenging that they're actually frustrating! If I didn't need Borg Neural Processors I wouldn't bother queuing.
This was sadly to be expected with the TB buff. Even before, get a couple spheres throwing TB at once on you and they could strip 10k*4 of shields pretty quick even with ~100 in PI. With the magnitude buffs, I imagine a gate or cube can strip a ship solo, even without BSN. Guess they want to make hull tanking a thing again. *shrugs*
Also, does ST neutralize TB? I thought it just repaired the shield loss but wasn't a hard counter to the TB itself?
Tachyon Beam is a science debuff. Science team is supposed to clear those.
Yep, I've had this problem since the difficulty changes. Especially in places like Ker'rat where swarms of Borg hit you with shield stripping. Prior to DR I never had a problem, with the recent changes it's pretty out of hand.
It's also bad with holds. Double A2D used to provide control immunity against any NPCs, even most players. Now the power is a joke. My skill spec is still geared for PvP, so 6 in both insulators and dampers. Not sure why NPCs needed such stats to be buffed so disproportionately compared to resistances.
I run a fairly fragile ship, the Dauntless, so I kind of thought it was just me. Good to see I'm not totally crazy.
They're adapting. Perhaps not intentionally but the question is do we adapt to match or hope for a deus ex machina from the devs to take the teeth out of the borg yet again?
Personally I've had some success mix and matching abilities to keep the heat off when shields go down. Hazard emitters keeps unnecessary plasma burn damage off, Brace for Impact is always a good mitigator for torpedo damage and the intel passives that grant extra resist and regen on shields dropping are suddenly more valuable.
If you need a quick escape button, I've had some success with the Rom rep T5 active power that gives a brief cloak. Most aggro dumps don't seem to work against the borg but that one does for some reason.
I find having a high shield cap. (maxed out at 30k on my Vo'quv) and Lots of skills in shield emitters helps. I just do Sci team or EPS and my shields fill right up.
"Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"
Did Dust to Dust mission shortly after the extended patch and downtime event and noticed the shield facings vaporizing faster than ever while being drained.
Lol, I'm guessing not. Until now, they could probably ignore NPC drains. Not anymore.
Yeah. Even doing a regular Borg Red Alert, it alarmed me how fast my shields drained from Normal level Borg Spheres with a character that wasn't specced in PI. For most characters, I've always maintained good Power Insulators because of very old PVP habits (harsh lessons long ago, to be exact), even now that I pretty much only PVE now. Nice to see that habit pay off :cool:
For you guys getting zapped by these Shield Drains like Tachyon Beam, Power Insulators lessens the effects. But they'll linger on so that's not enough. Hazard Emitters will clear the drain effect.
Lol, I'm guessing not. Until now, they could probably ignore NPC drains. Not anymore.
I usually run a skill of 54 to power insulators (3 points). Shield drains from borg are actually killers now. I discovered this yesterday in an attempted HSN solo. I confirmed this today in an ISA. I should not be going from 10k to 0 shields in the matter of one second to shield drains.
Turns out it's hard balancing a power for use against someone with 8-20k shields while keeping it relevant against NPC's with 200k-10 million shields.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Comments
...Hazard Emitters.
It's generally not Tachyon Beam that's going to kill shields, even with the change. What you're describing sounds like the BSN magic...and they can spam it pretty hard at times, getting you between HE CDs or TCDs.
Do they use the Borg Shield Neutralizer in ISA now? They certainly do in Red Alerts, but I don't think I've ever run into it in ISA.
The pulsing green bands...as opposed to more wavy pulsing white bands. The 15k+ shields one second and none a second or two later as opposed to shields dropping, dropping, dropping. I don't think I've run a Red Alert since Oct of last year...but I'm always trying to pull 70%+ aggro in ISA - so it's always a case of watching what they're doing as they're trying to make me have a bad day. HE for the green bands and ST for the white bands.
That reminds me I have to check if Rally Point clears the debuffs there with that. So many cleanses, supposed cleanses...can't remember the name of the one I picked up in Command Officer as well - meh. But it's never felt like either RPM nor Predictive have ever cleansed anything. The Command Officer thing, er, 17 pts in is it?, does. The WCE Cleanse Everything does.
Rotate shields (to get shields back)
Hazard emitters
assume you have no shields and fight like it.
I've actually gone into battle, forgetting my upgrading shields... and it wasn't really different from going into a fight with shields. Shields are generally useless against the Borg.
How does stacking work for BSN anyways?
My character Tsin'xing
I use HE as soon as it pops, but did not have ST slotted. I am sure what preps me for death is a white beam that my SCI toon uses, which is TB. Sometimes I get several of these on me after a TS or FAW volley. I typically throw caution to the wind with all guns blazing, and in the past, have lived to tell the tale... but not today after the TB changes. I also use the plasma burn embassy console that reduces threat.
This change has gone too far, at least on NPC's, and resist seems to be useless.
It is the same old story:
-Revamping EPtX-Skills: Sphere are running around like hell
-Revamping BO: Planet Killer Crits constantly with >100k hits, only high res or pets or warpshadows can help.
-Revamping TB: One sphere is not a problem, but in groups even the high capped Sciship gets naked.
Strange thing for me, it didn't pop up till I went to space. Does the map move help?
EDIT: On topic, >.< my Cygone style torpedo boat will be happy with this
Pretty much agree here and, once in a blue moon the Gates will toss a BSN out but, very rarely.
It's usually the spheres/cubes and gates using TB.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Just as a PSA, not that it matters for high dps teams - warpshadows, either the trait or the singularity power, will break threat against that target. I'm not sure what it goes off of after the taunt ends, but I think from that point on it's solely based off of max dps vs the target. So, especially if you have a tank in your run, I would avoid warp shadows against any target that's got more than 30 seconds of life left.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Also, does ST neutralize TB? I thought it just repaired the shield loss but wasn't a hard counter to the TB itself?
For me this makes things so challenging that they're actually frustrating! If I didn't need Borg Neural Processors I wouldn't bother queuing.
Those types of things would come in handy if they stripped your shields off...
My character Tsin'xing
It's also bad with holds. Double A2D used to provide control immunity against any NPCs, even most players. Now the power is a joke. My skill spec is still geared for PvP, so 6 in both insulators and dampers. Not sure why NPCs needed such stats to be buffed so disproportionately compared to resistances.
I run a fairly fragile ship, the Dauntless, so I kind of thought it was just me. Good to see I'm not totally crazy.
Personally I've had some success mix and matching abilities to keep the heat off when shields go down. Hazard emitters keeps unnecessary plasma burn damage off, Brace for Impact is always a good mitigator for torpedo damage and the intel passives that grant extra resist and regen on shields dropping are suddenly more valuable.
If you need a quick escape button, I've had some success with the Rom rep T5 active power that gives a brief cloak. Most aggro dumps don't seem to work against the borg but that one does for some reason.
"It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."
Tachyon Beam is an attack, not a debuff.
I take it none of you guys invested in Power Insulators.
Lol, I'm guessing not. Until now, they could probably ignore NPC drains. Not anymore.
Yeah. Even doing a regular Borg Red Alert, it alarmed me how fast my shields drained from Normal level Borg Spheres with a character that wasn't specced in PI. For most characters, I've always maintained good Power Insulators because of very old PVP habits (harsh lessons long ago, to be exact), even now that I pretty much only PVE now. Nice to see that habit pay off :cool:
For you guys getting zapped by these Shield Drains like Tachyon Beam, Power Insulators lessens the effects. But they'll linger on so that's not enough. Hazard Emitters will clear the drain effect.
HE... Still the lifesaver.
https://www.youtube.com/watch?v=eTIY1A4jVRw
"It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."
I usually run a skill of 54 to power insulators (3 points). Shield drains from borg are actually killers now. I discovered this yesterday in an attempted HSN solo. I confirmed this today in an ISA. I should not be going from 10k to 0 shields in the matter of one second to shield drains.
Turns out it's hard balancing a power for use against someone with 8-20k shields while keeping it relevant against NPC's with 200k-10 million shields.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!